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= 3D stylus =
{{see also|Terms|Technical Terms}}
{{see also|Accessories|VR Accessories|Input}}
A [[3D stylus]] (sometimes called a '''VR pen''' or '''spatial stylus''') is a pen-shaped input device that tracks motion in three-dimensional space, providing six degrees of freedom (3[[DOF]] position + 3DOF orientation). It enables precise pointing, drawing, and manipulation tasks that would be awkward with bulkier [[motion controllers]] or bare-hand tracking.<ref name="RoadToVR18"/>


A '''3D stylus''' (sometimes called a *VR pen* or *spatial stylus*) is a pen-shaped input device that tracks motion in three-dimensional space, providing six degrees of freedom (3-DOF position + 3-DOF orientation). It enables precise pointing, drawing, and manipulation tasks that would be awkward with bulkier [[motion controllers]] or bare-hand tracking.<ref name="RoadToVR18"/>
[[File:MasslessPenVRStylus1.png|thumb|The **Massless Pen** 3D stylus used with a VR headset<ref name="RoadToVR18"/>]]


[[File:MasslessPenVRStylus.jpg|thumb|The **Massless Pen** 3D stylus used with a VR headset<ref name="RoadToVR18"/>]]
Unlike a traditional 2D stylus confined to a tablet surface, a 3D stylus operates freely in mid-air (or against any physical prop) and often incorporates buttons, a pressure-sensitive tip, and haptic (vibrotactile or force) feedback.<ref name="CreativeBloq21"/>  Some high-end models, such as the [[Massless Pen]], achieve sub-millimetre accuracy by fusing optical tracking with inertial measurement units (IMUs).<ref name="Tomshardware21"/>


Unlike a traditional 2D stylus confined to a tablet surface, a 3D stylus operates freely in mid-air (or against any physical prop) and often incorporates buttons, a pressure-sensitive tip, and haptic (vibrotactile or force) feedback.<ref name="CreativeBloq21"/> Some high-end models—such as the Massless Pen—achieve sub-millimetre accuracy by fusing optical tracking with inertial measurement units (IMUs).<ref name="Tomshardware21"/>
==Core Technologies==
===Motion Tracking===
3D styluses localise the pen in space via one or more of the following:
*'''[[Optical tracking]]''' – LEDs or retro-reflective markers observed by external [[camera]]s or [[headset camera]]s (e.g. [[Massless Pen]]).<ref name="RoadToVR18"/>
*'''[[Laser tracking]]''' – [[SteamVR]] base stations that sweep laser planes across photodiodes in the stylus (e.g. Logitech VR Ink).<ref name="RoadToVR19"/>
*'''[[Inside-out optical tracking]]''' – an on-board camera in the stylus (e.g. Wacom VR Pen) so no external trackers are needed.<ref name="RoadToVR20"/>
*'''[[Electromagnetic (EM) tracking]]''' – low-frequency magnetic fields measured by sensors in the stylus (common in surgical simulators). 


== Core technologies ==
Inertial sensors are routinely fused with optical/EM data for robust 6DOF pose estimation.


; Motion tracking
===Haptic Feedback===
: 3D styluses localise the pen in space via one or more of the following:
Many devices contain linear-resonant or rotary vibration motors that buzz when the virtual tip contacts a surface. Advanced desktop devices such as the 3D Systems '''Touch''' add 3DOF force feedback via motors in a gimbal.<ref name="3DSystemsTouch"/>
* **Optical tracking** – LEDs or retro-reflective markers observed by external cameras or headset cameras (e.g. Massless Pen).<ref name="RoadToVR18"/>
* **Laser tracking** – SteamVR base stations that sweep laser planes across photodiodes in the stylus (e.g. Logitech VR Ink).<ref name="RoadToVR19"/>
* **Inside-out optical tracking** – an on-board camera in the stylus (e.g. Wacom VR Pen) so no external trackers are needed.<ref name="RoadToVR20"/>
* **Electromagnetic (EM) tracking** – low-frequency magnetic fields measured by sensors in the stylus (common in surgical simulators). 


Inertial sensors are routinely fused with optical/EM data for robust 6-DOF pose estimation.
===Wireless Communication===
Most modern pens connect over Bluetooth LE or proprietary 2.4 GHz links, sending pose data at 60 – 240 Hz. Battery lives typically range from 2 to 6 hours of continuous use.<ref name="RoadToVR18"/>


; Haptic feedback
==Applications==
: Many devices contain linear resonant actuators or rotary ERM motors that vibrate when the virtual tip contacts a surface; advanced desktop devices such as the 3D Systems *Touch* add 3-DOF force feedback via motors in a gimbal.<ref name="3DSystemsTouch"/>
*'''Professional CAD & Industrial Design''' – Wacom's [[Pro Pen 3D]] and [[VR Pen]] let engineers sketch surfaces in [[virtual reality]] while retaining tablet-style pressure sensitivity.<ref name="WacomCAD2019"/> Massless targets high-precision mechanical CAD workflows.<ref name="RoadToVR18"/>
*'''Medical imaging & surgical planning''' – Radiologists and surgeons annotate volumetric CT/MRI data in VR with a stylus. User studies show stylus + controller combinations outperform hand tracking for accurate marking tasks.<ref name="ApplSci23"/>
*'''Haptic simulation & training''' – 3D Systems [[Touch]] stylus provides force feedback for dental, orthopaedic, and robotic-surgery simulators.<ref name="3DSystemsTouch"/>
*'''Gaming & VR art''' – Creative professionals prefer pen-like tools such as [[Logitech VR Ink]] or [[Meta]]'s [[MX Ink]] for apps like [[Tilt Brush]], [[Quill]], or [[Gravity Sketch]].<ref name="CreativeBloq21"/>
*'''Education & visualization''' – The [[HP Zvr stereoscopic display]] (2015) shipped with a tracked stylus so students could “grab” and rotate holographic organs or molecules.<ref name="TheVerge2015"/>


; Wireless communication
==3D stylus in VR and AR ===
: Most modern pens connect over Bluetooth LE or proprietary 2.4 GHz links, sending pose data at 60 – 240 Hz. Battery lives typically range from 2 to 6 hours of continuous use.<ref name="RoadToVR18"/>
Within fully immersive [[virtual reality]] and [[augmented reality]] (AR) [[head-mounted display]]s, a stylus offers a tangible “pen tip” that affords millimetre-scale accuracy. User studies comparing interaction modalities found that a stylus was the most precise for annotation, whereas hand tracking was the least. Pairing a stylus (for pointing) with a traditional controller (for grabbing) yielded the best overall performance.<ref name="ApplSci23"/> In AR, a stylus can be used to draw directly onto holographic content, e.g. labelling anatomical structures, which mitigates occlusion problems inherent in finger gestures.


== Applications ==
==Notable devices and manufacturers =
* '''[[Wacom VR Pen]]''' (2020) – pressure-sensitive tip, thumb wheel, and inside-out optical tracking independent of base stations.<ref name="RoadToVR20"/>
[[File:WacomVRPen1.png|thumb|The [[Wacom VR Pen]] for creative VR workflows<ref name="RoadToVR20"/>]]


* '''Professional CAD & Industrial Design''' – Wacom’s *Pro Pen 3D* and *VR Pen* let engineers sketch surfaces in [[virtual reality]] while retaining tablet-style pressure sensitivity.<ref name="WacomCAD2019"/>  Massless targets high-precision mechanical CAD workflows.<ref name="RoadToVR18"/>
* '''[[Logitech VR Ink Pilot Edition]''' (2019) and '''[[MX Ink]]''' (2023) [[SteamVR]]-tracked and [[Quest]]-tracked styluses oriented toward design and VR art.<ref name="RoadToVR19"/>
* '''Medical imaging & surgical planning''' – Radiologists and surgeons annotate volumetric CT/MRI data in VR with a stylus; user studies show stylus + controller combinations outperform hand tracking for accurate marking tasks.<ref name="ApplSci23"/>
[[File:LogitechVRInkPilotEdition1.png|thumb|The **Logitech VR Ink Pilot** stylus next to a Vive controller<ref name="RoadToVR19"/>]]
* '''Haptic simulation & training''' – 3D Systems *Touch* stylus provides force feedback for dental, orthopedic, and robotic-surgery simulators.<ref name="3DSystemsTouch"/>
* '''Gaming & VR art''' – Creative professionals prefer pen-like tools such as Logitech VR Ink or Meta’s MX Ink for apps like Tilt Brush, Quill, or Gravity Sketch.<ref name="CreativeBloq21"/>
* '''Education & visualization''' – The HP Zvr stereoscopic display (2015) shipped with a tracked stylus so students could “grab” and rotate holographic organs or molecules.<ref name="TheVerge2015"/>


== 3D stylus in VR and AR ==
* '''Massless Pen''' (2021) – high-accuracy stereo-tracked wireless stylus aimed at professional [[CAD]].<ref name="RoadToVR18"/>
 
Within fully immersive [[virtual reality]] and [[augmented reality]] (AR) head-mounted displays, a stylus offers a tangible “pen tip” that affords millimetre-scale accuracy. User studies comparing interaction modalities found that a stylus was the most precise for annotation, whereas hand tracking was the least; pairing a stylus (for pointing) with a traditional controller (for grabbing) yielded the best overall performance.<ref name="ApplSci23"/>  In AR, a stylus can be used to draw directly onto holographic content—e.g. labelling anatomical structures—which mitigates occlusion problems inherent in finger gestures.
 
== Notable devices and manufacturers ==
 
* '''[[Wacom]] VR Pen''' (2020) – pressure-sensitive tip, thumb wheel, and inside-out optical tracking independent of base stations.<ref name="RoadToVR20"/>
[[File:WacomVRPen.jpg|thumb|The **Wacom VR Pen** for creative VR workflows<ref name="RoadToVR20"/>]]
 
* '''Logitech VR Ink Pilot Edition''' (2019) and '''MX Ink''' (2023) – SteamVR-tracked and Quest-tracked styluses oriented toward design and VR art.<ref name="RoadToVR19"/>
[[File:LogitechVRInkPilotEdition.jpg|thumb|The **Logitech VR Ink Pilot** stylus next to a Vive controller<ref name="RoadToVR19"/>]]
 
* '''Massless Pen''' (2021) – high-accuracy stereo-tracked wireless stylus aimed at professional CAD.<ref name="RoadToVR18"/>
* '''3D Systems Geomagic *Touch* / Touch X''' – desktop haptic styluses with 3-DOF force feedback.<ref name="3DSystemsTouch"/>
* '''3D Systems Geomagic *Touch* / Touch X''' – desktop haptic styluses with 3-DOF force feedback.<ref name="3DSystemsTouch"/>
* '''HP Zvr stylus''' – tethered IR-tracked pen packaged with the HP Zvr stereoscopic display for engineering & education markets.<ref name="TheVerge2015"/>
* '''HP Zvr stylus''' – tethered IR-tracked pen packaged with the [[HP Zvr stereoscopic display]] for engineering & education markets.<ref name="TheVerge2015"/>


Other projects include the open-source *OVR Stylus*, a 3D-printed vibrotactile pen for experimental VR research.<ref name="OVRStylus"/>
Other projects include the open-source *OVR Stylus*, a 3D-printed vibrotactile pen for experimental VR research.<ref name="OVRStylus"/>


== Historical development ==
==Historical development==
 
[[SensAble]]'s [[Phantom]] series (mid-1990s) were among the first commercial 3D styluses with force feedback, later re-branded by [[3D Systems]]. Interest waned during the 2000s consumer-VR drought, but the resurgence of headsets after 2014 spurred renewed development: HP Zvr (2015) demonstrated an early commercial “VR pen,” Logitech and Wacom launched tracked styluses from 2019 – 2020, and startups like Massless pushed accuracy to sub-millimetre levels.<ref name="RoadToVR18"/>
SensAble’s *Phantom* series (mid-1990s) were among the first commercial 3D styluses with force feedback, later re-branded by 3D Systems. Interest waned during the 2000s consumer-VR drought, but the resurgence of headsets after 2014 spurred renewed development: HP Zvr (2015) demonstrated an early commercial “VR pen,” Logitech and Wacom launched tracked styluses from 2019–2020, and startups like Massless pushed accuracy to sub-millimetre levels.<ref name="RoadToVR18"/>
 
== Comparison with related devices ==


==Comparison with related devices==
{| class="wikitable"
{| class="wikitable"
! Device type !! Typical form factor !! Best for
! Device type !! Typical form factor !! Best for
Line 63: Line 57:
| 3D stylus || Pen-like, pointed tip || Precise drawing & annotation
| 3D stylus || Pen-like, pointed tip || Precise drawing & annotation
|-
|-
| [[data gloves]] || Fabric glove with IMUs/flex sensors || Rich gesture capture
| [[data gloves]] || Fabric glove with [[IMU]]s/flex sensors || Rich gesture capture
|-
|-
| [[spatial sensors]] (e.g. 3D mouse) || Desktop puck || View navigation
| [[spatial sensors]] (e.g. 3D mouse) || Desktop puck || View navigation
|}
|}


While controllers and gloves excel at gross-motor tasks or gesture recognition, the fine-motor dexterity of a stylus remains unmatched for tasks such as sketching, spline editing, and point selection.<ref name="ApplSci23"/>
While [[controllers]] and [[gloves]] excel at gross-motor tasks or gesture recognition, the fine-motor dexterity of a stylus remains unmatched for tasks such as sketching, spline editing, and point selection.<ref name="ApplSci23"/>


== References ==
==References==
<references/>
<references>
<ref name="WacomCAD2019">E. Garcia, “How Wacom enhances product design and CAD,” *Wacom Community* (5 Feb 2019). https://community.wacom.com/en-us/how-wacom-enhances-product-design-and-cad/</ref>
<ref name="CreativeBloq21">M. Savage, “VR stylus explained: everything you need to know,” *Creative Bloq* (Nov 2021). https://www.creativebloq.com/3d/draft-what-is-a-vr-stylus-and-who-needs-one</ref>
<ref name="RoadToVR18">B. Lang, “Hands-on: Massless wants to bring high-precision stylus input to VR,” *Road to VR* (24 Mar 2018). https://www.roadtovr.com/hands-on-massless-wants-to-bring-high-precision-stylus-input-to-vr-gdc-2018/</ref>
<ref name="RoadToVR19">B. Lang, “Hands-on: Logitech is building the SteamVR stylus that needs to exist,” *Road to VR* https://www.roadtovr.com/logitech-vr-ink-stylus-hands-on-steamvr-tracking/</ref>
<ref name="RoadToVR20">S. Hayden, “Wacom unveils VR Pen built for ‘the next creative future’,” *Road to VR* (4 Dec 2020). https://www.roadtovr.com/wacom-unveils-vr-pen-built-next-creative-future/</ref>
<ref name="Tomshardware21">R. Alexander, “Massless introduces Massless Pen VR peripheral for 3D modelling,” *Tom’s Hardware* (18 Feb 2021). https://www.tomshardware.com/news/massless-pen-vr-cad-peripheral,34629.html</ref>
<ref name="3DSystemsTouch">3D Systems, “Touch Haptic Device,” product page (accessed 30 Apr 2025). https://www.3dsystems.com/haptics-devices/touch</ref>
<ref name="TheVerge2015">J. Kastrenakes, “I poked at a heart inside HP’s virtual reality display,” *The Verge* (5 Jan 2015). https://www.theverge.com/2015/1/5/7487653/hp-zvr-3d-virtual-reality-display-with-stylus-ces-2015</ref>
<ref name="ApplSci23">H.-R. Rantamaa *et al.*, “Comparison of a VR stylus with a controller, hand tracking, and a mouse for object manipulation and medical marking tasks in virtual reality,” *Applied Sciences* 13 https://www.mdpi.com/2076-3417/13/4/2251</ref>
<ref name="OVRStylus">B. Jackson, “OVR Stylus – Open-source VR stylus project,” GitHub repository (2020).</ref>
</references>


<!-- ===== Defined reference list ===== -->
 
<ref name="WacomCAD2019">E. Garcia, “How Wacom enhances product design and CAD,” *Wacom Community* (5 Feb 2019).</ref>
[[Category:Terms]]
<ref name="CreativeBloq21">M. Savage, “VR stylus explained: everything you need to know,” *Creative Bloq* (Nov 2021).</ref>
[[Category:Technical Terms]]
<ref name="RoadToVR18">B. Lang, “Hands-on – Massless wants to bring high-precision stylus input to VR,” *Road to VR* (24 Mar 2018).</ref>
[[Category:Accessories]]
<ref name="RoadToVR19">B. Lang, “Hands-on – Logitech is building the SteamVR stylus that needs to exist,” *Road to VR* (29 May 2019).</ref>
[[Category:VR Accessories]]
<ref name="RoadToVR20">S. Hayden, “Wacom unveils VR Pen built for ‘the next creative future’,” *Road to VR* (4 Dec 2020).</ref>
[[Category:Input Devices]]
<ref name="Tomshardware21">R. Alexander, “Massless introduces Massless Pen VR peripheral for 3D modelling,” *Tom’s Hardware* (18 Feb 2021).</ref>
<ref name="3DSystemsTouch">3D Systems, “Touch Haptic Device,” product page (accessed 2025-04-30).</ref>
<ref name="TheVerge2015">J. Kastrenakes, “I poked at a heart inside HP’s virtual reality display,” *The Verge* (5 Jan 2015).</ref>
<ref name="IDSA20">Logitech, “VR Ink Pilot Edition,” *IDSA IDEA Gallery* (2020).</ref>
<ref name="ApplSci23">H.-R. Rantamaa et al., “Comparison of a VR stylus with a controller, hand tracking, and a mouse for object manipulation and medical marking tasks in virtual reality,” *Applied Sciences* 13 (4):2251 (2023).</ref>
<ref name="OVRStylus">B. Jackson, “OVR Stylus – Open-source VR stylus project,” GitHub repository (2020).</ref>