Input: Difference between revisions
Appearance
Shadowdawn (talk | contribs) No edit summary |
Shadowdawn (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{See also|Input Devices}} | {{See also|Input Devices}} | ||
[[Input]] is the method of control in [[VR]] or [[AR]]. Input methods can be traditional devices as mouse, keyboard and gamepad or [[Input Devices|new devices]] such as [[positional tracking|motion-tracked]] controllers like [[Touch]] and [[SteamVR Controllers]]. There are even more natural input methods such as tracking your hands, fingers, feet and body directly, without controllers or markers. | [[Input]] is the method of control in [[VR]] or [[AR]]. Input methods can be traditional devices as mouse, keyboard and gamepad or [[Input Devices|new devices]] such as [[positional tracking|motion-tracked]] controllers like [[Touch]] and [[SteamVR Controllers]]. There are even more natural input methods such as tracking your [[:Category:Hands/Fingers Tracking|hands]], [[:Category:Hands/Fingers Tracking|fingers]], [[:Category:Feet Tracking|feet]] and [[:Category:Body Tracking|body]] directly, without controllers or markers. | ||
[[Category:Terms]] | [[Category:Terms]] |
Latest revision as of 02:00, 27 April 2016

- See also: Input Devices
Input is the method of control in VR or AR. Input methods can be traditional devices as mouse, keyboard and gamepad or new devices such as motion-tracked controllers like Touch and SteamVR Controllers. There are even more natural input methods such as tracking your hands, fingers, feet and body directly, without controllers or markers.