Varjo VR-1: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
| | |name = Varjo VR-1 | ||
|VR/AR = Virtual Reality | |image = | ||
|Type = | |VR/AR = [[Virtual Reality]] | ||
|Subtype = | |Type = [[PC VR Headset]] | ||
|Platform = SteamVR | |Subtype = [[Enterprise VR]], [[High-Resolution VR]] | ||
|Creator = | |Platform = Windows (SteamVR) | ||
|Creator = [[Varjo]] | |||
|Developer = [[Varjo]] | |Developer = [[Varjo]] | ||
|Manufacturer = | |Manufacturer = [[Varjo]] | ||
|Announcement Date = October | |Announcement Date = October 2017 | ||
|Release Date = February | |Release Date = February 2019 | ||
|Price = $5,995 + $995/year | |Price = $5,995 + $995/year service license | ||
|Website = https://varjo.com | |Website = https://varjo.com/ | ||
|Versions = VR-1 | |Versions = Varjo VR-1 | ||
|Requires = High-end PC | |Requires = High-end Windows PC (GTX 1080+), SteamVR Base Stations | ||
|Predecessor = | |Predecessor = Varjo prototypes | ||
|Successor = [[Varjo VR-2]] | |Successor = [[Varjo VR-2]] | ||
|Operating System = Windows 10 | |Operating System = Windows 10+ | ||
|Chipset = | |Chipset = PC-dependent | ||
|CPU = | |CPU = Intel Core i7-6700 minimum | ||
|GPU = | |GPU = NVIDIA GTX 1080 / Quadro P5000 minimum | ||
|HPU = | |HPU = | ||
|Storage = | |Storage = PC-dependent | ||
|Memory = | |Memory = PC-dependent | ||
|SD Card Slot = No | |SD Card Slot = No | ||
|Display = Dual | |Display = Dual display per eye (Bionic Display) | ||
|Subpixel Layout = RGB | |Subpixel Layout = RGB | ||
|Peak Brightness = | |Peak Brightness = High | ||
|Resolution = | |Resolution = Context: 1440×1600/eye, Focus: 1920×1080/eye | ||
|Pixel Density = 60+ PPD (focus area), 3000 PPI | |||
|Pixel Density = 60+ PPD (focus area), | |Refresh Rate = 60Hz (focus), 90Hz (context) | ||
|Persistence = Low persistence | |Persistence = Low persistence | ||
|Field of View = 87° | |||
|Field of View = 87° | |||
|Horizontal FoV = 87° | |Horizontal FoV = 87° | ||
|Vertical | |Vertical FoV = 87° | ||
|Average Pixel Density = 60+ PPD (focus) | |||
|Peak Pixel Density = 60+ PPD (3000 PPI) | |||
|Foveated Rendering = Fixed-foveated (hardware) | |||
|Average Pixel Density = | |Optics = Dual optical path (Bionic Display) | ||
|Peak Pixel Density = 60+ PPD | |||
|Foveated Rendering = | |||
|Optics = | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|IPD Range = | |IPD Range = Adjustable | ||
|Adjustable Diopter = No | |Adjustable Diopter = No | ||
|Passthrough = No | |Passthrough = No (VR only) | ||
|Tracking = SteamVR | |Tracking = 6DoF (SteamVR/outside-in) | ||
|Tracking Frequency = | |Tracking Frequency = High-speed | ||
|Base Stations = Required (SteamVR | |Base Stations = Required (SteamVR) | ||
|Eye Tracking = Yes ( | |Eye Tracking = Yes (integrated) | ||
|Face Tracking = No | |Face Tracking = No | ||
|Hand Tracking = No | |Hand Tracking = No | ||
|Body Tracking = No | |Body Tracking = No | ||
|Rotational Tracking = | |Rotational Tracking = Yes | ||
|Positional Tracking = | |Positional Tracking = Yes | ||
|Update Rate = | |Update Rate = 90Hz | ||
|Tracking Volume = | |Tracking Volume = Base station dependent | ||
|Play Space = Room-scale | |Play Space = Room-scale | ||
|Latency = | |Latency = Low latency | ||
|Audio = 3.5mm jack | |Audio = 3.5mm jack | ||
|Microphone = | |Microphone = No | ||
|3.5mm Audio Jack = Yes | |3.5mm Audio Jack = Yes | ||
|Camera = No | |Camera = No | ||
|Connectivity = DisplayPort | |Connectivity = DisplayPort, USB | ||
|Ports = | |Ports = DisplayPort 1.2, USB 3.0 | ||
|Wired Video = | |Wired Video = Yes | ||
|Wireless Video = No | |Wireless Video = No | ||
|WiFi = No | |WiFi = No | ||
|Bluetooth = No | |Bluetooth = No | ||
|Power = | |Power = Tethered (PC-powered) | ||
|Battery Capacity = | |Battery Capacity = N/A (tethered) | ||
|Battery Life = | |Battery Life = N/A | ||
|Charge Time = | |Charge Time = N/A | ||
|Dimensions = | |Dimensions = Professional headset form | ||
|Weight = | |Weight = ~605g | ||
|Material = | |Material = Professional-grade housing | ||
|Headstrap = | |Headstrap = Adjustable head strap | ||
|Haptics = No | |Haptics = No | ||
|Color = Black | |Color = Black/Grey | ||
|Sensors = Eye tracking | |Sensors = Eye tracking, IMU | ||
|Input = | |Input = SteamVR controllers | ||
|Compliance = | |Compliance = Enterprise certified | ||
}} | }} | ||
The '''Varjo VR-1''' was the world's first [[virtual reality]] headset to achieve "human-eye resolution," developed by Finnish company [[Varjo]] and released in February 2019 at $5,995 plus a $995 annual service license. Utilizing Varjo's revolutionary patented Bionic Display technology, the VR-1 combines two displays per eye: a low-persistence AMOLED "Context Display" (1440×1600 per eye) for peripheral vision, and a high-resolution Sony micro-OLED "Focus Display" (1920×1080, 0.7-inch) positioned in the center, delivering an unprecedented 60+ pixels per degree (PPD) resolution—equivalent to 20/20 vision—in the foveal region, with 3000 PPI pixel density. This fixed-foveated approach, combined with integrated eye tracking, enables users to read small text, examine fine details, and perform precision tasks impossible on conventional VR headsets. The 87° field of view headset requires SteamVR Base Stations for 6DoF tracking and demands high-end PC hardware (minimum NVIDIA GTX 1080 or Quadro P5000). Compatible with Unity, Unreal Engine, Autodesk VRED, and Lockheed Martin's Prepar3D flight simulator, the VR-1 targeted industrial design, training simulation, architecture, engineering, and construction professionals. Early access partners included Airbus, Audi, Bohemia Interactive Simulations, Foster & Partners, Saab, Volkswagen, and Volvo. The VR-1 was discontinued following the release of the Varjo VR-2 in October 2019, though it established the benchmarks for professional VR resolution that continue to influence the industry. | |||
== History and Development == | |||
== | === Varjo Origins === | ||
Company background: | |||
* Finnish VR startup | |||
* Founded 2016 | |||
* Ex-Nokia/Microsoft engineers | |||
* Human-eye resolution goal | |||
=== | === Technology Development === | ||
Bionic Display creation: | |||
* Dual-display concept | |||
* Optical path innovation | |||
* Resolution breakthrough | |||
* Patent portfolio | |||
=== | === October 2017 Announcement === | ||
Initial reveal: | |||
* | * Concept demonstration | ||
* | * Industry attention | ||
* | * Early access program | ||
* | * Partner engagement | ||
=== | === February 2019 Release === | ||
Commercial launch: | |||
* Production headset | |||
* $5,995 price point | |||
* Enterprise sales | |||
* Global availability | |||
=== | === Discontinuation === | ||
Product lifecycle: | |||
* | * VR-2 successor (October 2019) | ||
* | * Technology advancement | ||
* | * Legacy product | ||
* | * Foundation established | ||
== | == Design Philosophy == | ||
== | === Human-Eye Resolution === | ||
Visual priority: | |||
* 20/20 vision equivalent | |||
* 60+ PPD target | |||
* Readable fine text | |||
* Detail examination | |||
== | === Bionic Display === | ||
Dual-display approach: | |||
* | * Foveal focus area | ||
* Peripheral context | |||
* | * Combined viewing | ||
* | * Natural vision emulation | ||
* | |||
==Professional | === Professional Focus === | ||
* | Enterprise targeting: | ||
* | * Industrial applications | ||
* | * Training simulation | ||
* | * Design review | ||
* Precision work | |||
== | === Premium Positioning === | ||
Market segment: | |||
* | * Enterprise-only | ||
* | * Premium pricing | ||
* | * Professional support | ||
* Mission-critical use | |||
== Bionic Display Technology == | |||
== | === Dual Display Per Eye === | ||
Display configuration: | |||
* '''Focus Display''': 1920×1080 micro-OLED (Sony) | |||
* '''Context Display''': 1440×1600 AMOLED | |||
* Combined viewing | |||
* Seamless transition | |||
=== | === Focus Display === | ||
High-resolution center: | |||
* | * '''Resolution''': 1920 × 1080 | ||
* | * '''Size''': 0.7 inch (Sony ECX335AF-7) | ||
* | * '''PPI''': 3000 pixels per inch | ||
* | * '''PPD''': 60+ pixels per degree | ||
* 20/20 vision quality | |||
=== | === Context Display === | ||
Peripheral view: | |||
* | * '''Resolution''': 1440 × 1600 per eye | ||
* | * Low persistence AMOLED | ||
* | * Wide angle coverage | ||
* Standard VR quality | |||
=== | === Optical Path === | ||
Display combination: | |||
* | * Two optical paths | ||
* | * Foveal area superimposition | ||
* | * Peripheral surrounding | ||
* Seamless blending | |||
== | == Resolution Achievement == | ||
== | === Human-Eye Resolution === | ||
Visual quality: | |||
* '''PPD''': 60+ pixels per degree | |||
* '''PPI''': 3000 | |||
* '''Equivalent''': 20/20 vision | |||
* First achievement | |||
''' | === Detail Visibility === | ||
* | Capability: | ||
* | * Small text readable | ||
* | * Fine detail visible | ||
* Precision measurement | |||
* Professional accuracy | |||
== Field of View == | |||
=== FOV Specification === | |||
Visual coverage: | |||
* '''FOV''': 87° | |||
* Professional adequate | |||
* Resolution prioritized | |||
* Trade-off balance | |||
== Refresh Rate == | |||
=== Dual Rate === | |||
Display speeds: | |||
* '''Focus display''': 60Hz | |||
* '''Context display''': 90Hz | |||
* Low persistence | |||
* Smooth motion | |||
== Eye Tracking == | |||
=== Integrated System === | |||
Gaze detection: | |||
* Built-in eye tracking | |||
* Calibration support | |||
* Performance analytics | |||
* Data capture | |||
=== Applications === | |||
Eye tracking use: | |||
* Attention analysis | |||
* Training assessment | |||
* User research | |||
* Interaction data | |||
== Tracking System == | |||
=== SteamVR Tracking === | |||
Position system: | |||
* '''Type''': Outside-in | |||
* SteamVR Base Stations required | |||
* 6DoF tracking | |||
* Room-scale capable | |||
=== Base Station Requirement === | |||
External hardware: | |||
* 2+ base stations needed | |||
* SteamVR ecosystem | |||
* Additional cost | |||
* Setup requirement | |||
== System Requirements == | |||
=== Minimum Specifications === | |||
PC requirements: | |||
* '''CPU''': Intel Core i7-6700 | |||
* '''GPU''': NVIDIA GTX 1080 / Quadro P5000 | |||
* '''Port''': DisplayPort 1.2, USB 3.0 | |||
* '''OS''': Windows 10 | |||
* AMD GPUs not supported | |||
=== Recommended === | |||
Optimal hardware: | |||
* Higher-end GPU | |||
* More VRAM | |||
* Professional GPU (Quadro) | |||
* Workstation PC | |||
== Software Compatibility == | |||
=== Game Engines === | |||
Development platforms: | |||
* '''Unity''': Supported | |||
* '''Unreal Engine''': Supported | |||
* SteamVR integration | |||
* Developer tools | |||
=== Professional Software === | |||
Enterprise applications: | |||
* '''Autodesk VRED''': Automotive design | |||
* '''Prepar3D''': Flight simulation (Lockheed Martin) | |||
* CAD integration | |||
* Professional workflows | |||
== Enterprise Partners == | |||
=== Early Access Partners === | |||
Initial customers: | |||
* '''Automotive''': Audi, Volkswagen, Volvo | |||
* '''Aerospace''': Airbus, Saab | |||
* '''Simulation''': Bohemia Interactive Simulations | |||
* '''Architecture''': Foster & Partners, Sellen | |||
== Pricing == | |||
=== Hardware Cost === | |||
Base price: | |||
* '''Headset''': $5,995 | |||
* Enterprise pricing | |||
* Professional market | |||
* High-end segment | |||
=== Service License === | |||
Annual fee: | |||
* '''Cost''': $995/year | |||
* Software updates | |||
* Support access | |||
* Required subscription | |||
== Comparison with Enterprise VR (2019) == | |||
{| class="wikitable" | |||
|- | |||
! Feature !! Varjo VR-1 !! HTC Vive Pro !! HP Reverb !! Pimax 5K+ | |||
|- | |||
| Focus Resolution || 60+ PPD || ~15 PPD || ~20 PPD || ~15 PPD | |||
|- | |||
| Display Type || Bionic (dual) || Single OLED || Single LCD || Single LCD | |||
|- | |||
| FOV || 87° || 110° || 114° || 200° | |||
|- | |||
| Eye Tracking || Yes || No || No || No | |||
|- | |||
| Tracking || SteamVR || SteamVR || WMR || SteamVR | |||
|- | |||
| Target || Enterprise || Pro/Enterprise || Consumer/Pro || Enthusiast | |||
|- | |||
| Price || $5,995 + $995/yr || ~$1,400 || ~$600 || ~$700 | |||
|} | |||
== Strengths and Limitations == | |||
=== Strengths === | |||
* 60+ PPD human-eye resolution (world first) | |||
* 3000 PPI in focus area | |||
* Bionic Display dual-display technology | |||
* 20/20 vision equivalent clarity | |||
* Integrated eye tracking | * Integrated eye tracking | ||
* Fine text readable | |||
* Unity/Unreal/VRED/Prepar3D support | |||
* Professional-grade build | |||
* Enterprise partner ecosystem | |||
* Foundation for Varjo product line | |||
=== Limitations === | |||
* High | * $5,995 + $995/year enterprise pricing | ||
* Heavy | * Requires SteamVR Base Stations | ||
* | * High-end PC required (GTX 1080+) | ||
* | * 87° limited FOV | ||
* | * Heavy (~605g) | ||
* Tethered operation only | |||
* 60Hz focus display refresh | |||
* No AMD GPU support | |||
* Discontinued (VR-2 successor) | |||
* Enterprise-only availability | |||
== Technical Specifications Summary == | |||
= | {| class="wikitable" | ||
|- | |||
! Specification !! Details | |||
|- | |||
| Type || Enterprise PC VR headset | |||
|- | |||
| Display || Bionic Display (dual per eye) | |||
|- | |||
| Focus Resolution || 1920×1080 micro-OLED (60+ PPD) | |||
|- | |||
| Context Resolution || 1440×1600 AMOLED | |||
|- | |||
| PPI || 3000 (focus area) | |||
|- | |||
| FOV || 87° | |||
|- | |||
| Refresh Rate || 60Hz (focus), 90Hz (context) | |||
|- | |||
| Eye Tracking || Yes (integrated) | |||
|- | |||
| Tracking || SteamVR (outside-in) | |||
|- | |||
| Weight || ~605g | |||
|- | |||
| Price || $5,995 + $995/year | |||
|- | |||
| Status || Discontinued (2019) | |||
|} | |||
==See Also== | == See Also == | ||
* [[Varjo]] | |||
* [[Varjo | |||
* [[Varjo VR-2]] | * [[Varjo VR-2]] | ||
* [[Varjo VR-3]] | * [[Varjo VR-3]] | ||
* [[ | * [[Bionic Display]] | ||
* [[ | * [[Enterprise VR]] | ||
==References== | == References == | ||
{{Reflist}} | |||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category: | [[Category:VR Headsets]] | ||
[[Category:VR | [[Category:PC VR]] | ||
[[Category: | [[Category:Enterprise VR]] | ||
[[Category: | [[Category:Varjo]] | ||
[[Category: | [[Category:High-Resolution VR]] | ||
[[Category: | [[Category:2010s VR]] | ||
Latest revision as of 03:13, 8 January 2026
| Varjo VR-1 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | PC VR Headset |
| Subtype | Enterprise VR, High-Resolution VR |
| Platform | Windows (SteamVR) |
| Creator | Varjo |
| Developer | Varjo |
| Manufacturer | Varjo |
| Announcement Date | October 2017 |
| Release Date | February 2019 |
| Price | $5,995 + $995/year service license |
| Website | https://varjo.com/ |
| Versions | Varjo VR-1 |
| Requires | High-end Windows PC (GTX 1080+), SteamVR Base Stations |
| Predecessor | Varjo prototypes |
| Successor | Varjo VR-2 |
| System | |
| Operating System | Windows 10+ |
| Chipset | PC-dependent |
| CPU | Intel Core i7-6700 minimum |
| GPU | NVIDIA GTX 1080 / Quadro P5000 minimum |
| Storage | |
| Storage | PC-dependent |
| Memory | PC-dependent |
| SD Card Slot | No |
| Display | |
| Display | Dual display per eye (Bionic Display) |
| Subpixel Layout | RGB |
| Peak Brightness | High |
| Resolution | Context: 1440×1600/eye, Focus: 1920×1080/eye |
| Pixel Density | 60+ PPD (focus area), 3000 PPI |
| Refresh Rate | 60Hz (focus), 90Hz (context) |
| Persistence | Low persistence |
| Image | |
| Field of View | 87° |
| Horizontal FoV | 87° |
| Vertical FoV | 87° |
| Average Pixel Density | 60+ PPD (focus) |
| Peak Pixel Density | 60+ PPD (3000 PPI) |
| Foveated Rendering | Fixed-foveated (hardware) |
| Optics | |
| Optics | Dual optical path (Bionic Display) |
| Ocularity | Binocular |
| IPD Range | Adjustable |
| Adjustable Diopter | No |
| Passthrough | No (VR only) |
| Tracking | |
| Tracking | 6DoF (SteamVR/outside-in) |
| Tracking Frequency | High-speed |
| Base Stations | Required (SteamVR) |
| Eye Tracking | Yes (integrated) |
| Face Tracking | No |
| Hand Tracking | No |
| Body Tracking | No |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | 90Hz |
| Tracking Volume | Base station dependent |
| Play Space | Room-scale |
| Latency | Low latency |
| Audio | |
| Audio | 3.5mm jack |
| Microphone | No |
| 3.5mm Audio Jack | Yes |
| Camera | No |
| Connectivity | |
| Connectivity | DisplayPort, USB |
| Ports | DisplayPort 1.2, USB 3.0 |
| Wired Video | Yes |
| Wireless Video | No |
| WiFi | No |
| Bluetooth | No |
| Power | Tethered (PC-powered) |
| Battery Capacity | N/A (tethered) |
| Battery Life | N/A |
| Charge Time | N/A |
| Device | |
| Dimensions | Professional headset form |
| Weight | ~605g |
| Material | Professional-grade housing |
| Headstrap | Adjustable head strap |
| Haptics | No |
| Color | Black/Grey |
| Sensors | Eye tracking, IMU |
| Input | SteamVR controllers |
| Compliance | Enterprise certified |
The Varjo VR-1 was the world's first virtual reality headset to achieve "human-eye resolution," developed by Finnish company Varjo and released in February 2019 at $5,995 plus a $995 annual service license. Utilizing Varjo's revolutionary patented Bionic Display technology, the VR-1 combines two displays per eye: a low-persistence AMOLED "Context Display" (1440×1600 per eye) for peripheral vision, and a high-resolution Sony micro-OLED "Focus Display" (1920×1080, 0.7-inch) positioned in the center, delivering an unprecedented 60+ pixels per degree (PPD) resolution—equivalent to 20/20 vision—in the foveal region, with 3000 PPI pixel density. This fixed-foveated approach, combined with integrated eye tracking, enables users to read small text, examine fine details, and perform precision tasks impossible on conventional VR headsets. The 87° field of view headset requires SteamVR Base Stations for 6DoF tracking and demands high-end PC hardware (minimum NVIDIA GTX 1080 or Quadro P5000). Compatible with Unity, Unreal Engine, Autodesk VRED, and Lockheed Martin's Prepar3D flight simulator, the VR-1 targeted industrial design, training simulation, architecture, engineering, and construction professionals. Early access partners included Airbus, Audi, Bohemia Interactive Simulations, Foster & Partners, Saab, Volkswagen, and Volvo. The VR-1 was discontinued following the release of the Varjo VR-2 in October 2019, though it established the benchmarks for professional VR resolution that continue to influence the industry.
History and Development
Varjo Origins
Company background:
- Finnish VR startup
- Founded 2016
- Ex-Nokia/Microsoft engineers
- Human-eye resolution goal
Technology Development
Bionic Display creation:
- Dual-display concept
- Optical path innovation
- Resolution breakthrough
- Patent portfolio
October 2017 Announcement
Initial reveal:
- Concept demonstration
- Industry attention
- Early access program
- Partner engagement
February 2019 Release
Commercial launch:
- Production headset
- $5,995 price point
- Enterprise sales
- Global availability
Discontinuation
Product lifecycle:
- VR-2 successor (October 2019)
- Technology advancement
- Legacy product
- Foundation established
Design Philosophy
Human-Eye Resolution
Visual priority:
- 20/20 vision equivalent
- 60+ PPD target
- Readable fine text
- Detail examination
Bionic Display
Dual-display approach:
- Foveal focus area
- Peripheral context
- Combined viewing
- Natural vision emulation
Professional Focus
Enterprise targeting:
- Industrial applications
- Training simulation
- Design review
- Precision work
Premium Positioning
Market segment:
- Enterprise-only
- Premium pricing
- Professional support
- Mission-critical use
Bionic Display Technology
Dual Display Per Eye
Display configuration:
- Focus Display: 1920×1080 micro-OLED (Sony)
- Context Display: 1440×1600 AMOLED
- Combined viewing
- Seamless transition
Focus Display
High-resolution center:
- Resolution: 1920 × 1080
- Size: 0.7 inch (Sony ECX335AF-7)
- PPI: 3000 pixels per inch
- PPD: 60+ pixels per degree
- 20/20 vision quality
Context Display
Peripheral view:
- Resolution: 1440 × 1600 per eye
- Low persistence AMOLED
- Wide angle coverage
- Standard VR quality
Optical Path
Display combination:
- Two optical paths
- Foveal area superimposition
- Peripheral surrounding
- Seamless blending
Resolution Achievement
Human-Eye Resolution
Visual quality:
- PPD: 60+ pixels per degree
- PPI: 3000
- Equivalent: 20/20 vision
- First achievement
Detail Visibility
Capability:
- Small text readable
- Fine detail visible
- Precision measurement
- Professional accuracy
Field of View
FOV Specification
Visual coverage:
- FOV: 87°
- Professional adequate
- Resolution prioritized
- Trade-off balance
Refresh Rate
Dual Rate
Display speeds:
- Focus display: 60Hz
- Context display: 90Hz
- Low persistence
- Smooth motion
Eye Tracking
Integrated System
Gaze detection:
- Built-in eye tracking
- Calibration support
- Performance analytics
- Data capture
Applications
Eye tracking use:
- Attention analysis
- Training assessment
- User research
- Interaction data
Tracking System
SteamVR Tracking
Position system:
- Type: Outside-in
- SteamVR Base Stations required
- 6DoF tracking
- Room-scale capable
Base Station Requirement
External hardware:
- 2+ base stations needed
- SteamVR ecosystem
- Additional cost
- Setup requirement
System Requirements
Minimum Specifications
PC requirements:
- CPU: Intel Core i7-6700
- GPU: NVIDIA GTX 1080 / Quadro P5000
- Port: DisplayPort 1.2, USB 3.0
- OS: Windows 10
- AMD GPUs not supported
Recommended
Optimal hardware:
- Higher-end GPU
- More VRAM
- Professional GPU (Quadro)
- Workstation PC
Software Compatibility
Game Engines
Development platforms:
- Unity: Supported
- Unreal Engine: Supported
- SteamVR integration
- Developer tools
Professional Software
Enterprise applications:
- Autodesk VRED: Automotive design
- Prepar3D: Flight simulation (Lockheed Martin)
- CAD integration
- Professional workflows
Enterprise Partners
Early Access Partners
Initial customers:
- Automotive: Audi, Volkswagen, Volvo
- Aerospace: Airbus, Saab
- Simulation: Bohemia Interactive Simulations
- Architecture: Foster & Partners, Sellen
Pricing
Hardware Cost
Base price:
- Headset: $5,995
- Enterprise pricing
- Professional market
- High-end segment
Service License
Annual fee:
- Cost: $995/year
- Software updates
- Support access
- Required subscription
Comparison with Enterprise VR (2019)
| Feature | Varjo VR-1 | HTC Vive Pro | HP Reverb | Pimax 5K+ |
|---|---|---|---|---|
| Focus Resolution | 60+ PPD | ~15 PPD | ~20 PPD | ~15 PPD |
| Display Type | Bionic (dual) | Single OLED | Single LCD | Single LCD |
| FOV | 87° | 110° | 114° | 200° |
| Eye Tracking | Yes | No | No | No |
| Tracking | SteamVR | SteamVR | WMR | SteamVR |
| Target | Enterprise | Pro/Enterprise | Consumer/Pro | Enthusiast |
| Price | $5,995 + $995/yr | ~$1,400 | ~$600 | ~$700 |
Strengths and Limitations
Strengths
- 60+ PPD human-eye resolution (world first)
- 3000 PPI in focus area
- Bionic Display dual-display technology
- 20/20 vision equivalent clarity
- Integrated eye tracking
- Fine text readable
- Unity/Unreal/VRED/Prepar3D support
- Professional-grade build
- Enterprise partner ecosystem
- Foundation for Varjo product line
Limitations
- $5,995 + $995/year enterprise pricing
- Requires SteamVR Base Stations
- High-end PC required (GTX 1080+)
- 87° limited FOV
- Heavy (~605g)
- Tethered operation only
- 60Hz focus display refresh
- No AMD GPU support
- Discontinued (VR-2 successor)
- Enterprise-only availability
Technical Specifications Summary
| Specification | Details |
|---|---|
| Type | Enterprise PC VR headset |
| Display | Bionic Display (dual per eye) |
| Focus Resolution | 1920×1080 micro-OLED (60+ PPD) |
| Context Resolution | 1440×1600 AMOLED |
| PPI | 3000 (focus area) |
| FOV | 87° |
| Refresh Rate | 60Hz (focus), 90Hz (context) |
| Eye Tracking | Yes (integrated) |
| Tracking | SteamVR (outside-in) |
| Weight | ~605g |
| Price | $5,995 + $995/year |
| Status | Discontinued (2019) |