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{{Device Infobox
{{Device Infobox
|name = Pico Neo 3 Pro Eye
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = [[Standalone VR]]
|Subtype = [[Standalone VR]], [[Enterprise VR]]
|Platform = [[Pico OS]], [[SteamVR]] (via streaming)
|Creator = [[Pico Interactive]]
|Developer = [[Pico Interactive]]
|Manufacturer = [[Pico Interactive]]
|Announcement Date = 2021
|Release Date = 2021
|Release Date = 2021
|Price =  
|Price = ~$900 (enterprise pricing)
|Display = Single LCD binocular
|Website = https://www.picoxr.com/
|Resolution = 1832x1920 per-eye
|Versions = Pico Neo 3 Pro, Pico Neo 3 Pro Eye
|Refresh Rate = 90 Hz
|Requires = None (standalone), PC optional for streaming
|Field of View = 98° horizontal, 90° vertical
|Predecessor = [[Pico Neo 2 Eye]]
|Horizontal FoV = 98°
|Successor = [[Pico 4 Enterprise]]
|Vertical FoV = 90°
|Operating System = Android-based (Pico OS)
|Diagonal FoV =  
|Chipset = [[Qualcomm Snapdragon XR2]]
|IPD Range = 58-69 mm hardware adjustable
|CPU = Qualcomm Kryo 585 (octa-core, up to 2.84GHz)
|GPU = Adreno 650 (587MHz)
|HPU =
|Storage = 256GB UFS 3.0
|Memory = 8GB LPDDR4X
|SD Card Slot = No
|Display = LCD (single panel)
|Subpixel Layout = RGB stripe
|Peak Brightness = Not specified
|Resolution = 3664 × 1920 (1832 × 1920 per eye)
|Pixel Density = 773 PPI
|Refresh Rate = 72Hz, 90Hz
|Persistence = Low persistence
|Field of View = 98°
|Horizontal FoV = ~98°
|Vertical FoV = ~98°
|Average Pixel Density = ~20 PPD
|Peak Pixel Density = ~20 PPD
|Foveated Rendering = Yes (Tobii eye tracking, dynamic)
|Optics = Fresnel lenses
|Ocularity = Binocular
|Ocularity = Binocular
|IPD Range = 58-72mm (motorized adjustment)
|Adjustable Diopter = No (glasses compatible)
|Passthrough = Yes (grayscale)
|Tracking = 6DoF (inside-out)
|Tracking Frequency = Not specified
|Base Stations = None required
|Eye Tracking = Yes (Tobii, 120Hz)
|Face Tracking = No
|Hand Tracking = Yes
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 120Hz (eye tracking)
|Tracking Volume = Room-scale
|Play Space = Roomscale
|Latency = <20ms motion-to-photon
|Audio = Dual stereo speakers
|Microphone = Yes (dual)
|3.5mm Audio Jack = Yes
|Camera = 4 wide-angle tracking cameras
|Connectivity = Wi-Fi 6, Bluetooth 5.1, USB-C, DisplayPort
|Ports = USB-C, DisplayPort (optional streaming)
|Wired Video = Yes (DisplayPort streaming)
|Wireless Video = Yes (Wi-Fi 6 streaming)
|WiFi = Wi-Fi 6 (802.11ax) 2x2 MIMO
|Bluetooth = Bluetooth 5.1
|Power = Internal battery
|Battery Capacity = 5300mAh
|Battery Life = 3-4 hours
|Charge Time = ~2.5 hours
|Dimensions = Not specified
|Weight = 395g (without strap), 673g (with strap)
|Material = Plastic
|Headstrap = Halo-style with rear battery
|Haptics = Controllers only
|Color = Black/Gray
|Sensors = 4 tracking cameras, Tobii eye tracking cameras (2x 400×400 @120Hz), IMU
|Input = 6DoF controllers, hand tracking, eye tracking, voice
|Compliance = FCC, CE
}}
}}


'''Pico Neo 3 Pro Eye''' is a [[virtual reality]] [[head-mounted display]] released in 2021.
The '''Pico Neo 3 Pro Eye''' is a standalone enterprise [[virtual reality]] [[head-mounted display]] developed by [[Pico Interactive]], released in 2021 at approximately $900 for enterprise customers. As the enterprise variant of the Neo 3 series and successor to the Pico Neo 2 Eye, the Neo 3 Pro Eye combines the powerful Qualcomm Snapdragon XR2 processor with integrated Tobii eye tracking technology optimized specifically for the XR2 platform, enabling advanced features like dynamic foveated rendering that can increase frame rates by up to 78% and extend battery life by 10%. The headset features a high-resolution 3664 × 1920 LCD display (773 PPI) with 98° field of view, 8GB RAM, 256GB storage, 6DoF inside-out tracking via four wide-angle cameras, and both wireless Wi-Fi 6 and wired DisplayPort PC VR streaming capabilities. Designed for enterprise applications including multi-user training, simulation, remote collaboration, and analytics, the Neo 3 Pro Eye represented Pico's flagship enterprise offering before the company's acquisition by ByteDance and the transition to the Pico 4 series.


== Specifications ==
'''Note: The Pico Neo 3 Pro and Neo 3 Pro Eye have been discontinued as Pico has transitioned to the Pico 4 series.'''
* '''Display:''' Single LCD binocular
 
* '''Resolution:''' 1832x1920 per-eye
== History and Development ==
* '''Refresh Rate:''' 90 Hz
 
* '''Field of View:''' 98° horizontal, 90° vertical
=== Pico Enterprise Evolution ===
* '''IPD Range:''' 58-69 mm hardware adjustable
Product line history:
* Pico Neo (2018)
* Pico Neo 2 Eye (2020)
* Pico Neo 3 Pro (2021)
* Pico Neo 3 Pro Eye (2021)
 
=== XR2 Generation ===
Platform advancement:
* First Pico with Snapdragon XR2
* Qualcomm partnership
* Performance leap
* Enterprise focus maintained
 
=== Tobii Partnership ===
Eye tracking integration:
* Optimized for XR2 platform
* 120Hz eye tracking
* Dynamic foveated rendering
* Enterprise analytics
 
=== ByteDance Acquisition ===
Company transition:
* Acquired in 2021
* Integration with ByteDance
* Pico 4 series successor
* Neo 3 series discontinued
 
== Design Philosophy ==
 
=== Enterprise-First ===
Professional focus:
* Multi-user training
* Remote collaboration
* Analytics capabilities
* Fleet management
 
=== Standalone Power ===
All-in-one design:
* No PC required
* Snapdragon XR2 processor
* Full mobile VR
* PC streaming optional
 
=== Eye Tracking Integration ===
Tobii technology:
* Gaze-based interaction
* Attention analytics
* Performance optimization
* User insights
 
== Display Technology ==
 
=== High-Resolution LCD ===
Visual specifications:
* '''Resolution''': 3664 × 1920 combined
* '''Per Eye''': 1832 × 1920
* '''PPI''': 773 pixels per inch
* '''Type''': 5.5-inch SFR TFT LCD
 
=== Refresh Rate ===
Performance options:
* 72Hz mode
* 90Hz mode
* Smooth rendering
* Application dependent
 
=== Field of View ===
Immersion level:
* '''FOV''': 98°
* Wide peripheral coverage
* Comfortable viewing
* Enterprise appropriate
 
=== Visual Quality ===
Display characteristics:
* Sharp image quality
* Vibrant colors
* Good contrast
* Minimal screen door effect
 
== Processing Power ==
 
=== Snapdragon XR2 ===
Qualcomm flagship:
* '''SoC''': Snapdragon XR2
* '''CPU''': Kryo 585 (8-core, 2.84GHz)
* '''GPU''': Adreno 650 (587MHz)
* '''Process''': 7nm
 
=== Memory Configuration ===
Pro Eye specifications:
* '''RAM''': 8GB LPDDR4X
* '''Storage''': 256GB UFS 3.0
* Fast application loading
* Enterprise content storage
 
=== Performance ===
Capability level:
* 2× CPU performance vs XR1
* 11× AI performance
* High-fidelity graphics
* Enterprise workloads
 
== Eye Tracking ==
 
=== Tobii Eye Tracking ===
Professional integration:
* '''Resolution''': 400 × 400 per eye
* '''Frequency''': 120Hz
* '''Accuracy''': High precision
* '''Latency''': Low
 
=== Dynamic Foveated Rendering ===
Tobii Spotlight Technology:
* Full resolution at gaze point
* Reduced peripheral rendering
* Up to 78% frame rate increase
* 10% battery life extension
 
=== Eye Tracking Applications ===
Enterprise use cases:
* Gaze analytics
* Attention tracking
* Training assessment
* User research
 
=== Interaction Methods ===
Gaze-based input:
* Look-to-select
* Dwell activation
* Natural interaction
* Accessibility support
 
== Tracking System ==
 
=== Inside-Out Tracking ===
Self-contained:
* '''Type''': 6DoF optical
* '''Cameras''': 4 wide-angle
* Millimeter-level accuracy
* No external sensors
 
=== Controller Tracking ===
6DoF controllers:
* 32 optical tracking sensors
* Linear resonant actuators
* Precise positioning
* Full motion capture
 
=== Hand Tracking ===
Controller-free option:
* Camera-based detection
* Natural gestures
* Intuitive interaction
* Enterprise applications
 
=== Tracking Performance ===
Quality metrics:
* Accurate positioning
* Low latency
* Stable tracking
* Room-scale capable
 
== Controllers ==
 
=== 6DoF Controllers ===
Included controllers:
* Two motion controllers
* Optical positioning
* Haptic feedback
* Ergonomic design
 
=== Controller Features ===
Input capabilities:
* Analog thumbsticks
* Trigger and grip buttons
* System buttons
* Capacitive touch
 
=== Haptic Feedback ===
Tactile response:
* Linear resonant actuators
* Precise vibration
* Feedback patterns
* Immersive touch
 
== Connectivity ==
 
=== Wireless Streaming ===
Wi-Fi 6 capability:
* 802.11ax support
* 2x2 MIMO
* Low-latency streaming
* PC VR wireless
 
=== Wired Streaming ===
DisplayPort option:
* Direct PC connection
* Full bandwidth
* Minimal latency
* Professional grade
 
=== Wireless Networking ===
Connectivity options:
* Wi-Fi 6 (2.4G & 5G)
* Bluetooth 5.1
* Enterprise network support
* Fleet deployment
 
== Physical Design ==
 
=== Weight Distribution ===
Balanced design:
* '''Headset''': 395g (without strap)
* '''Total''': 673g (with strap)
* Rear battery counterweight
* Reduced front pressure
 
=== Comfort Features ===
Ergonomic design:
* Halo-style headstrap
* Adjustable fit
* Extended wear comfort
* Balanced weight
 
=== IPD Adjustment ===
Motorized system:
* 58-72mm range
* Electric adjustment
* Precise settings
* User accommodation
 
== Audio System ==
 
=== Built-in Speakers ===
Integrated audio:
* Dual stereo speakers
* Spatial audio support
* No headphones required
* Situational awareness
 
=== Audio Options ===
Alternative listening:
* 3.5mm audio jack
* Bluetooth audio
* USB audio
* Headphone compatible
 
=== Microphone ===
Voice input:
* Dual microphones
* Noise cancellation
* Voice commands
* Communication support
 
== Battery ==
 
=== Battery Specifications ===
Power system:
* '''Capacity''': 5300mAh
* '''Life''': 3-4 hours active use
* '''Charging''': ~2.5 hours
* Rear-mounted design
 
=== Power Management ===
Efficiency features:
* Foveated rendering savings
* Dynamic performance
* Sleep modes
* Extended sessions
 
== Enterprise Features ==
 
=== Fleet Management ===
Deployment tools:
* Remote device management
* Configuration deployment
* Usage monitoring
* IT administration
 
=== Multi-User Support ===
Shared deployment:
* User profiles
* Quick switching
* Hygiene considerations
* Training environments
 
=== Analytics ===
Enterprise insights:
* Eye tracking data
* Usage statistics
* Performance metrics
* Training analytics
 
=== Development Support ===
SDK and tools:
* Pico SDK
* Unity integration
* Unreal support
* Enterprise APIs
 
== Software Platform ==
 
=== Pico OS ===
Operating system:
* Android-based
* Custom interface
* Enterprise optimization
* Regular updates
 
=== Content Access ===
Application ecosystem:
* Pico Store (enterprise)
* SteamVR streaming
* Custom deployment
* MDM support
 
=== Streaming Capabilities ===
PC VR access:
* Wi-Fi 6 streaming
* DisplayPort connection
* SteamVR compatible
* Low latency
 
== Use Cases ==
 
=== Training and Simulation ===
Learning applications:
* Procedural training
* Safety simulation
* Skill development
* Assessment tools
 
=== Remote Collaboration ===
Communication:
* Virtual meetings
* Design review
* Remote assistance
* Spatial communication
 
=== Research ===
Academic and commercial:
* User studies
* Eye tracking research
* Behavioral analysis
* Product testing
 
=== Healthcare ===
Medical applications:
* Therapy delivery
* Training simulation
* Patient education
* Rehabilitation
 
== Comparison with Contemporaries ==
 
{| class="wikitable"
|-
! Feature !! Pico Neo 3 Pro Eye !! Quest 2 !! Vive Focus 3
|-
| Price || ~$900 || $299-399 || $1,300
|-
| Resolution || 3664×1920 || 3664×1920 || 4896×2448
|-
| Eye Tracking || Tobii 120Hz || No || Add-on
|-
| Processor || XR2 || XR2 || XR2
|-
| RAM || 8GB || 6GB || 8GB
|-
| Storage || 256GB || 128/256GB || 128GB
|-
| Battery || 5300mAh || ~2500mAh || 5300mAh
|-
| Target || Enterprise || Consumer || Enterprise
|-
| Status || Discontinued || Active || Active
|}
 
== Strengths and Limitations ==
 
=== Strengths ===
* Integrated Tobii eye tracking at 120Hz
* Dynamic foveated rendering (78% performance boost)
* 8GB RAM and 256GB storage
* Both wireless and wired PC streaming
* Snapdragon XR2 performance
* Enterprise fleet management
* Eye tracking analytics
 
=== Limitations ===
* Discontinued product
* Enterprise-only distribution
* No consumer availability
* Grayscale passthrough only
* 3-4 hour battery life
* Higher price than Quest 2
* Limited content ecosystem
 
== Technical Specifications Summary ==
 
{| class="wikitable"
|-
! Specification !! Details
|-
| Display || LCD, 3664 × 1920 (773 PPI)
|-
| Refresh Rate || 72Hz / 90Hz
|-
| FOV || 98°
|-
| Processor || Snapdragon XR2
|-
| Memory || 8GB RAM, 256GB storage
|-
| Eye Tracking || Tobii 120Hz
|-
| Tracking || 6DoF inside-out (4 cameras)
|-
| Battery || 5300mAh, 3-4 hours
|-
| Weight || 395g (headset), 673g (with strap)
|-
| Price || ~$900 (enterprise)
|-
| Status || Discontinued
|}


== See Also ==
== See Also ==
* [[Virtual Reality]]
* [[Pico Interactive]]
* [[Head-mounted display]]
* [[Pico Neo 2 Eye]]
* [[VR Headset]]
* [[Pico 4 Enterprise]]
* [[Enterprise VR]]
* [[Eye Tracking]]
* [[Tobii]]
* [[Qualcomm Snapdragon XR2]]
 
== References ==
{{Reflist}}


[[Category:Devices]]
[[Category:VR Headsets]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:Standalone VR]]
[[Category:Enterprise VR]]
[[Category:Pico]]
[[Category:Eye Tracking]]
[[Category:Qualcomm XR2]]
[[Category:Discontinued Devices]]
[[Category:2020s VR]]