Foveated rendering: Difference between revisions
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[[FOVE]] is the first [[HMD]] to utilize foveated rendering along with gaze tracking. | [[FOVE]] is the first [[HMD]] to utilize foveated rendering along with gaze tracking. | ||
==Foveated rendering and eye tracking== | |||
{{see also|eye tracking}} | |||
Of a human's [[field of view]], only a small fraction is perceived with great detail. Anything outside of the 5 degrees around the focus our of gaze gradually loses [[resolution]]. Because our eyes can move up to 1000 degrees per second, accurate and low latency eye tracking is paramount for foveated rendering to work. | |||
[[Category:Terms]] [[Category:Technology]] | [[Category:Terms]] [[Category:Technology]] |