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{{Device Infobox
{{Device Infobox
|image =
|image = [[file:playstation vr211.jpg|350px]]
|VR/AR = [[Virtual Reality]]
|VR/AR=[[Virtual Reality]]
|Type = [[Head-Mounted Display]]
|Type=[[Head-mounted display]]
|Subtype = [[Console VR]]
|Subtype=[[Console-Powered VR]]
|Platform = [[PlayStation 5]], PC (via adapter, 2024)
|Platform = [[PlayStation 5]]
|Developer = [[Sony Interactive Entertainment]]
|Creator = [[Sony Interactive Entertainment]]
|Developer = Sony Interactive Entertainment
|Manufacturer = [[Sony]]
|Manufacturer = [[Sony]]
|Announcement Date = February 23, 2021 (Initial reveal); January 4, 2022 (Full name/details)
|Release Date = February 22, 2023
|Release Date = February 22, 2023
|Announcement Date = November 2, 2022
|Price = US$549.99 / £529.99 / €599.99 (Launch) (Current price may vary, for example $399 reported)
|Price = $549 USD (headset) / $599 (Horizon bundle)
|Website = [https://www.playstation.com/en-us/ps-vr2/ playstation.com/ps-vr2]
|Website = https://www.playstation.com/
|Versions = Standard, [[Horizon Call of the Mountain Bundle]]
|Requires = PlayStation 5
|Predecessor = [[PlayStation VR]]
|Predecessor = [[PlayStation VR]]
|Display = OLED (dual)
|Successor =
|Resolution = 2000x2040 per eye
|Operating System = [[PlayStation 5 system software]]
|Combined Resolution = 4000x2040 (4K HDR)
|Chipset = Uses PS5
|Refresh Rate = 90/120 Hz
|CPU = Uses PS5
|Field of View = 110°
|GPU = Uses PS5
|HPU =
|Storage = Uses PS5
|Memory = Uses PS5
|SD Card Slot = No
|Display = [[OLED]]
|Subpixel Layout = [[PenTile Diamond]]
|Peak Brightness = Supports HDR
|Resolution = 2000 x 2040 per eye (4K total)
|Refresh Rate = 90Hz, 120Hz
|Pixel Density =
|Persistence =
|Precision =
|Field of View = Approx. 110 degrees
|Horizontal FoV =
|Vertical FoV =
|Visible FoV = 110° diagonal
|Rendered FoV =
|Binocular Overlap =
|Average Pixel Density =
|Peak Pixel Density =
|Foveated Rendering = Yes (Eye-tracked)
|Optics = [[Fresnel lenses]]
|Ocularity = Binocular
|Ocularity = Binocular
|Eye Tracking = Integrated
|IPD Range = 58-73 mm hardware adjustable (manual dial, assisted via eye tracking)
|Tracking = 6DoF (inside-out, 4 cameras)
|Adjustable Diopter = No
|IPD = Adjustable
|Passthrough = Yes (Grayscale via tracking cameras)
|Audio = 3D Audio (Tempest), earbuds included
|Tracking = [[Inside-out tracking]], (6DoF)
|Connectivity = Single USB-C cable
|Tracking Frequency =
|Haptic = Headset vibration feedback
|Base Stations = No
|Controllers = Sense Controllers (6DoF, haptic, adaptive triggers)
|Eye Tracking = Yes (IR camera per eye)
|Cable Length = 4.5m (14.7 ft)
|Face Tracking = No
|Hand Tracking = No (Controller-based finger detection only)
|Body Tracking = No
|Rotational Tracking = Yes (Six-axis motion sensing system)
|Positional Tracking = Yes (via 4 embedded cameras)
|Update Rate = 90Hz / 120Hz
|Tracking Volume = Room-scale capable (Recommended 2m x 2m min)
|Play Space = Room-scale, Standing, Seated
|Latency =
|Audio = Stereo headphone jack (Input: Built-in microphone)
|Microphone = Yes (Built-in)
|3.5mm Audio Jack = Yes
|Camera = 4 embedded tracking cameras, 2 IR eye-tracking cameras
|Connectivity = USB Type-C (to PS5), Bluetooth 5.1 (Controllers)
|Ports = USB Type-C (Headset connection), 3.5mm audio jack
|Wired Video = USB Type-C
|Wireless Video = No
|WiFi = No
|Bluetooth = Yes (Version 5.1 for controllers)
|Power = Via USB-C from PS5
|Battery Capacity = Built-in lithium-ion rechargeable (Controllers)
|Battery Life = Approx. 4-6.5 hours (Controllers, varies with haptics)
|Charge Time =
|Dimensions =
|Weight = 560g (Headset with strap); 168g (Per Controller)
|Material = Plastic, Rubber facial interface
|Headstrap = Hard padded retractable halo strap
|Haptics = Headset vibration, Controller haptics, [[Adaptive Triggers]]
|Color = White / Black
|Sensors = '''Headset:''' Six-axis motion sensing system (gyroscope, accelerometer), IR proximity sensor, 4 tracking cameras, 2 IR eye-tracking cameras '''Controllers:''' Six-axis motion sensing system, Capacitive finger touch detection, IR LED position tracking
|Input = [[PlayStation VR2 Sense controllers]], [[Eye tracking]], [[DualSense]]
|Compliance =
|Size =
|Cable Length = 4.5m / 14.7 feet
}}
}}
The '''PlayStation VR2''' ('''PS VR2''') is a [[virtual reality]] [[VR headsets|headset]] developed by [[Sony Interactive Entertainment]] for the [[PlayStation 5]] (PS5) console. <ref name="psspecs">[https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation VR2 tech specs]. ''PlayStation.com''. Accessed December 16, 2024.</ref> It was released worldwide on February 22, 2023, serving as the successor to the original [[PlayStation VR]] headset released in 2016. <ref name="tomsguide">[https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months PSVR 2 one year later - here’s the good and the bad after 12 months]. ''Tom's Guide''. Published February 22, 2024.</ref><ref name="verge">[https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality PSVR 2 review: love on a leash]. ''The Verge''. Published February 16, 2023.</ref> The PS VR2 represents a significant technological leap over its predecessor, incorporating modern VR features like [[inside-out tracking]], high-resolution [[HDR]] displays, [[eye tracking]], advanced controller [[haptics]], and [[foveated rendering]]. <ref name="ign">[https://www.ign.com/articles/playstation-vr2-review PlayStation VR2 Review]. ''IGN''. Updated September 13, 2024.</ref><ref name="wired">[https://www.wired.com/review/playstation-vr-2/ Review: Sony PSVR 2]. ''Wired''. Published February 16, 2023.</ref><ref name="verge"/><ref name="pcmag">[https://www.pcmag.com/reviews/sony-playstation-vr2 Sony PlayStation VR2 Review]. ''PCMag''. Published February 16, 2023.</ref> It requires a connection to a PS5 via a single [[USB Type-C]] cable to function and is not backward compatible with original PSVR games. <ref name="ign"/><ref name="verge"/><ref name="cnet">[https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ PSVR 2 Review: The Best VR Gaming Experience With Strings Attached]. ''CNET''. Updated February 23, 2023.</ref>


The '''PlayStation VR2''' (PSVR2) is a console [[virtual reality]] [[head-mounted display]] developed by [[Sony Interactive Entertainment]], released February 22, 2023 at $549. The successor to PlayStation VR, featuring dual OLED displays at 2000x2040 per eye (4K HDR), 90/120 Hz refresh rate, 110° field of view, eye tracking with foveated rendering, inside-out tracking (no external cameras), Sense controllers with adaptive triggers and haptic feedback, headset vibration feedback, single USB-C cable connection to PS5, and 3D Tempest Audio. Exclusive to PlayStation 5, with PC adapter released August 2024.
==Hardware==
===Headset Design & Comfort===
The PS VR2 features a design aesthetic similar to the PS5 console and its accessories, primarily in black and white. <ref name="ign"/> It utilizes a halo-style headband that distributes weight across the forehead and back of the head, rather than resting heavily on the face, enhancing comfort for extended use. <ref name="ign"/><ref name="wired"/><ref name="uploadvr-review">[https://www.uploadvr.com/playstation-vr2-review/ PlayStation VR2 Review: Next-Generation VR Gaming For PS5]. ''UploadVR''. Published February 16, 2023.</ref> The headband is adjustable via a rear dial and a button release mechanism, while the visor itself can slide closer to or further from the user's eyes using a scope adjustment button. <ref name="ign"/><ref name="wired"/><ref name="pcmag"/> The headset weighs approximately 560 grams, making it slightly lighter than the original PS VR (600g) and significantly lighter than competitors like the [[Valve Index]] (809g). <ref name="verge"/><ref name="pcmag"/><ref name="vrcompare">[https://vr-compare.com/headset/playstationvr2 PlayStation VR2 Specs]. ''VR Compare''. Accessed December 16, 2024.</ref>


== History and Development ==
The face mask employs a soft, concertina-style rubber gasket designed to block external light effectively. <ref name="pcmag"/><ref name="verge"/> Many reviewers have noted its comfortable fit, even for users wearing glasses, often citing it as one of the most glasses-friendly headsets available due to the wide eyepiece and adjustable visor distance. <ref name="npr">[https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review 'PlayStation VR2' Review: A strong foundation with a questionable future]. ''NPR''. Published February 21, 2023.</ref><ref name="cnet"/><ref name="pcmag"/> The headset connects to the PS5 via a single, non-detachable 4.5-meter (14.7-foot) USB-C cable. <ref name="ign"/><ref name="cnet"/><ref name="pcmag"/> While simplifying setup compared to the original PSVR's complex wiring and breakout box, the tethered nature can sometimes lead to the cable getting tangled or underfoot during room-scale experiences. <ref name="npr"/><ref name="cnet"/><ref name="verge"/>


Sony announced PlayStation VR2 specifications at CES 2022, revealing the final price and February 22, 2023 launch date in November 2022. PSVR2 addressed limitations of the original PSVR (external camera, lower resolution, dated controllers) while introducing features like eye tracking and headset haptics. A PC adapter was released August 7, 2024, though lacking eye tracking and HDR support. Sales reached approximately 1.7 million units in 2023.<ref name="playstation">{{cite web |url=https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ |title=PS VR2 Tech Specs |publisher=PlayStation |access-date=2025-01-07}}</ref>
===PlayStation VR2 Sense Controllers===
A major upgrade from the original PSVR's [[PlayStation Move]] wands, the PS VR2 includes two dedicated [[PlayStation VR2 Sense controller]]s. <ref name="ign"/><ref name="wired"/><ref name="pcmag"/> These controllers feature an ergonomic, orb-like design with tracking rings that wrap around the user's wrists. <ref name="ign"/><ref name="pcmag"/> Each controller includes an analog stick, two face buttons (Circle/Cross on right, Triangle/Square on left), a grip button (L1/R1), an adaptive trigger (L2/R2), Options/Create buttons, and a PS button. <ref name="psspecs"/><ref name="pcmag"/> Each controller weighs 168g. <ref name="vrcompare"/>


== Design and Hardware ==
The Sense controllers incorporate the advanced haptic feedback and [[adaptive triggers]] found in the PS5's [[DualSense]] controller, allowing for nuanced vibrations and variable trigger resistance that enhance immersion in games like feeling the tension of a bowstring or the recoil of a weapon. <ref name="ign"/><ref name="wired"/><ref name="uploadvr-review"/> They also feature [[capacitive sensor]]s for basic finger touch detection on the analog sticks, face buttons, and triggers, allowing virtual hands to mimic simple gestures like pointing or making a fist, though it's not full finger tracking. <ref name="ign"/><ref name="wired"/><ref name="psspecs"/> Controller tracking is handled by the headset's cameras via [[IR LED]]s on the controllers' rings. <ref name="psspecs"/> Battery life is rated at approximately 4 to 6.5 hours, depending on haptic intensity, and the controllers are charged via USB-C. <ref name="ign"/><ref name="verge"/><ref name="pcmag"/><ref name="uploadvr-review"/> An optional charging dock that charges both controllers simultaneously is available separately. <ref name="verge"/><ref name="cnet"/>


=== Display ===
==Technology & Features==
===Display & Optics===
The PS VR2 utilizes dual [[OLED]] panels, providing a resolution of 2000 x 2040 pixels per eye, totaling a [[4K resolution]]. <ref name="ign"/><ref name="wired"/><ref name="psspecs"/> This is a significant increase from the original PSVR's 960 x 1080 per eye resolution. The displays support [[HDR]] for richer colors, higher contrast, and deeper blacks, and operate at selectable refresh rates of 90Hz or 120Hz for smooth motion. <ref name="ign"/><ref name="psspecs"/><ref name="pcmag"/> The headset offers an approximate [[field of view]] (FoV) of 110 degrees, wider than the original PSVR and comparable to many modern headsets. <ref name="ign"/><ref name="psspecs"/><ref name="vrcompare"/> It employs [[Fresnel lenses]], which help achieve the wide FoV while keeping weight down. While generally providing a clear image, some users have noted a relatively small "sweet spot" where the image is sharpest, requiring precise headset adjustment to avoid blurriness at the edges. <ref name="verge"/> Lens separation ([[Interpupillary distance|IPD]]) is manually adjustable via a dial on the headset (ranging from 58mm to 73mm), with the eye-tracking system providing visual feedback to assist the user in finding the optimal setting for clarity. <ref name="ign"/><ref name="cnet"/><ref name="vrcompare"/>


4K HDR OLED:
===Tracking System===
Unlike the original PSVR which required an external [[PlayStation Camera]], the PS VR2 uses [[inside-out tracking]]. <ref name="ign"/><ref name="t3">[https://www.t3.com/reviews/playstation-vr2-review-psvr2 PSVR2 review: is Sony PlayStation VR2 the best virtual reality ever?]. ''T3''. Published February 16, 2023.</ref> Four cameras embedded in the headset track the surrounding environment and the position of the Sense controllers, enabling [[6DoF]] ([[six degrees of freedom]]) movement without external sensors. <ref name="ign"/><ref name="psspecs"/> This system allows for [[room-scale]] play spaces, with Sony recommending a minimum area of 2m x 2m (approx. 6.7ft x 6.7ft) for standing or room-scale experiences, although seated play is also supported. <ref name="cnet"/><ref name="t3"/><ref name="uploadvr-review"/> During setup, the cameras scan the room, creating a [[3D mesh]] of the environment to automatically suggest safe play boundaries (the Guardian system). These boundaries can then be manually adjusted by the user using the Sense controllers. <ref name="ign"/><ref name="verge"/><ref name="cnet"/><ref name="pcgamer">[https://www.pcgamer.com/sony-ps-vr2-review/ Sony PS VR2 Review]. ''PC Gamer''. Published March 17, 2023.</ref> The headset also features a [[passthrough]] view, accessible via a dedicated button on the underside of the visor, which displays the real world in grayscale through the tracking cameras. This is useful for locating controllers, checking surroundings, or interacting briefly with the physical environment without removing the headset. <ref name="ign"/><ref name="verge"/><ref name="t3"/><ref name="uploadvr-review"/>


* '''2000x2040 per eye''' resolution
===Eye Tracking & Foveated Rendering===
* '''4000x2040 combined''' (4K)
A key technological advancement in the PS VR2 is its integrated [[eye tracking]], implemented via [[infrared]] cameras inside the headset monitoring each eye. <ref name="ign"/><ref name="npr"/><ref name="psspecs"/> This enables [[foveated rendering]], a rendering optimization technique where the headset renders the exact area the user is looking at in full, sharp resolution, while dynamically lowering the resolution of the peripheral areas outside the user's gaze. <ref name="ign"/><ref name="verge"/><ref name="cnet"/> This significantly reduces the processing load on the PS5's GPU, allowing developers to achieve higher overall graphical fidelity and performance without a noticeable impact on the user's perceived visual quality, as the human eye only sees sharp detail in its central focus area. <ref name="ign"/><ref name="npr"/><ref name="uploadvr-review"/> Eye tracking is also utilized for gameplay mechanics and user interface interactions in some titles, such as allowing players to select menu options by looking at them or enabling unique interactions like aiming weapons or having game characters react to the player's gaze. <ref name="ign"/><ref name="wired"/><ref name="cnet"/><ref name="uploadvr-review"/>
* '''Dual OLED''' panels
* '''HDR''' support
* '''90 Hz / 120 Hz''' refresh rate
* '''110° field of view'''
* True blacks (OLED)
* Vibrant colors


=== Eye Tracking ===
===Haptics===
The PS VR2 ecosystem features multiple layers of haptic feedback designed to increase immersion. <ref name="ign"/> The Sense controllers provide detailed vibrations capable of simulating various textures and impacts, and utilize adaptive triggers for realistic resistance feedback during actions like pulling a trigger or drawing a bow. <ref name="ign"/><ref name="pcmag"/><ref name="uploadvr-review"/> Uniquely, the headset itself includes a single vibration motor located in the headband, adding another layer of physical sensation by providing feedback directly to the user's head during impactful in-game moments, such as explosions, large creature footsteps, or sudden impacts. <ref name="ign"/><ref name="npr"/><ref name="cnet"/><ref name="psspecs"/>


* '''Integrated eye tracking'''
===Audio===
* '''Foveated rendering'''
Audio is delivered via a standard [[3.5mm audio jack]] located on the back of the headband. <ref name="psspecs"/><ref name="pcmag"/> Sony includes a pair of simple stereo earbuds specifically designed to attach neatly to integrated holders on the headband, minimizing dangling wires. <ref name="wired"/><ref name="pcmag"/><ref name="verge"/> Users can plug in their own headphones, although the headband design might interfere with some larger over-ear models. <ref name="wired"/><ref name="pcmag"/> The headset supports the PS5's [[Tempest 3D AudioTech]] engine for immersive [[spatial audio]], allowing sounds to be accurately positioned around the player based on their head orientation. <ref name="pcmag"/><ref name="wiki-psvr2">[https://en.wikipedia.org/wiki/PlayStation_VR2 PlayStation VR2]. ''Wikipedia''. Accessed December 16, 2024.</ref> It is also compatible with Sony's [[Pulse 3D Wireless Headset]] (via USB dongle connected to the PS5). <ref name="ign"/><ref name="cnet"/> A built-in [[microphone]] array allows for voice chat and commands within games and the PS5 system. <ref name="psspecs"/> Unlike the revised original PSVR model, the PS VR2 lacks physical volume control buttons on the headset itself; volume must be adjusted through the PS5's quick menu or system settings. <ref name="uploadvr-review"/><ref name="wired"/>
* GPU optimization
* Gaze-based interaction
* Per-eye cameras


=== Tracking ===
==Setup & User Experience==
Setting up the PS VR2 is significantly streamlined compared to its predecessor. <ref name="ign"/><ref name="wired"/><ref name="pcmag"/> It connects to the PlayStation 5 via a single USB-C cable plugged into the front port, eliminating the need for the breakout box and multiple [[HDMI]] cables of the original PSVR. <ref name="ign"/><ref name="verge"/><ref name="cnet"/> The PS5 automatically detects the headset upon connection and guides the user through a brief on-screen initial setup process. This includes pairing the Sense controllers (which requires connecting them via USB initially), calibrating eye tracking by following on-screen prompts, adjusting the IPD dial using visual feedback, and defining the play area by scanning the room with the passthrough cameras and customizing the automatically generated boundaries. <ref name="ign"/><ref name="verge"/><ref name="pcmag"/><ref name="uploadvr-review"/> The headset integrates seamlessly with the PS5 dashboard, displaying the standard system menu within the virtual view when the headset is active. <ref name="ign"/><ref name="pcmag"/>


Inside-out system:
The PS VR2 also offers a '''[[Cinematic Mode]]''' which allows users to play non-VR PS5 and PS4 games, watch movies, or use media apps on a large virtual screen projected within the headset. <ref name="verge"/><ref name="cnet"/><ref name="pcmag"/> This mode supports HDR and up to 120Hz playback for compatible content, but outputs at a maximum resolution of 1920x1080 (1080p). <ref name="verge"/><ref name="cnet"/><ref name="wiki-psvr2"/> Users need to use a standard [[DualSense]] controller to play non-VR games in this mode. <ref name="cnet"/>


* '''6DoF tracking'''
==Software & Games==
* '''Inside-out tracking'''
===Launch Library===
* '''4 cameras''' on headset
The PS VR2 launched with over 30 titles, a mix of new games, ports from other VR platforms, and VR modes for existing PS5 games. <ref name="uploadvr-review"/><ref name="pcmag"/> Key launch titles included the exclusive [[Horizon Call of the Mountain]], a visually impressive adventure game designed to showcase the headset's capabilities, and free VR updates for major PS5 releases like [[Gran Turismo 7]] and [[Resident Evil Village]]. <ref name="tomsguide"/><ref name="npr"/><ref name="pcmag"/> Other notable games available at or near launch included ports of popular VR titles like [[Moss]] and [[Moss: Book II]], [[Star Wars: Tales from the Galaxy's Edge]] (Enhanced Edition), [[Rez Infinite]], [[Tetris Effect: Connected]], [[Kayak VR: Mirage]], [[Pistol Whip]], [[Pavlov VR]], [[No Man's Sky]] (VR update), and [[Demeo]]. <ref name="tomsguide"/><ref name="verge"/><ref name="npr"/><ref name="pcmag"/><ref name="uploadvr-review"/>
* No external cameras/sensors
* Simple setup


=== Haptic Feedback ===
===Lack of Backward Compatibility===
A significant point of criticism is that the PS VR2 is not [[backward compatible]] with games designed for the original PlayStation VR. <ref name="wired"/><ref name="verge"/><ref name="cnet"/><ref name="pcmag"/> Sony stated that the fundamental differences in tracking technology (inside-out vs. external camera), controller input (Sense vs. Move/DualShock 4), and features like eye tracking necessitated a different development approach, preventing direct compatibility. <ref name="pcmag"/><ref name="wiki-psvr2"/> While some developers have released ports or upgrades of their original PSVR games for PS VR2 (sometimes offered for free or at a discount to existing owners), the extensive library of the original headset remains inaccessible on the new hardware unless specifically updated by the developer. <ref name="ign"/><ref name="cnet"/><ref name="uploadvr-review"/>


Unique headset vibration:
===Content Concerns & Future Developments===
Despite a technically strong launch, ongoing concerns have been raised regarding the breadth and depth of the PS VR2 software library, particularly the perceived lack of consistent, high-budget first-party exclusive titles beyond the initial launch window. <ref name="tomsguide"/><ref name="uploadvr-yoshida">[https://www.uploadvr.com/shuhei-yoshida-sorry-playstation-vr2/ Sony's Shuhei Yoshida: "I'm Sorry I Was Wrong" About PlayStation VR2]. ''UploadVR''. Published December 13, 2024.</ref> Many available games are ports from other VR platforms like [[Meta Quest]] or [[PC VR]], leading some reviewers and users to question Sony's long-term commitment to funding major, system-selling exclusives specifically for the platform. <ref name="tomsguide"/><ref name="verge"/><ref name="npr"/> Events such as layoffs at Sony's VR-focused studios (including the closure of [[London Studio]], developer of PSVR's [[Blood & Truth]]) and reports of paused production in early 2024 due to unsold inventory further fueled these concerns. <ref name="uploadvr-yoshida"/> However, Sony has stated over 100 games were in development<ref name="verge"/>, and the platform continues to receive ports of popular indie and third-party VR titles, such as [[Metro Awakening]] and [[Alien: Rogue Incursion]].<ref name="uploadvr-yoshida"/>


* '''Headset vibration motor'''
In February 2024, Sony announced it was testing official PC support for the PS VR2.<ref name="wiki-psvr2"/> This feature launched on August 7, 2024, requiring a separately sold PC adapter ($59.99). This allows PS VR2 owners to access the [[SteamVR]] library on compatible PCs. However, certain PS VR2 features like HDR, eye tracking, adaptive triggers, and headset haptics are not supported when used on PC.<ref name="wiki-psvr2"/> Reports in December 2024 also suggested Sony was in talks with Apple regarding potential compatibility of the Sense controllers with the [[Apple Vision Pro]].<ref name="wiki-psvr2"/>
* Environmental feedback
* Pulse/movement sensations
* Immersion enhancement


=== Audio ===
==Reception & Sales==
The PlayStation VR2 received generally positive reviews upon launch, with critics widely praising it as a significant technological advancement over the original PSVR and a high-quality, immersive VR system for the PS5. <ref name="ign"/><ref name="wired"/><ref name="t3"/><ref name="pcmag"/> The high-resolution OLED HDR display, comfortable and glasses-friendly design, advanced Sense controllers with adaptive triggers and haptics, reliable inside-out tracking, and the innovative inclusion of eye tracking with foveated rendering were frequently highlighted as major strengths. <ref name="ign"/><ref name="wired"/><ref name="npr"/><ref name="cnet"/><ref name="pcmag"/> The simplified setup process using a single cable was also seen as a vast improvement over the original. <ref name="ign"/><ref name="wired"/><ref name="verge"/> It was often lauded as offering a premium VR experience comparable to high-end PC VR, but with the convenience of a console ecosystem. <ref name="ign"/><ref name="pcmag"/><ref name="uploadvr-review"/>


* '''3D Tempest Audio'''
However, the high launch price of $549.99, costing more than the PS5 console itself, was a common and significant point of concern, potentially limiting its mainstream appeal compared to more affordable standalone options like the [[Meta Quest 2]]/[[Meta Quest 3]]. <ref name="wired"/><ref name="verge"/><ref name="t3"/><ref name="cnet"/> The lack of backward compatibility with the large library of original PSVR games and ongoing questions about the strength, frequency, and exclusivity of its future software library were also significant criticisms. <ref name="tomsguide"/><ref name="wired"/><ref name="verge"/><ref name="cnet"/>
* PS5 audio engine
* Positional sound
* '''Earbuds included'''


=== Connectivity ===
Sales figures indicated a strong start, with Sony reporting nearly 600,000 units sold in the first six weeks.<ref name="wiki-psvr2"/> However, subsequent reports suggested demand slowed, leading to the temporary production pause in early 2024.<ref name="wiki-psvr2"/><ref name="uploadvr-yoshida"/> Former Sony executive Shuhei Yoshida expressed some disappointment in a December 2024 interview, stating he was "wrong" about PS VR2 becoming the "PS2" of VR, implying it hadn't met high market expectations, though he praised titles like [[Synapse]] and [[Before Your Eyes]]. <ref name="uploadvr-yoshida"/> Temporary price drops to $350 during holiday sales reportedly led to significant increases in sales velocity, suggesting high price sensitivity among potential buyers. <ref name="uploadvr-yoshida"/>
 
Single cable simplicity:
 
* '''Single USB-C cable'''
* USB 3 + DisplayPort alt-mode
* 12V Power Delivery
* '''4.5m cable length''' (14.7 ft)
* Plug and play
 
=== IPD ===
 
* '''Adjustable IPD'''
* Physical adjustment lens
 
== Sense Controllers ==
 
Advanced input:
 
* '''6DoF tracking'''
* '''Adaptive triggers''' (like DualSense)
* '''Haptic feedback'''
* Analog sticks
* Action buttons
* PlayStation button
* Create button
* Finger touch detection
* Orb design for natural grip
 
== Compatibility ==
 
=== PlayStation 5 ===
* '''PS5 exclusive''' (at launch)
* Not compatible with PS4
* Not compatible with PSVR1 games
 
=== PC Support (2024) ===
* '''PC Adapter''' released August 7, 2024
* SteamVR compatible
* '''Missing features:'''
** No eye tracking
** No HDR
** No headset haptics
 
== Bundles ==
 
{| class="wikitable"
|-
! Bundle !! Contents !! Price
|-
| Standard || Headset, controllers, earbuds || $549
|-
| Horizon Call of the Mountain || Standard + game voucher || $599
|}
 
== Technical Specifications ==


===Review Scores===
{| class="wikitable"
{| class="wikitable"
|+ Critical Review Scores
|-
|-
! Specification !! Details
! Publication
|-
! Score
| Display || 2000x2040 OLED x2
|-
| Combined || 4000x2040 (4K HDR)
|-
| Refresh Rate || 90/120 Hz
|-
|-
| FOV || 110°
| [[IGN]]
| 9/10<ref name="ign"/>
|-
|-
| Eye Tracking || Integrated
| [[Wired (magazine)|Wired]]
| 8/10<ref name="wired"/>
|-
|-
| Tracking || Inside-out (4 cameras)
| [[The Verge]]
| 7/10<ref name="verge"/>
|-
|-
| Haptics || Headset + controller
| [[CNET]]
| 8.0/10<ref name="cnet"/>
|-
|-
| Controllers || Sense (adaptive triggers)
| [[PC Magazine|PCMag]]
| 4.5/5 (Outstanding)<ref name="pcmag"/>
|-
|-
| Connection || Single USB-C
| [[T3 (magazine)|T3]]
| 4/5<ref name="t3"/>
|-
|-
| Cable || 4.5m
| [[UploadVR]]
| Recommended<ref name="uploadvr-review"/>
|-
|-
| Price || $549
| [[PC Gamer]]
| 88/100<ref name="pcgamer"/>
|}
|}


== Reception ==
==Images==
 
<gallery mode="packed">
'''Praise:'''
File:playstation vr27.jpg
* 2000x2040 OLED sharp
File:playstation vr211.jpg
* 4K HDR quality
File:playstation vr210.jpg
* 120Hz smooth
File:playstation vr29.jpg
* Eye tracking foveated rendering
File:playstation vr28.jpg
* Inside-out tracking convenient
File:playstation vr26.jpg
* Sense controllers excellent
File:playstation vr25.jpg
* Adaptive triggers innovative
File:playstation vr24.jpg
* Headset haptics immersive
File:playstation vr23.jpg
* Single cable elegant
File:playstation vr22.jpg
* Significant PSVR upgrade
File:playstation vr21.jpg
</gallery>


'''Criticism:'''
==See Also==
* $549 expensive vs Quest 2
* [[Virtual reality headset]]
* PS5-only (not PS4)
* [[List of PlayStation VR games]]
* No PSVR1 backwards compatibility
* [[List of PlayStation VR2 games]]
* Limited launch library
* [[Meta Quest 2]] / [[Meta Quest 3]]
* PC adapter limited features
* No wireless option
* Cable management
* Requires PS5 ownership
* Sales below expectations<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/PlayStation_VR2 |title=PlayStation VR2 |publisher=Wikipedia |access-date=2025-01-07}}</ref>
 
== See Also ==
* [[PlayStation VR]]
* [[Meta Quest 3]]
* [[Valve Index]]
* [[Valve Index]]
* [[HP Reverb G2]]
* [[Comparison of virtual reality headsets]]
 
== References ==
{{reflist}}


[[Category:Devices]]
==References==
[[Category:Virtual Reality Devices]]
<references>
[[Category:Head-Mounted Displays]]
<ref name="tomsguide">[https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months PSVR 2 one year later - here’s the good and the bad after 12 months]. ''Tom's Guide''. Published February 22, 2024.</ref>
[[Category:Console VR]]
<ref name="ign">[https://www.ign.com/articles/playstation-vr2-review PlayStation VR2 Review]. ''IGN''. Updated September 13, 2024.</ref>
[[Category:Sony]]
<ref name="wired">[https://www.wired.com/review/playstation-vr-2/ Review: Sony PSVR 2]. ''Wired''. Published February 16, 2023.</ref>
[[Category:PlayStation]]
<ref name="verge">[https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality PSVR 2 review: love on a leash]. ''The Verge''. Published February 16, 2023.</ref>
[[Category:2023 in technology]]
<ref name="npr">[https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review 'PlayStation VR2' Review: A strong foundation with a questionable future]. ''NPR''. Published February 21, 2023.</ref>
<ref name="uploadvr-yoshida">[https://www.uploadvr.com/shuhei-yoshida-sorry-playstation-vr2/ Sony's Shuhei Yoshida: "I'm Sorry I Was Wrong" About PlayStation VR2]. ''UploadVR''. Published December 13, 2024.</ref>
<ref name="t3">[https://www.t3.com/reviews/playstation-vr2-review-psvr2 PSVR2 review: is Sony PlayStation VR2 the best virtual reality ever?]. ''T3''. Published February 16, 2023.</ref>
<ref name="cnet">[https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ PSVR 2 Review: The Best VR Gaming Experience With Strings Attached]. ''CNET''. Updated February 23, 2023.</ref>
<ref name="pcmag">[https://www.pcmag.com/reviews/sony-playstation-vr2 Sony PlayStation VR2 Review]. ''PCMag''. Published February 16, 2023.</ref>
<ref name="pcgamer">[https://www.pcgamer.com/sony-ps-vr2-review/ Sony PS VR2 Review]. ''PC Gamer''. Published March 17, 2023.</ref>
<ref name="psspecs">[https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation VR2 tech specs]. ''PlayStation.com''. Accessed December 16, 2024.</ref>
<ref name="uploadvr-review">[https://www.uploadvr.com/playstation-vr2-review/ PlayStation VR2 Review: Next-Generation VR Gaming For PS5]. ''UploadVR''. Published February 16, 2023.</ref>
<ref name="vrcompare">[https://vr-compare.com/headset/playstationvr2 PlayStation VR2 Specs]. ''VR Compare''. Accessed December 16, 2024.</ref>
<ref name="wiki-psvr2">[https://en.wikipedia.org/wiki/PlayStation_VR2 PlayStation VR2]. ''Wikipedia''. Accessed December 16, 2024.</ref>
</references>

Latest revision as of 10:33, 8 January 2026

PlayStation VR2
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Console-Powered VR
Platform PlayStation 5
Creator Sony Interactive Entertainment
Developer Sony Interactive Entertainment
Manufacturer Sony
Announcement Date February 23, 2021 (Initial reveal); January 4, 2022 (Full name/details)
Release Date February 22, 2023
Price US$549.99 / £529.99 / €599.99 (Launch) (Current price may vary, for example $399 reported)
Website playstation.com/ps-vr2
Versions Standard, Horizon Call of the Mountain Bundle
Requires PlayStation 5
Predecessor PlayStation VR
System
Operating System PlayStation 5 system software
Chipset Uses PS5
CPU Uses PS5
GPU Uses PS5
Storage
Storage Uses PS5
Memory Uses PS5
SD Card Slot No
Display
Display OLED
Subpixel Layout PenTile Diamond
Peak Brightness Supports HDR
Resolution 2000 x 2040 per eye (4K total)
Refresh Rate 90Hz, 120Hz
Image
Field of View Approx. 110 degrees
Visible FoV 110° diagonal
Foveated Rendering Yes (Eye-tracked)
Optics
Optics Fresnel lenses
Ocularity Binocular
IPD Range 58-73 mm hardware adjustable (manual dial, assisted via eye tracking)
Adjustable Diopter No
Passthrough Yes (Grayscale via tracking cameras)
Tracking
Tracking Inside-out tracking, (6DoF)
Base Stations No
Eye Tracking Yes (IR camera per eye)
Face Tracking No
Hand Tracking No (Controller-based finger detection only)
Body Tracking No
Rotational Tracking Yes (Six-axis motion sensing system)
Positional Tracking Yes (via 4 embedded cameras)
Update Rate 90Hz / 120Hz
Tracking Volume Room-scale capable (Recommended 2m x 2m min)
Play Space Room-scale, Standing, Seated
Audio
Audio Stereo headphone jack (Input: Built-in microphone)
Microphone Yes (Built-in)
3.5mm Audio Jack Yes
Camera 4 embedded tracking cameras, 2 IR eye-tracking cameras
Connectivity
Connectivity USB Type-C (to PS5), Bluetooth 5.1 (Controllers)
Ports USB Type-C (Headset connection), 3.5mm audio jack
Wired Video USB Type-C
Wireless Video No
WiFi No
Bluetooth Yes (Version 5.1 for controllers)
Power Via USB-C from PS5
Battery Capacity Built-in lithium-ion rechargeable (Controllers)
Battery Life Approx. 4-6.5 hours (Controllers, varies with haptics)
Device
Weight 560g (Headset with strap); 168g (Per Controller)
Material Plastic, Rubber facial interface
Headstrap Hard padded retractable halo strap
Haptics Headset vibration, Controller haptics, Adaptive Triggers
Color White / Black
Sensors Headset: Six-axis motion sensing system (gyroscope, accelerometer), IR proximity sensor, 4 tracking cameras, 2 IR eye-tracking cameras Controllers: Six-axis motion sensing system, Capacitive finger touch detection, IR LED position tracking
Input PlayStation VR2 Sense controllers, Eye tracking, DualSense
Cable Length 4.5m / 14.7 feet

The PlayStation VR2 (PS VR2) is a virtual reality headset developed by Sony Interactive Entertainment for the PlayStation 5 (PS5) console. [1] It was released worldwide on February 22, 2023, serving as the successor to the original PlayStation VR headset released in 2016. [2][3] The PS VR2 represents a significant technological leap over its predecessor, incorporating modern VR features like inside-out tracking, high-resolution HDR displays, eye tracking, advanced controller haptics, and foveated rendering. [4][5][3][6] It requires a connection to a PS5 via a single USB Type-C cable to function and is not backward compatible with original PSVR games. [4][3][7]

Hardware

Headset Design & Comfort

The PS VR2 features a design aesthetic similar to the PS5 console and its accessories, primarily in black and white. [4] It utilizes a halo-style headband that distributes weight across the forehead and back of the head, rather than resting heavily on the face, enhancing comfort for extended use. [4][5][8] The headband is adjustable via a rear dial and a button release mechanism, while the visor itself can slide closer to or further from the user's eyes using a scope adjustment button. [4][5][6] The headset weighs approximately 560 grams, making it slightly lighter than the original PS VR (600g) and significantly lighter than competitors like the Valve Index (809g). [3][6][9]

The face mask employs a soft, concertina-style rubber gasket designed to block external light effectively. [6][3] Many reviewers have noted its comfortable fit, even for users wearing glasses, often citing it as one of the most glasses-friendly headsets available due to the wide eyepiece and adjustable visor distance. [10][7][6] The headset connects to the PS5 via a single, non-detachable 4.5-meter (14.7-foot) USB-C cable. [4][7][6] While simplifying setup compared to the original PSVR's complex wiring and breakout box, the tethered nature can sometimes lead to the cable getting tangled or underfoot during room-scale experiences. [10][7][3]

PlayStation VR2 Sense Controllers

A major upgrade from the original PSVR's PlayStation Move wands, the PS VR2 includes two dedicated PlayStation VR2 Sense controllers. [4][5][6] These controllers feature an ergonomic, orb-like design with tracking rings that wrap around the user's wrists. [4][6] Each controller includes an analog stick, two face buttons (Circle/Cross on right, Triangle/Square on left), a grip button (L1/R1), an adaptive trigger (L2/R2), Options/Create buttons, and a PS button. [1][6] Each controller weighs 168g. [9]

The Sense controllers incorporate the advanced haptic feedback and adaptive triggers found in the PS5's DualSense controller, allowing for nuanced vibrations and variable trigger resistance that enhance immersion in games like feeling the tension of a bowstring or the recoil of a weapon. [4][5][8] They also feature capacitive sensors for basic finger touch detection on the analog sticks, face buttons, and triggers, allowing virtual hands to mimic simple gestures like pointing or making a fist, though it's not full finger tracking. [4][5][1] Controller tracking is handled by the headset's cameras via IR LEDs on the controllers' rings. [1] Battery life is rated at approximately 4 to 6.5 hours, depending on haptic intensity, and the controllers are charged via USB-C. [4][3][6][8] An optional charging dock that charges both controllers simultaneously is available separately. [3][7]

Technology & Features

Display & Optics

The PS VR2 utilizes dual OLED panels, providing a resolution of 2000 x 2040 pixels per eye, totaling a 4K resolution. [4][5][1] This is a significant increase from the original PSVR's 960 x 1080 per eye resolution. The displays support HDR for richer colors, higher contrast, and deeper blacks, and operate at selectable refresh rates of 90Hz or 120Hz for smooth motion. [4][1][6] The headset offers an approximate field of view (FoV) of 110 degrees, wider than the original PSVR and comparable to many modern headsets. [4][1][9] It employs Fresnel lenses, which help achieve the wide FoV while keeping weight down. While generally providing a clear image, some users have noted a relatively small "sweet spot" where the image is sharpest, requiring precise headset adjustment to avoid blurriness at the edges. [3] Lens separation (IPD) is manually adjustable via a dial on the headset (ranging from 58mm to 73mm), with the eye-tracking system providing visual feedback to assist the user in finding the optimal setting for clarity. [4][7][9]

Tracking System

Unlike the original PSVR which required an external PlayStation Camera, the PS VR2 uses inside-out tracking. [4][11] Four cameras embedded in the headset track the surrounding environment and the position of the Sense controllers, enabling 6DoF (six degrees of freedom) movement without external sensors. [4][1] This system allows for room-scale play spaces, with Sony recommending a minimum area of 2m x 2m (approx. 6.7ft x 6.7ft) for standing or room-scale experiences, although seated play is also supported. [7][11][8] During setup, the cameras scan the room, creating a 3D mesh of the environment to automatically suggest safe play boundaries (the Guardian system). These boundaries can then be manually adjusted by the user using the Sense controllers. [4][3][7][12] The headset also features a passthrough view, accessible via a dedicated button on the underside of the visor, which displays the real world in grayscale through the tracking cameras. This is useful for locating controllers, checking surroundings, or interacting briefly with the physical environment without removing the headset. [4][3][11][8]

Eye Tracking & Foveated Rendering

A key technological advancement in the PS VR2 is its integrated eye tracking, implemented via infrared cameras inside the headset monitoring each eye. [4][10][1] This enables foveated rendering, a rendering optimization technique where the headset renders the exact area the user is looking at in full, sharp resolution, while dynamically lowering the resolution of the peripheral areas outside the user's gaze. [4][3][7] This significantly reduces the processing load on the PS5's GPU, allowing developers to achieve higher overall graphical fidelity and performance without a noticeable impact on the user's perceived visual quality, as the human eye only sees sharp detail in its central focus area. [4][10][8] Eye tracking is also utilized for gameplay mechanics and user interface interactions in some titles, such as allowing players to select menu options by looking at them or enabling unique interactions like aiming weapons or having game characters react to the player's gaze. [4][5][7][8]

Haptics

The PS VR2 ecosystem features multiple layers of haptic feedback designed to increase immersion. [4] The Sense controllers provide detailed vibrations capable of simulating various textures and impacts, and utilize adaptive triggers for realistic resistance feedback during actions like pulling a trigger or drawing a bow. [4][6][8] Uniquely, the headset itself includes a single vibration motor located in the headband, adding another layer of physical sensation by providing feedback directly to the user's head during impactful in-game moments, such as explosions, large creature footsteps, or sudden impacts. [4][10][7][1]

Audio

Audio is delivered via a standard 3.5mm audio jack located on the back of the headband. [1][6] Sony includes a pair of simple stereo earbuds specifically designed to attach neatly to integrated holders on the headband, minimizing dangling wires. [5][6][3] Users can plug in their own headphones, although the headband design might interfere with some larger over-ear models. [5][6] The headset supports the PS5's Tempest 3D AudioTech engine for immersive spatial audio, allowing sounds to be accurately positioned around the player based on their head orientation. [6][13] It is also compatible with Sony's Pulse 3D Wireless Headset (via USB dongle connected to the PS5). [4][7] A built-in microphone array allows for voice chat and commands within games and the PS5 system. [1] Unlike the revised original PSVR model, the PS VR2 lacks physical volume control buttons on the headset itself; volume must be adjusted through the PS5's quick menu or system settings. [8][5]

Setup & User Experience

Setting up the PS VR2 is significantly streamlined compared to its predecessor. [4][5][6] It connects to the PlayStation 5 via a single USB-C cable plugged into the front port, eliminating the need for the breakout box and multiple HDMI cables of the original PSVR. [4][3][7] The PS5 automatically detects the headset upon connection and guides the user through a brief on-screen initial setup process. This includes pairing the Sense controllers (which requires connecting them via USB initially), calibrating eye tracking by following on-screen prompts, adjusting the IPD dial using visual feedback, and defining the play area by scanning the room with the passthrough cameras and customizing the automatically generated boundaries. [4][3][6][8] The headset integrates seamlessly with the PS5 dashboard, displaying the standard system menu within the virtual view when the headset is active. [4][6]

The PS VR2 also offers a Cinematic Mode which allows users to play non-VR PS5 and PS4 games, watch movies, or use media apps on a large virtual screen projected within the headset. [3][7][6] This mode supports HDR and up to 120Hz playback for compatible content, but outputs at a maximum resolution of 1920x1080 (1080p). [3][7][13] Users need to use a standard DualSense controller to play non-VR games in this mode. [7]

Software & Games

Launch Library

The PS VR2 launched with over 30 titles, a mix of new games, ports from other VR platforms, and VR modes for existing PS5 games. [8][6] Key launch titles included the exclusive Horizon Call of the Mountain, a visually impressive adventure game designed to showcase the headset's capabilities, and free VR updates for major PS5 releases like Gran Turismo 7 and Resident Evil Village. [2][10][6] Other notable games available at or near launch included ports of popular VR titles like Moss and Moss: Book II, Star Wars: Tales from the Galaxy's Edge (Enhanced Edition), Rez Infinite, Tetris Effect: Connected, Kayak VR: Mirage, Pistol Whip, Pavlov VR, No Man's Sky (VR update), and Demeo. [2][3][10][6][8]

Lack of Backward Compatibility

A significant point of criticism is that the PS VR2 is not backward compatible with games designed for the original PlayStation VR. [5][3][7][6] Sony stated that the fundamental differences in tracking technology (inside-out vs. external camera), controller input (Sense vs. Move/DualShock 4), and features like eye tracking necessitated a different development approach, preventing direct compatibility. [6][13] While some developers have released ports or upgrades of their original PSVR games for PS VR2 (sometimes offered for free or at a discount to existing owners), the extensive library of the original headset remains inaccessible on the new hardware unless specifically updated by the developer. [4][7][8]

Content Concerns & Future Developments

Despite a technically strong launch, ongoing concerns have been raised regarding the breadth and depth of the PS VR2 software library, particularly the perceived lack of consistent, high-budget first-party exclusive titles beyond the initial launch window. [2][14] Many available games are ports from other VR platforms like Meta Quest or PC VR, leading some reviewers and users to question Sony's long-term commitment to funding major, system-selling exclusives specifically for the platform. [2][3][10] Events such as layoffs at Sony's VR-focused studios (including the closure of London Studio, developer of PSVR's Blood & Truth) and reports of paused production in early 2024 due to unsold inventory further fueled these concerns. [14] However, Sony has stated over 100 games were in development[3], and the platform continues to receive ports of popular indie and third-party VR titles, such as Metro Awakening and Alien: Rogue Incursion.[14]

In February 2024, Sony announced it was testing official PC support for the PS VR2.[13] This feature launched on August 7, 2024, requiring a separately sold PC adapter ($59.99). This allows PS VR2 owners to access the SteamVR library on compatible PCs. However, certain PS VR2 features like HDR, eye tracking, adaptive triggers, and headset haptics are not supported when used on PC.[13] Reports in December 2024 also suggested Sony was in talks with Apple regarding potential compatibility of the Sense controllers with the Apple Vision Pro.[13]

Reception & Sales

The PlayStation VR2 received generally positive reviews upon launch, with critics widely praising it as a significant technological advancement over the original PSVR and a high-quality, immersive VR system for the PS5. [4][5][11][6] The high-resolution OLED HDR display, comfortable and glasses-friendly design, advanced Sense controllers with adaptive triggers and haptics, reliable inside-out tracking, and the innovative inclusion of eye tracking with foveated rendering were frequently highlighted as major strengths. [4][5][10][7][6] The simplified setup process using a single cable was also seen as a vast improvement over the original. [4][5][3] It was often lauded as offering a premium VR experience comparable to high-end PC VR, but with the convenience of a console ecosystem. [4][6][8]

However, the high launch price of $549.99, costing more than the PS5 console itself, was a common and significant point of concern, potentially limiting its mainstream appeal compared to more affordable standalone options like the Meta Quest 2/Meta Quest 3. [5][3][11][7] The lack of backward compatibility with the large library of original PSVR games and ongoing questions about the strength, frequency, and exclusivity of its future software library were also significant criticisms. [2][5][3][7]

Sales figures indicated a strong start, with Sony reporting nearly 600,000 units sold in the first six weeks.[13] However, subsequent reports suggested demand slowed, leading to the temporary production pause in early 2024.[13][14] Former Sony executive Shuhei Yoshida expressed some disappointment in a December 2024 interview, stating he was "wrong" about PS VR2 becoming the "PS2" of VR, implying it hadn't met high market expectations, though he praised titles like Synapse and Before Your Eyes. [14] Temporary price drops to $350 during holiday sales reportedly led to significant increases in sales velocity, suggesting high price sensitivity among potential buyers. [14]

Review Scores

Critical Review Scores
Publication Score
IGN 9/10[4]
Wired 8/10[5]
The Verge 7/10[3]
CNET 8.0/10[7]
PCMag 4.5/5 (Outstanding)[6]
T3 4/5[11]
UploadVR Recommended[8]
PC Gamer 88/100[12]

Images

See Also

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 PlayStation VR2 tech specs. PlayStation.com. Accessed December 16, 2024.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 PSVR 2 one year later - here’s the good and the bad after 12 months. Tom's Guide. Published February 22, 2024.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 PSVR 2 review: love on a leash. The Verge. Published February 16, 2023.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 4.26 4.27 4.28 4.29 4.30 4.31 4.32 4.33 4.34 4.35 4.36 PlayStation VR2 Review. IGN. Updated September 13, 2024.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 Review: Sony PSVR 2. Wired. Published February 16, 2023.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 6.25 6.26 6.27 6.28 Sony PlayStation VR2 Review. PCMag. Published February 16, 2023.
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 7.20 7.21 PSVR 2 Review: The Best VR Gaming Experience With Strings Attached. CNET. Updated February 23, 2023.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 PlayStation VR2 Review: Next-Generation VR Gaming For PS5. UploadVR. Published February 16, 2023.
  9. 9.0 9.1 9.2 9.3 PlayStation VR2 Specs. VR Compare. Accessed December 16, 2024.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 'PlayStation VR2' Review: A strong foundation with a questionable future. NPR. Published February 21, 2023.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 PSVR2 review: is Sony PlayStation VR2 the best virtual reality ever?. T3. Published February 16, 2023.
  12. 12.0 12.1 Sony PS VR2 Review. PC Gamer. Published March 17, 2023.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 PlayStation VR2. Wikipedia. Accessed December 16, 2024.
  14. 14.0 14.1 14.2 14.3 14.4 14.5 Sony's Shuhei Yoshida: "I'm Sorry I Was Wrong" About PlayStation VR2. UploadVR. Published December 13, 2024.