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StarVR One: Difference between revisions

Improving page with detailed specifications, history, features, and references
Improving page with detailed specifications, history, features, and references
 
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{{Device Infobox
{{Device Infobox
|name = StarVR One
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = PC VR (Enterprise)
|Subtype = [[Enterprise VR]]
|Platform = [[PC]], [[SteamVR]]
|Platform = [[SteamVR]], proprietary enterprise platform
|Creator = [[StarVR Corporation]] (Acer/Starbreeze)
|Creator = [[StarVR Corporation]]
|Announced = August 14, 2018
|Developer = [[StarVR Corporation]]
|Release = April 2020
|Manufacturer = [[StarVR Corporation]]
|Price = $3,200
|Announcement Date = August 2018
|Website = https://www.starvr.com
|Release Date = 2018 (Enterprise), 2019 (Developer at $3,200)
|OS = Windows 10
|Price = $3,200 (Developer Edition)
|CPU = Intel i7-7700 / AMD Ryzen 7 2700X+ (min)
|Website = https://www.starvr.com/
|GPU = NVIDIA GTX 1080+ (min)
|Versions = StarVR One, StarVR One XT
|Storage =
|Requires = High-end PC, SteamVR Tracking 2.0 base stations
|RAM = 16 GB+ (min)
|Predecessor = StarVR (original)
|Display = 2 x Custom AMOLED
|Successor = None (company pivoted)
|Resolution = 3660 x 1464 (1830 x 1464 per eye)
|Operating System = [[Windows]]
|Refresh = 90 Hz
|Chipset = N/A (tethered PCVR)
|Brightness =
|CPU = N/A (PC-powered)
|FOV = 210° H x 130° V
|GPU = N/A (PC-powered)
|PPD =
|HPU =
|Lenses = Custom
|Storage = N/A
|IPD = Automatic (eye tracking)
|Memory = N/A
|Eye Tracking = Tobii
|SD Card Slot = No
|Hand Tracking =
|Display = Dual AMOLED (RGB stripe)
|Tracking = 6DoF (SteamVR Lighthouse 2.0)
|Subpixel Layout = RGB stripe
|Spatial Mapping =
|Peak Brightness = Not specified
|Speakers =
|Resolution = 1830 × 1464 per eye (3660 × 1464 combined)
|Microphone =
|Pixel Density = ~18 PPD
|Audio Jack = Yes
|Refresh Rate = 90Hz
|Connectivity = DisplayPort, USB
|Persistence = Low persistence
|Ports = DisplayPort, USB
|Field of View = 210° horizontal, 130° vertical
|Battery =
|Horizontal FoV = 210°
|Weight = 450g
|Vertical FoV = 130°
|Materials =
|Average Pixel Density = ~14 PPD
|Colors = Black
|Peak Pixel Density = ~18 PPD
|Sensors = SteamVR 2.0, Tobii eye tracking
|Foveated Rendering = Yes (with Tobii eye tracking)
|Optics = Custom Fresnel lenses (canted)
|Ocularity = Binocular
|IPD Range = Automatic (eye tracking based)
|Adjustable Diopter = No (glasses compatible)
|Passthrough = No
|Tracking = 6DoF outside-in (SteamVR 2.0)
|Tracking Frequency = 1000Hz (base stations)
|Base Stations = Required (sold separately)
|Eye Tracking = Yes (Tobii integrated)
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = Via VIVE Trackers
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 90Hz
|Tracking Volume = SteamVR Lighthouse 2.0
|Play Space = Roomscale, large-scale (XT version)
|Latency = <20ms motion-to-photon
|Audio = 3.5mm stereo jack with microphone
|Microphone = Yes (via audio cable)
|3.5mm Audio Jack = Yes
|Camera = No
|Connectivity = USB-C (via extension cables)
|Ports = 2× USB-C, 3.5mm audio
|Wired Video = Yes (USB-C)
|Wireless Video = No
|WiFi = No
|Bluetooth = No
|Power = USB powered
|Battery Capacity = N/A
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = Not specified
|Weight = 450g (StarVR One), 430g (StarVR One XT)
|Material = Plastic, metal
|Headstrap = Adjustable head mount
|Haptics = Controller haptics (via SteamVR controllers)
|Color = Black
|Sensors = Lighthouse tracking photodiodes, Tobii eye tracking, IMU
|Input = SteamVR controllers
|Input = SteamVR controllers
|Compliance = FCC, CE
}}
}}


The '''StarVR One''' is an ultra-wide field-of-view [[virtual reality]] [[head-mounted display]] developed by [[StarVR Corporation]], a joint venture between [[Acer]] and [[Starbreeze Studios]]. Announced on August 14, 2018 and released in April 2020 at $3,200, the StarVR One is designed for enterprise and location-based entertainment applications. The headset features an unprecedented 210-degree horizontal field of view, custom AMOLED displays delivering 16 million sub-pixels, and integrated Tobii eye tracking technology with automatic IPD measurement.<ref name="starvr">{{cite web|url=https://www.roadtovr.com/starvr-one-launch-acer-starbreeze/|title=Ultra-wide FOV Headset StarVR One Priced at $3,200|publisher=Road to VR}}</ref>
The '''StarVR One''' is an enterprise-focused ultra-wide field of view [[virtual reality]] [[head-mounted display]] developed by [[StarVR Corporation]], announced in August 2018 and released for developers in 2019 at $3,200. The StarVR One represented the most ambitious attempt to deliver human-like peripheral vision in VR, featuring an unprecedented 210° horizontal and 130° vertical field of view—described as "nearly 100-percent human" FOV—achieved through dual canted 4.77" AMOLED displays. With integrated Tobii eye tracking for automatic IPD adjustment and foveated rendering, SteamVR 2.0 tracking, and a 90Hz refresh rate, the StarVR One targeted location-based entertainment, professional simulation, and enterprise visualization where maximum immersion justified the premium cost. The headset competed directly with IMAX VR installations and high-end flight simulators rather than consumer VR.


== History and Development ==
== History and Development ==


=== Joint Venture ===
=== StarVR Origins ===
StarVR Corporation was formed as a joint venture between Acer and Starbreeze Studios, specializing in B2B virtual reality services.
Company background:
* Joint venture: Starbreeze Studios + Acer
* Originally founded 2015
* IMAX VR partnership
* Location-based focus


=== August 2018 Announcement ===
=== Original StarVR ===
The StarVR One was announced on August 14, 2018.
First generation:
* 2016 announcement
* 5K resolution concept
* 210° FOV goal
* Limited deployment


=== April 2020 Release ===
=== StarVR One Announcement ===
After development refinements, the headset became available for enterprise customers in April 2020.
August 2018 reveal:
* 90Hz upgrade (from 62Hz)
* SteamVR 2.0 support
* Tobii eye tracking integrated
* Two versions (One and One XT)


=== Enterprise Focus ===
=== Developer Edition ===
Designed specifically for major VR venues, training facilities, and professional applications.
2019 availability:
* $3,200 price point
* Developer access
* Limited quantities
* Enterprise focus


== Design and Hardware ==
== Design Philosophy ==


=== Display System ===
=== Human-Like FOV ===
* '''Display Type:''' Custom AMOLED
Core mission:
* '''Resolution:''' 1830 x 1464 per eye (3660 x 1464 total)
* 210° horizontal FOV
* '''Sub-Pixels:''' 16 million
* True peripheral vision
* '''Refresh Rate:''' 90 Hz
* No "tunnel vision"
* Custom-designed specifically for VR
* Maximum immersion


=== Field of View ===
=== Enterprise First ===
* '''Horizontal:''' 210 degrees
Market positioning:
* '''Vertical:''' 130 degrees
* Location-based entertainment
* Near-human peripheral vision coverage
* Professional simulation
* Industry-leading FOV specification
* Training applications
* Premium pricing justified
 
=== Foveated Rendering Essential ===
Performance solution:
* Eye tracking enabled
* Dynamic quality
* GPU efficiency
* Wide FOV feasible
 
== Display Technology ==
 
=== Dual AMOLED Panels ===
Large displays:
* '''Size''': 2 × 4.77" panels
* '''Resolution''': 1830 × 1464 per eye
* '''Total''': 3660 × 1464
* '''Subpixels''': 16 million RGB
 
=== RGB Stripe ===
Subpixel arrangement:
* Full RGB per pixel
* Reduced screen door
* Better text clarity
* Professional quality
 
=== Refresh Rate ===
Improved timing:
* 90Hz (upgraded from 62Hz)
* Smooth motion
* Professional standard
* VR comfort
 
=== Visual Quality ===
FOV trade-offs:
* Wide peripheral view
* Lower pixel density overall
* ~18 PPD center
* Resolution spread across FOV
 
== Unprecedented Field of View ==
 
=== 210° Horizontal ===
Human-like peripheral:
* Near-complete horizontal vision
* True peripheral awareness
* No "tunnel vision"
* Immersion breakthrough
 
=== 130° Vertical ===
Extended vertical:
* Looking up/down naturally
* Full vertical awareness
* Cockpit visibility
* Natural viewing
 
=== FOV Comparison ===
Industry context:
* Rift/Vive: ~110°
* Pimax: ~170°
* StarVR: 210°
* Human vision: ~220°
 
=== Immersion Impact ===
User experience:
* Dramatically increased presence
* Peripheral motion awareness
* Natural environment sensing
* Revolutionary immersion
 
== Optical System ==
 
=== Canted Display Configuration ===
Dual angled displays:
* Displays tilted outward
* Overlapping center
* Extended horizontal FOV
* Complex rendering


=== Weight ===
=== Custom Fresnel Lenses ===
* '''Headset:''' 450 grams
Wide-angle optics:
* Lightweight for extended professional use
* Large lens coverage
* Multi-element design
* FOV optimization
* Professional quality


=== Headband ===
=== Automatic IPD ===
* Semi-rigid design
Eye tracking powered:
* Proprietary one-dial adjustment
* Tobii detects pupil position
* 3-way adjustment mechanism
* Automatic calibration
* No manual adjustment
* User convenience


== Eye Tracking ==
== Eye Tracking ==


=== Tobii Integration ===
=== Tobii Integration ===
* Integrated Tobii eye tracking technology
Premium eye tracking:
* Gaze analysis capability
* Built-in Tobii system
* Automatic IPD measurement
* High accuracy
* Reliable detection
* Professional grade
 
=== Automatic IPD ===
Convenience feature:
* Detects eye position
* Adjusts calibration
* No physical controls
* Personalized setup


=== Benefits ===
=== Foveated Rendering ===
* Foveated rendering optimization
Performance critical:
* Automatic per-user calibration
* Renders high-res where looking
* Eye movement data capture
* Reduces peripheral resolution
* GPU savings essential
* 210° FOV feasible


== Tracking ==
== Tracking System ==


=== SteamVR Lighthouse 2.0 ===
=== SteamVR 2.0 ===
* Full 6 degrees of freedom
Lighthouse tracking:
* 4 base station support
* Base stations required
* Tracking volume up to 10 x 10 meters
* Sub-millimeter accuracy
* Sub-millimeter accuracy
* Room-scale support
* Professional reliability
=== StarVR One XT ===
Extended tracking:
* Additional optical tracking
* Large-scale installations
* VR arcade support
* Warehouse-scale
=== Controller Support ===
SteamVR ecosystem:
* Index controllers
* VIVE wands
* Full compatibility
* Enterprise options
== Audio ==
=== 3.5mm Audio Jack ===
External audio:
* No built-in speakers
* Headphone required
* Includes audio cable
* Microphone support
=== Professional Setup ===
Enterprise audio:
* Quality headphone use
* Communication capable
* Installation flexibility
* Custom solutions
== Product Versions ==
=== StarVR One ===
Standard version:
* 450g weight
* SteamVR 2.0 only
* Professional use
* Standard installations
=== StarVR One XT ===
Extended version:
* 430g weight
* SteamVR 2.0 + optical tracking
* Large-scale VR arcades
* Warehouse installations
== Physical Design ==
=== Weight ===
Reasonable for features:
* 450g (standard)
* 430g (XT)
* Good weight distribution
* Extended wear possible
=== Build Quality ===
Professional construction:
* Premium materials
* Durable design
* Enterprise reliability
* Quality feel
=== Connectivity ===
Cable system:
* 2 × 0.9m USB-C cables
* 2 × 5m extension cables
* Professional installation
* Flexible routing
== Use Cases ==
=== Location-Based Entertainment ===
Primary market:
* VR arcades
* Theme park installations
* Entertainment centers
* Pay-per-play
=== Professional Simulation ===
Training applications:
* Flight simulation
* Military training
* Driving simulation
* Industrial training
=== Architectural Visualization ===
Design review:
* Full peripheral awareness
* Natural space perception
* Client presentations
* Design evaluation
=== Medical Training ===
Healthcare applications:
* Surgical simulation
* Anatomy visualization
* Training scenarios
* Professional education


== System Requirements ==
== System Requirements ==


=== Minimum ===
=== High-End PC ===
{| class="wikitable"
Demanding specifications:
|-
* Top-tier GPU required
! Component !! Requirement
* High VRAM essential
|-
* Foveated rendering helps
| GPU || NVIDIA GTX 1080
* Professional workstation
|-
 
| CPU || Intel i7-7700 / AMD Ryzen 7 2700X
=== Total Investment ===
|-
Complete setup cost:
| RAM || 16 GB
* $3,200 headset
|-
* Base stations
| OS || Windows 10 64-bit
* Controllers
|}
* High-end PC
* Over $5,000 total
 
== Company Challenges ==
 
=== Limited Market ===
Enterprise constraints:
* High price barrier
* Niche applications
* Limited consumer appeal
* Small market size
 
=== Business Difficulties ===
Corporate challenges:
* Starbreeze financial issues
* Market contraction
* Competition
* Pivot required


== Enterprise Applications ==
== Legacy ==


=== Target Markets ===
=== FOV Pioneer ===
* VR Arcades and venues
Industry contribution:
* Training simulators
* Widest consumer-accessible FOV
* Professional visualization
* Peripheral vision demonstration
* Location-based entertainment
* Technical achievement
* Inspiration for others


=== B2B Focus ===
=== Technical Validation ===
Sold exclusively to enterprise customers with commercial support.
Proof of concept:
* Human-like FOV possible
* Eye tracking essential
* Foveated rendering critical
* Premium market viable


== Specifications ==
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
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! Specification !! Details
! Specification !! Details
|-
|-
| Display || 2 x Custom AMOLED
| Display || Dual AMOLED, 1830 × 1464 per eye
|-
|-
| Resolution || 1830 x 1464 per eye
| Total Resolution || 3660 × 1464 (16M subpixels)
|-
|-
| Total Pixels || 16 million sub-pixels
| FOV || 210° horizontal, 130° vertical
|-
|-
| Refresh Rate || 90 Hz
| Refresh Rate || 90Hz
|-
|-
| Horizontal FOV || 210°
| Eye Tracking || Tobii (integrated)
|-
|-
| Vertical FOV || 130°
| Tracking || SteamVR 2.0 (One), + Optical (XT)
|-
|-
| Eye Tracking || Tobii
| Foveated Rendering || Yes
|-
|-
| Tracking || SteamVR 2.0 (up to 10x10m)
| Audio || 3.5mm jack with microphone
|-
|-
| Weight || 450g
| Weight || 450g (One), 430g (XT)
|-
|-
| Price || $3,200 / €2,800
| Price || $3,200 (Developer Edition)
|}
|}


== See Also ==
== See Also ==
* [[Acer]]
* [[StarVR Corporation]]
* [[Starbreeze Studios]]
* [[Wide FOV VR]]
* [[Enterprise VR]]
* [[Tobii Eye Tracking]]
* [[SteamVR]]
* [[SteamVR]]
* [[Enterprise VR]]
* [[Location-Based VR]]
* [[Wide FOV VR]]


== References ==
== References ==
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[[Category:VR Headsets]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:Enterprise VR]]
[[Category:PC VR]]
[[Category:PC VR]]
[[Category:Enterprise VR]]
[[Category:Wide FOV]]
[[Category:Wide FOV]]
[[Category:Eye tracking]]
[[Category:Eye Tracking]]
[[Category:SteamVR]]
[[Category:2010s VR]]
[[Category:2020s VR]]