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{{Device Infobox
{{Device Infobox
|image=[[file:project morpheus1.jpg|350px]]
|name = PlayStation VR
|Type=[[Virtual Reality]] Headset
|image =
|Creator=
|VR/AR = [[Virtual Reality]]
|Developer=[[Sony]]
|Type = [[Head-mounted display]]
|Manufacturer=[[Sony]]
|Subtype = [[Console VR]]
|Platform=PlayStation 4, PlayStation Vita
|Platform = [[PlayStation 4]], [[PlayStation 5]] (via adapter)
|Release Date=
|Creator = [[Sony Interactive Entertainment]]
|Website=
|Developer = [[Sony Interactive Entertainment]]
|Manufacturer = [[Sony Interactive Entertainment]]
|Announcement Date = March 18, 2014 (GDC, as "Project Morpheus")
|Release Date = October 13, 2016
|Price = $399 (headset), $499 (Launch Bundle)
|Website = https://www.playstation.com/ps-vr/
|Versions = CUH-ZVR1 (original), CUH-ZVR2 (revised 2017)
|Requires = PlayStation 4 or PlayStation 5 (with adapter), PlayStation Camera
|Predecessor = None
|Successor = [[PlayStation VR2]]
|Operating System = PlayStation system software
|Chipset = External Processing Unit (EPU)
|CPU = N/A (PS4/PS5-powered)
|GPU = N/A (PS4/PS5-powered)
|HPU =
|Storage = N/A
|Memory = N/A
|SD Card Slot = No
|Display = Single 5.7" OLED
|Subpixel Layout = RGB stripe
|Peak Brightness = Not specified
|Resolution = 960 × 1080 per eye (1920 × 1080 total)
|Pixel Density = ~10 PPD
|Refresh Rate = 90Hz, 120Hz (reprojection)
|Persistence = Low persistence
|Field of View = 100°
|Horizontal FoV = ~96°
|Vertical FoV = ~96°
|Average Pixel Density = ~10 PPD
|Peak Pixel Density = ~10 PPD
|Foveated Rendering = No
|Optics = Aspheric lenses
|Ocularity = Binocular
|IPD Range = Software adjustment (no physical)
|Adjustable Diopter = No (glasses compatible)
|Passthrough = No
|Tracking = 6DoF outside-in (PlayStation Camera + visible light LEDs)
|Tracking Frequency = 60Hz (camera)
|Base Stations = PlayStation Camera required (sold separately or bundled)
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 120Hz (display), 1000Hz (IMU)
|Tracking Volume = ~10 ft × 6 ft
|Play Space = Standing/seated
|Latency = <18ms motion-to-photon
|Audio = Integrated earbuds (included), 3.5mm jack
|Microphone = Yes (inline on earbuds)
|3.5mm Audio Jack = Yes
|Camera = No
|Connectivity = HDMI, USB (via EPU)
|Ports = HDMI (to EPU), USB (to EPU), 3.5mm audio
|Wired Video = Yes (HDMI via EPU)
|Wireless Video = No
|WiFi = No
|Bluetooth = No
|Power = EPU powered (AC adapter)
|Battery Capacity = N/A
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = 187 × 185 × 277mm (headset)
|Weight = 600g (headset without cable)
|Material = Plastic
|Headstrap = Adjustable halo band
|Haptics = Controller haptics (DualShock 4, PS Move)
|Color = White/Black
|Sensors = 9 LEDs (visible light), accelerometer, gyroscope
|Input = DualShock 4, PlayStation Move controllers, PlayStation VR Aim Controller
|Compliance = FCC, CE
}}
}}
Project Morpheus is a [[Virtual Reality]] headset developed by [[Sony]]. Initially unveiled in GDC 2014, Project Morpheus is designed to be compatible with PlayStation 4 and PlayStation Vita. Project Morpheus features include a stylish visor with high field of view display, 6 degrees of freedom head tracker and a stereoscopic 3D audio output.


==Hardware==
The '''PlayStation VR''' (PSVR) is a [[console VR]] [[head-mounted display]] developed by [[Sony Interactive Entertainment]], first revealed as "Project Morpheus" at GDC on March 18, 2014, and released on October 13, 2016 at a price of $399 for the headset alone or $499 for the Launch Bundle including PlayStation Camera and PlayStation VR Worlds. The PSVR brought high-quality VR to the living room through the PlayStation 4, offering an accessible entry point compared to PC VR headsets that required expensive gaming computers. Featuring a 5.7-inch OLED display at 1920 × 1080 resolution (960 × 1080 per eye), 120Hz capability, comfortable halo-band design, and a unique RGB subpixel arrangement that reduced screen door effect, the PSVR sold over 5 million units by its second anniversary, establishing console VR as a viable market segment.
Project Morpheus integrates with the PlayStation Camera to accurately track the user's head movements and orientations.  


Project Morpheus uses the 3D audio technology developed by Sony.
== History and Development ==
==Apps==


==Developers==
=== Project Morpheus ===
Initial development:
* Internal Sony research since 2010
* "Project Morpheus" codename
* Named after Greek god of dreams
* GDC 2014 reveal


==History==
=== GDC 2014 Announcement ===
Public unveiling:
* March 18, 2014
* Prototype demonstrated
* PlayStation ecosystem integration
* Developer enthusiasm


[[Category:Virtual Reality Devices]]
=== Development Iterations ===
Multiple prototypes:
* Original 2014 prototype
* Updated 2015 version (GDC)
* Near-final at TGS 2015
* "PlayStation VR" final name (September 2015)
 
=== E3 2016 Launch Details ===
Commercial launch announced:
* October 13, 2016 release date
* $399 pricing revealed
* Launch game lineup
* Bundle options
 
=== October 2016 Launch ===
Global release:
* $399 headset only
* $499 Launch Bundle
* PlayStation Camera required (separate or bundled)
* Strong initial demand
 
== Design Philosophy ==
 
=== Console Accessibility ===
Living room VR:
* No PC required
* Existing PlayStation 4 base
* Lower total cost than PC VR
* Family-friendly environment
 
=== Comfort Priority ===
Extended wear design:
* Halo-band head mount
* Balanced weight distribution
* Doesn't press on face
* Comfortable for glasses
 
=== Social Screen ===
Shared experiences:
* TV shows what VR user sees
* Asymmetric multiplayer possible
* Family participation
* Party game design
 
== Display Technology ==
 
=== Single OLED Panel ===
Split display approach:
* '''Size''': 5.7 inches (single panel)
* '''Resolution''': 1920 × 1080 total (960 × 1080 per eye)
* '''Type''': OLED
* '''Subpixels''': RGB stripe (not PenTile)
 
=== RGB Subpixel Advantage ===
Reduced screen door effect:
* Full RGB arrangement
* Better than PenTile at same resolution
* Smoother image appearance
* Sony's display expertise
 
=== Refresh Rate ===
Multiple modes:
* '''Native''': 90Hz, 120Hz
* '''Reprojection''': 60fps → 120Hz
* Smooth motion
* Developer flexibility
 
=== Low Persistence ===
Motion clarity:
* Global illumination
* <18ms latency
* Reduced blur
* Comfortable viewing
 
== Optical System ==
 
=== Aspheric Lenses ===
Clean optics:
* Minimal god rays
* Less distortion than Fresnel
* Good clarity
* Comfortable viewing
 
=== Field of View ===
Approximately 100°:
* Competitive FOV
* Good immersion
* Slightly less than PC VR
* Adequate for games
 
=== IPD Adjustment ===
Software only:
* No physical adjustment
* Software compensation
* Works for most users
* Limitation for extremes
 
=== Glasses Compatibility ===
Designed for glasses:
* Headset extends forward
* Doesn't press on frames
* Good glasses fit
* Comfort maintained
 
== External Processing Unit (EPU) ==
 
=== Breakout Box ===
Required component:
* Connects headset to PS4
* Processes 3D audio
* Handles social screen output
* Powers headset
 
=== Functionality ===
Processing tasks:
* Mirror display to TV (social screen)
* 3D audio processing
* Cinematic Mode rendering
* Signal management
 
=== Connection Flow ===
System integration:
* PS4 → EPU → Headset
* PS4 → EPU → TV (social screen)
* Seamless switching
* VR/non-VR transitions
 
== Tracking System ==
 
=== PlayStation Camera Tracking ===
Visible light LED tracking:
* 9 LEDs on headset
* Tracked by PlayStation Camera
* 6DoF positioning
* Visible light (not IR)
 
=== LED Configuration ===
Unique light pattern:
* Front and sides of headset
* Distinctive shape recognition
* 360° challenging
* Best facing camera
 
=== Tracking Limitations ===
System constraints:
* Front-facing primarily
* Occlusion issues when turning
* Limited tracking volume
* PlayStation Camera limitations
 
=== IMU Integration ===
Sensor fusion:
* Accelerometer
* Gyroscope
* Combined with camera data
* Smooth tracking
 
== Controllers ==
 
=== DualShock 4 ===
Standard gamepad:
* Light bar tracked
* 6DoF positioning (limited)
* Familiar controls
* Included with PS4
 
=== PlayStation Move ===
Motion controllers:
* Originally PS3 accessory
* Two controllers recommended
* 6DoF tracking each
* Hand presence in VR
 
=== PlayStation VR Aim Controller ===
Dedicated accessory:
* Gun-shaped controller
* Designed for shooters
* Accurate aiming
* Immersive experience
 
== Physical Design ==
 
=== Halo Band ===
Comfort innovation:
* Band around head
* Visor extends forward
* No pressure on face
* Easy adjustment
 
=== Adjustment System ===
Fitting controls:
* Rear dial tightening
* Scope button (slides visor)
* Eye-to-lens adjustment
* Quick changes
 
=== Weight Distribution ===
Balanced design:
* 600g headset
* Weight on top of head
* Not face-heavy
* Extended comfort
 
=== CUH-ZVR2 Revision ===
2017 update:
* Slimmer EPU
* Integrated headphone cable
* Improved cable management
* HDR passthrough
 
== Audio ==
 
=== Included Earbuds ===
Standard audio:
* Stereo earbuds included
* 3D audio capable
* Inline microphone
* Removable
 
=== 3D Audio ===
Spatial sound:
* Custom audio engine
* Positional accuracy
* Enhances immersion
* HRTF processing
 
=== 3.5mm Jack ===
Upgrade option:
* Use own headphones
* Better audio quality possible
* Premium headphone support
 
== Cinematic Mode ==
 
=== Virtual Screen ===
Non-VR content viewing:
* All PS4 content in VR
* Virtual cinema screen
* Three size options (small/medium/large)
* Up to 226" virtual screen
 
=== 2D Gaming ===
Regular games in VR:
* Play any PS4 game
* Large virtual display
* Personal theater experience
* Alternative viewing mode
 
== Software and Games ==
 
=== Launch Titles ===
Day-one content:
* PlayStation VR Worlds
* Batman: Arkham VR
* RIGS: Mechanized Combat League
* EVE: Valkyrie
* Job Simulator
 
=== Exclusive Games ===
Platform-defining titles:
* Astro Bot Rescue Mission
* Blood & Truth
* Resident Evil 7 (full game)
* Gran Turismo Sport (VR mode)
* Firewall Zero Hour
 
=== Third-Party Support ===
Wide content library:
* Beat Saber
* Superhot VR
* No Man's Sky VR
* Skyrim VR
* 500+ VR titles
 
== PlayStation 5 Compatibility ==
 
=== PS5 Support ===
Backward compatibility:
* Plays PSVR games on PS5
* Free camera adapter required
* Enhanced performance some games
* Legacy support
 
=== Adapter Required ===
Camera connection:
* PS5 doesn't have PS4 camera port
* Free adapter from Sony
* Same tracking system
* Functional on next-gen
 
== Commercial Success ==
 
=== Sales Performance ===
Strong adoption:
* Over 5 million units (by October 2019)
* Best-selling VR headset at launch
* Console audience reached
* Market expansion
 
=== Market Impact ===
Industry significance:
* Proved console VR viable
* Mainstream VR exposure
* Developer support
* Platform longevity
 
== Comparison with PC VR ==
 
{| class="wikitable"
|-
! Feature !! PlayStation VR !! Oculus Rift CV1 !! HTC Vive
|-
| Price || $399 || $599 || $799
|-
| Platform || PS4 ($299+) || Gaming PC ($900+) || Gaming PC ($900+)
|-
| Resolution/eye || 960×1080 || 1080×1200 || 1080×1200
|-
| Refresh Rate || 90/120Hz || 90Hz || 90Hz
|-
| FOV || 100° || 110° || 110°
|-
| Tracking || Camera (visible) || Constellation (IR) || Lighthouse (IR)
|-
| Room-scale || Limited || With sensors || Native
|}
 
== Legacy ==
 
=== Console VR Establishment ===
Proved market:
* 5+ million units sold
* Console VR viable
* Developer support
* Mainstream reach
 
=== Comfort Innovation ===
Design influence:
* Halo band design copied
* Face-pressure-free concept
* Glasses compatibility
* Extended wear comfort
 
=== PlayStation VR2 Foundation ===
Successor development:
* Lessons applied
* Technology advancement
* PS5-native design
* Next generation
 
== Technical Specifications Summary ==
 
{| class="wikitable"
|-
! Specification !! Details
|-
| Display || 5.7" OLED, 960 × 1080 per eye
|-
| Total Resolution || 1920 × 1080
|-
| Refresh Rate || 90Hz, 120Hz
|-
| FOV || ~100°
|-
| Tracking || PlayStation Camera (visible LEDs)
|-
| Subpixels || RGB stripe
|-
| Audio || 3D audio, earbuds included
|-
| Controllers || DualShock 4, PS Move
|-
| Weight || 600g
|-
| Platform || PlayStation 4, PlayStation 5
|-
| Price || $399 (headset)
|}
 
== See Also ==
* [[Sony Interactive Entertainment]]
* [[PlayStation VR2]]
* [[PlayStation 4]]
* [[PlayStation Move]]
* [[Console VR]]
* [[Virtual Reality]]
 
== References ==
{{Reflist}}
 
[[Category:Devices]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Console VR]]
[[Category:Sony]]
[[Category:PlayStation]]
[[Category:2010s VR]]