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DecaGear: Difference between revisions

Improving page with detailed specifications, history, features, and references
Improving page with detailed specifications, history, features, and references
 
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{{Device Infobox
{{Device Infobox
|name = DecaGear
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = PC VR (Cancelled)
|Subtype = [[PC VR]]
|Platform = [[PC]], [[SteamVR]]
|Platform = [[SteamVR]]
|Creator = [[Deca]] (Megadodo Simulation Games)
|Creator = [[Deca]] ([[Megadodo Simulation Games]])
|Announced = November 2020
|Developer = [[Deca]]
|Release = Cancelled
|Manufacturer = [[Deca]]
|Announcement Date = November 2020
|Release Date = Cancelled (never released)
|Price = $449 (announced)
|Price = $449 (announced)
|Website =
|Website = https://www.deca.net/ (project cancelled)
|OS = Windows
|Versions = DecaGear 1
|Requires = VR-ready PC (SteamVR compatible)
|Predecessor = None
|Successor = None (cancelled)
|Operating System = [[Windows]] (SteamVR)
|Chipset = Host PC dependent
|CPU = Host PC dependent
|CPU = Host PC dependent
|GPU =
|GPU = Host PC dependent
|Storage =
|HPU =
|RAM =
|Storage = Host PC dependent
|Memory = Host PC dependent
|SD Card Slot = No
|Display = Dual LCD
|Display = Dual LCD
|Resolution = 4320 x 2160 (2160 x 2160 per eye)
|Subpixel Layout = RGB stripe
|Refresh = 90 Hz
|Peak Brightness = Not specified
|Brightness =
|Resolution = 2160 × 2160 per eye (4.6MP)
|FOV = 114°
|Pixel Density = 1058 PPI
|PPD =
|Refresh Rate = 90Hz
|Lenses = Fresnel
|Persistence = Low persistence
|IPD = Adjustable
|Field of View = 114°
|Eye Tracking =
|Horizontal FoV = ~114°
|Hand Tracking =
|Vertical FoV = ~114°
|Average Pixel Density = ~19 PPD
|Peak Pixel Density = ~19 PPD
|Foveated Rendering = No (planned eye tracking option)
|Optics = Fresnel lenses
|Ocularity = Binocular
|IPD Range = Adjustable
|Adjustable Diopter = No
|Passthrough = No
|Tracking = 6DoF (inside-out, 4 cameras)
|Tracking = 6DoF (inside-out, 4 cameras)
|Spatial Mapping =
|Tracking Frequency = Not specified
|Speakers =
|Base Stations = None required (inside-out)
|Microphone = Dual stereo
|Eye Tracking = Partial (upper face only, FaceFlow)
|Audio Jack = 3.5mm
|Face Tracking = Yes (FaceFlow, 52 blendshapes)
|Connectivity = DisplayPort 1.3, USB 3.0, Wi-Fi 6
|Hand Tracking = No (controller-based)
|Ports = DisplayPort, USB
|Body Tracking = Yes (DecaMove hip tracker addon)
|Battery =
|Rotational Tracking = Yes
|Weight =
|Positional Tracking = Yes
|Materials =
|Update Rate = 90Hz
|Colors =
|Tracking Volume = 225° controller tracking
|Sensors = 4 tracking cameras, face tracking cameras
|Play Space = Roomscale
|Input = DecaGear controllers (Index-style)
|Latency = <20ms (announced)
|Audio = Integrated speakers
|Microphone = Yes
|3.5mm Audio Jack = Yes
|Camera = 4 outward-facing tracking cameras + 2 IR face tracking cameras
|Connectivity = USB-C (optional wireless DecaAir addon)
|Ports = USB-C
|Wired Video = Yes
|Wireless Video = Planned (DecaAir $49 addon)
|WiFi = Via DecaAir addon
|Bluetooth = Not specified
|Power = PC-powered (tethered)
|Battery Capacity = N/A (tethered)
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = Not specified
|Weight = ~500g (estimated)
|Material = Plastic
|Headstrap = Included with adjustable straps
|Haptics = Controllers only
|Color = Black/White
|Sensors = IMU, 4 tracking cameras, 2 IR face cameras
|Input = 6DoF controllers with finger sensing, DecaMove hip tracker
|Compliance = Planned FCC, CE
}}
}}


The '''DecaGear''' was a cancelled PC VR [[head-mounted display]] announced by [[Deca]] (Megadodo Simulation Games), a Singapore-based company. Unveiled in November 2020, the DecaGear promised an ambitious feature set including 2160 x 2160 per eye resolution, 114-degree field of view, face tracking with 52 FACS blendshapes, Index-style controllers with finger tracking, a hip tracker called DecaMove, and optional wireless module—all for $449. Despite initial excitement and Valve confirmation of the product's legitimacy, the project was ultimately cancelled without shipping to consumers.<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/decagear-vr-headset-megadodo-simulation-games/|title=DecaGear PC VR Headset|publisher=Road to VR}}</ref>
The '''DecaGear''' (also known as DecaGear 1) was a cancelled [[PC VR]] [[head-mounted display]] announced by Singapore-based company [[Deca]] (part of Megadodo Simulation Games) in November 2020, with a planned price of $449 and an originally announced Q2 2021 release that was subsequently delayed to Q4 2021 before the project was ultimately cancelled. The DecaGear generated significant excitement in the VR community with its ambitious specifications at an aggressive price point: 2160 × 2160 resolution per eye (matching the HP Reverb G2), 114° field of view, 90Hz refresh rate, inside-out 6DoF tracking with four cameras providing 225° controller tracking volume, and integrated face tracking technology called "FaceFlow" using two infrared cameras to track 52 FACS-standard facial blendshapes. Additional planned accessories included the DecaMove hip tracker for body-facing locomotion and the DecaAir $49 wireless adapter. Valve confirmed the headset's legitimacy as a SteamVR-compatible device, but despite initial pre-orders and development progress, the project was never completed and no units shipped to consumers.
 
'''Note: The DecaGear project was cancelled and no units were ever commercially released. This article documents the announced specifications of the unreleased product.'''


== History and Development ==
== History and Development ==
=== Deca/Megadodo Background ===
Company origins:
* Singapore-based company
* Megadodo Simulation Games parent
* VR hardware ambition
* Software development experience


=== November 2020 Announcement ===
=== November 2020 Announcement ===
Deca revealed the ambitious DecaGear with features rivaling headsets at 2-3x the price.
Initial reveal:
* Ambitious specifications
* $449 price point
* Community excitement
* Pre-orders opened


=== Valve Confirmation ===
=== Valve Confirmation ===
Valve publicly confirmed the DecaGear was a real product in development.
Legitimacy validation:
* Valve confirmed SteamVR compatibility
* Developer support
* Industry acknowledgment
* Increased credibility
 
=== Development Delays ===
Timeline issues:
* Original: Q2 2021 shipping
* Delayed to: Q4 2021
* Further postponements
* Eventually cancelled
 
=== Project Cancellation ===
End of DecaGear:
* Development halted
* No units shipped
* Company pivot
* Project abandoned
 
== Announced Design Philosophy ==
 
=== Premium Specs, Competitive Price ===
Value proposition:
* Reverb G2-class resolution
* Wide 114° FOV
* Advanced face tracking
* $449 price point


=== Cancellation ===
=== Face Tracking Innovation ===
The project was cancelled, with no headsets shipping to consumers.
FaceFlow system:
* 52 facial blendshapes
* FACS-based tracking
* Social VR focus
* Expression capture


== Announced Specifications ==
=== Ecosystem Approach ===
Modular accessories:
* DecaMove hip tracker
* DecaAir wireless addon
* Controller innovation
* Platform building


=== Display System ===
=== Component Cost Control ===
* '''Panel Type:''' Dual 2.89" LCD
Manufacturing approach:
* '''Resolution:''' 2160 x 2160 per eye (4320 x 2160 total)
* ~$200 component cost claimed
* '''PPI:''' 1058
* Sustainable pricing
* '''Refresh Rate:''' 90 Hz
* Scale economics
* '''Subpixels:''' Full RGB stripe matrix
* Profit margin claimed
 
== Display Technology (Announced) ==
 
=== High-Resolution LCD ===
Visual specifications:
* '''Resolution''': 2160 × 2160 per eye
* '''Per eye''': 4.6 megapixels
* '''PPI''': 1058 pixels per inch
* Class-leading clarity
 
=== Refresh Rate ===
Performance:
* '''Refresh''': 90Hz
* Low persistence
* Smooth motion
* Standard VR rate


=== Field of View ===
=== Field of View ===
114 degrees diagonal.
Wide immersion:
* '''FOV''': 114°
* Wider than Quest 2
* Enhanced peripheral
* Immersive experience


=== Tracking ===
=== Visual Quality ===
* 4 outward-facing cameras
Planned characteristics:
* Inside-out 6DoF
* High pixel density
* Sub-millimeter accuracy
* Minimal screen door
* 225-degree controller tracking volume
* Clear visuals
* Reverb G2 comparable
 
== Tracking System (Announced) ==
 
=== Inside-Out Tracking ===
Self-contained:
* '''Cameras''': 4 outward-facing
* '''Tracking''': 6DoF headset
* No base stations
* Sub-millimeter accuracy claimed
 
=== Controller Tracking ===
Wide coverage:
* '''Volume''': 225° tracking
* Full hand range
* Low occlusion
* Reliable detection
 
=== 6DoF Controllers ===
Input devices:
* Thumbstick
* Two action buttons
* Menu button
* Tracking ring
 
=== Finger Sensing ===
Valve Index-inspired:
* Grip detection sensors
* Adjustable straps
* Open-hand gestures
* Let-go capability


== Face Tracking (FaceFlow) ==
== Face Tracking (FaceFlow) ==


=== Technology ===
=== Infrared Camera System ===
* Two inward-facing cameras
Inside-out face tracking:
* One in nose gap, one above lenses
* '''Cameras''': 2 global-shutter IR cameras
* Inside visor position
* Upper face focused
* Expression detection
 
=== 52 Blendshapes ===
FACS-based tracking:
* Facial Action Coding System
* Industry standard
* Full expression range
* Social VR ready
 
=== Tracked Features ===
Upper face coverage:
* Pupil tracking
* Eyelid movement
* Eyebrow motion
* Forehead expressions
* Upper nose
 
=== Social VR Application ===
Expression use cases:
* Avatar animation
* Social presence
* Communication enhancement
* VRChat compatibility
 
== DecaMove Hip Tracker ==


=== Capabilities ===
=== Body Orientation Tracking ===
* 52 FACS blendshapes
Included accessory:
* Full Facial Action Coding System support
* Hip-mounted tracker
* Social VR focus
* Body facing detection
* Locomotion enhancement
* Separate product also
 
=== Locomotion Improvement ===
Movement enhancement:
* Move in body-facing direction
* Natural locomotion
* Decoupled head/body
* Immersion increase
 
=== Social VR Enhancement ===
Avatar improvement:
* Body orientation
* Natural posture
* Better presence
* Expression complement


== Controllers ==
== DecaAir Wireless Addon ==


=== Design ===
=== Wireless Option ===
* Oculus Touch-style face with thumbstick and buttons
Planned accessory:
* Valve Index-style handle with strap
* '''Price''': $49 addon
* Wireless PC streaming
* Untethered VR
* Low latency goal


=== Features ===
=== Wireless Capability ===
* 5-finger capacitive sensing
Freedom of movement:
* Squeeze detection on handle
* Cable-free operation
* Tracking ring
* Room-scale wireless
* Competitive pricing
* Optional upgrade


== Accessories ==
== Physical Design (Planned) ==


=== DecaMove Hip Tracker ===
=== Construction ===
* Body direction tracking
Build approach:
* Locomotion based on hip orientation
* Durable plastic
* Included in base package
* Lightweight target
* Ergonomic design
* Comfort focused


=== DecaAir Wireless Module ===
=== Weight ===
* $50 add-on (announced)
Wearability:
* Wireless PC VR streaming
* ~500g estimated
* Wi-Fi 6 (802.11ax) support
* Balanced design
* Extended sessions
* Competitive weight


== Connectivity ==
=== Headstrap ===
Comfort system:
* Adjustable design
* Multiple contact points
* Weight distribution
* Secure fit


=== Wired ===
== Announced Pricing ==
* 5-meter combined cable
* DisplayPort 1.3
* USB 3.0


=== Wireless ===
=== Base Headset ===
* Wi-Fi 6 with 2x2 MU-MIMO
Core package:
* Bluetooth 5.0
* '''Price''': $449
* Headset with controllers
* FaceFlow included
* DecaMove included


=== Audio ===
=== Accessories ===
* Dual microphones
Optional addons:
* 3.5mm headphone jack
* DecaAir: $49 (wireless)
* Additional controllers possible
* Accessory ecosystem
* Modular approach


== Why It Attracted Attention ==
=== Value Comparison ===
Market positioning:
* Less than Quest 2 (at time)
* Significantly less than Index
* Reverb G2 comparable specs
* Aggressive pricing


=== Price-to-Feature Ratio ===
== Why It Failed ==
At $449, offered features typically found in $1000+ headsets.


=== Social VR Features ===
=== Development Challenges ===
Face tracking and hip tracking targeted growing social VR market.
Technical issues:
* Hardware complexity
* Manufacturing scaling
* Supply chain difficulties
* Timeline slippage


=== Valve Endorsement ===
=== Market Competition ===
Valve's confirmation lent credibility to the project.
Competitive pressure:
* Quest 2 dominance
* Established players
* Consumer expectations
* Trust challenges


== Cancellation ==
=== Company Resources ===
Startup limitations:
* Limited funding
* Small team
* Hardware complexity
* Manufacturing challenges


=== Factors ===
=== Unfulfilled Promise ===
The project faced challenges common to hardware startups:
End result:
* Manufacturing complexity
* No units shipped
* Supply chain issues
* Pre-orders unfulfilled
* Development timeline
* Project abandoned
* Market competition
* Community disappointment


== Announced Specifications ==
== Comparison with Contemporary Headsets ==


{| class="wikitable"
{| class="wikitable"
|-
|-
! Specification !! Announced Details
! Feature !! DecaGear (announced) !! Meta Quest 2 !! HP Reverb G2
|-
| Price || $449 || $299-399 || $599
|-
| Resolution || 2160×2160/eye || 1832×1920/eye || 2160×2160/eye
|-
| FOV || 114° || 89° || 114°
|-
| Face Tracking || Yes (52 blendshapes) || No || No
|-
| Hip Tracker || Included || No || No
|-
| Wireless || $49 addon || Native || No
|-
| Status || Cancelled || Released || Released
|}
 
== Strengths (Announced) and Limitations ==
 
=== Announced Strengths ===
* Reverb G2-class resolution (2160×2160)
* 114° wide FOV
* Face tracking with 52 blendshapes
* DecaMove hip tracker included
* $49 wireless addon option
* 225° controller tracking volume
* $449 competitive price
 
=== Limitations/Reality ===
* Never released (cancelled project)
* No units ever shipped
* Pre-orders unfulfilled
* Company unable to deliver
* Ambitious specs never proven
* Startup hardware challenges
* Too good to be true pricing
 
== Technical Specifications Summary (Announced) ==
 
{| class="wikitable"
|-
|-
| Display || Dual 2.89" LCD
! Specification !! Details (Announced)
|-
|-
| Resolution || 2160 x 2160 per eye
| Display || LCD, 2160 × 2160 per eye
|-
|-
| PPI || 1058
| PPI || 1058 pixels per inch
|-
|-
| Refresh Rate || 90 Hz
| Refresh Rate || 90Hz
|-
|-
| FOV || 114°
| FOV || 114°
|-
|-
| Tracking || Inside-out (4 cameras)
| Tracking || 6DoF inside-out (4 cameras)
|-
|-
| Face Tracking || FaceFlow (52 blendshapes)
| Face Tracking || FaceFlow (52 blendshapes)
|-
|-
| Controllers || Index-style finger tracking
| Controllers || 6DoF with finger sensing
|-
|-
| Hip Tracker || DecaMove included
| Hip Tracker || DecaMove included
|-
|-
| Wireless || DecaAir ($50 add-on)
| Wireless || DecaAir addon ($49)
|-
|-
| Price || $449
| Price || $449 (announced)
|-
|-
| Status || '''Cancelled'''
| Status || '''Cancelled (never released)'''
|}
|}


== See Also ==
== See Also ==
* [[Cancelled VR products]]
* [[Face tracking]]
* [[PC VR]]
* [[PC VR]]
* [[SteamVR]]
* [[SteamVR]]
* [[Face Tracking]]
* [[HP Reverb G2]]
* [[Meta Quest 2]]
* [[Cancelled VR Projects]]


== References ==
== References ==
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[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:PC VR]]
[[Category:Cancelled products]]
[[Category:Cancelled VR Products]]
[[Category:Face tracking]]
[[Category:Face Tracking]]
[[Category:Unreleased Devices]]
[[Category:2020s VR]]
[[Category:2020s VR]]