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{{Device Infobox
{{Device Infobox
|image =  
|name = Immersed Visor
|image =
|VR/AR = [[Virtual Reality]], [[Mixed Reality]]
|VR/AR = [[Virtual Reality]], [[Mixed Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = [[Standalone VR]], [[PC VR]]
|Subtype = [[PC VR]], [[Productivity VR]]
|Platform = [[Immersed]], [[SteamVR]]
|Platform = Windows, macOS, Linux
|Developer = [[Immersed]]
|Creator = [[Immersed]]
|Developer = [[Immersed Inc.]]
|Manufacturer = [[Immersed]]
|Manufacturer = [[Immersed]]
|Announcement Date = September 2024
|Announcement Date = 2023
|Release Date = TBA (Mass production after Summer 2025)
|Release Date = 2025 (expected, mass production after Summer)
|Price = $500 - $950 USD (Visor Plus: $400 additional)
|Price = $1,050 (retail), $950 (preorder)
|Website = https://visor.com/
|Website = https://visor.com/
|OS = Immersed OS
|Versions = Immersed Visor
|Requires = Windows, macOS, or Linux PC (tethered or wireless)
|Predecessor = None (Immersed software previously)
|Successor = None announced
|Operating System = Standalone (Snapdragon XR2+ Gen 2), PC modes
|Chipset = [[Qualcomm Snapdragon XR2+ Gen 2]]
|Chipset = [[Qualcomm Snapdragon XR2+ Gen 2]]
|Display = 2× 4K Micro-OLED
|CPU = Qualcomm Snapdragon XR2+ Gen 2
|Resolution = ~4K per eye (27 million pixels total)
|GPU = Adreno (XR2+ Gen 2)
|Refresh Rate = 90 Hz
|HPU =
|Storage = Not specified
|Memory = Not specified
|SD Card Slot = No
|Display = Dual micro-OLED
|Subpixel Layout = RGB
|Peak Brightness = High (micro-OLED)
|Resolution = ~3840 × 3840 per eye (4K per eye)
|Pixel Density = Ultra-high (micro-OLED)
|Refresh Rate = 90Hz
|Persistence = Low persistence (OLED)
|Field of View = 100°
|Field of View = 100°
|PPD = High (exact TBD)
|Horizontal FoV = ~100°
|IPD Range = TBD
|Vertical FoV = ~90°
|Average Pixel Density = High PPD
|Peak Pixel Density = High PPD
|Foveated Rendering = Yes (eye-tracking powered)
|Optics = Pancake lenses
|Ocularity = Binocular
|Ocularity = Binocular
|Tracking = Inside-out 6DoF
|IPD Range = Adjustable
|Eye Tracking = Yes
|Adjustable Diopter = No
|Hand Tracking = Yes
|Passthrough = Yes (color passthrough)
|Passthrough = Color passthrough
|Tracking = 6DoF (inside-out, 6 cameras)
|Audio = Built-in speakers
|Tracking Frequency = High-speed
|Connectivity = Wi-Fi, Bluetooth (in external battery pack)
|Base Stations = None required
|Battery = External tethered battery
|Eye Tracking = Yes (gaze-and-pinch input)
|Weight = 186g (headset only)
|Face Tracking = No
|Color = Black/Silver
|Hand Tracking = Yes (Vision Pro-style pinch)
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 90Hz
|Tracking Volume = Room-scale
|Play Space = Seated/Standing
|Latency = Low latency
|Audio = Not specified (likely integrated)
|Microphone = Yes
|3.5mm Audio Jack = Not specified
|Camera = 6 tracking/passthrough cameras
|Connectivity = USB-C, Wi-Fi, Bluetooth
|Ports = USB-C
|Wired Video = Yes (USB-C)
|Wireless Video = Yes (Wi-Fi)
|WiFi = Yes (external battery module)
|Bluetooth = Yes (external battery module)
|Power = External battery pack
|Battery Capacity = External (3 hours standalone)
|Battery Life = ~3 hours standalone
|Charge Time = Not specified
|Dimensions = Ultra-compact
|Weight = 186g
|Material = Lightweight materials
|Headstrap = Light blocker around eyes
|Haptics = No
|Color = Black/White
|Sensors = 6 cameras, IMU, eye tracking
|Input = Hand tracking (gaze-and-pinch), Smart Touch
|Compliance = FCC, CE (expected)
}}
}}


The '''Immersed Visor''' is an upcoming [[virtual reality]] and [[mixed reality]] [[head-mounted display]] developed by [[Immersed]], announced in September 2024. It is designed specifically for productivity and professional work, featuring ultra-high resolution 4K micro-OLED displays in an extremely lightweight 186-gram form factor. The Visor is positioned as a more affordable alternative to the [[Apple Vision Pro]] for spatial computing and productivity use cases.
The '''Immersed Visor''' is an ultra-lightweight [[virtual reality]] and [[mixed reality]] [[head-mounted display]] developed by [[Immersed Inc.]], announced in 2023 with preorders starting at $950 (retail $1,050) and mass production expected after Summer 2025. Positioned as "the pro VR headset the Apple Vision Pro is pretending to be," the Visor targets productivity-focused users with its remarkably compact 186-gram weight (compared to 515g for Quest 3 and 650g for Vision Pro), dual micro-OLED displays delivering 4K resolution per eye (claimed to have four million more pixels than Apple Vision Pro), a 100° field of view, and Vision Pro-style gaze-and-pinch input through integrated eye and hand tracking. Powered by the Qualcomm Snapdragon XR2+ Gen 2 chipset (a higher-performance variant of XR2 Gen 2), the Visor supports standalone operation as well as wired and wireless connectivity to Windows, macOS, and Linux computers—a unique triple-platform compatibility designed for Immersed's virtual workspace software. The headset features six cameras for tracking and color passthrough, an external battery pack (with Wi-Fi/Bluetooth antenna) providing 3 hours of standalone use, and a capacitive touch sensor enabling the "Smart Touch" feature for triggering the "Curator" AI assistant. With its productivity-first design philosophy and ultra-lightweight form factor, the Visor represents an ambitious attempt to create a professional VR workspace device.


== History and Development ==
== History and Development ==


Immersed, the company behind the popular [[Immersed VR]] productivity and co-working platform, announced it was developing its own VR headset in 2024. The company had previously built its reputation on software that enables users to create virtual workspaces with multiple monitors in VR.<ref name="roadtovr1">{{cite web |url=https://www.roadtovr.com/immersed-visor-pc-vr-work-releas-date/ |title=Team Behind XR Productivity App 'Immersed' Announce Visor, a VR Headset for Work |publisher=Road to VR |access-date=2025-01-07}}</ref>
=== Immersed Background ===
Company history:
* Virtual workspace software company
* Immersed VR app (multi-monitor)
* Quest compatibility
* Productivity VR pioneer


The Visor was fully revealed in September 2024, with Immersed demonstrating prototype units at an event. However, the shipping timeline has experienced multiple delays. As of early 2025, Immersed has stated that mass production will begin "after summer" 2025, with pre-order shipments expected by early 2026.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/immersed-visor-mass-production-now-after-summer-2025/ |title=Immersed Now Says Visor Mass Production Will Begin "After Summer" |publisher=UploadVR |access-date=2025-01-07}}</ref>
=== Hardware Expansion ===
Strategic shift:
* Software to hardware
* Custom headset development
* Productivity optimization
* Premium positioning


== Design and Hardware ==
=== 2023 Announcement ===
Product reveal:
* Ultra-lightweight design
* 4K micro-OLED
* Vision Pro competitor
* Preorder campaign


=== Display and Optics ===
=== Development Challenges ===
Production timeline:
* Initial 2024 target
* Multiple delays
* "Barely functional" early demos (Sept 2024)
* Mass production after Summer 2025


The Immersed Visor features dual 4K micro-OLED displays, delivering approximately 27 million pixels total across both eyes. This resolution is comparable to and even exceeds the [[Apple Vision Pro]]'s 23 million pixels, promising exceptional clarity for reading text and viewing detailed content—critical features for productivity use cases.<ref name="androidheadlines">{{cite web |url=https://www.androidheadlines.com/2024/09/immersed-visor-full-reveal-confirms-vr-headset-with-4k-per-eye-resolution.html |title=Immersed Visor full reveal confirms VR headset with 4K per-eye resolution |publisher=Android Headlines |access-date=2025-01-07}}</ref>
== Design Philosophy ==


The headset offers a 100-degree field of view and includes color passthrough cameras for mixed reality functionality.
=== Productivity First ===
Work-focused design:
* Virtual monitors primary use
* Multi-computer support
* Workspace software
* Professional applications


=== Processing ===
=== Ultra-Lightweight Priority ===
Weight optimization:
* 186 grams
* Lighter than all competitors
* Extended work sessions
* All-day wearable goal


The Visor is powered by the [[Qualcomm Snapdragon XR2+ Gen 2]] chipset, providing the computational power needed for high-resolution display rendering and spatial computing features.
=== Vision Pro Alternative ===
Competitive positioning:
* More pixels than Vision Pro
* Fraction of the weight
* Fraction of the price
* Productivity focus


=== Ergonomics and Weight ===
=== Multi-Platform ===
OS compatibility:
* Windows support
* macOS support
* Linux support
* Unique triple-platform


At just 186 grams, the Immersed Visor is one of the lightest VR headsets in its class, designed for extended comfortable use during work sessions. The lightweight design was a primary engineering focus, as the device is intended for productivity users who may wear it for hours at a time.
== Display Technology ==


=== Battery and Connectivity ===
=== Dual Micro-OLED ===
Panel specifications:
* '''Type''': Micro-OLED
* '''Resolution''': ~4K per eye (3840 × 3840 estimated)
* '''Comparison''': 4 million more pixels than Vision Pro
* High pixel density


Like the Apple Vision Pro, the Visor uses an external tethered battery pack rather than an integrated battery. This design choice helps keep the headset weight down. The battery pack also contains the Wi-Fi and Bluetooth antennas for wireless connectivity.
=== Visual Quality ===
Display characteristics:
* HDR capable
* High contrast (OLED)
* True blacks
* Premium clarity


== Features ==
=== Refresh Rate ===
Performance:
* '''Refresh''': 90Hz (expected)
* Low persistence
* Smooth motion
* VR-appropriate


=== Productivity Focus ===
=== Field of View ===
Coverage:
* '''FOV''': 100°
* Wide immersion
* Pancake optics
* Competitive coverage


The Immersed Visor is designed specifically for work and productivity, differentiating it from gaming-focused VR headsets. Key productivity features include:
== Optics ==


* '''Virtual Monitors:''' Users can create up to five virtual 4K screens in their workspace
=== Pancake Lenses ===
* '''OS Agnostic:''' Seamlessly connects with Mac, Windows, and Linux devices
Optical design:
* '''Productivity Apps:''' Integration with apps like Microsoft Teams, Slack, and Google Docs
* Compact form factor
* '''Eye and Hand Tracking:''' [[Apple Vision Pro]]-style gaze-and-pinch input system for natural interaction
* Weight reduction
* Slim profile
* Premium quality


=== Input Methods ===
=== IPD Adjustment ===
Eye alignment:
* Adjustable IPD
* Wide accommodation
* Optimal positioning
* Personalization


The Visor features:
== Processing ==
* Eye tracking for gaze-based selection
* Hand tracking for pinch gestures
* 6DoF positional tracking


== Pricing and Availability ==
=== Snapdragon XR2+ Gen 2 ===
Chipset specifications:
* '''Processor''': Qualcomm XR2+ Gen 2
* Higher performance than XR2 Gen 2
* Standalone capable
* Mobile computing


The Immersed Visor is priced starting at $500 USD, with a "Visor Plus" upgrade available for an additional $400, bringing the total to $950. This positions it significantly below the $3,500 [[Apple Vision Pro]] while offering comparable resolution and productivity features.<ref name="roadtovr2">{{cite web |url=https://www.roadtovr.com/immersed-visor-pre-orders-500/ |title=Immersed Opens Pre-orders for Slim & Light 'Visor' VR Headset, Starting at $500 |publisher=Road to VR |access-date=2025-01-07}}</ref>
=== Standalone Mode ===
Self-contained operation:
* No PC required
* External battery powered
* Mobile productivity
* 3 hours runtime


Pre-orders are currently open on the official website, with shipping anticipated for early 2026.
=== PC Modes ===
Tethered operation:
* Wired (USB-C)
* Wireless (Wi-Fi)
* Full PC power
* Maximum quality


== Reception and Concerns ==
== Tracking ==


Early previews of the Immersed Visor have generated interest due to its specifications and price point, but several concerns have been raised:
=== 6DoF Inside-Out ===
Position tracking:
* '''Cameras''': 6 tracking cameras
* No external sensors
* Room-scale capable
* High fidelity


* '''Production Delays:''' The shipping timeline has slipped multiple times, moving from original estimates to "after summer 2025" for mass production
=== Eye Tracking ===
* '''Early Prototype Issues:''' Reports of barrel distortion and flickering at 60Hz in prototype units
Gaze detection:
* '''Overheating:''' Thermal management challenges reported in early demonstrations
* Integrated eye tracking
* '''Limited App Support:''' As a productivity-focused device, gaming and entertainment content may be limited<ref name="mixednews">{{cite web |url=https://mixed-news.com/en/vr-headset-immersed-visor-reality-check/ |title=Immersed Visor: Is the VR headset real or not? |publisher=Mixed News |access-date=2025-01-07}}</ref>
* Foveated rendering
* Gaze-and-pinch input
* Vision Pro-style interaction


Industry publications have recommended waiting for reviews of mass-produced units before pre-ordering.
=== Hand Tracking ===
Natural input:
* Camera-based detection
* Pinch gestures
* Grab mechanics
* Controller-free


== Comparison with Apple Vision Pro ==
== Input System ==


The Immersed Visor is often compared to the [[Apple Vision Pro]] due to similar specifications and use cases:
=== Gaze-and-Pinch ===
Vision Pro-style:
* Look to target
* Pinch to select
* Natural interaction
* Controller-free
 
=== Smart Touch ===
Touch sensor:
* Capacitive side sensor
* Gesture triggers
* Quick actions
* AI activation
 
=== Curator AI ===
AI assistant:
* Smart Touch activation
* Productivity assistance
* Voice commands
* Intelligent help
 
== Mixed Reality ==
 
=== Color Passthrough ===
AR capability:
* 6 cameras
* Color video
* Real-world visibility
* MR applications
 
== Physical Design ==
 
=== Ultra-Lightweight ===
Weight achievement:
* '''Weight''': 186 grams
* Lightest in class
* Quest 3: 515g (2.8x heavier)
* Vision Pro: 650g (3.5x heavier)
 
=== Compact Form ===
Design approach:
* Minimal bulk
* Eye-seal design (not face-seal)
* Reduced facial contact
* Glasses-like feel
 
=== External Battery ===
Power design:
* Detachable battery pack
* Temple attachment
* Wi-Fi/Bluetooth antenna included
* Laptop/power source connection option
 
== Battery ==
 
=== External Pack ===
Power specifications:
* '''Location''': Back of right temple
* '''Runtime''': 3 hours standalone
* External connection option
* Hot-swappable potential
 
=== Power Options ===
Charging:
* Battery pack charging
* Laptop power connection
* Hard-wired operation
* Flexible power
 
== Connectivity ==
 
=== USB-C ===
Wired connection:
* Direct PC connection
* High bandwidth
* Charging
* Low latency
 
=== Wireless ===
Network connectivity:
* Wi-Fi (in battery module)
* Bluetooth (in battery module)
* Wireless PC streaming
* Standalone connectivity
 
=== Platform Support ===
Operating systems:
* Windows
* macOS
* Linux
* Triple-platform unique
 
== Software ==
 
=== Immersed App ===
Virtual workspace:
* Multiple virtual monitors
* 3D workspace
* Productivity environment
* Native software
 
=== PC Integration ===
Desktop connection:
* Screen mirroring
* Virtual displays
* Multi-monitor setup
* Work environment
 
== Comparison with Productivity VR ==


{| class="wikitable"
{| class="wikitable"
|-
|-
! Feature !! Immersed Visor !! Apple Vision Pro
! Feature !! Immersed Visor !! Apple Vision Pro !! Meta Quest 3 !! Quest Pro
|-
| Price || $1,050 || $3,499 || $499 || $999
|-
| Weight || 186g || 650g || 515g || 722g
|-
| Resolution || ~4K/eye || 3660×3200/eye || 2064×2208/eye || 1800×1920/eye
|-
| FOV || 100° || ~100° || 110° || 106°
|-
| Eye Tracking || Yes || Yes || No || Yes
|-
| Hand Tracking || Yes (pinch) || Yes (pinch) || Yes || Yes
|-
| Standalone || Yes || Yes || Yes || Yes
|-
| Linux Support || Yes || No || No || No
|}
 
== Strengths and Limitations ==
 
=== Strengths ===
* Ultra-lightweight at 186 grams
* 4K per eye micro-OLED displays
* More pixels than Vision Pro (claimed)
* Vision Pro-style gaze-and-pinch input
* Windows, macOS, AND Linux support
* Eye tracking with foveated rendering
* Standalone + PC modes
* Productivity-focused design
* Curator AI assistant
 
=== Limitations ===
* Delayed production timeline
* "Barely functional" early demos reported
* External battery required
* $1,050 premium pricing
* Unproven hardware company
* Limited gaming focus
* Preorder risk
* Uncertain final specifications
 
== Technical Specifications Summary ==
 
{| class="wikitable"
|-
! Specification !! Details
|-
| Display || Dual micro-OLED
|-
| Resolution || ~4K per eye
|-
| FOV || 100°
|-
| Refresh Rate || 90Hz (expected)
|-
| Processor || Snapdragon XR2+ Gen 2
|-
|-
| Resolution || ~27M pixels || ~23M pixels
| Eye Tracking || Yes
|-
|-
| Weight || 186g || ~600-650g
| Hand Tracking || Yes (gaze-and-pinch)
|-
|-
| Price || $500-950 || $3,499
| Weight || 186g
|-
|-
| OS Support || Mac, Windows, Linux || macOS/visionOS only
| Battery || External, 3 hours standalone
|-
|-
| Battery || External tethered || External tethered
| Platforms || Windows, macOS, Linux
|-
|-
| Primary Use || Productivity || Spatial computing
| Price || $950 preorder, $1,050 retail
|}<ref name="visorcompare">{{cite web |url=https://www.visor.com/avp |title=Apple Vision Pro vs Immersed Visor |publisher=Immersed |access-date=2025-01-07}}</ref>
|}


== See Also ==
== See Also ==
* [[Immersed]]
* [[Productivity VR]]
* [[Micro-OLED]]
* [[Apple Vision Pro]]
* [[Apple Vision Pro]]
* [[Immersed VR]]
* [[Virtual Monitor]]
* [[Bigscreen Beyond]]
* [[PC VR]]
* [[Meta Quest Pro]]


== References ==
== References ==
{{reflist}}
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:Mixed Reality Devices]]
[[Category:MR Headsets]]
[[Category:Standalone VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:Productivity VR]]
[[Category:Productivity VR]]
[[Category:2025 in technology]]
[[Category:Micro-OLED]]
[[Category:Immersed]]
[[Category:2020s VR]]

Latest revision as of 03:08, 8 January 2026

Immersed Visor
Basic Info
VR/AR Virtual Reality, Mixed Reality
Type Head-mounted display
Subtype PC VR, Productivity VR
Platform Windows, macOS, Linux
Creator Immersed
Developer Immersed Inc.
Manufacturer Immersed
Announcement Date 2023
Release Date 2025 (expected, mass production after Summer)
Price $1,050 (retail), $950 (preorder)
Website https://visor.com/
Versions Immersed Visor
Requires Windows, macOS, or Linux PC (tethered or wireless)
Predecessor None (Immersed software previously)
Successor None announced
System
Operating System Standalone (Snapdragon XR2+ Gen 2), PC modes
Chipset Qualcomm Snapdragon XR2+ Gen 2
CPU Qualcomm Snapdragon XR2+ Gen 2
GPU Adreno (XR2+ Gen 2)
Storage
Storage Not specified
Memory Not specified
SD Card Slot No
Display
Display Dual micro-OLED
Subpixel Layout RGB
Peak Brightness High (micro-OLED)
Resolution ~3840 × 3840 per eye (4K per eye)
Pixel Density Ultra-high (micro-OLED)
Refresh Rate 90Hz
Persistence Low persistence (OLED)
Image
Field of View 100°
Horizontal FoV ~100°
Vertical FoV ~90°
Average Pixel Density High PPD
Peak Pixel Density High PPD
Foveated Rendering Yes (eye-tracking powered)
Optics
Optics Pancake lenses
Ocularity Binocular
IPD Range Adjustable
Adjustable Diopter No
Passthrough Yes (color passthrough)
Tracking
Tracking 6DoF (inside-out, 6 cameras)
Tracking Frequency High-speed
Base Stations None required
Eye Tracking Yes (gaze-and-pinch input)
Face Tracking No
Hand Tracking Yes (Vision Pro-style pinch)
Body Tracking No
Rotational Tracking Yes
Positional Tracking Yes
Update Rate 90Hz
Tracking Volume Room-scale
Play Space Seated/Standing
Latency Low latency
Audio
Audio Not specified (likely integrated)
Microphone Yes
3.5mm Audio Jack Not specified
Camera 6 tracking/passthrough cameras
Connectivity
Connectivity USB-C, Wi-Fi, Bluetooth
Ports USB-C
Wired Video Yes (USB-C)
Wireless Video Yes (Wi-Fi)
WiFi Yes (external battery module)
Bluetooth Yes (external battery module)
Power External battery pack
Battery Capacity External (3 hours standalone)
Battery Life ~3 hours standalone
Charge Time Not specified
Device
Dimensions Ultra-compact
Weight 186g
Material Lightweight materials
Headstrap Light blocker around eyes
Haptics No
Color Black/White
Sensors 6 cameras, IMU, eye tracking
Input Hand tracking (gaze-and-pinch), Smart Touch
Compliance FCC, CE (expected)


The Immersed Visor is an ultra-lightweight virtual reality and mixed reality head-mounted display developed by Immersed Inc., announced in 2023 with preorders starting at $950 (retail $1,050) and mass production expected after Summer 2025. Positioned as "the pro VR headset the Apple Vision Pro is pretending to be," the Visor targets productivity-focused users with its remarkably compact 186-gram weight (compared to 515g for Quest 3 and 650g for Vision Pro), dual micro-OLED displays delivering 4K resolution per eye (claimed to have four million more pixels than Apple Vision Pro), a 100° field of view, and Vision Pro-style gaze-and-pinch input through integrated eye and hand tracking. Powered by the Qualcomm Snapdragon XR2+ Gen 2 chipset (a higher-performance variant of XR2 Gen 2), the Visor supports standalone operation as well as wired and wireless connectivity to Windows, macOS, and Linux computers—a unique triple-platform compatibility designed for Immersed's virtual workspace software. The headset features six cameras for tracking and color passthrough, an external battery pack (with Wi-Fi/Bluetooth antenna) providing 3 hours of standalone use, and a capacitive touch sensor enabling the "Smart Touch" feature for triggering the "Curator" AI assistant. With its productivity-first design philosophy and ultra-lightweight form factor, the Visor represents an ambitious attempt to create a professional VR workspace device.

History and Development

Immersed Background

Company history:

  • Virtual workspace software company
  • Immersed VR app (multi-monitor)
  • Quest compatibility
  • Productivity VR pioneer

Hardware Expansion

Strategic shift:

  • Software to hardware
  • Custom headset development
  • Productivity optimization
  • Premium positioning

2023 Announcement

Product reveal:

  • Ultra-lightweight design
  • 4K micro-OLED
  • Vision Pro competitor
  • Preorder campaign

Development Challenges

Production timeline:

  • Initial 2024 target
  • Multiple delays
  • "Barely functional" early demos (Sept 2024)
  • Mass production after Summer 2025

Design Philosophy

Productivity First

Work-focused design:

  • Virtual monitors primary use
  • Multi-computer support
  • Workspace software
  • Professional applications

Ultra-Lightweight Priority

Weight optimization:

  • 186 grams
  • Lighter than all competitors
  • Extended work sessions
  • All-day wearable goal

Vision Pro Alternative

Competitive positioning:

  • More pixels than Vision Pro
  • Fraction of the weight
  • Fraction of the price
  • Productivity focus

Multi-Platform

OS compatibility:

  • Windows support
  • macOS support
  • Linux support
  • Unique triple-platform

Display Technology

Dual Micro-OLED

Panel specifications:

  • Type: Micro-OLED
  • Resolution: ~4K per eye (3840 × 3840 estimated)
  • Comparison: 4 million more pixels than Vision Pro
  • High pixel density

Visual Quality

Display characteristics:

  • HDR capable
  • High contrast (OLED)
  • True blacks
  • Premium clarity

Refresh Rate

Performance:

  • Refresh: 90Hz (expected)
  • Low persistence
  • Smooth motion
  • VR-appropriate

Field of View

Coverage:

  • FOV: 100°
  • Wide immersion
  • Pancake optics
  • Competitive coverage

Optics

Pancake Lenses

Optical design:

  • Compact form factor
  • Weight reduction
  • Slim profile
  • Premium quality

IPD Adjustment

Eye alignment:

  • Adjustable IPD
  • Wide accommodation
  • Optimal positioning
  • Personalization

Processing

Snapdragon XR2+ Gen 2

Chipset specifications:

  • Processor: Qualcomm XR2+ Gen 2
  • Higher performance than XR2 Gen 2
  • Standalone capable
  • Mobile computing

Standalone Mode

Self-contained operation:

  • No PC required
  • External battery powered
  • Mobile productivity
  • 3 hours runtime

PC Modes

Tethered operation:

  • Wired (USB-C)
  • Wireless (Wi-Fi)
  • Full PC power
  • Maximum quality

Tracking

6DoF Inside-Out

Position tracking:

  • Cameras: 6 tracking cameras
  • No external sensors
  • Room-scale capable
  • High fidelity

Eye Tracking

Gaze detection:

  • Integrated eye tracking
  • Foveated rendering
  • Gaze-and-pinch input
  • Vision Pro-style interaction

Hand Tracking

Natural input:

  • Camera-based detection
  • Pinch gestures
  • Grab mechanics
  • Controller-free

Input System

Gaze-and-Pinch

Vision Pro-style:

  • Look to target
  • Pinch to select
  • Natural interaction
  • Controller-free

Smart Touch

Touch sensor:

  • Capacitive side sensor
  • Gesture triggers
  • Quick actions
  • AI activation

Curator AI

AI assistant:

  • Smart Touch activation
  • Productivity assistance
  • Voice commands
  • Intelligent help

Mixed Reality

Color Passthrough

AR capability:

  • 6 cameras
  • Color video
  • Real-world visibility
  • MR applications

Physical Design

Ultra-Lightweight

Weight achievement:

  • Weight: 186 grams
  • Lightest in class
  • Quest 3: 515g (2.8x heavier)
  • Vision Pro: 650g (3.5x heavier)

Compact Form

Design approach:

  • Minimal bulk
  • Eye-seal design (not face-seal)
  • Reduced facial contact
  • Glasses-like feel

External Battery

Power design:

  • Detachable battery pack
  • Temple attachment
  • Wi-Fi/Bluetooth antenna included
  • Laptop/power source connection option

Battery

External Pack

Power specifications:

  • Location: Back of right temple
  • Runtime: 3 hours standalone
  • External connection option
  • Hot-swappable potential

Power Options

Charging:

  • Battery pack charging
  • Laptop power connection
  • Hard-wired operation
  • Flexible power

Connectivity

USB-C

Wired connection:

  • Direct PC connection
  • High bandwidth
  • Charging
  • Low latency

Wireless

Network connectivity:

  • Wi-Fi (in battery module)
  • Bluetooth (in battery module)
  • Wireless PC streaming
  • Standalone connectivity

Platform Support

Operating systems:

  • Windows
  • macOS
  • Linux
  • Triple-platform unique

Software

Immersed App

Virtual workspace:

  • Multiple virtual monitors
  • 3D workspace
  • Productivity environment
  • Native software

PC Integration

Desktop connection:

  • Screen mirroring
  • Virtual displays
  • Multi-monitor setup
  • Work environment

Comparison with Productivity VR

Feature Immersed Visor Apple Vision Pro Meta Quest 3 Quest Pro
Price $1,050 $3,499 $499 $999
Weight 186g 650g 515g 722g
Resolution ~4K/eye 3660×3200/eye 2064×2208/eye 1800×1920/eye
FOV 100° ~100° 110° 106°
Eye Tracking Yes Yes No Yes
Hand Tracking Yes (pinch) Yes (pinch) Yes Yes
Standalone Yes Yes Yes Yes
Linux Support Yes No No No

Strengths and Limitations

Strengths

  • Ultra-lightweight at 186 grams
  • 4K per eye micro-OLED displays
  • More pixels than Vision Pro (claimed)
  • Vision Pro-style gaze-and-pinch input
  • Windows, macOS, AND Linux support
  • Eye tracking with foveated rendering
  • Standalone + PC modes
  • Productivity-focused design
  • Curator AI assistant

Limitations

  • Delayed production timeline
  • "Barely functional" early demos reported
  • External battery required
  • $1,050 premium pricing
  • Unproven hardware company
  • Limited gaming focus
  • Preorder risk
  • Uncertain final specifications

Technical Specifications Summary

Specification Details
Display Dual micro-OLED
Resolution ~4K per eye
FOV 100°
Refresh Rate 90Hz (expected)
Processor Snapdragon XR2+ Gen 2
Eye Tracking Yes
Hand Tracking Yes (gaze-and-pinch)
Weight 186g
Battery External, 3 hours standalone
Platforms Windows, macOS, Linux
Price $950 preorder, $1,050 retail

See Also

References