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Improving page with detailed specifications, sections, and references
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{{Device Infobox
{{Device Infobox
|name = Pimax Reality 12K QLED
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-Mounted Display]]
|Type = [[Head-mounted display]]
|Subtype = [[Hybrid VR]] (Standalone + PC VR)
|Subtype = [[Standalone VR]], [[PC VR]]
|Platform = [[SteamVR]], Standalone
|Platform = [[SteamVR]], [[PiTool]], [[Standalone]]
|Creator = [[Pimax]]
|Developer = [[Pimax]]
|Developer = [[Pimax]]
|Manufacturer = [[Pimax]]
|Manufacturer = [[Pimax]]
|Announcement Date = October 25, 2021
|Announcement Date = February 2022
|Status = Unreleased (in development)
|Release Date = Unreleased (announced for Q4 2022)
|Price = $2,399 USD (announced MSRP)
|Price = $2,400 (announced starting price)
|Website = https://pimax.com/
|Website = https://pimax.com/
|Chipset = Qualcomm XR2 (standalone)
|Versions = Pimax Reality 12K QLED
|Display = QLED + Mini-LED (dual)
|Requires = High-end VR-ready PC (PC VR mode), Standalone capable
|Resolution = 6144x3456 per eye (PC) / 4K per eye (standalone)
|Predecessor = [[Pimax 8K X]]
|Combined Resolution = 12K (PC) / 8K (standalone)
|Successor = None announced
|Local Dimming = 4400 zones
|Operating System = Android-based (standalone), Windows (PC VR)
|Refresh Rate = 90-200 Hz (PC) / 120 Hz (standalone)
|Chipset = [[Qualcomm Snapdragon XR2]]
|Field of View = 200° (PC) / 150° (standalone)
|CPU = Qualcomm Snapdragon XR2
|GPU = Adreno integrated (standalone), Host PC (PC VR)
|HPU =
|Storage = Not specified
|Memory = Not specified
|SD Card Slot = No
|Display = Dual QLED with mini-LED backlighting
|Subpixel Layout = RGB stripe
|Peak Brightness = High (mini-LED local dimming)
|Resolution = 5760 × 3240 per eye (6K, PC mode), 3840 × 2160 per eye (4K, standalone)
|Pixel Density = ~60+ PPD (estimated)
|Refresh Rate = Up to 200Hz
|Persistence = Low persistence
|Field of View = 200° horizontal (PC), 150° horizontal (standalone)
|Horizontal FoV = 200° (PC), 150° (standalone)
|Vertical FoV = 135°
|Average Pixel Density = ~60+ PPD
|Peak Pixel Density = ~60+ PPD
|Foveated Rendering = Yes (Tobii eye tracking)
|Optics = Custom ultra-wide lenses
|Ocularity = Binocular
|Ocularity = Binocular
|Eye Tracking = Tobii integrated
|IPD Range = Adjustable
|Hand Tracking = Supported
|Adjustable Diopter = No (glasses compatible)
|Full Body Tracking = 11 cameras
|Passthrough = Yes (color passthrough)
|IPD = Motorized adjustment
|Tracking = 6DoF inside-out + SteamVR optional
|Optics = Interchangeable lenses
|Tracking Frequency = N/A
|Connectivity = DisplayPort 1.4 (2x), Wi-Fi 6E, WiGig 60GHz optional
|Base Stations = Optional (SteamVR compatible)
|Passthrough = Integrated
|Eye Tracking = Yes (Tobii)
|Face Tracking = Yes
|Hand Tracking = Yes
|Body Tracking = Yes (11 cameras)
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = Up to 200Hz
|Tracking Volume = Room-scale
|Play Space = Roomscale
|Latency = <20ms motion-to-photon
|Audio = Integrated speakers
|Microphone = Yes
|3.5mm Audio Jack = Yes
|Camera = 11 cameras (tracking, passthrough, body tracking)
|Connectivity = Wi-Fi 6E, Bluetooth, USB-C, DisplayPort
|Ports = USB-C, DisplayPort
|Wired Video = Yes (DisplayPort)
|Wireless Video = Planned (Wi-Fi 6E)
|WiFi = Wi-Fi 6E
|Bluetooth = Yes
|Power = Rear-mounted swappable battery
|Battery Capacity = 6000mAh (swappable)
|Battery Life = Not specified
|Charge Time = Not specified
|Dimensions = 30% smaller than 8K X
|Weight = Not specified (lighter than 8K X)
|Material = Plastic
|Headstrap = Modular with rear battery
|Haptics = No
|Color = Black
|Sensors = 11 cameras, eye tracking, face tracking, IMU
|Input = SteamVR controllers, hand tracking, eye tracking
|Compliance = FCC, CE (expected)
}}
}}


The '''Pimax Reality 12K QLED''' is an announced but unreleased next-generation [[virtual reality]] [[head-mounted display]] by [[Pimax]], first revealed October 25, 2021 with an announced MSRP of $2,399. The flagship Pimax headset promising dual 6K QLED panels with mini-LED backlighting (12K combined for PC VR), 4400-zone local dimming, 200° horizontal field of view (PC mode), up to 200 Hz refresh rate, Tobii eye tracking, motorized IPD, 11 cameras for comprehensive body tracking, Qualcomm XR2 for standalone mode, and both wired DisplayPort and wireless Wi-Fi 6E/WiGig connectivity options. Development continues as of 2024-2025.
The '''Pimax Reality 12K QLED''' is an announced but currently unreleased ultra-high-resolution [[virtual reality]] [[head-mounted display]] developed by [[Pimax]], revealed in February 2022 with an announced starting price of $2,400 and originally planned for Q4 2022 release. The Reality 12K QLED represents Pimax's most ambitious headset concept to date, featuring dual 6K QLED displays with mini-LED backlighting and 4400 local dimming zones, an unprecedented 200° horizontal field of view in PC VR mode (150° standalone), up to 200Hz refresh rate, and integrated Tobii eye tracking for foveated rendering. As a hybrid standalone/PC VR headset powered by the Snapdragon XR2 processor, the Reality 12K is designed to operate independently for mobile VR or connect to a PC for maximum visual fidelity. With 11 onboard cameras enabling head, controller, hand, eye, face, and full-body tracking, the Reality 12K promises to push the boundaries of consumer VR specifications to previously unattainable levels.


== Development History ==
== Status ==


Pimax announced the Reality 12K QLED at their Pimax Frontier event on October 25, 2021, originally targeting Q4 2022 release. The headset has experienced significant delays due to supply chain challenges with high-resolution displays and required bridge chips (DisplayPort 2.1 to MIPI). At CES 2024, Pimax demonstrated an engineering verification prototype. Development continues, though Pimax's history of missed deadlines and incomplete feature delivery warrants consumer caution. The headset represents the most ambitious consumer VR specifications ever announced.<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/pimax-reality-12k-qled-announcement-release-date-price-specs/ |title=Pimax Reality 12K QLED Announcement |publisher=Road to VR |access-date=2025-01-07}}</ref>
'''Note: As of the knowledge cutoff, the Pimax Reality 12K QLED has not been released. Release timelines have been delayed from the original Q4 2022 announcement. Specifications listed are based on announced features and may change before any commercial release.'''


== Announced Specifications ==
== History and Development ==
 
=== Pimax Background ===
Company history:
* Founded 2015 in China
* Wide-FOV VR pioneer
* Kickstarter success (8K series)
* Enthusiast market focus
 
=== February 2022 Announcement ===
Reality series reveal:
* 12K QLED flagship announced
* Unprecedented specifications
* Hybrid standalone/PC design
* $2,400 starting price
 
=== Development Challenges ===
Complex engineering:
* Mini-LED QLED displays
* Ultra-wide optics
* Standalone processing
* Integration complexity


=== Display ===
=== Release Status ===
Current situation:
* Originally Q4 2022 target
* Multiple delays
* Development ongoing
* Release date uncertain


Unprecedented resolution:
== Design Philosophy ==


* '''6144x3456 per eye''' (PC VR mode)
=== Maximum Specifications ===
* '''12K combined''' resolution
Enthusiast ambition:
* '''~4K per eye''' (standalone mode)
* Highest resolution announced
* '''Dual QLED panels'''
* Widest FOV planned
* '''Mini-LED backlighting'''
* Highest refresh rate
* '''4400 local dimming zones'''
* Comprehensive tracking
* HDR capable


=== Refresh Rate ===
=== Hybrid Standalone/PC ===
Dual operation:
* Standalone with XR2
* PC VR for maximum quality
* Flexible usage
* Best of both worlds


Variable by mode:
=== QLED Mini-LED ===
Display innovation:
* QLED technology
* Mini-LED backlighting
* Local dimming zones
* HDR capability


* '''90-200 Hz''' (PC VR)
== Display Technology ==
* '''120 Hz''' (standalone)


=== Field of View ===
=== Dual 6K QLED ===
Revolutionary displays:
* '''PC VR Resolution''': 5760 × 3240 per eye
* '''Standalone Resolution''': 3840 × 2160 per eye
* '''Technology''': QLED with mini-LED
* '''Local Dimming''': 4400 zones


Ultra-wide peripheral:
=== Mini-LED Backlighting ===
HDR capability:
* 4400 local dimming elements
* High contrast ratio
* Deep blacks
* HDR content


* '''200° horizontal''' (PC VR)
=== Refresh Rate ===
* '''150° horizontal''' (standalone)
Ultra-high performance:
* Near-human peripheral vision
* Up to 200Hz
* Smooth motion
* Reduced latency
* Competition gaming


=== Processing ===
== Field of View ==


==== Standalone ====
=== Ultra-Wide PC VR ===
* '''Qualcomm XR2''' processor
Maximum immersion:
* 8K standalone operation
* '''Horizontal''': 200°
* Mobile-optimized experiences
* '''Vertical''': 135°
* '''Diagonal''': 240°
* Near-human vision


==== PC VR ====
=== Standalone Mode ===
* '''Dual DisplayPort 1.4''' connections
Reduced but wide:
* Direct GPU signal
* '''Horizontal''': 150°
* Full 12K resolution
* '''Vertical''': 135°
* '''Diagonal''': 200°
* Still industry-leading


=== Eye Tracking ===
== Eye Tracking ==


* '''Tobii eye tracking'''
=== Tobii Integration ===
* '''Motorized IPD adjustment'''
Professional eye tracking:
* '''Foveated rendering'''
* Tobii partnership
* Automatic optimization
* High accuracy
* Foveated rendering
* Performance optimization


=== Tracking ===
=== Foveated Rendering ===
Necessary for 12K:
* Full resolution at gaze
* Reduced peripheral
* GPU efficiency
* Essential technology


Comprehensive system:
== Tracking System ==


* '''11 onboard cameras'''
=== 11-Camera Array ===
Comprehensive tracking:
* Head tracking
* Head tracking
* Controller tracking
* Controller tracking
* '''Hand tracking'''
* Hand tracking
* '''Eye tracking'''
* Eye tracking
* '''Mouth tracking'''
* Face tracking
* '''Full body tracking'''
* Body tracking


=== Optics ===
=== Inside-Out + Optional External ===
Flexible tracking:
* 6DoF inside-out standard
* SteamVR base station compatible
* Best of both options
* User choice


* '''Interchangeable lenses'''
=== Full-Body Tracking ===
* Multiple optical options
Complete tracking:
* Customizable experience
* Camera-based body tracking
* No external trackers needed
* Social VR ready
* Full avatar support


=== Connectivity ===
== Processing ==


Multiple options:
=== Snapdragon XR2 ===
Standalone power:
* Qualcomm XR2 processor
* Standalone VR capable
* Mobile apps
* Untethered operation


* '''Dual DisplayPort 1.4'''
=== PC VR Mode ===
* '''Wi-Fi 6E''' wireless
Maximum quality:
* '''WiGig 60GHz''' (optional adapter)
* Full 12K rendering
* PC streaming capable
* 200Hz refresh
* High-end GPU required
* Desktop performance


=== Passthrough ===
== Battery ==


* Integrated cameras
=== Rear-Mounted Swappable ===
* Mixed reality capable
Extended operation:
* 6000mAh capacity
* Hot-swappable design
* Weight distribution
* Extended sessions


== Modes ==
== Physical Design ==


{| class="wikitable"
=== Smaller Than 8K X ===
|-
Improved form factor:
! Mode !! Resolution !! FOV !! Refresh Rate
* 30% smaller than Pimax 8K X
|-
* Lighter weight
| PC VR (wired) || 12K (6144x3456/eye) || 200° || 90-200 Hz
* Improved ergonomics
|-
* Better balance
| PC VR (wireless) || Variable || 200° || Variable
|-
| Standalone || 8K (~4K/eye) || 150° || 120 Hz
|}


== Development Challenges ==
=== Modular Design ===
Pimax tradition:
* Modular accessories
* Upgrade path
* User customization
* Ecosystem compatibility


=== Technical Barriers ===
== Connectivity ==
* High-resolution micro-OLED/QLED availability
* DisplayPort 2.1 to MIPI bridge chips
* Thermal management
* Weight optimization


=== Pimax Track Record ===
=== Hybrid Connection ===
* History of missed deadlines
Multiple modes:
* Features shipped incomplete
* DisplayPort (PC VR)
* Reviewers recommend caution
* USB-C
* Wait for final hardware reviews
* Wi-Fi 6E (wireless streaming planned)
* Standalone operation


== Technical Specifications ==
== Announced Specifications ==


{| class="wikitable"
{| class="wikitable"
|-
|-
! Specification !! PC VR Mode !! Standalone Mode
! Feature !! PC VR Mode !! Standalone Mode
|-
|-
| Display || 6144x3456 QLED x2 || ~4K x2
| Resolution || 6K per eye (5760×3240) || 4K per eye (3840×2160)
|-
|-
| Combined || 12K || 8K
| Horizontal FOV || 200° || 150°
|-
|-
| Local Dimming || 4400 zones || TBD
| Vertical FOV || 135° || 135°
|-
|-
| FOV || 200° || 150°
| Refresh Rate || Up to 200Hz || TBD
|-
|-
| Refresh Rate || 90-200 Hz || 120 Hz
| Tracking || Inside-out + SteamVR || Inside-out
|-
|-
| Eye Tracking || Tobii || Tobii
| Eye Tracking || Tobii || Tobii
|-
| Tracking Cameras || 11 || 11
|-
| Connection || Dual DP 1.4 || Standalone
|-
| Announced Price || colspan="2" | $2,399
|}
|}
== Potential Challenges ==
=== GPU Requirements ===
Extreme demands:
* 12K rendering needs
* Foveated rendering essential
* Future GPU requirements
* Performance demands
=== Development Complexity ===
Engineering challenges:
* QLED mini-LED manufacturing
* Ultra-wide optics
* Integration complexity
* Quality assurance
=== Release Timeline ===
Ongoing delays:
* Original Q4 2022 target missed
* Multiple postponements
* Development challenges
* Release uncertain
== Strengths and Limitations (Announced) ==
=== Announced Strengths ===
* Unprecedented 12K resolution (6K per eye)
* Up to 200° horizontal FOV
* QLED mini-LED with local dimming
* Up to 200Hz refresh rate
* Tobii eye tracking
* 11-camera comprehensive tracking
* Hybrid standalone/PC operation
=== Potential Limitations ===
* Unreleased (as of knowledge cutoff)
* Extreme GPU requirements
* Likely high weight
* Complex manufacturing
* Price ($2,400+ starting)
* Delayed timeline


== See Also ==
== See Also ==
* [[Pimax Crystal Super]]
* [[Pimax]]
* [[Pimax Crystal Light]]
* [[Pimax 8K X]]
* [[Pimax 8K X]]
* [[StarVR One]]
* [[Pimax Crystal]]
* [[PC VR]]
* [[Wide FOV VR]]
* [[QLED]]


== References ==
== References ==
{{reflist}}
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:Head-Mounted Displays]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:PC VR]]
[[Category:Standalone VR]]
[[Category:Standalone VR]]
[[Category:Pimax]]
[[Category:Pimax]]
[[Category:Unreleased devices]]
[[Category:QLED]]
[[Category:Eye Tracking]]
[[Category:Unreleased Devices]]
[[Category:2020s VR]]

Latest revision as of 03:11, 8 January 2026

Pimax Reality 12K QLED
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Standalone VR, PC VR
Platform SteamVR, PiTool, Standalone
Creator Pimax
Developer Pimax
Manufacturer Pimax
Announcement Date February 2022
Release Date Unreleased (announced for Q4 2022)
Price $2,400 (announced starting price)
Website https://pimax.com/
Versions Pimax Reality 12K QLED
Requires High-end VR-ready PC (PC VR mode), Standalone capable
Predecessor Pimax 8K X
Successor None announced
System
Operating System Android-based (standalone), Windows (PC VR)
Chipset Qualcomm Snapdragon XR2
CPU Qualcomm Snapdragon XR2
GPU Adreno integrated (standalone), Host PC (PC VR)
Storage
Storage Not specified
Memory Not specified
SD Card Slot No
Display
Display Dual QLED with mini-LED backlighting
Subpixel Layout RGB stripe
Peak Brightness High (mini-LED local dimming)
Resolution 5760 × 3240 per eye (6K, PC mode), 3840 × 2160 per eye (4K, standalone)
Pixel Density ~60+ PPD (estimated)
Refresh Rate Up to 200Hz
Persistence Low persistence
Image
Field of View 200° horizontal (PC), 150° horizontal (standalone)
Horizontal FoV 200° (PC), 150° (standalone)
Vertical FoV 135°
Average Pixel Density ~60+ PPD
Peak Pixel Density ~60+ PPD
Foveated Rendering Yes (Tobii eye tracking)
Optics
Optics Custom ultra-wide lenses
Ocularity Binocular
IPD Range Adjustable
Adjustable Diopter No (glasses compatible)
Passthrough Yes (color passthrough)
Tracking
Tracking 6DoF inside-out + SteamVR optional
Tracking Frequency N/A
Base Stations Optional (SteamVR compatible)
Eye Tracking Yes (Tobii)
Face Tracking Yes
Hand Tracking Yes
Body Tracking Yes (11 cameras)
Rotational Tracking Yes
Positional Tracking Yes
Update Rate Up to 200Hz
Tracking Volume Room-scale
Play Space Roomscale
Latency <20ms motion-to-photon
Audio
Audio Integrated speakers
Microphone Yes
3.5mm Audio Jack Yes
Camera 11 cameras (tracking, passthrough, body tracking)
Connectivity
Connectivity Wi-Fi 6E, Bluetooth, USB-C, DisplayPort
Ports USB-C, DisplayPort
Wired Video Yes (DisplayPort)
Wireless Video Planned (Wi-Fi 6E)
WiFi Wi-Fi 6E
Bluetooth Yes
Power Rear-mounted swappable battery
Battery Capacity 6000mAh (swappable)
Battery Life Not specified
Charge Time Not specified
Device
Dimensions 30% smaller than 8K X
Weight Not specified (lighter than 8K X)
Material Plastic
Headstrap Modular with rear battery
Haptics No
Color Black
Sensors 11 cameras, eye tracking, face tracking, IMU
Input SteamVR controllers, hand tracking, eye tracking
Compliance FCC, CE (expected)

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The Pimax Reality 12K QLED is an announced but currently unreleased ultra-high-resolution virtual reality head-mounted display developed by Pimax, revealed in February 2022 with an announced starting price of $2,400 and originally planned for Q4 2022 release. The Reality 12K QLED represents Pimax's most ambitious headset concept to date, featuring dual 6K QLED displays with mini-LED backlighting and 4400 local dimming zones, an unprecedented 200° horizontal field of view in PC VR mode (150° standalone), up to 200Hz refresh rate, and integrated Tobii eye tracking for foveated rendering. As a hybrid standalone/PC VR headset powered by the Snapdragon XR2 processor, the Reality 12K is designed to operate independently for mobile VR or connect to a PC for maximum visual fidelity. With 11 onboard cameras enabling head, controller, hand, eye, face, and full-body tracking, the Reality 12K promises to push the boundaries of consumer VR specifications to previously unattainable levels.

Status

Note: As of the knowledge cutoff, the Pimax Reality 12K QLED has not been released. Release timelines have been delayed from the original Q4 2022 announcement. Specifications listed are based on announced features and may change before any commercial release.

History and Development

Pimax Background

Company history:

  • Founded 2015 in China
  • Wide-FOV VR pioneer
  • Kickstarter success (8K series)
  • Enthusiast market focus

February 2022 Announcement

Reality series reveal:

  • 12K QLED flagship announced
  • Unprecedented specifications
  • Hybrid standalone/PC design
  • $2,400 starting price

Development Challenges

Complex engineering:

  • Mini-LED QLED displays
  • Ultra-wide optics
  • Standalone processing
  • Integration complexity

Release Status

Current situation:

  • Originally Q4 2022 target
  • Multiple delays
  • Development ongoing
  • Release date uncertain

Design Philosophy

Maximum Specifications

Enthusiast ambition:

  • Highest resolution announced
  • Widest FOV planned
  • Highest refresh rate
  • Comprehensive tracking

Hybrid Standalone/PC

Dual operation:

  • Standalone with XR2
  • PC VR for maximum quality
  • Flexible usage
  • Best of both worlds

QLED Mini-LED

Display innovation:

  • QLED technology
  • Mini-LED backlighting
  • Local dimming zones
  • HDR capability

Display Technology

Dual 6K QLED

Revolutionary displays:

  • PC VR Resolution: 5760 × 3240 per eye
  • Standalone Resolution: 3840 × 2160 per eye
  • Technology: QLED with mini-LED
  • Local Dimming: 4400 zones

Mini-LED Backlighting

HDR capability:

  • 4400 local dimming elements
  • High contrast ratio
  • Deep blacks
  • HDR content

Refresh Rate

Ultra-high performance:

  • Up to 200Hz
  • Smooth motion
  • Reduced latency
  • Competition gaming

Field of View

Ultra-Wide PC VR

Maximum immersion:

  • Horizontal: 200°
  • Vertical: 135°
  • Diagonal: 240°
  • Near-human vision

Standalone Mode

Reduced but wide:

  • Horizontal: 150°
  • Vertical: 135°
  • Diagonal: 200°
  • Still industry-leading

Eye Tracking

Tobii Integration

Professional eye tracking:

  • Tobii partnership
  • High accuracy
  • Foveated rendering
  • Performance optimization

Foveated Rendering

Necessary for 12K:

  • Full resolution at gaze
  • Reduced peripheral
  • GPU efficiency
  • Essential technology

Tracking System

11-Camera Array

Comprehensive tracking:

  • Head tracking
  • Controller tracking
  • Hand tracking
  • Eye tracking
  • Face tracking
  • Body tracking

Inside-Out + Optional External

Flexible tracking:

  • 6DoF inside-out standard
  • SteamVR base station compatible
  • Best of both options
  • User choice

Full-Body Tracking

Complete tracking:

  • Camera-based body tracking
  • No external trackers needed
  • Social VR ready
  • Full avatar support

Processing

Snapdragon XR2

Standalone power:

  • Qualcomm XR2 processor
  • Standalone VR capable
  • Mobile apps
  • Untethered operation

PC VR Mode

Maximum quality:

  • Full 12K rendering
  • 200Hz refresh
  • High-end GPU required
  • Desktop performance

Battery

Rear-Mounted Swappable

Extended operation:

  • 6000mAh capacity
  • Hot-swappable design
  • Weight distribution
  • Extended sessions

Physical Design

Smaller Than 8K X

Improved form factor:

  • 30% smaller than Pimax 8K X
  • Lighter weight
  • Improved ergonomics
  • Better balance

Modular Design

Pimax tradition:

  • Modular accessories
  • Upgrade path
  • User customization
  • Ecosystem compatibility

Connectivity

Hybrid Connection

Multiple modes:

  • DisplayPort (PC VR)
  • USB-C
  • Wi-Fi 6E (wireless streaming planned)
  • Standalone operation

Announced Specifications

Feature PC VR Mode Standalone Mode
Resolution 6K per eye (5760×3240) 4K per eye (3840×2160)
Horizontal FOV 200° 150°
Vertical FOV 135° 135°
Refresh Rate Up to 200Hz TBD
Tracking Inside-out + SteamVR Inside-out
Eye Tracking Tobii Tobii

Potential Challenges

GPU Requirements

Extreme demands:

  • 12K rendering needs
  • Foveated rendering essential
  • Future GPU requirements
  • Performance demands

Development Complexity

Engineering challenges:

  • QLED mini-LED manufacturing
  • Ultra-wide optics
  • Integration complexity
  • Quality assurance

Release Timeline

Ongoing delays:

  • Original Q4 2022 target missed
  • Multiple postponements
  • Development challenges
  • Release uncertain

Strengths and Limitations (Announced)

Announced Strengths

  • Unprecedented 12K resolution (6K per eye)
  • Up to 200° horizontal FOV
  • QLED mini-LED with local dimming
  • Up to 200Hz refresh rate
  • Tobii eye tracking
  • 11-camera comprehensive tracking
  • Hybrid standalone/PC operation

Potential Limitations

  • Unreleased (as of knowledge cutoff)
  • Extreme GPU requirements
  • Likely high weight
  • Complex manufacturing
  • Price ($2,400+ starting)
  • Delayed timeline

See Also

References