DecaGear: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|name = DecaGear | |||
|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = PC VR | |Subtype = [[PC VR]] | ||
|Platform = | |Platform = [[SteamVR]] | ||
|Creator = [[Deca]] (Megadodo Simulation Games) | |Creator = [[Deca]] ([[Megadodo Simulation Games]]) | ||
| | |Developer = [[Deca]] | ||
|Release = Cancelled | |Manufacturer = [[Deca]] | ||
|Announcement Date = November 2020 | |||
|Release Date = Cancelled (never released) | |||
|Price = $449 (announced) | |Price = $449 (announced) | ||
|Website = | |Website = https://www.deca.net/ (project cancelled) | ||
| | |Versions = DecaGear 1 | ||
|Requires = VR-ready PC (SteamVR compatible) | |||
|Predecessor = None | |||
|Successor = None (cancelled) | |||
|Operating System = [[Windows]] (SteamVR) | |||
|Chipset = Host PC dependent | |||
|CPU = Host PC dependent | |CPU = Host PC dependent | ||
|GPU = | |GPU = Host PC dependent | ||
|Storage = | |HPU = | ||
| | |Storage = Host PC dependent | ||
|Memory = Host PC dependent | |||
|SD Card Slot = No | |||
|Display = Dual LCD | |Display = Dual LCD | ||
|Resolution = | |Subpixel Layout = RGB stripe | ||
|Refresh = | |Peak Brightness = Not specified | ||
| | |Resolution = 2160 × 2160 per eye (4.6MP) | ||
| | |Pixel Density = 1058 PPI | ||
|PPD = | |Refresh Rate = 90Hz | ||
| | |Persistence = Low persistence | ||
|IPD = Adjustable | |Field of View = 114° | ||
| | |Horizontal FoV = ~114° | ||
| | |Vertical FoV = ~114° | ||
|Average Pixel Density = ~19 PPD | |||
|Peak Pixel Density = ~19 PPD | |||
|Foveated Rendering = No (planned eye tracking option) | |||
|Optics = Fresnel lenses | |||
|Ocularity = Binocular | |||
|IPD Range = Adjustable | |||
|Adjustable Diopter = No | |||
|Passthrough = No | |||
|Tracking = 6DoF (inside-out, 4 cameras) | |Tracking = 6DoF (inside-out, 4 cameras) | ||
| | |Tracking Frequency = Not specified | ||
| | |Base Stations = None required (inside-out) | ||
| | |Eye Tracking = Partial (upper face only, FaceFlow) | ||
|Audio | |Face Tracking = Yes (FaceFlow, 52 blendshapes) | ||
|Connectivity = | |Hand Tracking = No (controller-based) | ||
|Ports = | |Body Tracking = Yes (DecaMove hip tracker addon) | ||
|Battery = | |Rotational Tracking = Yes | ||
|Weight = | |Positional Tracking = Yes | ||
| | |Update Rate = 90Hz | ||
| | |Tracking Volume = 225° controller tracking | ||
|Sensors = 4 tracking cameras, face | |Play Space = Roomscale | ||
|Input = | |Latency = <20ms (announced) | ||
|Audio = Integrated speakers | |||
|Microphone = Yes | |||
|3.5mm Audio Jack = Yes | |||
|Camera = 4 outward-facing tracking cameras + 2 IR face tracking cameras | |||
|Connectivity = USB-C (optional wireless DecaAir addon) | |||
|Ports = USB-C | |||
|Wired Video = Yes | |||
|Wireless Video = Planned (DecaAir $49 addon) | |||
|WiFi = Via DecaAir addon | |||
|Bluetooth = Not specified | |||
|Power = PC-powered (tethered) | |||
|Battery Capacity = N/A (tethered) | |||
|Battery Life = N/A (tethered) | |||
|Charge Time = N/A | |||
|Dimensions = Not specified | |||
|Weight = ~500g (estimated) | |||
|Material = Plastic | |||
|Headstrap = Included with adjustable straps | |||
|Haptics = Controllers only | |||
|Color = Black/White | |||
|Sensors = IMU, 4 tracking cameras, 2 IR face cameras | |||
|Input = 6DoF controllers with finger sensing, DecaMove hip tracker | |||
|Compliance = Planned FCC, CE | |||
}} | }} | ||
The '''DecaGear''' was a cancelled PC VR [[head-mounted display]] announced by [[Deca]] (Megadodo Simulation Games) | The '''DecaGear''' (also known as DecaGear 1) was a cancelled [[PC VR]] [[head-mounted display]] announced by Singapore-based company [[Deca]] (part of Megadodo Simulation Games) in November 2020, with a planned price of $449 and an originally announced Q2 2021 release that was subsequently delayed to Q4 2021 before the project was ultimately cancelled. The DecaGear generated significant excitement in the VR community with its ambitious specifications at an aggressive price point: 2160 × 2160 resolution per eye (matching the HP Reverb G2), 114° field of view, 90Hz refresh rate, inside-out 6DoF tracking with four cameras providing 225° controller tracking volume, and integrated face tracking technology called "FaceFlow" using two infrared cameras to track 52 FACS-standard facial blendshapes. Additional planned accessories included the DecaMove hip tracker for body-facing locomotion and the DecaAir $49 wireless adapter. Valve confirmed the headset's legitimacy as a SteamVR-compatible device, but despite initial pre-orders and development progress, the project was never completed and no units shipped to consumers. | ||
'''Note: The DecaGear project was cancelled and no units were ever commercially released. This article documents the announced specifications of the unreleased product.''' | |||
== History and Development == | == History and Development == | ||
=== Deca/Megadodo Background === | |||
Company origins: | |||
* Singapore-based company | |||
* Megadodo Simulation Games parent | |||
* VR hardware ambition | |||
* Software development experience | |||
=== November 2020 Announcement === | === November 2020 Announcement === | ||
Initial reveal: | |||
* Ambitious specifications | |||
* $449 price point | |||
* Community excitement | |||
* Pre-orders opened | |||
=== Valve Confirmation === | === Valve Confirmation === | ||
Valve | Legitimacy validation: | ||
* Valve confirmed SteamVR compatibility | |||
* Developer support | |||
* Industry acknowledgment | |||
* Increased credibility | |||
=== Development Delays === | |||
Timeline issues: | |||
* Original: Q2 2021 shipping | |||
* Delayed to: Q4 2021 | |||
* Further postponements | |||
* Eventually cancelled | |||
=== Project Cancellation === | |||
End of DecaGear: | |||
* Development halted | |||
* No units shipped | |||
* Company pivot | |||
* Project abandoned | |||
== Announced Design Philosophy == | |||
=== Premium Specs, Competitive Price === | |||
Value proposition: | |||
* Reverb G2-class resolution | |||
* Wide 114° FOV | |||
* Advanced face tracking | |||
* $449 price point | |||
=== | === Face Tracking Innovation === | ||
FaceFlow system: | |||
* 52 facial blendshapes | |||
* FACS-based tracking | |||
* Social VR focus | |||
* Expression capture | |||
== | === Ecosystem Approach === | ||
Modular accessories: | |||
* DecaMove hip tracker | |||
* DecaAir wireless addon | |||
* Controller innovation | |||
* Platform building | |||
=== Display | === Component Cost Control === | ||
* ''' | Manufacturing approach: | ||
* ''' | * ~$200 component cost claimed | ||
* '''PPI | * Sustainable pricing | ||
* | * Scale economics | ||
* ''' | * Profit margin claimed | ||
== Display Technology (Announced) == | |||
=== High-Resolution LCD === | |||
Visual specifications: | |||
* '''Resolution''': 2160 × 2160 per eye | |||
* '''Per eye''': 4.6 megapixels | |||
* '''PPI''': 1058 pixels per inch | |||
* Class-leading clarity | |||
=== Refresh Rate === | |||
Performance: | |||
* '''Refresh''': 90Hz | |||
* Low persistence | |||
* Smooth motion | |||
* Standard VR rate | |||
=== Field of View === | === Field of View === | ||
Wide immersion: | |||
* '''FOV''': 114° | |||
* Wider than Quest 2 | |||
* Enhanced peripheral | |||
* Immersive experience | |||
=== Tracking === | === Visual Quality === | ||
* 4 outward-facing | Planned characteristics: | ||
* | * High pixel density | ||
* Sub-millimeter accuracy | * Minimal screen door | ||
* | * Clear visuals | ||
* Reverb G2 comparable | |||
== Tracking System (Announced) == | |||
=== Inside-Out Tracking === | |||
Self-contained: | |||
* '''Cameras''': 4 outward-facing | |||
* '''Tracking''': 6DoF headset | |||
* No base stations | |||
* Sub-millimeter accuracy claimed | |||
=== Controller Tracking === | |||
Wide coverage: | |||
* '''Volume''': 225° tracking | |||
* Full hand range | |||
* Low occlusion | |||
* Reliable detection | |||
=== 6DoF Controllers === | |||
Input devices: | |||
* Thumbstick | |||
* Two action buttons | |||
* Menu button | |||
* Tracking ring | |||
=== Finger Sensing === | |||
Valve Index-inspired: | |||
* Grip detection sensors | |||
* Adjustable straps | |||
* Open-hand gestures | |||
* Let-go capability | |||
== Face Tracking (FaceFlow) == | == Face Tracking (FaceFlow) == | ||
=== | === Infrared Camera System === | ||
* | Inside-out face tracking: | ||
* | * '''Cameras''': 2 global-shutter IR cameras | ||
* Inside visor position | |||
* Upper face focused | |||
* Expression detection | |||
=== 52 Blendshapes === | |||
FACS-based tracking: | |||
* Facial Action Coding System | |||
* Industry standard | |||
* Full expression range | |||
* Social VR ready | |||
=== Tracked Features === | |||
Upper face coverage: | |||
* Pupil tracking | |||
* Eyelid movement | |||
* Eyebrow motion | |||
* Forehead expressions | |||
* Upper nose | |||
=== Social VR Application === | |||
Expression use cases: | |||
* Avatar animation | |||
* Social presence | |||
* Communication enhancement | |||
* VRChat compatibility | |||
== DecaMove Hip Tracker == | |||
=== | === Body Orientation Tracking === | ||
* | Included accessory: | ||
* | * Hip-mounted tracker | ||
* Social VR | * Body facing detection | ||
* Locomotion enhancement | |||
* Separate product also | |||
=== Locomotion Improvement === | |||
Movement enhancement: | |||
* Move in body-facing direction | |||
* Natural locomotion | |||
* Decoupled head/body | |||
* Immersion increase | |||
=== Social VR Enhancement === | |||
Avatar improvement: | |||
* Body orientation | |||
* Natural posture | |||
* Better presence | |||
* Expression complement | |||
== | == DecaAir Wireless Addon == | ||
=== | === Wireless Option === | ||
* | Planned accessory: | ||
* | * '''Price''': $49 addon | ||
* Wireless PC streaming | |||
* Untethered VR | |||
* Low latency goal | |||
=== | === Wireless Capability === | ||
* | Freedom of movement: | ||
* | * Cable-free operation | ||
* | * Room-scale wireless | ||
* Competitive pricing | |||
* Optional upgrade | |||
== | == Physical Design (Planned) == | ||
=== | === Construction === | ||
* | Build approach: | ||
* | * Durable plastic | ||
* | * Lightweight target | ||
* Ergonomic design | |||
* Comfort focused | |||
=== | === Weight === | ||
* | Wearability: | ||
* | * ~500g estimated | ||
* | * Balanced design | ||
* Extended sessions | |||
* Competitive weight | |||
== | === Headstrap === | ||
Comfort system: | |||
* Adjustable design | |||
* Multiple contact points | |||
* Weight distribution | |||
* Secure fit | |||
=== | == Announced Pricing == | ||
=== | === Base Headset === | ||
* | Core package: | ||
* | * '''Price''': $449 | ||
* Headset with controllers | |||
* FaceFlow included | |||
* DecaMove included | |||
=== | === Accessories === | ||
* | Optional addons: | ||
* | * DecaAir: $49 (wireless) | ||
* Additional controllers possible | |||
* Accessory ecosystem | |||
* Modular approach | |||
== | === Value Comparison === | ||
Market positioning: | |||
* Less than Quest 2 (at time) | |||
* Significantly less than Index | |||
* Reverb G2 comparable specs | |||
* Aggressive pricing | |||
=== | == Why It Failed == | ||
=== | === Development Challenges === | ||
Technical issues: | |||
* Hardware complexity | |||
* Manufacturing scaling | |||
* Supply chain difficulties | |||
* Timeline slippage | |||
=== | === Market Competition === | ||
Competitive pressure: | |||
* Quest 2 dominance | |||
* Established players | |||
* Consumer expectations | |||
* Trust challenges | |||
== | === Company Resources === | ||
Startup limitations: | |||
* Limited funding | |||
* Small team | |||
* Hardware complexity | |||
* Manufacturing challenges | |||
=== | === Unfulfilled Promise === | ||
End result: | |||
* | * No units shipped | ||
* | * Pre-orders unfulfilled | ||
* | * Project abandoned | ||
* | * Community disappointment | ||
== | == Comparison with Contemporary Headsets == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Feature !! DecaGear (announced) !! Meta Quest 2 !! HP Reverb G2 | ||
|- | |||
| Price || $449 || $299-399 || $599 | |||
|- | |||
| Resolution || 2160×2160/eye || 1832×1920/eye || 2160×2160/eye | |||
|- | |||
| FOV || 114° || 89° || 114° | |||
|- | |||
| Face Tracking || Yes (52 blendshapes) || No || No | |||
|- | |||
| Hip Tracker || Included || No || No | |||
|- | |||
| Wireless || $49 addon || Native || No | |||
|- | |||
| Status || Cancelled || Released || Released | |||
|} | |||
== Strengths (Announced) and Limitations == | |||
=== Announced Strengths === | |||
* Reverb G2-class resolution (2160×2160) | |||
* 114° wide FOV | |||
* Face tracking with 52 blendshapes | |||
* DecaMove hip tracker included | |||
* $49 wireless addon option | |||
* 225° controller tracking volume | |||
* $449 competitive price | |||
=== Limitations/Reality === | |||
* Never released (cancelled project) | |||
* No units ever shipped | |||
* Pre-orders unfulfilled | |||
* Company unable to deliver | |||
* Ambitious specs never proven | |||
* Startup hardware challenges | |||
* Too good to be true pricing | |||
== Technical Specifications Summary (Announced) == | |||
{| class="wikitable" | |||
|- | |- | ||
! Specification !! Details (Announced) | |||
|- | |- | ||
| | | Display || LCD, 2160 × 2160 per eye | ||
|- | |- | ||
| PPI || 1058 | | PPI || 1058 pixels per inch | ||
|- | |- | ||
| Refresh Rate || | | Refresh Rate || 90Hz | ||
|- | |- | ||
| FOV || 114° | | FOV || 114° | ||
|- | |- | ||
| Tracking || | | Tracking || 6DoF inside-out (4 cameras) | ||
|- | |- | ||
| Face Tracking || FaceFlow (52 blendshapes) | | Face Tracking || FaceFlow (52 blendshapes) | ||
|- | |- | ||
| Controllers || | | Controllers || 6DoF with finger sensing | ||
|- | |- | ||
| Hip Tracker || DecaMove included | | Hip Tracker || DecaMove included | ||
|- | |- | ||
| Wireless || DecaAir ($ | | Wireless || DecaAir addon ($49) | ||
|- | |- | ||
| Price || $449 | | Price || $449 (announced) | ||
|- | |- | ||
| Status || '''Cancelled''' | | Status || '''Cancelled (never released)''' | ||
|} | |} | ||
== See Also == | == See Also == | ||
* [[PC VR]] | * [[PC VR]] | ||
* [[SteamVR]] | * [[SteamVR]] | ||
* [[Face Tracking]] | |||
* [[HP Reverb G2]] | |||
* [[Meta Quest 2]] | |||
* [[Cancelled VR Projects]] | |||
== References == | == References == | ||
| Line 184: | Line 443: | ||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
[[Category:PC VR]] | [[Category:PC VR]] | ||
[[Category:Cancelled | [[Category:Cancelled VR Products]] | ||
[[Category:Face | [[Category:Face Tracking]] | ||
[[Category:Unreleased Devices]] | |||
[[Category:2020s VR]] | [[Category:2020s VR]] | ||