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{{Device Infobox
{{Device Infobox
|name = Xreal Air 2 Ultra
|image =
|image =
|VR/AR = [[Augmented Reality]]
|VR/AR = [[Augmented Reality]]
|Type = [[AR Glasses]]
|Type = [[AR Glasses]]
|Subtype = [[Smart Glasses]], [[Spatial Computing]]
|Subtype = [[Tethered AR]]
|Platform = [[XREAL]], [[Nebula]]
|Platform = [[Nebula]]
|Developer = [[XREAL]]
|Creator = [[Xreal]]
|Manufacturer = [[XREAL]]
|Developer = [[Xreal]]
|Announcement Date = January 2024 (CES 2024)
|Manufacturer = [[Xreal]]
|Announcement Date = January 8, 2024 (CES 2024)
|Release Date = March 2024
|Release Date = March 2024
|Price = $699 USD
|Price = $699
|Website = https://www.xreal.com/air2ultra
|Website = https://www.xreal.com/air2ultra
|Versions = Xreal Air 2 Ultra
|Requires = USB-C compatible device (smartphone, tablet, or computer)
|Predecessor = [[Xreal Air 2 Pro]]
|Predecessor = [[Xreal Air 2 Pro]]
|Successor = [[Xreal One Pro]]
|Successor =
|Display = Sony 0.55" Micro-OLED
|Operating System = [[Nebula]] (companion app)
|Resolution = 1920×1080 per eye (Full HD)
|Chipset = N/A (relies on connected device)
|Refresh Rate = 120 Hz
|CPU = N/A
|GPU = N/A
|HPU =
|Storage = N/A
|Memory = N/A
|SD Card Slot = No
|Display = Dual Sony micro-OLED
|Subpixel Layout = RGB
|Peak Brightness = 500 nits
|Resolution = 1920 × 1080 per eye (Full HD)
|Pixel Density = 42 PPD
|Refresh Rate = 120Hz
|Persistence = Low persistence
|Field of View = 52°
|Field of View = 52°
|Equivalent Screen Size = 154" at 13 feet (virtual)
|Horizontal FoV = 46°
|Brightness = 500 nits
|Vertical FoV = ~37°
|PPD = 42 PPD
|Average Pixel Density = 42 PPD
|Peak Pixel Density = 42 PPD
|Foveated Rendering = No
|Optics = Birdbath optical system
|Ocularity = Binocular
|Ocularity = Binocular
|Optics = Birdbath
|IPD Range = Software adjustable
|Tracking = 6DoF (dual 3D environment sensors)
|Adjustable Diopter = Via prescription lens inserts (sold separately)
|Passthrough = Native see-through (optical)
|Tracking = 6DoF (inside-out)
|Tracking Frequency = 60Hz
|Base Stations = None required
|Eye Tracking = No
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = Yes
|Hand Tracking = Yes
|Electrochromic = Yes (3 levels)
|Body Tracking = No
|Audio = Directional speakers, dual microphones
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 120Hz (display)
|Tracking Volume = Room-scale
|Play Space = Unlimited (see-through)
|Latency = <4ms display latency
|Audio = Dual directional speakers
|Microphone = Yes (dual microphones)
|3.5mm Audio Jack = No
|Camera = 2× 3D cameras for spatial tracking
|Connectivity = USB-C (DisplayPort Alt Mode)
|Connectivity = USB-C (DisplayPort Alt Mode)
|Battery = None (powered by connected device)
|Ports = USB-C
|Weight = 80g
|Wired Video = Yes (USB-C)
|Frame = Titanium
|Wireless Video = Via Xreal Beam (sold separately)
|Color = Gray
|WiFi = No (uses connected device)
|Bluetooth = No
|Power = USB-C powered (from connected device)
|Battery Capacity = N/A (powered by source device)
|Battery Life = N/A
|Charge Time = N/A
|Dimensions = 148mm × 52mm × 160mm
|Weight = 80g (glasses only)
|Material = Titanium alloy frame
|Headstrap = Glasses-style temples
|Haptics = No
|Color = Dark Gray
|Sensors = 2× 3D cameras, IMU, ambient light sensor
|Input = Hand tracking, connected device input, voice
|Compliance = TÜV Rheinland certified (eye comfort, color accuracy, low blue light)
|Size = Standard glasses form factor
}}
}}


The '''XREAL Air 2 Ultra''' is a consumer [[augmented reality]] [[smart glasses]] with spatial computing capabilities, developed by [[XREAL]] and announced at CES 2024 in Las Vegas. Released in March 2024 at $699, it is the first XREAL glasses to feature true 6DoF spatial tracking via dual 3D environment sensors with computer vision, enabling spatial computing experiences previously only available on devices like the [[Apple Vision Pro]]. The Air 2 Ultra adds hand tracking, electrochromic dimming, and a wider 52° field of view to the Air 2 platform.
The '''Xreal Air 2 Ultra''' is a pair of [[augmented reality]] [[AR glasses|glasses]] developed by [[Xreal]] (formerly Nreal), unveiled at CES 2024 on January 8, 2024, and released in March 2024 at a price of $699. Distinguished from the consumer-focused Air 2 and Air 2 Pro models, the Air 2 Ultra is specifically designed for developers and spatial computing enthusiasts, featuring dual 3D cameras that enable six degrees of freedom (6DoF) positional tracking and hand tracking capabilities not available in its siblings. Weighing just 80 grams thanks to its titanium alloy construction, the Air 2 Ultra brings true spatial AR experiences to a glasses-style form factor, earning comparisons to Apple Vision Pro at a fraction of the cost.


== History and Development ==
== History and Development ==


XREAL unveiled the Air 2 Ultra at CES 2024 on January 7, 2024, positioning it as "the world's most advanced lightweight spatial computing glasses for developers." The device was marketed as an affordable alternative to the [[Apple Vision Pro]] ($3,499) and [[Meta Quest 3]], offering similar spatial computing capabilities at a fraction of the price.<ref name="tomsguide">{{cite web |url=https://www.tomsguide.com/news/xreal-air-2-ultra-ces-2024 |title=XREAL's new AR glasses are Apple Vision Pro's worst nightmare — true spatial computing at a fraction of the cost |publisher=Tom's Guide |access-date=2025-01-07}}</ref>
=== Nreal Origins ===
Xreal was founded in 2017 under the name Nreal by Chi Xu, a former Magic Leap engineer. The company's mission was to create AR glasses that could be worn comfortably like regular eyewear while delivering meaningful augmented reality experiences. Early products like the Nreal Light targeted enterprise markets, but the company shifted toward consumer accessibility with the Air series.


Shipping began in March 2024 alongside the Unity-based NRSDK 2.2, which provides developers with improved hand tracking, gesture recognition, spatial anchors, and depth mesh capabilities. The device was initially focused on developers before broader consumer availability.<ref name="prnewswire">{{cite web |url=https://www.prnewswire.com/news-releases/xreal-jump-starts-the-future-of-affordable-full-featured-spatial-computing-announces-xreal-air-2-ultra-ar-glasses-302027771.html |title=XREAL Jump-Starts the Future of Affordable, Full-Featured Spatial Computing |publisher=PR Newswire |access-date=2025-01-07}}</ref>
=== Rebranding to Xreal ===
In 2023, the company rebranded from Nreal to Xreal, reflecting its expanded vision and growing product portfolio. The name change coincided with increased investment in spatial computing technologies and the development of more capable AR hardware.


== Design and Hardware ==
=== Air Series Evolution ===
The Air series launched in 2022 as consumer-friendly AR glasses focused primarily on large-screen media consumption:
* '''Air''': Original consumer glasses with basic 3DoF head tracking
* '''Air 2''': Improved comfort and display brightness
* '''Air 2 Pro''': Added electrochromic dimming for varied environments
* '''Air 2 Ultra''': Developer-focused model with full spatial tracking


=== Display ===
=== CES 2024 Announcement ===
Xreal unveiled the Air 2 Ultra at CES 2024, positioning it as a developer platform for spatial AR applications. The announcement emphasized the glasses' ability to enable true augmented reality experiences with room-scale tracking and hand interaction, capabilities previously reserved for bulkier devices like Microsoft HoloLens or Magic Leap.


The Air 2 Ultra uses Sony Micro-OLED panels with enhanced specifications:
=== Market Positioning ===
The Air 2 Ultra launched shortly after Apple announced Vision Pro, and Xreal marketing explicitly drew comparisons—offering "true spatial computing at a fraction of the cost." While the comparison was ambitious given the vast capability differences, it highlighted Xreal's strategy of democratizing AR technology.


* Dual Sony 0.55-inch Micro-OLED displays
== Design Philosophy ==
* 1920×1080 resolution per eye (Full HD)
* '''52° field of view''' (widest in Air 2 series)
* 42 pixels per degree (PPD)
* 120 Hz refresh rate
* 500 nits peak brightness
* 154-inch virtual screen equivalent at 13 feet
* Birdbath optical system<ref name="androidheadlines">{{cite web |url=https://www.androidheadlines.com/2024/01/xreal-air-2-ultra-ar-glasses-spatial-computing.html |title=XREAL Air 2 Ultra AR glasses bring full-featured spatial computing |publisher=Android Headlines |access-date=2025-01-07}}</ref>


=== Build ===
=== Glasses Form Factor ===
The Air 2 Ultra maintains a form factor resembling ordinary sunglasses:
* Lightweight titanium alloy frame (80g total weight)
* Curved temples for comfortable wear
* No bulky headband or visor
* Discrete appearance compared to traditional AR headsets


* 80 grams total weight
=== Titanium Construction ===
* '''Titanium frame''' for durability and premium feel
The choice of titanium for the frame provides multiple benefits:
* Wayfarer-style design
* High strength-to-weight ratio
* Fashion-forward aesthetic
* Corrosion resistance
* Premium feel and durability
* Flexibility for comfortable fit
 
=== Adjustable Fit System ===
Multiple adjustment options ensure proper fit:
* Three-position adjustable temples
* Three nose pad sizes included
* Balanced weight distribution
* Prescription lens insert compatibility


=== Electrochromic Dimming ===
=== Electrochromic Dimming ===
Inherited from the Air 2 Pro, the front electrochromic layer offers:
* Three dimming levels
* Adaptation to different lighting conditions
* Enhanced immersion when desired
* Quick toggle between transparent and darkened states
== Display Technology ==
=== Sony Micro-OLED Panels ===
The Air 2 Ultra utilizes the same display technology as its siblings:
* '''Panel Source''': Sony micro-OLED
* '''Resolution''': 1920 × 1080 per eye (Full HD)
* '''Pixel Density''': 42 pixels per degree
* '''Refresh Rate''': Up to 120Hz
* '''Brightness''': 500 nits peak
=== Virtual Screen Size ===
The optical system creates large virtual displays:
* Equivalent to a 154-inch screen at 4 meters
* Suitable for productivity, gaming, and media consumption
* Sharp text rendering for extended work sessions
=== Color Accuracy and Certification ===
TÜV Rheinland certification confirms:
* Accurate color reproduction
* Eye comfort for extended use
* Low blue light emission
* Flicker-free operation
* ISO standard compliance for image quality
== Spatial Tracking ==


Three-level electrochromic glass technology:
=== 6DoF Inside-Out Tracking ===
The Air 2 Ultra's key differentiator is full positional tracking:
* '''Six Degrees of Freedom''': Translation and rotation in all axes
* '''Inside-Out Design''': No external sensors or beacons required
* '''World Mapping''': Creates spatial understanding of the environment
* '''Persistent Anchors''': AR content can maintain position relative to real-world locations


* Transparent mode for AR overlay
=== Dual 3D Cameras ===
* Semi-dark for mixed environments
Two cameras—one on each side of the lenses—enable spatial capabilities:
* Fully dark for immersive viewing
* Stereo depth perception
* Instant switching via button
* Environment mapping
* Hand tracking input
* Object recognition potential


=== Audio ===
=== Comparison to Air 2 and Air 2 Pro ===
The standard Air 2 models only offer 3DoF (rotation) tracking:
{| class="wikitable"
|-
! Feature !! Air 2 / Air 2 Pro !! Air 2 Ultra
|-
| Rotational Tracking || Yes || Yes
|-
| Positional Tracking || No || Yes
|-
| World Mapping || No || Yes
|-
| Hand Tracking || No || Yes
|-
| AR App Support || Limited || Full spatial AR
|}


* Directional speaker technology
== Hand Tracking ==
* Improved audio privacy
* Dual microphones for voice interaction
* Voice command support


== Spatial Computing Features ==
=== Gesture-Based Interaction ===
The dual camera system enables hand tracking:
* Recognition of hand position and orientation
* Individual finger tracking
* Gesture recognition for input
* Direct manipulation of AR content


=== 6DoF Tracking ===
=== Supported Gestures ===
Applications can utilize various gestures:
* Pinch to select
* Point to indicate
* Grab to manipulate
* Swipe for navigation


The defining feature differentiating the Ultra from other Air models:
== Input and Interaction ==


* '''6 Degrees of Freedom:''' Full positional and rotational tracking
=== Multiple Input Modes ===
* Dual 3D environment sensors with computer vision
Users can interact through several methods:
* Spatial awareness of surroundings
* '''Hand Tracking''': Gesture-based spatial input
* Tracks physical movements in space
* '''Connected Device''': Touch input from smartphone or computer
* Maps virtual objects to real-world positions
* '''Voice''': Dual microphones for voice commands
* Depth and light sensors for environment understanding
* '''Xreal Beam''': Optional controller accessory


=== Hand Tracking ===
=== Xreal Beam Compatibility ===
The optional Beam accessory adds:
* Wireless connectivity to more devices
* Built-in battery for extended use
* Additional input controls
* Expanded device compatibility


* Gesture recognition
== Audio System ==
* Natural hand interaction
* Sort through virtual environments
* No controller required for basic interactions


=== Spatial Anchors ===
=== Directional Speakers ===
Speakers integrated into the temples provide:
* Directional audio aimed at user's ears
* Privacy-focused sound projection
* Open design allows environmental awareness
* Spatial audio capability


* Pin virtual objects to real-world locations
=== Microphone Array ===
* Persistent spatial content
Dual microphones enable:
* Developer access via NRSDK 2.2
* Voice command input
* Video calls
* Voice memo recording
* Noise-aware audio processing


=== Depth Mesh ===
== Connectivity ==


* 3D environment mapping
=== USB-C DisplayPort Alt Mode ===
* Occlusion support
Primary connection method:
* Enhanced mixed reality experiences
* Single cable for video and power
* Direct connection to compatible devices
* No charging required (powered by source)


== Developer Features ==
=== Device Compatibility ===
Works with various devices:
* '''Android''': Samsung Galaxy S22/S23 series and other USB-C DP compatible phones
* '''iOS''': iPhone 15 and later (USB-C)
* '''Mac''': MacBooks with USB-C
* '''Windows''': USB-C equipped laptops and desktops
* '''Steam Deck''': Gaming on the go
* '''PlayStation''': With appropriate adapters


=== NRSDK 2.2 ===
=== Nebula Software ===
The Nebula companion app unlocks full functionality:
* Spatial AR workspace on Android
* Multiple virtual screens
* AR application ecosystem
* 6DoF tracking utilization (Ultra only)


Unity-based development kit launched alongside device:
== Use Cases ==


* Hand tracking APIs
=== Developer Platform ===
* Gesture recognition
The Air 2 Ultra is primarily positioned for developers:
* Spatial anchors system
* AR application development and testing
* Depth mesh capabilities
* Spatial computing experimentation
* Computer vision access
* Prototype demonstration
* SDK access for custom applications


=== Use Cases ===
=== Productivity ===
Multi-screen workspace applications:
* Virtual monitors in physical space
* Document comparison side-by-side
* Coding with expanded screen real estate
* Video conferencing with AR presence


* Virtual video calls and meetings
=== Entertainment ===
* Spatial productivity applications
Media consumption and gaming:
* Gaming and entertainment
* Large-screen video viewing
* AR content creation
* Mobile gaming on virtual big screen
* Mixed reality experiences
* Cloud gaming (Xbox Game Pass, etc.)
* 3D content viewing


== Connectivity ==
=== Navigation and Information ===
AR overlay applications:
* Turn-by-turn directions
* Information overlays
* Translation displays
* Contextual notifications


Requires external computing device via USB-C:
== Prescription Lens Support ==


* '''Smartphones:''' Samsung Android phones, iPhone 15+
=== ZEISS Partnership ===
* '''Computers:''' Mac and Windows laptops
Xreal partners with ZEISS for prescription inserts:
* '''Accessories:''' [[XREAL Beam]] module
* Custom prescription lenses available
* USB-C DisplayPort Alt Mode required
* Magnetic attachment system
* Same optical quality as standard configuration
* Various prescription ranges supported


== Comparison with Air 2 Series ==
== Comparison to Competitors ==


=== vs. Apple Vision Pro ===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Feature !! Air 2 !! Air 2 Pro !! Air 2 Ultra
! Feature !! Xreal Air 2 Ultra !! Apple Vision Pro
|-
| Price || $699 || $3,499
|-
|-
| Price || $399 || $449 || $699
| Weight || 80g || 600g+
|-
|-
| Tracking || 3DoF || 3DoF || '''6DoF'''
| Display || 1080p per eye || 3660×3200 per eye
|-
|-
| Hand Tracking || No || No || '''Yes'''
| FOV || 52° || ~100°
|-
|-
| Field of View || 46° || 46° || '''52°'''
| Tracking || 6DoF || 6DoF
|-
|-
| Electrochromic || No || Yes (3 levels) || Yes (3 levels)
| Hand Tracking || Yes || Yes
|-
|-
| Weight || 72g || 75g || 80g
| Eye Tracking || No || Yes
|-
|-
| Frame || Plastic || Plastic || '''Titanium'''
| Standalone || No || Yes
|}
|}


== Reception ==
=== vs. Consumer AR Glasses ===
The Air 2 Ultra offers significantly more capability than basic AR glasses, bridging the gap between simple display glasses and full AR headsets.


'''Praise:'''
== Technical Specifications Summary ==
* "Apple Vision Pro's worst nightmare" - Tom's Guide
* Affordable spatial computing at $699 (vs $3,499 Vision Pro)
* True 6DoF tracking in lightweight glasses form factor
* Hand tracking and gesture recognition
* Wider 52° field of view
* Premium titanium frame
* Electrochromic dimming
* Strong developer SDK support
* 120 Hz refresh rate


'''Criticism:'''
{| class="wikitable"
* Still requires tethered connection
|-
* 52° FOV still narrower than VR headsets
! Specification !! Details
* Focused initially on developers, not consumers
|-
* Limited spatial computing app ecosystem
| Display || Dual Sony micro-OLED, 1920×1080 per eye
* 42 PPD lower than Air 2's 49 PPD
|-
* Heavier at 80g than standard Air 2<ref name="xrtoday">{{cite web |url=https://www.xrtoday.com/reviews/xreal-air-2-ultra-review-an-apple-vision-pro-competitor/ |title=XReal Air 2 Ultra Review: An Apple Vision Pro Competitor? |publisher=XR Today |access-date=2025-01-07}}</ref>
| Refresh Rate || Up to 120Hz
 
|-
<ref name="windowscentral">{{cite web |url=https://www.windowscentral.com/accessories/wearable-tech/xreal-air-2-ultra-hands-on-gdc-2024 |title=XREAL Air 2 Ultra hands-on: Convincing me and turning my partner into a Minecraft addict |publisher=Windows Central |access-date=2025-01-07}}</ref>
| Field of View || 52°
|-
| Pixel Density || 42 PPD
|-
| Tracking || 6DoF inside-out
|-
| Hand Tracking || Yes
|-
| Weight || 80g
|-
| Audio || Directional speakers, dual microphones
|-
| Connection || USB-C DisplayPort Alt Mode
|-
| Certifications || TÜV Rheinland (eye comfort, color accuracy)
|-
| Price || $699
|}


== See Also ==
== See Also ==
* [[Xreal]]
* [[Xreal Air 2]]
* [[Xreal Air 2]]
* [[Xreal Air 2 Pro]]
* [[Xreal Air 2 Pro]]
* [[Xreal One]]
* [[AR Glasses]]
* [[Xreal One Pro]]
* [[Spatial Computing]]
* [[Apple Vision Pro]]
* [[Mixed Reality]]
* [[Meta Quest 3]]


== References ==
== References ==
{{reflist}}
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Augmented Reality Devices]]
[[Category:AR Glasses]]
[[Category:AR Glasses]]
[[Category:Smart Glasses]]
[[Category:Augmented Reality]]
[[Category:Spatial Computing]]
[[Category:Mixed Reality]]
[[Category:XREAL]]
[[Category:Xreal]]
[[Category:2024 in technology]]
[[Category:Tethered AR]]
[[Category:2020s AR]]