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{{Device Infobox | {{Device Infobox | ||
|image = | |image = [[File:Lynx r11.jpg|350px]] | ||
|VR/AR = [[Mixed Reality]] | |VR/AR = [[Virtual Reality]], [[Mixed Reality]] | ||
|Type = [[Head- | |Type = [[Head-mounted display]] | ||
|Subtype = [[Standalone | |Subtype = [[Standalone VR]] | ||
|Platform = [[ | |Platform = Android 10 (modified), [[Unity3D]], [[OpenXR]] | ||
|Creator = [[Stan Larroque]] | |||
|Developer = [[Lynx Mixed Reality]] | |Developer = [[Lynx Mixed Reality]] | ||
|Manufacturer = [[ | |Manufacturer = [[Compal]] | ||
|Release Date = 2023 | |Announcement Date = February 3, 2020 | ||
|Price = $849 | |Release Date = November 18, 2022 (Initial shipments), 2023 (General availability) | ||
|Price = $849 (Standard Edition), $1299 (Enterprise Edition) | |||
|Website = https://www.lynx-r.com/ | |Website = https://www.lynx-r.com/ | ||
|Chipset = | |Versions = Standard Edition, Enterprise Edition, Limited Edition (Kickstarter Transparent) | ||
|Memory = 6 GB | |Requires = None (Standalone device) | ||
| | |Predecessor = None | ||
|Display = LCD | |Successor = None | ||
|Resolution = | |Operating System = Android 10 (modified Lynx OS) | ||
|Chipset = Qualcomm Snapdragon XR2 Gen 1 (7nm) | |||
|CPU = Kryo 585 octa-core (within XR2) | |||
|GPU = Adreno 650 | |||
|HPU = None | |||
|Storage = 128 GB UFS 3.1 | |||
|Memory = 6 GB LPDDR5 (8 GB in some Enterprise models) | |||
|SD Card Slot = Yes (MicroSD, up to 1TB) | |||
|Display = Dual LCD (binocular) | |||
|Subpixel Layout = RGB stripe | |||
|Peak Brightness = | |||
|Resolution = 1600×1600 per eye | |||
|Refresh Rate = 90 Hz | |Refresh Rate = 90 Hz | ||
|Field of View = | |Pixel Density = ~18 PPD (pixels per degree) | ||
|Persistence = Low persistence | |||
|Precision = | |||
|Field of View = 90°×90° (circular) | |||
|Horizontal FoV = 90° | |||
|Vertical FoV = 90° | |||
|Visible FoV = | |||
|Rendered FoV = | |||
|Binocular Overlap = | |||
|Average Pixel Density = | |||
|Peak Pixel Density = | |||
|Foveated Rendering = No | |||
|Optics = 4-fold catadioptric freeform prism | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|Tracking = | |IPD Range = 56-72 mm (manually adjustable) | ||
|Eye Tracking = | |Adjustable Diopter = No | ||
|Hand Tracking = Yes (Ultraleap) | |Passthrough = Yes (Full-color stereo RGB passthrough) | ||
| | |Tracking = 6DOF inside-out tracking | ||
|Audio = | |Tracking Frequency = | ||
|Battery = 3 hours | |Base Stations = None (inside-out tracking) | ||
|Weight = | |Eye Tracking = No (removed for consumer version, originally planned) | ||
|Face Tracking = No | |||
|Hand Tracking = Yes (Ultraleap optical) | |||
|Body Tracking = No | |||
|Rotational Tracking = Yes (6DOF) | |||
|Positional Tracking = Yes (6DOF) | |||
|Update Rate = | |||
|Tracking Volume = | |||
|Play Space = | |||
|Latency = | |||
|Audio = Built-in stereo speakers | |||
|Microphone = Yes (2 integrated microphones) | |||
|3.5mm Audio Jack = Yes (TRRS) | |||
|Camera = 6 cameras total: 2 B&W (6DOF tracking), 2 IR (hand tracking), 2 RGB (passthrough) | |||
|Connectivity = Wi-Fi 6 (802.11ax), Wi-Fi 5, USB-C (3.1 Gen1, DisplayPort Alt-Mode) | |||
|Ports = USB-C, 3.5mm audio jack, MicroSD slot | |||
|Wired Video = Yes (via USB-C tethering to PC) | |||
|Wireless Video = Yes (Wi-Fi streaming) | |||
|WiFi = Wi-Fi 6 (802.11ax), Wi-Fi 5 | |||
|Bluetooth = Bluetooth 5.0 | |||
|Power = USB-C charging | |||
|Battery Capacity = | |||
|Battery Life = 2-3 hours active use | |||
|Charge Time = ~2.5 hours | |||
|Dimensions = Compact form factor | |||
|Weight = 500g (headset alone), 700g with strap and foam | |||
|Material = Polycarbonate-ABS housing | |||
|Headstrap = Halo-style fabric headstrap with flip-up visor | |||
|Haptics = No (headset), Yes (optional controllers) | |||
|Color = Black (Standard), Transparent front (Limited Edition) | |||
|Sensors = [[Accelerometer]], [[Gyroscope]], [[Magnetometer]], 6 cameras | |||
|Input = [[Hand tracking]], optional 6DOF controllers based on Finch Technologies Shift | |||
|Compliance = CE, FCC, GDPR compliant | |||
|Size = Compact form factor | |||
|Cable Length = 1m USB-C cable included | |||
}} | }} | ||
The '''Lynx R1''' is a standalone [[mixed reality]] [[head-mounted display]] developed by French | The '''Lynx R1''' is a [[standalone]] [[virtual reality]] and [[mixed reality]] [[head-mounted display]] developed by French startup [[Lynx Mixed Reality]]. Announced on February 3, 2020, and released between November 2022 and 2023, it was the first standalone headset designed from the ground up to support both [[virtual reality]] (VR) and [[augmented reality]] (AR) experiences through video [[passthrough]].<ref name="lynx-website"></ref> The device features a unique optical system using 4-fold catadioptric freeform prisms, allowing for a more compact design compared to traditional [[Fresnel lens]]-based headsets.<ref name="roadtovr-optics"/> | ||
== History | ==History== | ||
===Development=== | |||
[[Lynx Mixed Reality]] was founded in 2019 by [[Stan Larroque]], who discovered the field of VR/AR in late 2016 while using an [[Oculus Rift|Oculus DK2]] at his school.<ref name="stan-blog"></ref> The company started with a team of 15 people with various backgrounds ranging from designers to electronics engineers.<ref name="lynx-about"></ref> | |||
Lynx | The Lynx R1 was first publicly revealed at the [[SPIE Photonics West]] conference in San Francisco on February 3, 2020, where Larroque presented the headset's unique optical approach during an online presentation.<ref name="roadtovr-optics"/> Initially positioned primarily for enterprise applications with a planned price of $1,500, the device was set to ship in summer 2020 with pre-orders available for a $150 down payment.<ref name="roadtovr-optics"/> | ||
== | ===Kickstarter Campaign=== | ||
In October 2021, Lynx launched a [[Kickstarter]] campaign for the R1 headset, pivoting toward a wider consumer audience and removing the originally planned [[eye tracking]] feature to reduce costs. The campaign was highly successful, reaching its funding goal in under 15 hours and ultimately raising €725,281 (approximately $835,000) from 1,216 backers.<ref name="roadtovr-kickstarter"></ref> The Kickstarter offered different tiers, with the consumer version starting at €530 ($500 without European VAT) and the Professional Edition at €950 ($900 without VAT).<ref name="roadtovr-kickstarter"/> Backers could opt for a Limited Edition version featuring a transparent front faceplate.<ref name="kickstarter-campaign"></ref> | |||
=== | ===Production and Delays=== | ||
Following multiple pandemic-related supply chain delays, production began at contract manufacturer [[Compal]] in mid-2023.<ref name="uploadvr-production"></ref> The first certified retail units shipped to Kickstarter backers on November 18, 2022, with general availability following in 2023.<ref name="vrexpert-launch"/> | |||
===Funding and Investment=== | |||
In May 2022, Lynx announced it had secured $4 million in Series A funding led by [[Somnium Space]], a social VR platform company. This funding round aimed to help establish Lynx as the "European Champion of Mixed Reality."<ref name="roadtovr-series-a"></ref> | |||
==Technical Specifications== | |||
===Display and Optics=== | |||
The Lynx R1 uses two [[LCD]] displays, each with a resolution of 1600×1600 pixels per eye, running at a 90 Hz refresh rate.<ref name="vrcompare"/> The headset's most distinctive feature is its optical system, which employs 4-fold catadioptric freeform prisms instead of traditional [[Fresnel lens]]es.<ref name="roadtovr-optics"/> This innovative lens design allows the displays to sit flush with the lenses, creating a more compact form factor than conventional VR headsets and enabling the characteristic flip-up visor design.<ref name="roadtovr-optics"/> | |||
== | The [[field of view]] is 90 degrees in a circular shape, providing approximately 18 pixels per degree (PPD), which is comparable to the [[Meta Quest 2]] but smaller than some competing headsets like the [[Meta Quest 3]].<ref name="xrtoday"/> The unique optical design overlaps portions of the image, which the company claims provides "supersampling" in those regions to reduce the [[screen door effect]].<ref name="roadtovr-optics"/> | ||
===Processing and Performance=== | |||
The headset is powered by the [[Qualcomm]] [[Snapdragon XR2]] Gen 1 chipset (7nm process), featuring: | |||
* '''CPU''': Kryo 585 octa-core processor | |||
* '''GPU''': Adreno 650 | |||
* '''RAM''': 6 GB LPDDR5 (8 GB in some Enterprise models)<ref name="memory-variance"/> | |||
* '''Storage''': 128 GB UFS 3.1 internal storage, expandable up to 1TB via [[MicroSD card]]<ref name="develop3d"/><ref name="knowledge-getting-started"/> | |||
===Tracking and Input=== | |||
The Lynx R1 features [[6DOF]] (six degrees of freedom) inside-out tracking using multiple cameras:<ref name="roadtovr-hands-on"/> | |||
* 2 black and white cameras for positional tracking | |||
* | * 2 [[infrared]] cameras for hand tracking | ||
* | * 2 RGB cameras for color passthrough AR | ||
* | |||
== | The primary input method is [[hand tracking]] powered by [[Ultraleap]] technology, allowing users to interact with virtual content without controllers.<ref name="ultraleap-qa"></ref> Optional 6DOF controllers based on [[Finch Technologies]]' Shift controller hardware are available as an add-on accessory.<ref name="roadtovr-kickstarter"/> | ||
===Audio and Connectivity=== | |||
The device includes built-in stereo speakers located on the horizontal straps and two integrated microphones positioned under each lens.<ref name="knowledge-specs"/> A 3.5mm TRRS audio jack allows for the use of external headphones.<ref name="knowledge-getting-started"/> | |||
= | For connectivity, the Lynx R1 supports: | ||
* [[Wi-Fi 6]] (802.11ax) and [[Wi-Fi 5]] for wireless streaming | |||
* [[Bluetooth]] 5.0 for peripheral connectivity | |||
* [[USB-C]] (3.1 Gen1 with DisplayPort Alt-Mode) for charging, PC tethering, and accessories<ref name="vrexpert-buy"/> | |||
The USB-C port can also be used to add external accessories such as a [[5G]] modem.<ref name="develop3d"/> | |||
==Design and Ergonomics== | |||
===Form Factor=== | |||
The Lynx R1 has a distinctive design that differs from most VR headsets. It features a frontal plate design with a flip-up visor mechanism that leaves the user's peripheral vision of the real world intact, which is beneficial for AR applications but less ideal for immersive VR experiences.<ref name="skarredghost"></ref> | |||
== | The headset utilizes a halo-style headstrap design with the battery positioned at the rear to counterbalance the front optical assembly, resulting in better weight distribution.<ref name="roadtovr-hands-on"/> The entire device weighs 500 grams without accessories and 700 grams with the foam padding and head strap included.<ref name="knowledge-specs"/> | ||
The housing is constructed from polycarbonate-ABS materials, with magnetically attached pads for the forehead and back of the strap for easy cleaning and replacement.<ref name="matts-digital"></ref> | |||
=== | ===Facial Interface=== | ||
To address the limitation of peripheral light leakage for VR use, Lynx developed a magnetic facial interface that can be attached to block out external light and provide full immersion.<ref name="skarredghost"/> This modular approach allows users to quickly switch between AR and VR modes depending on their use case. | |||
===IPD Adjustment=== | |||
The [[interpupillary distance]] (IPD) can be manually adjusted between 56-72 mm, with each lens able to move independently.<ref name="knowledge-specs"/> This range accommodates most users' eye spacing for optimal visual comfort. | |||
=== | ==Software and Platform== | ||
===Operating System=== | |||
The Lynx R1 runs on Lynx OS, a customized build of [[Android]] 10 with support for [[Unity3D]] and [[OpenXR]] standards.<ref name="vrexpert-buy"/> The company emphasized creating an open platform with a privacy-by-design philosophy, requiring no [[Facebook]] account or [[Microsoft Azure]] cloud connection.<ref name="lynx-website"/> | |||
===SDK and Development=== | |||
Lynx provides an [[open-source]] [[SDK]] with sensor-level access distributed under a permissive license to encourage academic and industrial research.<ref name="lynx-website"/> The SDK has been developed in collaboration with [[Qualcomm]] and [[Ultraleap]].<ref name="sdk-collaboration"></ref> | |||
===Content Distribution=== | |||
Unlike many VR platforms, the Lynx R1 does not have a native app store. Applications must be installed via [[APK]] files using the Demo Manager tool from a computer or through [[sideloading]].<ref name="knowledge-getting-started"/> This approach aligns with the company's philosophy of maintaining an open ecosystem but may present challenges for mainstream adoption. | |||
=== | ===PC VR Support=== | ||
The headset supports PC VR streaming over USB-C using [[SteamVR]] compatible streaming solutions, allowing users to access PC-powered VR content.<ref name="roadtovr-hands-on"/> | |||
==Mixed Reality Capabilities== | |||
===Virtual Reality Mode=== | |||
In VR mode, the Lynx R1 functions as a traditional VR headset, with the optional magnetic facial interface providing full immersion by blocking external light.<ref name="skarredghost"/> The 90-degree field of view and 1600×1600 per eye resolution provide adequate visual quality for VR experiences, though some users have reported visible screen door effect.<ref name="skarredghost"/> | |||
=== | ===Augmented Reality Mode=== | ||
The AR capabilities are enabled through full-color stereo passthrough using the two front-facing RGB cameras. The passthrough quality has been noted as among the best available for standalone headsets at the time of release, though not reaching the level of high-end PC-connected devices like the [[Varjo XR-3]].<ref name="skarredghost"/> The system processes real-time full-color video to create a seamless view of the world with digital overlays.<ref name="vrexpert-launch"/> | |||
===Transition Between Modes=== | |||
One of the Lynx R1's key features is its ability to seamlessly transition between VR and AR modes within the same application, demonstrating true mixed reality capabilities.<ref name="skarredghost"/> The flip-up visor design allows for quick physical transitions between immersed and real-world viewing.<ref name="roadtovr-hands-on"/> | |||
=== | |||
==Specifications Summary== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Lynx R1 Technical Specifications | |||
! Component !! Specification | |||
|- | |||
| '''Display''' || Dual LCD, 1600×1600 per eye @ 90Hz | |||
|- | |- | ||
| '''Field of View''' || 90° circular (~18 PPD) | |||
|- | |- | ||
| | | '''Optics''' || 4-fold catadioptric freeform prism | ||
|- | |- | ||
| | | '''Processor''' || Qualcomm Snapdragon XR2 Gen 1 (7nm) | ||
|- | |- | ||
| | | '''CPU''' || Kryo 585 octa-core | ||
|- | |- | ||
| | | '''GPU''' || Adreno 650 | ||
|- | |- | ||
| | | '''RAM''' || 6GB LPDDR5 (8GB in some models) | ||
|- | |- | ||
| | | '''Storage''' || 128GB UFS 3.1 + MicroSD (up to 1TB) | ||
|- | |- | ||
| | | '''Tracking''' || 6DOF inside-out, Ultraleap hand tracking | ||
|- | |- | ||
| | | '''Cameras''' || 6 total: 2×B&W, 2×IR, 2×RGB | ||
|- | |- | ||
| | | '''Audio''' || Stereo speakers, dual microphones, 3.5mm jack | ||
|- | |- | ||
| | | '''Connectivity''' || Wi-Fi 6, Bluetooth 5.0, USB-C (DP Alt-Mode) | ||
|- | |- | ||
| | | '''Battery Life''' || 2-3 hours active use | ||
|- | |- | ||
| | | '''Weight''' || 500g (700g with accessories) | ||
|- | |||
| '''IPD Range''' || 56-72mm (manual adjustment) | |||
|} | |} | ||
== Reception == | ==Market Positioning and Availability== | ||
===Target Markets=== | |||
The Lynx R1 is positioned for both enterprise and prosumer markets. Enterprise applications include:<ref name="vrexpert-buy"/> | |||
* Remote assistance and telepresence | |||
* Visual guided instructions for maintenance | |||
* Tele-operations and robotics control | |||
* Training and education simulations | |||
* Design reviews and 3D collaboration | |||
* Medical and healthcare applications | |||
===Pricing and Editions=== | |||
{| class="wikitable" | |||
|+ Lynx R1 Editions and Pricing | |||
! Edition !! Price (USD) !! Features !! Target Market | |||
|- | |||
| '''Standard Edition''' || $849 || Core features, optional controllers || Consumers, developers | |||
|- | |||
| '''Enterprise Edition''' || $1,299 || Commercial license, priority support, SDK integrations || Businesses | |||
|- | |||
| '''Limited Edition''' || $500-900 (Kickstarter) || Transparent front faceplate || Early backers | |||
|} | |||
Previously, a Developer Kit was available but has since been discontinued.<ref name="xrtoday"/> | |||
==Reception and Reviews== | |||
Early hands-on impressions praised the headset's compact form factor, innovative optical design, and comfortable weight distribution.<ref name="roadtovr-hands-on"/> The hand tracking performance powered by Ultraleap was generally well-received, particularly for a standalone device.<ref name="skarredghost"/> | |||
Critics noted several limitations: | |||
* The lens system requires precise positioning to avoid visual artifacts (narrow "sweet spot")<ref name="skarredghost"/> | |||
* Delays in shipping meant competing devices had caught up or surpassed the Lynx R1's specifications by release<ref name="xrtoday"/> | |||
* The 90-degree field of view is smaller than newer competing headsets like the [[Meta Quest 3]] and [[Pico 4]]<ref name="xrtoday"/> | |||
* Lack of a native app store may limit content availability for mainstream users<ref name="knowledge-getting-started"/> | |||
Analysts positioned the R1 as an important European alternative in a market dominated by US and Chinese vendors, praising its commitment to privacy and open development.<ref name="virtual-reality-times"></ref> | |||
==Privacy and Open Platform Philosophy== | |||
Lynx Mixed Reality has emphasized privacy and openness as core values for the R1 headset. Key privacy features include:<ref name="lynx-website"/> | |||
* Full [[GDPR]] compliance | |||
* Privacy-by-design philosophy | |||
* No requirement for accounts with major tech companies | |||
* Raw sensor data access through SDK | |||
* Auditable operating system code base for security verification | |||
* Ability to deactivate sensors when not in use | |||
* Offline operation without cloud services or data harvesting | |||
This approach differentiates the Lynx R1 from competitors like [[Meta Quest]] devices that require Facebook accounts and cloud connectivity.<ref name="privacy-focus"></ref> | |||
==Legacy and Impact== | |||
The Lynx R1 represents several important milestones in the XR industry: | |||
* First standalone headset designed specifically for mixed reality from the ground up<ref name="vrexpert-launch"/> | |||
* Demonstrated innovation in optical design with the 4-fold catadioptric prism system<ref name="roadtovr-optics"/> | |||
* Proved that small European startups could compete in hardware development against major corporations<ref name="roadtovr-series-a"/> | |||
* Influenced discussions about privacy and open platforms in XR devices<ref name="lynx-website"/> | |||
* Pioneered the flip-up visor design for quick AR/VR transitions<ref name="roadtovr-hands-on"/> | |||
' | The headset's development by a small European startup demonstrated that innovation in the XR space was possible outside of major tech corporations, potentially inspiring other independent hardware developers.<ref name="xrtoday"/> | ||
==Images== | |||
<gallery mode="packed"> | |||
File:lynx r11.jpg | |||
File:lynx r12.jpg | |||
File:lynx r13.jpg | |||
File:lynx r14.jpg | |||
File:lynx r15.jpg | |||
File:lynx r16.jpg | |||
</gallery> | |||
== See Also == | ==See Also== | ||
* [[Mixed reality]] | |||
* [[Augmented reality]] | |||
* [[Virtual reality]] | |||
* [[Standalone VR headsets]] | |||
* [[Passthrough AR]] | |||
* [[Ultraleap]] | |||
* [[Qualcomm Snapdragon XR2]] | |||
* [[OpenXR]] | |||
* [[Stan Larroque]] | |||
* [[Meta Quest 3]] | * [[Meta Quest 3]] | ||
* [[Varjo XR-3]] | * [[Varjo XR-3]] | ||
* [[Microsoft HoloLens 2]] | |||
== References == | ==References== | ||
{{ | <references><ref name="vrcompare">{{cite web|url=https://vr-compare.com/headset/lynxr1|title=Lynx R1: Full Specification|website=VRcompare|accessdate=2025-05-24}}</ref><ref name="lynx-website">{{cite web|url=https://www.lynx-r.com/|title=Lynx-R1 : Mixed Reality Standalone Headset|website=Lynx Mixed Reality|accessdate=2025-05-24}}</ref><ref name="roadtovr-hands-on">{{cite web|url=https://www.roadtovr.com/lynx-r-1-mixed-reality-headset-hands-on/|title=Hands-on with the Lynx R-1 Mixed Reality Headset|author=Cas and Chary VR|date=November 4, 2021|website=Road to VR|accessdate=2025-05-24}}</ref><ref name="knowledge-specs">{{cite web|url=https://knowledge.vr-expert.com/kb/what-are-the-headset-specifications-of-the-lynx-r1/|title=What Are The Headset Specifications Of The Lynx R1?|date=March 14, 2024|website=VR Expert Knowledge Base|accessdate=2025-05-24}}</ref><ref name="vrexpert-buy">{{cite web|url=https://vr-expert.com/buy-lynx-r1-pro/|title=Buy the Lynx R1 Pro|date=February 19, 2025|website=VR Expert|accessdate=2025-05-24}}</ref><ref name="roadtovr-kickstarter">{{cite web|url=https://www.roadtovr.com/lynx-kickstarter-release-mixed-reality/|title=Lynx R-1 MR Headset Kickstarter Comes to an End with over $800,000|author=Scott Hayden|date=November 10, 2021|website=Road to VR|accessdate=2025-05-24}}</ref><ref name="skarredghost">{{cite web|url=https://skarredghost.com/2021/11/13/hands-on-lynx-r1/|title=AWE 2021: Hands-on Lynx-R1 mixed reality headset|author=Tony|date=November 13, 2021|website=The Ghost Howls|accessdate=2025-05-24}}</ref><ref name="vrexpert-launch">{{cite web|url=https://vrx.vr-expert.com/the-lynx-r1-vr-and-mr-headset-has-launched/|title=The Lynx R1 VR and MR headset has launched|author=Jakob Pii|date=May 26, 2023|website=VR Expert Blog|accessdate=2025-05-24}}</ref><ref name="xrtoday">{{cite web|url=https://www.xrtoday.com/mixed-reality/the-lynx-r1-headset-a-long-road-to-enterprise-xr/|title=The Lynx R1 Headset: A Long Road to Enterprise XR|date=January 6, 2025|website=XR Today|accessdate=2025-05-24}}</ref><ref name="roadtovr-optics">{{cite web|url=https://www.roadtovr.com/lynx-r-1-optics-detailed-pre-order-available/|title=LYNX Founder Details Headset's Unique Optics, Pre-orders Available Now|author=Ben Lang|date=February 6, 2020|website=Road to VR|accessdate=2025-05-24}}</ref><ref name="develop3d">{{cite web|url=https://develop3d.com/vr-ar-mr/lynx-r1-standalone-mr-hmd/|title=Lynx R1 launches as a standalone MR HMD|date=August 6, 2020|website=DEVELOP3D|accessdate=2025-05-24}}</ref><ref name="knowledge-getting-started">{{cite web|url=https://knowledge.vr-expert.com/kb/getting-started-with-the-lynx-r1/|title=Getting Started With The Lynx R1|date=March 14, 2024|website=VR Expert Knowledge Base|accessdate=2025-05-24}}</ref><ref name="lynx-about">{{cite web|url=https://www.lynx-r.com/pages/about-us|title=About us|website=Lynx Mixed Reality|accessdate=2025-05-24}}</ref><ref name="stan-blog">{{cite web|url=https://stan.sh/lynx/|title=Lynx – Stan Larroque's Blog|author=Stan Larroque|website=Stan.sh|accessdate=2025-05-24}}</ref><ref name="roadtovr-series-a">{{cite web|url=https://www.roadtovr.com/lynx-r1-4m-series-a-funding-somnium-space/|title=Lynx Secures $4M in Series A Funding, Aims to Become "European Champion of Mixed Reality"|author=Scott Hayden|date=May 25, 2022|website=Road to VR|accessdate=2025-05-24}}</ref><ref name="ultraleap-qa">{{cite web|url=https://www.ultraleap.com/company/news/case-study/lynx-stan-larroque/|title=Lynx R1 Mixed Reality headset: Q&A with Stan Larroque|website=Ultraleap|accessdate=2025-05-24}}</ref><ref name="memory-variance">{{cite web|url=https://mattsdigital.co.uk/products/lynx-r1-pro-enterprise-edition|title=Lynx R1 Pro - Enterprise edition|website=Matts Digital|accessdate=2025-05-24}}</ref><ref name="kickstarter-campaign">{{cite web|url=https://www.kickstarter.com/projects/lynxmr/lynx-the-mixed-reality-headset-ar-vr|title=Lynx – The Mixed Reality Headset (AR + VR)|date=October 5, 2021|website=Kickstarter|accessdate=2025-05-24}}</ref><ref name="uploadvr-production">{{cite web|url=https://www.uploadvr.com/lynx-r1-production-delays/|title=Lynx-R1 AR/VR Headset Enters Production, But Is It Too Late?|author=David Heaney|date=August 2, 2023|website=UploadVR|accessdate=2025-05-24}}</ref><ref name="matts-digital">{{cite web|url=https://mattsdigital.co.uk/products/lynx-r1-pro-enterprise-edition|title=Lynx R1 Pro Enterprise Edition|website=Matts Digital|accessdate=2025-05-24}}</ref><ref name="sdk-collaboration">{{cite web|url=https://www.lynx-r.com/developers|title=Lynx Developers|website=Lynx Mixed Reality|accessdate=2025-05-24}}</ref><ref name="virtual-reality-times">{{cite web|url=https://virtualrealitytimes.com/2022/10/02/lynx-mixed-reality-headset-launching-november-2022/|title=Lynx Mixed Reality Headset Launching in November 2022|author=Rob Grant|date=October 2, 2022|website=Virtual Reality Times|accessdate=2025-05-24}}</ref><ref name="privacy-focus">{{cite web|url=https://www.provideocoalition.com/samsung-and-lynx-new-vr-and-ar-headsets-are-coming/|title=Samsung and Lynx: New VR and AR headsets are coming|author=José Antunes|date=January 31, 2020|website=ProVideo Coalition|accessdate=2025-05-24}}</ref></references> | ||
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