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{{Device Infobox
{{Device Infobox
|name = StarVR One
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-Mounted Display]]
|Type = [[Head-mounted display]]
|Subtype = [[Enterprise VR]]
|Subtype = [[Enterprise VR]]
|Platform = [[SteamVR]]
|Platform = [[SteamVR]], proprietary enterprise platform
|Developer = [[StarVR Corporation]] (Acer/Starbreeze)
|Creator = [[StarVR Corporation]]
|Developer = [[StarVR Corporation]]
|Manufacturer = [[StarVR Corporation]]
|Manufacturer = [[StarVR Corporation]]
|Release Date = 2019
|Announcement Date = August 2018
|Price = $3,200 USD (headset only)
|Release Date = 2018 (Enterprise), 2019 (Developer at $3,200)
|Price = $3,200 (Developer Edition)
|Website = https://www.starvr.com/
|Website = https://www.starvr.com/
|Display = AMOLED (custom, dual)
|Versions = StarVR One, StarVR One XT
|Resolution = 1830x1464 per eye
|Requires = High-end PC, SteamVR Tracking 2.0 base stations
|Total Subpixels = 16 million
|Predecessor = StarVR (original)
|Refresh Rate = 90 Hz
|Successor = None (company pivoted)
|Field of View = 210° horizontal × 130° vertical
|Operating System = [[Windows]]
|Chipset = N/A (tethered PCVR)
|CPU = N/A (PC-powered)
|GPU = N/A (PC-powered)
|HPU =
|Storage = N/A
|Memory = N/A
|SD Card Slot = No
|Display = Dual AMOLED (RGB stripe)
|Subpixel Layout = RGB stripe
|Peak Brightness = Not specified
|Resolution = 1830 × 1464 per eye (3660 × 1464 combined)
|Pixel Density = ~18 PPD
|Refresh Rate = 90Hz
|Persistence = Low persistence
|Field of View = 210° horizontal, 130° vertical
|Horizontal FoV = 210°
|Vertical FoV = 130°
|Average Pixel Density = ~14 PPD
|Peak Pixel Density = ~18 PPD
|Foveated Rendering = Yes (with Tobii eye tracking)
|Optics = Custom Fresnel lenses (canted)
|Ocularity = Binocular
|Ocularity = Binocular
|Eye Tracking = Tobii integrated
|IPD Range = Automatic (eye tracking based)
|Tracking = SteamVR 2.0 (outside-in)
|Adjustable Diopter = No (glasses compatible)
|IPD = Automatic (software, via eye tracking)
|Passthrough = No
|Weight = 450g (One) / 430g (One XT)
|Tracking = 6DoF outside-in (SteamVR 2.0)
|Tracking Frequency = 1000Hz (base stations)
|Base Stations = Required (sold separately)
|Eye Tracking = Yes (Tobii integrated)
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = Via VIVE Trackers
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 90Hz
|Tracking Volume = SteamVR Lighthouse 2.0
|Play Space = Roomscale, large-scale (XT version)
|Latency = <20ms motion-to-photon
|Audio = 3.5mm stereo jack with microphone
|Microphone = Yes (via audio cable)
|3.5mm Audio Jack = Yes
|Camera = No
|Connectivity = 2× USB-C (via extension cables)
|Ports = 2× USB-C, 3.5mm audio
|Wired Video = Yes (USB-C)
|Wireless Video = No
|WiFi = No
|Bluetooth = No
|Power = USB powered
|Battery Capacity = N/A
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = Not specified
|Weight = 450g (StarVR One), 430g (StarVR One XT)
|Material = Plastic, metal
|Headstrap = Adjustable head mount
|Haptics = Controller haptics (via SteamVR controllers)
|Color = Black
|Sensors = Lighthouse tracking photodiodes, Tobii eye tracking, IMU
|Input = SteamVR controllers
|Compliance = FCC, CE
}}
}}


The '''StarVR One''' is an enterprise [[virtual reality]] [[head-mounted display]] developed by [[StarVR Corporation]] (a joint venture between Acer and Starbreeze Studios), released in 2019 at $3,200 (headset only). Featuring the widest field of view of any VR headset at 210° horizontal × 130° vertical (nearly matching human peripheral vision), dual custom AMOLED displays with 16 million sub-pixels at 1830x1464 per eye, integrated Tobii eye tracking for foveated rendering and automatic IPD adjustment, SteamVR 2.0 tracking up to 10m x 10m. Targeting VR arcades, location-based entertainment, and enterprise simulation.
The '''StarVR One''' is an enterprise-focused ultra-wide field of view [[virtual reality]] [[head-mounted display]] developed by [[StarVR Corporation]], announced in August 2018 and released for developers in 2019 at $3,200. The StarVR One represented the most ambitious attempt to deliver human-like peripheral vision in VR, featuring an unprecedented 210° horizontal and 130° vertical field of view—described as "nearly 100-percent human" FOV—achieved through dual canted 4.77" AMOLED displays. With integrated Tobii eye tracking for automatic IPD adjustment and foveated rendering, SteamVR 2.0 tracking, and a 90Hz refresh rate, the StarVR One targeted location-based entertainment, professional simulation, and enterprise visualization where maximum immersion justified the premium cost. The headset competed directly with IMAX VR installations and high-end flight simulators rather than consumer VR.


== History and Development ==
== History and Development ==


StarVR Corporation, formed as a joint venture between Acer and Starbreeze Studios, developed the StarVR One for location-based VR entertainment and enterprise applications. The headset debuted at trade shows and was made available to developers in 2019 at $3,200. Notable deployments included Dubai VR World and IMAX VR centers. The ultra-wide FOV design targeted professional simulation requiring peripheral vision awareness. A variant, the StarVR One XT, supports optical tracking for large-scale venues.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/starvr-one-3200-developers/ |title=StarVR One $3,200 |publisher=UploadVR |access-date=2025-01-07}}</ref>
=== StarVR Origins ===
Company background:
* Joint venture: Starbreeze Studios + Acer
* Originally founded 2015
* IMAX VR partnership
* Location-based focus


== Design and Hardware ==
=== Original StarVR ===
First generation:
* 2016 announcement
* 5K resolution concept
* 210° FOV goal
* Limited deployment


=== Display ===
=== StarVR One Announcement ===
August 2018 reveal:
* 90Hz upgrade (from 62Hz)
* SteamVR 2.0 support
* Tobii eye tracking integrated
* Two versions (One and One XT)
 
=== Developer Edition ===
2019 availability:
* $3,200 price point
* Developer access
* Limited quantities
* Enterprise focus
 
== Design Philosophy ==
 
=== Human-Like FOV ===
Core mission:
* 210° horizontal FOV
* True peripheral vision
* No "tunnel vision"
* Maximum immersion
 
=== Enterprise First ===
Market positioning:
* Location-based entertainment
* Professional simulation
* Training applications
* Premium pricing justified
 
=== Foveated Rendering Essential ===
Performance solution:
* Eye tracking enabled
* Dynamic quality
* GPU efficiency
* Wide FOV feasible
 
== Display Technology ==
 
=== Dual AMOLED Panels ===
Large displays:
* '''Size''': 2 × 4.77" panels
* '''Resolution''': 1830 × 1464 per eye
* '''Total''': 3660 × 1464
* '''Subpixels''': 16 million RGB
 
=== RGB Stripe ===
Subpixel arrangement:
* Full RGB per pixel
* Reduced screen door
* Better text clarity
* Professional quality
 
=== Refresh Rate ===
Improved timing:
* 90Hz (upgraded from 62Hz)
* Smooth motion
* Professional standard
* VR comfort
 
=== Visual Quality ===
FOV trade-offs:
* Wide peripheral view
* Lower pixel density overall
* ~18 PPD center
* Resolution spread across FOV
 
== Unprecedented Field of View ==
 
=== 210° Horizontal ===
Human-like peripheral:
* Near-complete horizontal vision
* True peripheral awareness
* No "tunnel vision"
* Immersion breakthrough
 
=== 130° Vertical ===
Extended vertical:
* Looking up/down naturally
* Full vertical awareness
* Cockpit visibility
* Natural viewing


Ultra-wide custom AMOLED:
=== FOV Comparison ===
Industry context:
* Rift/Vive: ~110°
* Pimax: ~170°
* StarVR: 210°
* Human vision: ~220°


* '''1830x1464 per eye''' resolution
=== Immersion Impact ===
* '''Dual custom AMOLED''' displays
User experience:
* '''16 million total sub-pixels'''
* Dramatically increased presence
* '''90 Hz refresh rate'''
* Peripheral motion awareness
* High contrast
* Natural environment sensing
* Wide color gamut
* Revolutionary immersion


=== Field of View ===
== Optical System ==


Near-human peripheral vision:
=== Canted Display Configuration ===
Dual angled displays:
* Displays tilted outward
* Overlapping center
* Extended horizontal FOV
* Complex rendering


* '''210° horizontal FOV'''
=== Custom Fresnel Lenses ===
* '''130° vertical FOV'''
Wide-angle optics:
* Nearly 100% human forward vision
* Large lens coverage
* Unprecedented peripheral awareness
* Multi-element design
* No visible borders
* FOV optimization
* Natural immersion
* Professional quality


=== Eye Tracking ===
=== Automatic IPD ===
Eye tracking powered:
* Tobii detects pupil position
* Automatic calibration
* No manual adjustment
* User convenience


Tobii integration:
== Eye Tracking ==


* '''Tobii eye tracking'''
=== Tobii Integration ===
* '''Automatic IPD adjustment''' (software)
Premium eye tracking:
* '''Foveated rendering'''
* Built-in Tobii system
* Performance optimization
* High accuracy
* Gaze analytics
* Reliable detection
* Natural interaction
* Professional grade


=== Tracking ===
=== Automatic IPD ===
Convenience feature:
* Detects eye position
* Adjusts calibration
* No physical controls
* Personalized setup


SteamVR 2.0:
=== Foveated Rendering ===
Performance critical:
* Renders high-res where looking
* Reduces peripheral resolution
* GPU savings essential
* 210° FOV feasible


* '''SteamVR 2.0''' base stations
== Tracking System ==
* '''Outside-in tracking'''
* '''6DoF'''
* Up to '''10m x 10m''' (4 base stations)
* Sub-millimeter precision


=== Build ===
=== SteamVR 2.0 ===
Lighthouse tracking:
* Base stations required
* Sub-millimeter accuracy
* Room-scale support
* Professional reliability


* '''450g''' (StarVR One)
=== StarVR One XT ===
* '''430g''' (StarVR One XT)
Extended tracking:
* Professional design
* Additional optical tracking
* Extended wear comfort
* Large-scale installations
* VR arcade support
* Warehouse-scale


== Variants ==
=== Controller Support ===
SteamVR ecosystem:
* Index controllers
* VIVE wands
* Full compatibility
* Enterprise options


{| class="wikitable"
== Audio ==
|-
 
! Variant !! Tracking !! Weight
=== 3.5mm Audio Jack ===
|-
External audio:
| StarVR One || SteamVR 2.0 only || 450g
* No built-in speakers
|-
* Headphone required
| StarVR One XT || SteamVR 2.0 + optical tracking || 430g
* Includes audio cable
|}
* Microphone support
 
=== Professional Setup ===
Enterprise audio:
* Quality headphone use
* Communication capable
* Installation flexibility
* Custom solutions
 
== Product Versions ==
 
=== StarVR One ===
Standard version:
* 450g weight
* SteamVR 2.0 only
* Professional use
* Standard installations
 
=== StarVR One XT ===
Extended version:
* 430g weight
* SteamVR 2.0 + optical tracking
* Large-scale VR arcades
* Warehouse installations
 
== Physical Design ==


== PC Requirements ==
=== Weight ===
Reasonable for features:
* 450g (standard)
* 430g (XT)
* Good weight distribution
* Extended wear possible


Extreme requirements:
=== Build Quality ===
Professional construction:
* Premium materials
* Durable design
* Enterprise reliability
* Quality feel


* '''Minimum GPU''': NVIDIA GTX 1080 Ti
=== Connectivity ===
* '''Recommended GPU''': NVIDIA RTX 2080 / Quadro RTX 5000
Cable system:
* Total investment (headset + tracking + PC): $5,000+
* 2 × 0.9m USB-C cables
* 2 × 5m extension cables
* Professional installation
* Flexible routing


== Applications ==
== Use Cases ==


=== Location-Based Entertainment ===
=== Location-Based Entertainment ===
Primary market:
* VR arcades
* VR arcades
* IMAX VR centers
* Theme park installations
* Dubai VR World
* Entertainment centers
* Themed attractions
* Pay-per-play
 
=== Professional Simulation ===
Training applications:
* Flight simulation
* Military training
* Driving simulation
* Industrial training
 
=== Architectural Visualization ===
Design review:
* Full peripheral awareness
* Natural space perception
* Client presentations
* Design evaluation
 
=== Medical Training ===
Healthcare applications:
* Surgical simulation
* Anatomy visualization
* Training scenarios
* Professional education
 
== System Requirements ==
 
=== High-End PC ===
Demanding specifications:
* Top-tier GPU required
* High VRAM essential
* Foveated rendering helps
* Professional workstation
 
=== Total Investment ===
Complete setup cost:
* $3,200 headset
* Base stations
* Controllers
* High-end PC
* Over $5,000 total
 
== Company Challenges ==
 
=== Limited Market ===
Enterprise constraints:
* High price barrier
* Niche applications
* Limited consumer appeal
* Small market size
 
=== Business Difficulties ===
Corporate challenges:
* Starbreeze financial issues
* Market contraction
* Competition
* Pivot required
 
== Legacy ==


=== Enterprise ===
=== FOV Pioneer ===
* Professional simulation
Industry contribution:
* Training with peripheral awareness
* Widest consumer-accessible FOV
* Automotive design review
* Peripheral vision demonstration
* Architecture visualization
* Technical achievement
* Inspiration for others
 
=== Technical Validation ===
Proof of concept:
* Human-like FOV possible
* Eye tracking essential
* Foveated rendering critical
* Premium market viable


== Technical Specifications ==
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
Line 119: Line 405:
! Specification !! Details
! Specification !! Details
|-
|-
| Display || 1830x1464 AMOLED x2
| Display || Dual AMOLED, 1830 × 1464 per eye
|-
|-
| Total Subpixels || 16 million
| Total Resolution || 3660 × 1464 (16M subpixels)
|-
|-
| Refresh Rate || 90 Hz
| FOV || 210° horizontal, 130° vertical
|-
|-
| Horizontal FOV || 210°
| Refresh Rate || 90Hz
|-
|-
| Vertical FOV || 130°
| Eye Tracking || Tobii (integrated)
|-
|-
| Eye Tracking || Tobii integrated
| Tracking || SteamVR 2.0 (One), + Optical (XT)
|-
|-
| Tracking || SteamVR 2.0
| Foveated Rendering || Yes
|-
|-
| Room Scale || Up to 10m x 10m
| Audio || 3.5mm jack with microphone
|-
|-
| Weight || 450g / 430g
| Weight || 450g (One), 430g (XT)
|-
|-
| Price || $3,200
| Price || $3,200 (Developer Edition)
|}
|}
== Reception ==
'''Praise:'''
* 210° FOV unprecedented
* Nearly human peripheral vision
* Tobii eye tracking integrated
* Foveated rendering support
* Automatic IPD adjustment
* 16 million sub-pixels quality
* SteamVR 2.0 precise
* Location-based excellent
* Peripheral awareness immersive
* Professional simulation ideal
'''Criticism:'''
* $3,200 enterprise pricing
* Base stations extra
* Controllers extra
* Total cost $5,000+
* Extreme PC requirements
* GTX 1080 Ti minimum
* Enterprise-only availability
* Heavy investment
* Limited consumer appeal
* Requires foveated rendering<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/starvr-one-hands-on-most-complete-ultra-wide-fov-vr-headset-to-date/ |title=StarVR One Hands-On |publisher=Road to VR |access-date=2025-01-07}}</ref>


== See Also ==
== See Also ==
* [[Pimax 8K X]]
* [[StarVR Corporation]]
* [[Varjo Aero]]
* [[Wide FOV VR]]
* [[Varjo XR-4]]
* [[Enterprise VR]]
* [[Vive Pro 2]]
* [[Tobii Eye Tracking]]
* [[SteamVR]]
* [[Location-Based VR]]


== References ==
== References ==
{{reflist}}
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:Head-Mounted Displays]]
[[Category:Head-mounted displays]]
[[Category:Enterprise VR]]
[[Category:Enterprise VR]]
[[Category:PC VR]]
[[Category:PC VR]]
[[Category:StarVR]]
[[Category:Wide FOV]]
[[Category:2019 in technology]]
[[Category:Eye Tracking]]
[[Category:2010s VR]]