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{{Device Infobox
{{Device Infobox
|image =
|image = [[file:oculus rift s111.png|350px]]
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = [[PC VR]]
|Subtype = [[PC-Powered VR]]
|Platform = [[Oculus Store]], [[SteamVR]]
|Platform = [[Oculus Rift (Platform)]]
|Creator =
|Developer = [[Oculus VR]], [[Lenovo]]
|Developer = [[Oculus VR]], [[Lenovo]]
|Manufacturer = [[Meta Platforms]]
|Manufacturer = [[Lenovo]]
|Announcement Date = March 20, 2019 (GDC)
|Announcement Date = March 20, 2019
|Release Date = May 21, 2019
|Release Date = May 21, 2019
|End of Production = April 2021
|Price = $399
|Price = $399 USD
|Website = https://www.oculus.com/rift-s/
|Website = https://www.meta.com/
|Versions =
|Requires = VR-Ready PC
|Predecessor = [[Oculus Rift CV1]]
|Predecessor = [[Oculus Rift CV1]]
|Successor = [[Meta Quest 2]] (standalone)
|Successor = Rift line discontinued
|Display = LCD (single panel)
|Operating System = Windows 10
|Resolution = 1280×1440 per eye (2560×1440 combined)
|Chipset =
|Refresh Rate = 80 Hz
|CPU =
|Field of View = 115° (horizontal ~88°)
|GPU =
|IPD Range = Software adjustment only
|HPU =
|Ocularity = Binocular
|Storage =
|Optics = Fresnel lenses
|Memory =
|Tracking = Inside-out 6DoF (Oculus Insight, 5 cameras)
|SD Card Slot =
|Eye Tracking = No
|Display = Fast-switch LCD
|Hand Tracking = No
|Subpixel Layout =
|Passthrough = Monochrome (Passthrough+)
|Peak Brightness =
|Controllers = Oculus Touch (Gen 2)
|Resolution = 2560×1440 (1280×1440 per eye)
|Audio = Built-in headband speakers, 3.5mm jack
|Refresh Rate = 80Hz
|Connectivity = DisplayPort, USB 3.0
|Pixel Density =
|Weight = ~500g
|Persistence =
|Precision =
|Field of View = 115°
|Horizontal FoV =
|Vertical FoV =
|Visible FoV =
|Rendered FoV =
|Binocular Overlap =
|Average Pixel Density =
|Peak Pixel Density =
|Foveated Rendering = No
|Optics = Next generation lenses (from Oculus Go)
|Ocularity =
|IPD Range = Fixed at 63.5mm (software adjustment only)
|Adjustable Diopter = No
|Passthrough = Passthrough+
|Tracking = [[Inside-out tracking]], (6DOF)
|Tracking Frequency =
|Base Stations = None (Inside-out tracking)
|Eye Tracking =  
|Face Tracking =
|Hand Tracking =  
|Body Tracking =
|Rotational Tracking = Yes
|Positional Tracking = [[Oculus Insight]]
|Update Rate =
|Tracking Volume =
|Play Space = [[Room‑scale]], 9ft x 9ft
|Latency =
|Audio = Integrated in strap
|Microphone = Yes
|3.5mm Audio Jack = Yes
|Camera = 5 tracking cameras (2 front, 1 on each side, 1 on top)
|Connectivity = DisplayPort 1.2, USB 3.0
|Ports = DisplayPort 1.2, USB 3.0, 3.5mm audio jack
|Wired Video = DisplayPort 1.2
|Wireless Video =
|WiFi =
|Bluetooth =
|Power = USB powered
|Battery Capacity =
|Battery Life =
|Charge Time =
|Dimensions = 10.94 x 6.3 x 8.27 inches
|Weight = 500g
|Material =
|Headstrap = Halo design with integrated audio
|Haptics =
|Color = Black
|Color = Black
|Sensors = 5
|Input = [[Oculus Touch]]
|Compliance =
|Size = 10.94 x 6.3 x 8.27 inches
|Cable Length = 5 meters
}}
}}
The [[Oculus Rift S]] is a [[PC-powered]] [[VR headset]] developed by [[Oculus VR]] in partnership with [[Lenovo]]. Announced during GDC 2019 on March 20, 2019, and released on May 21, 2019, it served as the successor to the original [[Oculus Rift CV1]].<ref name="announce">https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019</ref> The Rift S featured several improvements over its predecessor, including a higher resolution display, improved lenses, and a new inside-out tracking system called [[Oculus Insight]] that eliminated the need for external sensors.<ref name="wiki_rift_s">https://en.wikipedia.org/wiki/Oculus_Rift_S</ref> The headset was discontinued in April 2021 in favor of the [[Meta Quest 2]].<ref name="discontinuation">https://www.theverge.com/2020/9/16/21422717/facebook-oculus-rift-s-discontinued-quest-2-vr-connect</ref>


The '''Oculus Rift S''' is a [[PC VR]] [[head-mounted display]] co-developed by [[Oculus VR]] and [[Lenovo]], released on May 21, 2019 at $399. It served as the successor to the [[Oculus Rift CV1]], introducing inside-out tracking via Oculus Insight (5 cameras) to eliminate external sensors, a new halo headband design for improved comfort, and a higher-resolution LCD display. The Rift S was announced at GDC 2019 alongside the [[Oculus Quest]] and was discontinued in April 2021 as Meta shifted focus to standalone VR.
== Design and Hardware ==
=== Display and Optics ===
The Rift S featured a single fast-switch LCD panel with a resolution of 2560×1440 (1280×1440 per eye), an upgrade from the Rift CV1's dual OLED displays with 1080×1200 per eye resolution.<ref name="specs">https://vr-compare.com/headset/oculusrifts</ref> While the resolution was improved, the refresh rate was reduced from 90Hz on the original Rift to 80Hz on the Rift S. The field of view was approximately 115 degrees, a slight increase from the 110 degrees on the Rift CV1.<ref name="wiki_rift_s" />
 
The Rift S utilized "next generation" lens technology that was first introduced in the [[Oculus Go]]. These improved lenses significantly reduced the "god rays" (lens flare artifacts) that were common in the original Rift.<ref name="wiki_rift_s" />
 
Unlike the Rift CV1, the Rift S did not feature mechanical interpupillary distance (IPD) adjustment. Instead, it used a fixed lens spacing of approximately 63.5mm with software-based IPD adjustment.<ref name="ipd">https://www.roadtovr.com/oculus-rift-s-supported-ipd-range-fov-quest-go/</ref> This meant that users with IPD measurements significantly different from the average might experience some visual discomfort or reduced clarity.<ref name="ipd_palmer">https://www.roadtovr.com/palmer-luckey-oculus-founder-rift-s-optimal-70-population-ipd/</ref>
 
=== Headstrap and Comfort ===
The Rift S featured a halo-style headband, co-designed with Lenovo, which differed significantly from the Rift CV1's strap system. According to Oculus, this new design provided better weight distribution, improved light blocking, and increased comfort during extended use.<ref name="wiki_rift_s" /> The headset included a knob at the rear of the band to adjust fit and a button underneath the right side that allowed users to adjust the distance between the headset and their face.<ref name="wiki_rift_s" />
 
=== Audio ===
Unlike the Rift CV1 which featured integrated headphones, the Rift S incorporated speakers into the headband, similar to the [[Oculus Go]] and [[Oculus Quest]]. This design allowed users to hear both VR audio and their surroundings simultaneously. For those preferring a more immersive audio experience, the headset included a 3.5mm audio jack for connecting external headphones.<ref name="audio">https://www.uploadvr.com/oculus-rift-s-official/</ref>


== History and Development ==
=== Tracking System ===
One of the most significant changes in the Rift S was the adoption of the [[Oculus Insight]] inside-out tracking system, also used in the Oculus Quest. This system used five cameras built into the headset (two on the front, one on each side, and one on top) to track both the user's movements and the Oculus Touch controllers.<ref name="tracking">https://www.uploadvr.com/oculus-insight-christmas-tree-patch/</ref>


Oculus announced the Rift S at GDC 2019 on March 20, 2019, developed in collaboration with Lenovo's engineering team. The partnership leveraged Lenovo's expertise in PC VR headset design (from their Explorer WMR headset) while Oculus contributed their Insight tracking technology from the Quest development.<ref name="metablog">{{cite web |url=https://www.meta.com/blog/announcing-oculus-rift-s-our-new-pc-vr-headset-launching-spring-2019/ |title=Announcing Oculus Rift S, Our New PC VR Headset Launching Spring 2019 for $399 |publisher=Meta |access-date=2025-01-07}}</ref>
The Insight tracking system eliminated the need for external sensors, simplifying the setup process and allowing for a more flexible play area. The Rift S included an additional fifth camera over the Quest's four-camera setup to improve compatibility with existing Oculus Rift software and provide a wider tracking range.<ref name="wiki_rift_s" />


The Rift S was discontinued in April 2021 as the Quest 2 demonstrated that standalone VR with optional PC VR Link capability could serve both markets.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/Oculus_Rift_S |title=Oculus Rift S |publisher=Wikipedia |access-date=2025-01-07}}</ref>
=== Controllers ===
The Rift S used the second generation [[Oculus Touch]] controllers, the same as those used with the Oculus Quest. These controllers featured a redesigned tracking ring positioned on top (rather than underneath as in the first generation) to facilitate tracking by the headset's cameras.<ref name="touch">https://en.wikipedia.org/wiki/Oculus_Touch</ref> Each controller included an analog stick, buttons, and triggers for intuitive interaction in VR environments.<ref name="touch" />


== Design and Hardware ==
== Passthrough+ ==
The Rift S introduced [[Passthrough+]], an enhanced version of the standard passthrough feature found in other VR headsets. Passthrough+ used the headset's front-facing cameras to show the user's surroundings in monochromatic (black and white) view, allowing users to see their environment without removing the headset.<ref name="passthrough">https://www.uploadvr.com/oculus-rift-s-official/</ref>


=== Display ===
Passthrough+ utilized [[Asynchronous SpaceWarp]] (ASW) technology to create a comfortable stereo-correct view with minimal depth disparity and performance impact. It was automatically activated when users stepped outside their designated [[Guardian]] boundaries or could be manually enabled through the Oculus interface.<ref name="wiki_rift_s" />


Upgraded display over CV1:
== Software ==
The Rift S was compatible with all software developed for the original Rift, including games, experiences, and applications available on the Oculus Store. Additionally, the Rift S supported third-party VR content through platforms like [[SteamVR]].<ref name="software">https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019</ref>


* Single fast-switch LCD panel (vs dual OLED on CV1)
=== Oculus Home and Dash ===
* 1280×1440 resolution per eye
Like its predecessor, the Rift S utilized the [[Oculus Home]] environment as a central hub for accessing content and socializing with friends. The [[Dash]] interface allowed users to access their PC desktop and applications while in VR.<ref name="dash">https://www.oculus.com/rift-s/features/</ref>
* 2560×1440 combined resolution (improved from 2160×1200)
* 80 Hz refresh rate (reduced from CV1's 90 Hz)
* 115° field of view (slightly wider than CV1's 110°)
* Fresnel optics


=== Tracking ===
=== Cross-Buy Support ===
The Oculus Store offered cross-buy support between the Rift S and Oculus Quest for compatible titles, allowing users who owned both headsets to purchase a game once and play it on either platform.<ref name="wiki_rift_s" />


'''Oculus Insight''' inside-out tracking system:
== PC Requirements ==


* 5 cameras built into headset
=== Recommended Specifications ===
* 2 front-facing cameras
{| class="wikitable"
* 2 side-facing cameras
|+ Recommended PC Specifications<ref name="specs_pc">https://www.oculus.com/rift-s/</ref>
* 1 top-facing camera
! Component !! Specification
* '''No external sensors required'''
|-
* Computer vision algorithms for real-time tracking
| Graphics Card || NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
* Tracks both headset and Touch controllers
|-
| Alternative Graphics Card || NVIDIA GTX 970 / AMD Radeon R9 290 or greater
|-
| CPU || Intel i5-4590 / AMD Ryzen 5 1500X or greater
|-
| Memory || 8GB+ RAM
|-
| Video Output || DisplayPort 1.2 / Mini DisplayPort (with adapter included in box)
|-
| USB Ports || 1x USB 3.0 port
|-
| Operating System || Windows 10
|}


=== Controllers ===
Compared to the original Rift, the Rift S maintained similar PC requirements despite the higher resolution display. This was achieved through the use of similar default render resolution and a slightly lower refresh rate (80Hz vs. 90Hz).<ref name="render_res">https://venturebeat.com/games/oculus-rift-s-has-a-well-hidden-resolution-setting/</ref>


Second-generation Oculus Touch:
== Setup Process ==
Setting up the Rift S was simplified compared to the original Rift due to the inside-out tracking system:


* Same controllers as Oculus Quest
# Download the Oculus software from the official website
* Tracking ring on top (visible to headset cameras)
# Connect the Rift S headset to your PC using the provided DisplayPort and USB 3.0 cables
* Ergonomic design
# Follow the on-screen instructions to complete the setup and define your play area
* Per controller: thumbstick, 2 buttons, 2 triggers, system menu
# Browse the Oculus library for games and experiences<ref name="setup">https://www.oculus.com/setup/#rift-s-setup</ref>
* Excellent grip sensing


=== Comfort (Lenovo Design) ===
== Input Devices ==
The primary input devices for the Rift S were the second-generation [[Oculus Touch]] controllers. These ergonomic controllers translated hand and finger movements into VR and provided haptic feedback for a more immersive experience.<ref name="input">https://www.oculus.com/rift-s/features/</ref>


Lenovo co-designed for improved ergonomics:
Each Touch controller required one AA battery and featured:
* An analog thumbstick
* Two face buttons
* A trigger button
* A grip button
* A system button
* Capacitive sensors for finger presence detection<ref name="touch" />


* New '''halo headband design'''
== Accessories ==
* Better weight distribution
* Improved light blocking
* Single-cable system (clutter-free)
* ~500g weight


=== IPD Adjustment ===
=== Prescription Lenses ===
Users with vision correction needs could purchase prescription lens inserts for the Rift S. VirtuClear® Lens Inserts were available through Frames Direct and featured 1.60 Hi Index Essilor lenses with anti-reflective coating. The prescription range supported was SPH: 0 to -8.0 | CYL: 0 to -2.0.<ref name="prescription">https://www.framesdirect.com/virtuclear-lens-inserts-for-oculus-rift-s.html</ref>


* No physical IPD adjustment mechanism
=== Third-Party Accessories ===
* Software-only IPD setting
Various third-party accessories were available for the Rift S, including:
* May cause discomfort for users outside typical range
* Replacement face covers and padding
* Cable management solutions
* Display port extension cables
* Protective covers and travel cases
* Alternative audio solutions


=== Audio ===
== Development ==
The Rift S was co-developed by [[Oculus VR]] and [[Lenovo]]. The partnership with Lenovo incorporated their experience in VR/AR hardware design and feedback from the Lenovo Legion gaming community.<ref name="wiki_rift_s" />


Different approach than CV1:
Developers could create content for the Rift S using the [[Oculus SDK]], which provided tools and resources for VR development. The SDK integrated with popular game engines like [[Unity]], [[Unreal Engine]], and [[CryEngine]].<ref name="dev">https://developer.oculus.com/documentation/native/pc/dg-input-touch-overview/?locale=en_US</ref>


* Built-in speakers in headband
== History ==
* Hear VR audio and surroundings simultaneously
* '''June 2015:''' Palmer Luckey, co-founder of Oculus VR, revealed that Oculus was working on a successor to the original Rift.<ref name="wiki_rift_s" />
* 3.5mm audio jack for headphones
* '''October 2018:''' Brendan Iribe, co-founder and former CEO of Oculus VR, left the company reportedly due to the cancellation of a "Rift 2" project and differences in vision for the future of Oculus.<ref name="iribe">https://en.wikipedia.org/wiki/Oculus_Rift_S</ref>
* Not as immersive as CV1's integrated headphones
* '''March 20, 2019:''' The Oculus Rift S was officially announced at GDC 2019.<ref name="announce" />
* '''May 21, 2019:''' The Rift S was released to the public at a price of $399.<ref name="release">https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019</ref>
* '''April 2021:''' Production of the Rift S was discontinued.<ref name="discontinuation" />
* '''June 2021:''' The Rift S section was removed from the Oculus website, and the headset was no longer being sold.<ref name="wiki_rift_s" />


=== Passthrough+ ===
== Reception ==
The Rift S received mixed reviews from critics and users. While the headset was praised for its improved resolution, simplified setup process, and comfortable halo strap design, it was also criticized for certain design choices that some considered downgrades from the original Rift.


Room-awareness feature:
=== Positive Reception ===
* The Oculus Insight tracking system was well-received for its accuracy and ease of setup, eliminating the need for external sensors.<ref name="reception1">https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019</ref>
* The higher resolution display provided improved visual clarity and reduced the "screen door effect" compared to the original Rift.<ref name="reception2">https://www.kitguru.net/tech-news/featured-tech-news/matthew-wilson/oculus-rift-s-specifications-and-differences-compared-to-cv1/</ref>
* The halo strap design was comfortable for many users, particularly during extended VR sessions.<ref name="reception3">https://www.scan.co.uk/products/oculus-rift-s-virtual-reality-headset-and-touch-controllers-for-mind-blowing-pc-vr-gaming</ref>
* Passthrough+ was praised as a useful safety feature and convenience for briefly interacting with the real world.<ref name="passthrough" />


* Monochrome passthrough view
=== Criticisms ===
* See real world without removing headset
* The lack of hardware IPD adjustment was a significant issue for users with IPD measurements outside the average range.<ref name="ipd_palmer" />
* Minimal depth disparity
* The switch from OLED to LCD displays resulted in less vibrant colors and weaker black levels.<ref name="reception2" />
* Low performance impact
* The reduction in refresh rate from 90Hz to 80Hz was noticeable to some users and potentially contributed to motion sickness for sensitive individuals.<ref name="wiki_rift_s" />
* Uses ASW technology
* The built-in audio solution was considered inferior to the integrated headphones of the original Rift.<ref name="reception1" />


== System Requirements ==
Overall, the Rift S was viewed as an incremental upgrade rather than a revolutionary advancement in PC VR technology.<ref name="wiki_rift_s" />


* '''GPU:''' NVIDIA GTX 1060 / AMD RX 480 or higher
== Legacy ==
* '''CPU:''' Intel i5-4590 / AMD Ryzen 5 1500X or higher
The Rift S represented the final iteration in the PC-tethered Oculus Rift line. Following its discontinuation in 2021, Facebook (now Meta) shifted its focus to standalone VR headsets with the [[Meta Quest]] line, which can optionally connect to PCs via [[Oculus Link]] to play PC VR content.<ref name="discontinuation" />
* '''RAM:''' 8 GB
* '''Ports:''' DisplayPort, USB 3.0
* '''OS:''' Windows 10


== Comparison with Rift CV1 ==
Many of the technologies pioneered or improved in the Rift S, such as the Oculus Insight tracking system and the improved lens design, have continued to influence subsequent VR headsets from Meta and other manufacturers.


== Technical Specifications ==
{| class="wikitable"
{| class="wikitable"
|+ Oculus Rift S Technical Specifications
! Feature !! Specification
|-
| Display || Single fast-switch LCD
|-
| Resolution || 2560×1440 (1280×1440 per eye)
|-
| Refresh Rate || 80Hz
|-
| Field of View || Approximately 115°
|-
| Tracking || 6 degrees of freedom (6DOF)
|-
| Tracking System || Oculus Insight (inside-out)
|-
| Cameras || 5 (2 front, 1 on each side, 1 on top)
|-
| Controllers || Oculus Touch (second generation)
|-
|-
! Feature !! Rift CV1 !! Rift S
| Audio || Integrated spatial audio in headband, 3.5mm audio jack
|-
|-
| Resolution || 1080×1200/eye || '''1280×1440/eye'''
| Microphone || Integrated
|-
|-
| Display || Dual OLED || LCD
| Connectivity || DisplayPort 1.2, USB 3.0
|-
|-
| Refresh Rate || 90 Hz || 80 Hz
| Cable Length || 5 meters
|-
|-
| Tracking || External sensors || '''Inside-out (5 cameras)'''
| Weight || Approximately 500g
|-
|-
| IPD Adjustment || Physical || Software only
| Dimensions || 10.94 x 6.3 x 8.27 inches
|-
|-
| Audio || Integrated headphones || Headband speakers
| IPD Adjustment || Software only (fixed physical IPD of 63.5mm)
|-
|-
| Price || $399 || $399
| Recommended Play Space || Up to 9ft x 9ft
|}
|}


== Reception ==
== Images ==
 
<gallery mode="packed">
'''Praise:'''
File:oculus rift s111.png
* Inside-out tracking eliminates external sensors
File:oculus rift s118.jpg
* Simple setup and clutter-free experience
File:oculus rift s117.jpg
* Resolution improvement over CV1
File:oculus rift s116.jpg
* Comfortable halo headband design
File:oculus rift s115.jpg
* $399 price maintained
File:oculus rift s114.jpg
* Same excellent Touch controllers
File:oculus rift s113.jpg
* Passthrough+ feature useful
File:oculus rift s112.jpg
* Better tracking coverage than WMR 2-camera systems
File:oculus rift s6.png
* Good clarity and reduced screen door effect
File:oculus rift s5.png
 
File:oculus rift s4.png
'''Criticism:'''
File:oculus rift s3.png
* 80 Hz refresh rate (down from CV1's 90 Hz)
File:oculus rift s2.png
* LCD display (not OLED—worse blacks)
</gallery>
* No physical IPD adjustment
* Headband speakers less immersive than CV1 headphones
* Short product lifespan (discontinued 2021)
* Requires gaming PC
* Some tracking dead zones for controllers<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/oculus-rift-s-specs-release-date-announcement-gdc-2019/ |title=Oculus Rift S Revealed with Inside-out Tracking, Resolution Bump, & New Ergonomics |publisher=Road to VR |access-date=2025-01-07}}</ref>
 
<ref name="trustedreviews">{{cite web |url=https://www.trustedreviews.com/reviews/oculus-rift-s |title=Oculus Rift S Review |publisher=Trusted Reviews |access-date=2025-01-07}}</ref>


== See Also ==
* [[Oculus Rift CV1]]
* [[Oculus Quest]]
* [[Meta Quest 2]]
* [[HP Reverb G2]]
* [[Valve Index]]


== References ==
== References ==
{{reflist}}
<references>
<ref name="announce">https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019</ref>
<ref name="wiki_rift_s">https://en.wikipedia.org/wiki/Oculus_Rift_S</ref>
<ref name="discontinuation">https://www.theverge.com/2020/9/16/21422717/facebook-oculus-rift-s-discontinued-quest-2-vr-connect</ref>
<ref name="specs">https://vr-compare.com/headset/oculusrifts</ref>
<ref name="ipd">https://www.roadtovr.com/oculus-rift-s-supported-ipd-range-fov-quest-go/</ref>
<ref name="ipd_palmer">https://www.roadtovr.com/palmer-luckey-oculus-founder-rift-s-optimal-70-population-ipd/</ref>
<ref name="audio">https://www.uploadvr.com/oculus-rift-s-official/</ref>
<ref name="tracking">https://www.uploadvr.com/oculus-insight-christmas-tree-patch/</ref>
<ref name="touch">https://en.wikipedia.org/wiki/Oculus_Touch</ref>
<ref name="passthrough">https://www.uploadvr.com/oculus-rift-s-official/</ref>
<ref name="software">https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019</ref>
<ref name="dash">https://www.oculus.com/rift-s/features/</ref>
<ref name="specs_pc">https://www.oculus.com/rift-s/</ref>
<ref name="render_res">https://venturebeat.com/games/oculus-rift-s-has-a-well-hidden-resolution-setting/</ref>
<ref name="setup">https://www.oculus.com/setup/#rift-s-setup</ref>
<ref name="input">https://www.oculus.com/rift-s/features/</ref>
<ref name="prescription">https://www.framesdirect.com/virtuclear-lens-inserts-for-oculus-rift-s.html</ref>
<ref name="dev">https://developer.oculus.com/documentation/native/pc/dg-input-touch-overview/?locale=en_US</ref>
<ref name="iribe">https://en.wikipedia.org/wiki/Oculus_Rift_S</ref>
<ref name="release">https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019</ref>
<ref name="reception1">https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019</ref>
<ref name="reception2">https://www.kitguru.net/tech-news/featured-tech-news/matthew-wilson/oculus-rift-s-specifications-and-differences-compared-to-cv1/</ref>
<ref name="reception3">https://www.scan.co.uk/products/oculus-rift-s-virtual-reality-headset-and-touch-controllers-for-mind-blowing-pc-vr-gaming</ref>
</references>


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Virtual Reality Devices]]
[[Category:PC VR Headsets]]
[[Category:Oculus VR]]
[[Category:Meta Platforms]]
[[Category:2019 in technology]]
[[Category:Discontinued VR Headsets]]

Latest revision as of 10:32, 8 January 2026

Oculus Rift S
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC-Powered VR
Platform Oculus Rift (Platform)
Developer Oculus VR, Lenovo
Manufacturer Lenovo
Announcement Date March 20, 2019
Release Date May 21, 2019
Price $399
Website https://www.oculus.com/rift-s/
Requires VR-Ready PC
Predecessor Oculus Rift CV1
Successor Rift line discontinued
System
Operating System Windows 10
Storage
Display
Display Fast-switch LCD
Resolution 2560×1440 (1280×1440 per eye)
Refresh Rate 80Hz
Image
Field of View 115°
Foveated Rendering No
Optics
Optics Next generation lenses (from Oculus Go)
IPD Range Fixed at 63.5mm (software adjustment only)
Adjustable Diopter No
Passthrough Passthrough+
Tracking
Tracking Inside-out tracking, (6DOF)
Base Stations None (Inside-out tracking)
Rotational Tracking Yes
Positional Tracking Oculus Insight
Play Space Room‑scale, 9ft x 9ft
Audio
Audio Integrated in strap
Microphone Yes
3.5mm Audio Jack Yes
Camera 5 tracking cameras (2 front, 1 on each side, 1 on top)
Connectivity
Connectivity DisplayPort 1.2, USB 3.0
Ports DisplayPort 1.2, USB 3.0, 3.5mm audio jack
Wired Video DisplayPort 1.2
Power USB powered
Device
Dimensions 10.94 x 6.3 x 8.27 inches
Weight 500g
Headstrap Halo design with integrated audio
Color Black
Sensors 5
Input Oculus Touch
Size 10.94 x 6.3 x 8.27 inches
Cable Length 5 meters

The Oculus Rift S is a PC-powered VR headset developed by Oculus VR in partnership with Lenovo. Announced during GDC 2019 on March 20, 2019, and released on May 21, 2019, it served as the successor to the original Oculus Rift CV1.[1] The Rift S featured several improvements over its predecessor, including a higher resolution display, improved lenses, and a new inside-out tracking system called Oculus Insight that eliminated the need for external sensors.[2] The headset was discontinued in April 2021 in favor of the Meta Quest 2.[3]

Design and Hardware

Display and Optics

The Rift S featured a single fast-switch LCD panel with a resolution of 2560×1440 (1280×1440 per eye), an upgrade from the Rift CV1's dual OLED displays with 1080×1200 per eye resolution.[4] While the resolution was improved, the refresh rate was reduced from 90Hz on the original Rift to 80Hz on the Rift S. The field of view was approximately 115 degrees, a slight increase from the 110 degrees on the Rift CV1.[2]

The Rift S utilized "next generation" lens technology that was first introduced in the Oculus Go. These improved lenses significantly reduced the "god rays" (lens flare artifacts) that were common in the original Rift.[2]

Unlike the Rift CV1, the Rift S did not feature mechanical interpupillary distance (IPD) adjustment. Instead, it used a fixed lens spacing of approximately 63.5mm with software-based IPD adjustment.[5] This meant that users with IPD measurements significantly different from the average might experience some visual discomfort or reduced clarity.[6]

Headstrap and Comfort

The Rift S featured a halo-style headband, co-designed with Lenovo, which differed significantly from the Rift CV1's strap system. According to Oculus, this new design provided better weight distribution, improved light blocking, and increased comfort during extended use.[2] The headset included a knob at the rear of the band to adjust fit and a button underneath the right side that allowed users to adjust the distance between the headset and their face.[2]

Audio

Unlike the Rift CV1 which featured integrated headphones, the Rift S incorporated speakers into the headband, similar to the Oculus Go and Oculus Quest. This design allowed users to hear both VR audio and their surroundings simultaneously. For those preferring a more immersive audio experience, the headset included a 3.5mm audio jack for connecting external headphones.[7]

Tracking System

One of the most significant changes in the Rift S was the adoption of the Oculus Insight inside-out tracking system, also used in the Oculus Quest. This system used five cameras built into the headset (two on the front, one on each side, and one on top) to track both the user's movements and the Oculus Touch controllers.[8]

The Insight tracking system eliminated the need for external sensors, simplifying the setup process and allowing for a more flexible play area. The Rift S included an additional fifth camera over the Quest's four-camera setup to improve compatibility with existing Oculus Rift software and provide a wider tracking range.[2]

Controllers

The Rift S used the second generation Oculus Touch controllers, the same as those used with the Oculus Quest. These controllers featured a redesigned tracking ring positioned on top (rather than underneath as in the first generation) to facilitate tracking by the headset's cameras.[9] Each controller included an analog stick, buttons, and triggers for intuitive interaction in VR environments.[9]

Passthrough+

The Rift S introduced Passthrough+, an enhanced version of the standard passthrough feature found in other VR headsets. Passthrough+ used the headset's front-facing cameras to show the user's surroundings in monochromatic (black and white) view, allowing users to see their environment without removing the headset.[10]

Passthrough+ utilized Asynchronous SpaceWarp (ASW) technology to create a comfortable stereo-correct view with minimal depth disparity and performance impact. It was automatically activated when users stepped outside their designated Guardian boundaries or could be manually enabled through the Oculus interface.[2]

Software

The Rift S was compatible with all software developed for the original Rift, including games, experiences, and applications available on the Oculus Store. Additionally, the Rift S supported third-party VR content through platforms like SteamVR.[11]

Oculus Home and Dash

Like its predecessor, the Rift S utilized the Oculus Home environment as a central hub for accessing content and socializing with friends. The Dash interface allowed users to access their PC desktop and applications while in VR.[12]

Cross-Buy Support

The Oculus Store offered cross-buy support between the Rift S and Oculus Quest for compatible titles, allowing users who owned both headsets to purchase a game once and play it on either platform.[2]

PC Requirements

Recommended Specifications

Recommended PC Specifications[13]
Component Specification
Graphics Card NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
Alternative Graphics Card NVIDIA GTX 970 / AMD Radeon R9 290 or greater
CPU Intel i5-4590 / AMD Ryzen 5 1500X or greater
Memory 8GB+ RAM
Video Output DisplayPort 1.2 / Mini DisplayPort (with adapter included in box)
USB Ports 1x USB 3.0 port
Operating System Windows 10

Compared to the original Rift, the Rift S maintained similar PC requirements despite the higher resolution display. This was achieved through the use of similar default render resolution and a slightly lower refresh rate (80Hz vs. 90Hz).[14]

Setup Process

Setting up the Rift S was simplified compared to the original Rift due to the inside-out tracking system:

  1. Download the Oculus software from the official website
  2. Connect the Rift S headset to your PC using the provided DisplayPort and USB 3.0 cables
  3. Follow the on-screen instructions to complete the setup and define your play area
  4. Browse the Oculus library for games and experiences[15]

Input Devices

The primary input devices for the Rift S were the second-generation Oculus Touch controllers. These ergonomic controllers translated hand and finger movements into VR and provided haptic feedback for a more immersive experience.[16]

Each Touch controller required one AA battery and featured:

  • An analog thumbstick
  • Two face buttons
  • A trigger button
  • A grip button
  • A system button
  • Capacitive sensors for finger presence detection[9]

Accessories

Prescription Lenses

Users with vision correction needs could purchase prescription lens inserts for the Rift S. VirtuClear® Lens Inserts were available through Frames Direct and featured 1.60 Hi Index Essilor lenses with anti-reflective coating. The prescription range supported was SPH: 0 to -8.0 | CYL: 0 to -2.0.[17]

Third-Party Accessories

Various third-party accessories were available for the Rift S, including:

  • Replacement face covers and padding
  • Cable management solutions
  • Display port extension cables
  • Protective covers and travel cases
  • Alternative audio solutions

Development

The Rift S was co-developed by Oculus VR and Lenovo. The partnership with Lenovo incorporated their experience in VR/AR hardware design and feedback from the Lenovo Legion gaming community.[2]

Developers could create content for the Rift S using the Oculus SDK, which provided tools and resources for VR development. The SDK integrated with popular game engines like Unity, Unreal Engine, and CryEngine.[18]

History

  • June 2015: Palmer Luckey, co-founder of Oculus VR, revealed that Oculus was working on a successor to the original Rift.[2]
  • October 2018: Brendan Iribe, co-founder and former CEO of Oculus VR, left the company reportedly due to the cancellation of a "Rift 2" project and differences in vision for the future of Oculus.[19]
  • March 20, 2019: The Oculus Rift S was officially announced at GDC 2019.[1]
  • May 21, 2019: The Rift S was released to the public at a price of $399.[20]
  • April 2021: Production of the Rift S was discontinued.[3]
  • June 2021: The Rift S section was removed from the Oculus website, and the headset was no longer being sold.[2]

Reception

The Rift S received mixed reviews from critics and users. While the headset was praised for its improved resolution, simplified setup process, and comfortable halo strap design, it was also criticized for certain design choices that some considered downgrades from the original Rift.

Positive Reception

  • The Oculus Insight tracking system was well-received for its accuracy and ease of setup, eliminating the need for external sensors.[21]
  • The higher resolution display provided improved visual clarity and reduced the "screen door effect" compared to the original Rift.[22]
  • The halo strap design was comfortable for many users, particularly during extended VR sessions.[23]
  • Passthrough+ was praised as a useful safety feature and convenience for briefly interacting with the real world.[10]

Criticisms

  • The lack of hardware IPD adjustment was a significant issue for users with IPD measurements outside the average range.[6]
  • The switch from OLED to LCD displays resulted in less vibrant colors and weaker black levels.[22]
  • The reduction in refresh rate from 90Hz to 80Hz was noticeable to some users and potentially contributed to motion sickness for sensitive individuals.[2]
  • The built-in audio solution was considered inferior to the integrated headphones of the original Rift.[21]

Overall, the Rift S was viewed as an incremental upgrade rather than a revolutionary advancement in PC VR technology.[2]

Legacy

The Rift S represented the final iteration in the PC-tethered Oculus Rift line. Following its discontinuation in 2021, Facebook (now Meta) shifted its focus to standalone VR headsets with the Meta Quest line, which can optionally connect to PCs via Oculus Link to play PC VR content.[3]

Many of the technologies pioneered or improved in the Rift S, such as the Oculus Insight tracking system and the improved lens design, have continued to influence subsequent VR headsets from Meta and other manufacturers.

Technical Specifications

Oculus Rift S Technical Specifications
Feature Specification
Display Single fast-switch LCD
Resolution 2560×1440 (1280×1440 per eye)
Refresh Rate 80Hz
Field of View Approximately 115°
Tracking 6 degrees of freedom (6DOF)
Tracking System Oculus Insight (inside-out)
Cameras 5 (2 front, 1 on each side, 1 on top)
Controllers Oculus Touch (second generation)
Audio Integrated spatial audio in headband, 3.5mm audio jack
Microphone Integrated
Connectivity DisplayPort 1.2, USB 3.0
Cable Length 5 meters
Weight Approximately 500g
Dimensions 10.94 x 6.3 x 8.27 inches
IPD Adjustment Software only (fixed physical IPD of 63.5mm)
Recommended Play Space Up to 9ft x 9ft

Images


References

  1. 1.0 1.1 https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 https://en.wikipedia.org/wiki/Oculus_Rift_S
  3. 3.0 3.1 3.2 https://www.theverge.com/2020/9/16/21422717/facebook-oculus-rift-s-discontinued-quest-2-vr-connect
  4. https://vr-compare.com/headset/oculusrifts
  5. https://www.roadtovr.com/oculus-rift-s-supported-ipd-range-fov-quest-go/
  6. 6.0 6.1 https://www.roadtovr.com/palmer-luckey-oculus-founder-rift-s-optimal-70-population-ipd/
  7. https://www.uploadvr.com/oculus-rift-s-official/
  8. https://www.uploadvr.com/oculus-insight-christmas-tree-patch/
  9. 9.0 9.1 9.2 https://en.wikipedia.org/wiki/Oculus_Touch
  10. 10.0 10.1 https://www.uploadvr.com/oculus-rift-s-official/
  11. https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019
  12. https://www.oculus.com/rift-s/features/
  13. https://www.oculus.com/rift-s/
  14. https://venturebeat.com/games/oculus-rift-s-has-a-well-hidden-resolution-setting/
  15. https://www.oculus.com/setup/#rift-s-setup
  16. https://www.oculus.com/rift-s/features/
  17. https://www.framesdirect.com/virtuclear-lens-inserts-for-oculus-rift-s.html
  18. https://developer.oculus.com/documentation/native/pc/dg-input-touch-overview/?locale=en_US
  19. https://en.wikipedia.org/wiki/Oculus_Rift_S
  20. https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019
  21. 21.0 21.1 https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019
  22. 22.0 22.1 https://www.kitguru.net/tech-news/featured-tech-news/matthew-wilson/oculus-rift-s-specifications-and-differences-compared-to-cv1/
  23. https://www.scan.co.uk/products/oculus-rift-s-virtual-reality-headset-and-touch-controllers-for-mind-blowing-pc-vr-gaming