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{{Device Infobox
{{Device Infobox
|name = Meta Quest 2
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = [[Standalone VR]], [[PC VR]]
|Subtype = [[Standalone VR]]
|Platform = [[Meta Quest]], [[SteamVR]] (via Link/Air Link)
|Platform = [[Meta Quest Platform]]
|Developer = [[Meta Platforms]]
|Creator = [[Meta Platforms]]
|Developer = [[Reality Labs]]
|Manufacturer = [[Meta Platforms]]
|Manufacturer = [[Meta Platforms]]
|Announcement Date = September 16, 2020
|Announcement Date = September 16, 2020
|Release Date = October 13, 2020
|Release Date = October 13, 2020
|End of Production = 2024
|Price = $299 (128GB), $399 (256GB)
|Price = $299 USD (launch), $249.99 USD (2023)
|Website = https://www.meta.com/quest/products/quest-2/
|Website = https://www.meta.com/quest/products/quest-2/
|Versions = 64GB (discontinued), 128GB, 256GB
|Requires = Meta account (formerly Facebook account)
|Predecessor = [[Oculus Quest]]
|Predecessor = [[Oculus Quest]]
|Successor = [[Meta Quest 3]]
|Successor = [[Meta Quest 3]], [[Meta Quest 3S]]
|Chipset = [[Qualcomm Snapdragon XR2]]
|Operating System = [[Meta Quest OS]] (Android-based)
|CPU = Octa-core Kryo 585 (1x 2.84 GHz + 3x 2.42 GHz + 4x 1.8 GHz)
|Chipset = [[Qualcomm Snapdragon XR2 Gen 1]]
|CPU = Octa-core Kryo 585 (2.84 GHz + 2.42 GHz + 1.8 GHz)
|GPU = Adreno 650
|GPU = Adreno 650
|Memory = 6 GB
|HPU =
|Storage = 128 GB, 256 GB
|Storage = 128GB or 256GB
|Memory = 6GB LPDDR4X
|SD Card Slot = No
|Display = Single fast-switch LCD
|Display = Single fast-switch LCD
|Resolution = 1832x1920 per eye (3664x1920 combined)
|Subpixel Layout = RGB stripe
|Refresh Rate = 60 Hz, 72 Hz, 90 Hz, 120 Hz (experimental)
|Peak Brightness = ~100 nits (perceived)
|Field of View = 97°
|Resolution = 1832 × 1920 per eye (3664 × 1920 combined)
|IPD Range = 58mm, 63mm, 68mm (3 presets)
|Pixel Density = ~20 PPD
|Refresh Rate = 72Hz, 80Hz, 90Hz, 120Hz (experimental)
|Persistence = Low persistence
|Field of View = ~89° horizontal
|Horizontal FoV = ~89°
|Vertical FoV = ~93°
|Average Pixel Density = ~20 PPD
|Peak Pixel Density = ~20 PPD
|Foveated Rendering = Fixed foveated rendering
|Optics = Single-element Fresnel lenses
|Ocularity = Binocular
|Ocularity = Binocular
|Optics = Fresnel lenses
|IPD Range = 58mm, 63mm, 68mm (3 fixed positions)
|Tracking = 6DoF (inside-out, 4 cameras)
|Adjustable Diopter = No (glasses spacer included)
|Passthrough = Yes (grayscale, low resolution)
|Tracking = 6DoF inside-out
|Tracking Frequency = 60Hz (cameras)
|Base Stations = None required
|Eye Tracking = No
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = Yes
|Hand Tracking = Yes
|Controllers = Oculus Touch (Gen 3)
|Body Tracking = No
|Audio = Integrated speakers, 3D spatial audio, 3.5mm jack
|Rotational Tracking = Yes
|Connectivity = Wi-Fi 6, Bluetooth 5.0 LE, USB-C
|Positional Tracking = Yes
|Battery = ~2-3 hours
|Update Rate = Up to 120Hz
|Tracking Volume = Room-scale
|Play Space = Roomscale
|Latency = <20ms motion-to-photon
|Audio = Integrated spatial audio speakers
|Microphone = Yes (dual microphones)
|3.5mm Audio Jack = Yes
|Camera = 4× inside-out tracking cameras
|Connectivity = Wi-Fi 6, Bluetooth 5.0
|Ports = USB-C, 3.5mm audio
|Wired Video = Yes (Oculus Link via USB-C)
|Wireless Video = Yes (Air Link)
|WiFi = Wi-Fi 6 (802.11ax)
|Bluetooth = Bluetooth 5.0
|Power = Internal battery
|Battery Capacity = 3640mAh (14.3Wh)
|Battery Life = 2-3 hours
|Charge Time = ~2.5 hours
|Dimensions = 191.5mm × 102mm × 142.5mm
|Weight = 503g
|Weight = 503g
|Material = Plastic
|Headstrap = Soft fabric strap (Elite Strap optional)
|Haptics = Controller haptics
|Color = White (originally), Gray (later)
|Sensors = 4× tracking cameras, proximity sensor, IMU
|Input = Touch controllers, hand tracking, voice
|Compliance = FCC, CE
}}
}}


The '''Meta Quest 2''' (originally '''Oculus Quest 2''') is a [[standalone VR]] [[head-mounted display]] developed by [[Meta Platforms]], announced on September 16, 2020 and released on October 13, 2020 at $299. The successor to the [[Oculus Quest]], the Quest 2 featured the Snapdragon XR2 processor (2x the power of Quest 1), higher resolution LCD display with 1832x1920 per eye (50% more pixels), reduced weight at 503g, and a groundbreaking $299 price point that made high-quality VR accessible to mainstream consumers. The Quest 2 became the best-selling VR headset of all time, selling over 20 million units and establishing Meta as the dominant force in consumer VR.
The '''Meta Quest 2''' (originally '''Oculus Quest 2''') is a standalone [[virtual reality]] [[head-mounted display]] developed by [[Meta Platforms]] (formerly Facebook), announced at Facebook Connect on September 16, 2020, and released on October 13, 2020. Priced at $299 for the 128GB model, the Quest 2 became the best-selling VR headset of all time, fundamentally changing the VR market by offering capable standalone VR at a mainstream price point. The headset features a [[Qualcomm Snapdragon XR2]] processor, 1832 × 1920 resolution per eye (50% more pixels than Quest 1), and support for both standalone operation and PC VR via Oculus Link cable or wireless Air Link. The Quest 2's commercial success—with over 20 million units sold—established standalone VR as the dominant form factor and positioned Meta as the leading VR platform. The headset was discontinued in September 2024, replaced by the Quest 3S at the $299 entry price point.


== History and Development ==
== History and Development ==


Facebook unveiled the Oculus Quest 2 on September 16, 2020, positioning it as a more powerful and affordable successor to the original Quest. The headset launched on October 13, 2020 at just $299—$100 less than the original Quest's launch price despite significant hardware improvements. Following Facebook's rebranding to Meta in 2021, the headset was renamed Meta Quest 2 in 2022 as part of the company-wide phase-out of the Oculus brand.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/Quest_2 |title=Quest 2 |publisher=Wikipedia |access-date=2025-01-07}}</ref>
=== Oculus Quest Origins ===
The original Oculus Quest, launched in May 2019, proved the viability of standalone 6DoF VR. Its success demonstrated strong consumer interest in VR without PC requirements, setting the stage for an improved successor.


The Quest 2 became the best-selling VR headset in history and was succeeded by the [[Meta Quest 3]] in October 2023.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/oculus-quest-2-specs/ |title=Oculus Quest 2 Specs: Nearly 2K Per Eye 90Hz LCD, XR2 Chip, 3-Step IPD |publisher=UploadVR |access-date=2025-01-07}}</ref>
=== Quest 2 Development ===
Facebook developed Quest 2 with clear objectives:
* Significant performance improvement (Snapdragon 835 → XR2)
* Higher display resolution
* Lower manufacturing cost
* Mass-market price point
* Simplified supply chain (single LCD vs. dual OLED)


== Design and Hardware ==
=== Rebranding to Meta ===
In October 2021, Facebook rebranded to Meta Platforms, and Oculus products became "Meta Quest":
* Oculus Quest 2 → Meta Quest 2
* Reflected company's metaverse focus
* Oculus brand phased out


=== Display ===
=== Facebook Account Requirement Controversy ===
At launch, Quest 2 required a Facebook account, sparking privacy concerns. In August 2022, Meta introduced Meta accounts, removing the Facebook requirement and addressing user concerns.


High-resolution fast-switch LCD:
=== Commercial Success ===
Quest 2 achieved unprecedented VR sales:
* Over 10 million units by 2021
* Over 20 million units lifetime
* Dominant market share (~70%+ of standalone VR)
* Best-selling VR headset ever
 
=== Discontinuation ===
At Meta Connect September 2024:
* Quest 2 officially discontinued
* Quest 3S introduced as $299 replacement
* Quest 2 remained supported with updates
 
== Design and Form Factor ==
 
=== Simplified Design ===
Quest 2 prioritized accessibility:
* Clean white aesthetic
* Lightweight at 503g
* Simpler strap (Elite Strap optional)
* Compact form factor
 
=== Build Quality ===
Consumer-grade construction:
* Plastic housing
* Fabric strap
* Functional durability
* Cost-optimized materials


* Single fast-switch LCD panel (split for both eyes)
=== Color Options ===
* '''1832x1920 resolution per eye'''
* '''White''': Launch color
* 3664x1920 combined resolution
* '''Gray''': Later addition for variety
* '''50% more pixels than Quest 1'''
* Full RGB subpixels (vs PenTile OLED on Quest 1)
* Minimal screen door effect
* 60 Hz, 72 Hz, 90 Hz refresh rates
* '''120 Hz''' (experimental, added March 2021)


=== Optics ===
=== Head Strap ===
Basic included strap:
* Soft fabric sides
* Velcro adjustment
* Adequate for casual use
* Elite Strap accessory improves comfort


* Fresnel lenses
== Display Technology ==
* '''3 IPD presets:''' 58mm, 63mm, 68mm
* Manual lens adjustment
* Large sweet spot


=== Processing ===
=== Fast-Switch LCD ===
Single LCD panel replaced dual OLEDs:
* '''Resolution''': 1832 × 1920 per eye
* '''Total''': ~3664 × 1920
* '''Type''': Fast-switching LCD
* '''Subpixels''': RGB stripe (no PenTile)


Snapdragon XR2 platform:
=== Resolution Improvement ===
50% more pixels than Quest 1:
* Sharper visuals
* Reduced screen door effect
* Better text readability
* Improved overall clarity


* '''[[Qualcomm Snapdragon XR2]]'''
=== Refresh Rate Evolution ===
* Derived from Snapdragon 865
Software updates expanded refresh options:
* Octa-core Kryo 585 CPU
* '''Launch''': 72Hz
* Adreno 650 GPU
* '''November 2020''': 90Hz enabled
* '''2x processing power vs Quest 1'''
* '''April 2021''': 120Hz experimental mode
* '''6 GB RAM''' (vs 4 GB on Quest 1)
* Full range: 72Hz, 80Hz, 90Hz, 120Hz
* 128 GB or 256 GB storage
* Android 10 based


=== Tracking ===
=== LCD Trade-offs ===
Compared to OLED:
* Worse black levels (gray instead of true black)
* Good brightness uniformity
* Faster pixel response
* Lower manufacturing cost
* RGB stripe improves perceived sharpness


Inside-out tracking:
== Optical System ==


* '''4 cameras''' for 6DoF tracking
=== Fresnel Lenses ===
* '''6 Degrees of Freedom''' (6DoF)
Single-element Fresnel design:
* No external sensors required
* Cost-effective manufacturing
* Room-scale Guardian system
* Adequate optical quality
* Improved tracking algorithms
* Some god rays visible in high-contrast scenes
* Good edge clarity


=== Hand Tracking ===
=== IPD Adjustment ===
Three fixed positions:
* Position 1: 58mm
* Position 2: 63mm
* Position 3: 68mm
* Slider mechanism moves lenses
* No software-only adjustment


* Built-in hand tracking
=== Field of View ===
* Controller-free interaction
* Horizontal: ~89°
* Gesture recognition
* Vertical: ~93°
* Improved over Quest 1
* Adequate for immersion
* Slightly narrower than some competitors


=== Build and Comfort ===
== Processing Power ==


Lighter redesigned form factor:
=== Snapdragon XR2 Gen 1 ===
Significant upgrade from Quest 1:
* '''CPU''': Octa-core Kryo 585
* '''GPU''': Adreno 650
* '''AI Engine''': Fifth generation
* '''Process''': 7nm


* '''503g weight''' (vs 571g Quest 1)
=== Performance Improvement ===
* White color scheme
2× CPU and 6× GPU improvement over Snapdragon 835:
* Soft fabric head strap (included)
* Better graphics in standalone mode
* Elite Strap accessory available
* More complex games possible
* Adjustable fit
* Improved hand tracking
* Improved facial interface
* Better multitasking


=== Audio ===
=== Memory ===
* '''RAM''': 6GB LPDDR4X
* '''Storage''': 128GB or 256GB options
* Adequate for game library


* Integrated positional speakers
== Tracking System ==
* 3D spatial audio
* Near-ear design (not over-ear)
* 3.5mm headphone jack
* Microphone array


=== Battery ===
=== Inside-Out Tracking ===
Four cameras provide positional tracking:
* Wide-baseline stereo cameras
* 6DoF head tracking
* 6DoF controller tracking
* Room-scale capable


* Built-in rechargeable battery
=== Guardian System ===
* '''2-3 hours''' usage time
Safety boundary system:
* USB-C charging
* Draw play space boundaries
* Elite Battery Strap accessory available
* Visual warnings when approaching
* Passthrough when stepping outside
* Roomscale and stationary modes
 
=== Hand Tracking ===
Built-in hand recognition:
* No controllers required for some experiences
* Gesture-based interaction
* Continuous software improvement
* Expanded application support


== Controllers ==
== Controllers ==


=== Oculus Touch (Gen 3) ===
=== Touch Controllers ===
Revised from Quest 1 design:
* '''Tracking''': 6DoF via headset cameras
* '''Inputs''': Triggers, grips, thumbstick, buttons
* '''Haptics''': Vibration feedback
* '''Power''': Single AA battery each
* '''Battery Life''': Many weeks
 
=== Controller Improvements ===
Over Quest 1:
* Better tracking ring design
* Improved ergonomics
* Same button layout
* Reliable performance
 
== Audio System ==


Redesigned Touch controllers:
=== Integrated Speakers ===
Built-in spatial audio:
* Positioned near ears
* Open design
* Adequate for most use
* Spatial positioning support


* Tracking ring (improved)
=== 3.5mm Jack ===
* Analog sticks
Standard audio out:
* Triggers and grips
* Private listening
* Face buttons (A/B, X/Y)
* Better quality headphones
* Capacitive touch sensors
* Required for some use cases
* Haptic feedback
* Single AA battery each
* Improved ergonomics


== PC VR Capability ==
== PC VR Connectivity ==


=== Oculus Link ===
=== Oculus Link ===
* USB-C wired connection
USB-C connection to PC:
* Access PC VR games
* Access full Rift library
* SteamVR compatible
* SteamVR compatibility
* Rift S quality experience
* Requires capable USB cable
* 90Hz maximum in Link mode


=== Air Link ===
=== Air Link ===
* Wireless PC VR streaming
Wireless PC VR (added 2021):
* Wi-Fi 6 recommended
* Wi-Fi 6 streaming
* Low latency
* Low-latency gameplay
* No cable required
* Freedom of movement
* Requires strong router
 
=== Virtual Desktop ===
Third-party alternative:
* Often preferred over Air Link
* Additional features
* Wireless SteamVR
* Active development
 
== Software Platform ==
 
=== Quest Store ===
Native application ecosystem:
* Hundreds of VR games and apps
* Curated quality standards
* Regular sales and promotions
* Social features
 
=== App Lab ===
Experimental distribution:
* Early access games
* Indie developer platform
* Side-loading alternative
* Lower barrier to entry


== Technical Specifications ==
=== Social Features ===
Meta's social VR emphasis:
* Horizon Worlds
* Horizon Workrooms
* Messenger integration
* Multi-user experiences
 
== Battery and Power ==
 
=== Internal Battery ===
* '''Capacity''': 3640mAh (14.3Wh)
* '''Runtime''': 2-3 hours depending on use
* '''Charging''': ~2.5 hours via USB-C
 
=== Battery Accessories ===
Extended play options:
* Elite Strap with Battery
* Third-party battery packs
* USB-C power banks
 
== Accessories Ecosystem ==
 
=== Official Accessories ===
Meta offered various add-ons:
* Elite Strap (improved comfort)
* Elite Strap with Battery
* Carrying Case
* Fit Pack (facial interfaces)
* Link Cable
 
=== Third-Party Ecosystem ===
Extensive aftermarket:
* Head straps
* Facial interfaces
* Prescription lens inserts
* Controller grips
* Charging docks
 
== Impact on VR Market ==
 
=== Mass Market Achievement ===
Quest 2 democratized VR:
* First truly mainstream VR headset
* 20+ million units sold
* Established $299 price point
* Created viable VR gaming market
 
=== Developer Ecosystem ===
Strong software support:
* Hundreds of quality titles
* Profitable developer platform
* Continued investment
* Cross-platform releases
 
=== Competition Response ===
Influenced entire industry:
* PICO 4 direct competitor
* Apple Vision Pro high-end contrast
* Standalone format dominance
 
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
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! Specification !! Details
! Specification !! Details
|-
|-
| Display || Fast-switch LCD
| Display || Fast-switch LCD, 1832 × 1920 per eye
|-
|-
| Resolution || 1832x1920 per eye
| Total Resolution || ~3664 × 1920
|-
|-
| Refresh Rate || 60-120 Hz
| Refresh Rate || 72/80/90/120Hz
|-
|-
| Field of View || 97°
| Processor || Snapdragon XR2 Gen 1
|-
|-
| Processor || Snapdragon XR2
| Memory || 6GB LPDDR4X
|-
|-
| RAM || 6 GB
| Storage || 128GB / 256GB
|-
|-
| Storage || 128 GB / 256 GB
| FOV || ~89° horizontal
|-
|-
| Tracking || 6DoF (4 cameras)
| Tracking || 6DoF inside-out
|-
|-
| Weight || 503g
| Hand Tracking || Yes
|-
| PC VR || Link (USB) + Air Link (wireless)
|-
|-
| Battery || 2-3 hours
| Battery || 2-3 hours
|-
|-
| Price || $249-$299
| Weight || 503g
|-
| Price || $299 / $399 (launch)
|}
|}
== Reception ==
'''Praise:'''
* $299 price point revolutionary
* Snapdragon XR2 doubles performance
* 50% more pixels than Quest 1
* Minimal screen door effect
* Lighter than Quest 1
* No PC required (standalone)
* PC VR via Link/Air Link
* Large game library
* Hand tracking included
* Best value in VR
* Best-selling VR headset ever
'''Criticism:'''
* LCD instead of OLED (worse blacks)
* 3 IPD presets (not continuous)
* Included head strap basic
* Required Facebook/Meta account
* God rays from Fresnel lenses
* Battery life limited
* Elite Strap quality issues<ref name="vrdb">{{cite web |url=https://vrdb.app/device/oculus-quest-2 |title=Oculus Quest 2 - Specs, Features, and Games |publisher=VRDB |access-date=2025-01-07}}</ref>
<ref name="qualcomm">{{cite web |url=https://www.qualcomm.com/xr-vr-ar/device-finder/meta-quest-2 |title=Meta Quest 2 |publisher=Qualcomm |access-date=2025-01-07}}</ref>
== Legacy ==
The Meta Quest 2 is the best-selling VR headset of all time with over 20 million units sold. It established:
* Sub-$300 as viable VR price point
* Standalone VR as the dominant form factor
* Meta as the leader in consumer VR
* Air Link as standard wireless PCVR feature
* VR as mainstream consumer technology


== See Also ==
== See Also ==
* [[Meta Platforms]]
* [[Oculus Quest]]
* [[Oculus Quest]]
* [[Meta Quest 3]]
* [[Meta Quest 3]]
* [[Meta Quest 3S]]
* [[Meta Quest 3S]]
* [[Meta Quest Pro]]
* [[Standalone VR]]
* [[Snapdragon XR2]]


== References ==
== References ==
{{reflist}}
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:Standalone VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Meta Platforms]]
[[Category:Standalone VR]]
[[Category:2020 in technology]]
[[Category:Meta]]
[[Category:Oculus]]
[[Category:2020s VR]]