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Holodeck: Difference between revisions

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The holodeck is a fictional [[virtual reality]] system in the Star Trek franchise. It is a technology that combines Star Trek’s transporter, replicator, and holographic systems, and was equipped in Federation starships during the later part of the 24th century. While the concept was introduced during the Star Trek: The Next Generation, it was also present in Deep Space Nine and Voyager TV series. <ref name=”1”> StarTrek.com . Holodeck. Retrieved from http://www.startrek.com/database_article/holodeck</ref> <ref name=”2”> Memory Alpha. Holodeck. Retrieved from http://memory-alpha.wikia.com/wiki/Holodeck</ref>
The holodeck is a fictional [[virtual reality]] system in the Star Trek franchise. It is a technology that combines Star Trek’s transporter, replicator, and holographic systems, and was equipped in Federation starships during the later part of the 24th century. While the concept was introduced during the Star Trek: The Next Generation, it was also present in Deep Space Nine and Voyager TV series. <ref name=”1”> StarTrek.com . Holodeck. Retrieved from http://www.startrek.com/database_article/holodeck</ref> <ref name=”2”> Memory Alpha. Holodeck. Retrieved from http://memory-alpha.wikia.com/wiki/Holodeck</ref>


Holodeck technology makes use of programs that are projected via emitters in a dedicated room. These can create “solid” characters and objects as well as holographic projections, such as in the case of backgrounds, to simulate specific vistas or scenarios. This means that the user can interact physically with the programs being run. The programs can be based on real or fictional parameters. <ref name=”1”></ref> <ref name=”3”> Stoppe, S. (2016). Getting immersed in Star Trek: Storytelling between "true" and "false" on the holodeck. SFRA Review (316): 4–15</ref>
Holodeck technology makes use of programs that are projected via emitters in a dedicated room. These can create “solid” characters and objects as well as holographic projections, such as in the case of backgrounds, to simulate specific vistas or scenarios. This means that the user can interact physically with the programs being run. The programs can be based on real or fictional parameters. <ref name=”1”></ref> <ref name=”3”> Stoppe, S. (2016). Getting immersed in Star Trek: Storytelling between "true" and "false" on the holodeck. SFRA Review (316): 4-15</ref>


In terms of appearance, the holodeck is just an empty room with a high ceiling and a yellow grid pattern covering the walls (Figure 1). The large doorway that gives access to the room contains the control panel. <ref name=”3”></ref>
In terms of appearance, the holodeck is just an empty room with a high ceiling and a yellow grid pattern covering the walls (Figure 1). The large doorway that gives access to the room contains the control panel. <ref name=”3”></ref>