Microsoft HoloLens: Difference between revisions
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|image=[[File:microsoft hololens2.jpg|350px]] | |image=[[File:microsoft hololens2.jpg|350px]] | ||
|VR/AR=[[Augmented reality]] | |VR/AR=[[Augmented reality]] | ||
|Type=[[Optical head-mounted display]] | |Type=[[Optical see-through head-mounted display]] | ||
|Subtype=[[ | |Subtype=[[Standalone AR]] | ||
|Platform=[[Windows Mixed Reality]] | |Platform=[[Windows Mixed Reality]] | ||
|Creator=[[Alex Kipman]] | |Creator=[[Alex Kipman]] | ||
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|Website=[http://www.microsoft.com/microsoft-hololens/en-us Microsoft HoloLens] | |Website=[http://www.microsoft.com/microsoft-hololens/en-us Microsoft HoloLens] | ||
}} | }} | ||
[[Microsoft HoloLens]] is an [[augmented reality | [[Microsoft HoloLens]] is an [[augmented reality headset]] developed by [[Microsoft]]. It is part of the [[Windows Mixed Reality]] [[AR Platform]] incorporated with [[Windows 10]] OS. HoloLens is an optical see-through head-mounted display. It may be similar to other [[OHMD]]s (optical head-mounted displays). Unlike the [[Oculus Rift]] and other [[Virtual Reality#Devices|VR Devices]], the eye-piece component of HoloLens is transparent and the headset requires neither PC nor smartphone. It is able to project high-definition (HD) virtual content over real world objects. <ref name=”one”>Microsoft. Microsoft HoloLens. Retrieved from https://www.microsoft.com/en-us/hololens</ref> <ref name=”two”>Microsoft. Why HoloLens. Retrieved from https://www.microsoft.com/en-us/hololens/why-hololens</ref> | ||
__TOC__ | __TOC__ | ||
==General Information== | ==General Information== | ||
Microsoft HoloLens runs a self-contained Windows 10 computer. It features an HD 3D optical head-mounted display, spatial sound projection and advanced sensors to allow its users to interact with AR applications through head movements, [[#Gesture|gestures]] and [[#Voice|voices]]. | Microsoft HoloLens runs a self-contained Windows 10 computer. It features an HD 3D optical head-mounted display, spatial sound projection and advanced sensors to allow its users to interact with AR applications through head movements, [[#Gesture|gestures]] and [[#Voice|voices]]. | ||
HoloLens has various sensors and a high-end CPU and GPU, which Microsoft says gives the headset more processing power than an average laptop. <ref name=”four”></ref> | HoloLens has various sensors and a high-end CPU and GPU, which Microsoft says gives the headset more processing power than an average laptop. <ref name=”four”></ref> | ||
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==Features== | ==Features== | ||
Realistic 3D objects that can be anchored onto real life locations. These virtual objects are projected at about 60 cm (near plane) to few meters. | |||
[[Spatial Mapping]] - scans the environment in real time to create a mesh of an X/Y/Z coordinate plane. Objects can be accurately projected into the mesh. | [[Spatial Mapping]] - scans the environment in real time to create a mesh of an X/Y/Z coordinate plane. Objects can be accurately projected into the mesh. | ||
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The transparent dual displays are made of three layers of glass (red, blue and green). A light engine is mounted above the displays and projects light on the lenses. The tiny corrugated grooves in each layer of glass diffract these light particles, making them bounce around and helping to trick your eyes into perceiving virtual objects at virtual distances. | The transparent dual displays are made of three layers of glass (red, blue and green). A light engine is mounted above the displays and projects light on the lenses. The tiny corrugated grooves in each layer of glass diffract these light particles, making them bounce around and helping to trick your eyes into perceiving virtual objects at virtual distances. | ||
The [[field of view]] where the | The [[field of view]] where the virtual objects appear is quite small - 30° horizontal and 17.5° vertical. It is the same as a 16:9 monitor with 15 feet diagonal, 2 feet away from you face. | ||
'''Sensors''' | '''Sensors''' | ||
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==Commands== | ==Commands== | ||
===Gaze=== | ===Gaze=== | ||
HoloLens tracks your gaze. When you perform a gesture such as air tap, look at the part of | HoloLens tracks your gaze. When you perform a gesture such as air tap, look at the part of the virtual object where you want to place your tap. | ||
===Gesture=== | ===Gesture=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" |