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Persistence: Difference between revisions

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Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required for [[VR]].
[[Persistence]] is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A [[low persistence]] of 3ms or lower is required to create [[presence]] in [[VR]]. As [[pixel density]] increases, lower persistence is needed to avoid blurring.  




[[category:Terms]]
[[category:Terms]]

Latest revision as of 18:17, 27 August 2015

Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required to create presence in VR. As pixel density increases, lower persistence is needed to avoid blurring.