Somnium VR1: Difference between revisions
Appearance
Improving page with detailed specifications, history, features, and references |
Improving page with detailed specifications, history, features, and references |
||
| Line 1: | Line 1: | ||
{{Device Infobox | {{Device Infobox | ||
|name = Somnium VR1 | |||
|image = | |image = | ||
|VR/AR = | |VR/AR = [[Mixed Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = PC VR | |Subtype = [[PC VR]] | ||
|Platform = [[ | |Platform = [[SteamVR]], [[OpenXR]] | ||
|Creator = [[Somnium Space]] | |Creator = [[Somnium Space]] | ||
| | |Developer = [[VRgineers]], [[Somnium Space]] | ||
|Release = | |Manufacturer = [[VRgineers]] | ||
|Price = | |Announcement Date = 2023 | ||
|Website = https://store.somniumspace.com | |Release Date = 2024 | ||
| | |Price = €1,900 (base), €2,500 (eye tracking), €3,500 (ultimate) | ||
|CPU = | |Website = https://store.somniumspace.com/ | ||
|GPU = | |Versions = Striker Edition, Visionary Edition, Titan Edition, Ultimate Edition | ||
|Storage = | |Requires = Gaming PC, SteamVR Tracking base stations | ||
| | |Predecessor = None | ||
|Display = | |Successor = None | ||
|Resolution = | |Operating System = [[Windows]] | ||
|Refresh = | |Chipset = N/A (tethered PCVR) | ||
| | |CPU = N/A (PC-powered) | ||
| | |GPU = N/A (PC-powered) | ||
| | |HPU = | ||
| | |Storage = N/A | ||
| | |Memory = N/A | ||
| | |SD Card Slot = No | ||
|Eye Tracking = Yes | |Display = Dual QLED Mini-LED Fast LCD | ||
|Hand Tracking = Yes (Ultraleap, | |Subpixel Layout = RGB stripe | ||
|Tracking = | |Peak Brightness = ~500 nits | ||
| | |Resolution = 2880 × 2880 per eye (5760 × 2880 combined) | ||
| | |Pixel Density = 35 PPD | ||
|Microphone = | |Refresh Rate = 90Hz (base), 120Hz, 144Hz (upgradeable) | ||
|Audio Jack = | |Persistence = Low persistence | ||
|Connectivity = USB | |Field of View = 130° horizontal, 105° vertical | ||
|Ports = USB- | |Horizontal FoV = 130° | ||
|Battery = | |Vertical FoV = 105° | ||
|Weight = | |Average Pixel Density = 35 PPD | ||
| | |Peak Pixel Density = 35 PPD | ||
| | |Foveated Rendering = Yes (with eye tracking) | ||
|Sensors = | |Optics = Aspheric lenses (swappable) | ||
|Input = SteamVR controllers (Index | |Ocularity = Binocular | ||
|IPD Range = 58-72mm (mechanical adjustment) | |||
|Adjustable Diopter = Yes (prescription lens inserts available) | |||
|Passthrough = Yes (Ultimate Edition only, color stereo) | |||
|Tracking = 6DoF outside-in (SteamVR Lighthouse) | |||
|Tracking Frequency = 1000Hz (base stations) | |||
|Base Stations = Required (sold separately) | |||
|Eye Tracking = Yes (Visionary/Titan/Ultimate editions, 120Hz) | |||
|Face Tracking = No | |||
|Hand Tracking = Yes (Ultraleap, Striker/Titan/Ultimate editions) | |||
|Body Tracking = Via VIVE Trackers | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = Up to 144Hz | |||
|Tracking Volume = Lighthouse 2.0 | |||
|Play Space = Roomscale | |||
|Latency = <20ms motion-to-photon | |||
|Audio = Integrated speakers (DMAS-style) + 3.5mm jack | |||
|Microphone = Yes | |||
|3.5mm Audio Jack = Yes | |||
|Camera = Stereo passthrough cameras (Ultimate Edition) | |||
|Connectivity = DisplayPort 1.4, USB 3.0 | |||
|Ports = DisplayPort 1.4, USB-A, 3.5mm audio | |||
|Wired Video = Yes (DisplayPort) | |||
|Wireless Video = No | |||
|WiFi = No | |||
|Bluetooth = No | |||
|Power = USB powered + external power (optional) | |||
|Battery Capacity = N/A | |||
|Battery Life = N/A (tethered) | |||
|Charge Time = N/A | |||
|Dimensions = ~200mm × 120mm × 150mm | |||
|Weight = ~450g | |||
|Material = Plastic, metal | |||
|Headstrap = Modular system (multiple options) | |||
|Haptics = Controller haptics (via SteamVR controllers) | |||
|Color = Black | |||
|Sensors = Lighthouse tracking photodiodes, eye tracking cameras, IMU | |||
|Input = SteamVR controllers (Valve Index, VIVE), Ultraleap hand tracking | |||
|Compliance = FCC, CE | |||
}} | }} | ||
The '''Somnium VR1''' is | The '''Somnium VR1''' is a high-end [[PC VR]] [[head-mounted display]] developed by [[Somnium Space]] in partnership with [[VRgineers]], announced in 2023 and released in 2024 with prices starting at €1,900 for the base edition and reaching €3,500 for the Ultimate Edition with all features. The Somnium VR1 represents a new approach to enthusiast PC VR, combining the same high-resolution 2880 × 2880 per eye QLED Mini-LED panels found in the Pimax Crystal with an industry-leading 130° horizontal × 105° vertical field of view—claimed to be the widest undistorted FOV of any consumer headset, noticeably wider than Meta Quest 3 and Valve Index. Built on an open-source philosophy with modular components, open eye-tracking APIs, and SteamVR Lighthouse tracking, the VR1 targets simulation enthusiasts, VR developers, and users who prioritize visual quality and customizability over convenience. | ||
== History and Development == | == History and Development == | ||
=== | === Somnium Space Background === | ||
Company origins: | |||
* VR metaverse platform | |||
* Web3 integration | |||
* Open ecosystem philosophy | |||
* Hardware ambition | |||
=== | === VRgineers Partnership === | ||
Manufacturing expertise: | |||
* Professional VR headset maker | |||
* XTAL headset experience | |||
* Enterprise quality | |||
* Hardware manufacturing | |||
=== | === Development Goals === | ||
Design priorities: | |||
* Widest FOV possible | |||
* Highest resolution accessible | |||
* Open ecosystem | |||
* Modular design | |||
== | === 2024 Release === | ||
Market launch: | |||
* Multiple editions | |||
* Tiered pricing | |||
* Enthusiast targeting | |||
* Shipping worldwide | |||
=== | == Design Philosophy == | ||
=== | === Open Ecosystem === | ||
* | Philosophy core: | ||
* | * Open-source eye tracking | ||
* Standard interfaces | |||
* User modifications | |||
* Community support | |||
=== | === Maximum Visual Quality === | ||
Priority focus: | |||
* Widest undistorted FOV | |||
* Highest practical resolution | |||
* Best panels available | |||
* Premium optics | |||
=== Modular Architecture === | |||
Customizable design: | |||
* Swappable lens options | |||
* Multiple face gaskets | |||
* Strap options | |||
* Feature editions | |||
=== Simulation Focus === | |||
Target use case: | |||
* Flight simulation | |||
* Racing simulation | |||
* Space simulation | |||
* Professional training | |||
== Display Technology == | |||
=== QLED Mini-LED Fast LCD === | |||
Premium panels: | |||
* '''Resolution''': 2880 × 2880 per eye | |||
* '''Total''': 5760 × 2880 | |||
* '''Type''': QLED Mini-LED | |||
* Same panels as Pimax Crystal | |||
=== Resolution Quality === | |||
Visual clarity: | |||
* 35 PPD (pixels per degree) | |||
* Near Vision Pro levels | |||
* Excellent detail | |||
* Minimal screen door | |||
=== Refresh Rate === | |||
Variable options: | |||
* 90Hz base | |||
* 120Hz upgrade | |||
* 144Hz maximum | |||
* GPU dependent | |||
=== Color and Contrast === | |||
Display quality: | |||
* QLED color enhancement | |||
* Mini-LED local dimming | |||
* Good HDR support | |||
* Vibrant imagery | |||
== Field of View == | |||
=== Industry-Leading FOV === | |||
Widest consumer FOV: | |||
* '''Horizontal''': 130° | |||
* '''Vertical''': 105° | |||
* Up to 140° render | |||
* True peripheral vision | |||
=== Undistorted View === | |||
Key distinction: | |||
* No edge warping | |||
* Full clarity across FOV | |||
* No "tunnel vision" | |||
* Natural viewing experience | |||
=== FOV Comparison === | |||
Market positioning: | |||
* Wider than Quest 3 (~110°) | |||
* Wider than Index (~130° with distortion) | |||
* Wider than Pimax (undistorted) | |||
* Near-human peripheral | |||
== Optical System == | |||
=== Aspheric Lenses === | |||
Premium optics: | |||
* Wide sweet spot | |||
* Edge-to-edge clarity | |||
* Minimal distortion | |||
* High quality | |||
=== Swappable Lenses === | |||
Modular feature: | |||
* Multiple lens options | |||
* User replaceable | |||
* Prescription compatible | |||
* Customization | |||
=== IPD Adjustment === | |||
Mechanical range: | |||
* '''Range''': 58-72mm | |||
* Physical lens movement | |||
* Precise calibration | |||
* Wide accommodation | |||
== Tracking System == | |||
=== SteamVR Lighthouse === | |||
External tracking: | |||
* Base stations required | |||
* Not included | |||
* Lighthouse 2.0 support | |||
* Sub-millimeter accuracy | |||
=== Tracking Quality === | |||
Professional grade: | |||
* Reliable 6DoF | |||
* Low latency | |||
* Large play space | |||
* Proven technology | |||
=== Controller Options === | |||
SteamVR ecosystem: | |||
* Valve Index controllers | |||
* VIVE Wands | |||
* SteamVR compatible | |||
* Full ecosystem access | |||
== Eye Tracking == | == Eye Tracking == | ||
=== 120Hz Eye Tracking === | |||
* Foveated | Available in Visionary+: | ||
* | * '''Frequency''': 120Hz | ||
* | * Open-source API | ||
* Single-point calibration | |||
* Advanced technology | |||
=== Open-Source API === | |||
Developer friendly: | |||
* Public documentation | |||
* Standard interfaces | |||
* Application support | |||
* Community development | |||
=== Foveated Rendering === | |||
Performance optimization: | |||
* Dynamic quality adjustment | |||
* GPU load reduction | |||
* Better performance | |||
* Visual quality maintained | |||
== Hand Tracking == | == Hand Tracking == | ||
=== Ultraleap Integration === | === Ultraleap Integration === | ||
* ''' | Premium hand tracking: | ||
* '''Refresh | * '''FOV''': 170° × 170° | ||
* | * '''Refresh''': 120Hz | ||
* Top-tier technology | |||
* Natural interaction | |||
== | === Available Editions === | ||
Feature configuration: | |||
* Striker Edition (hand tracking) | |||
* Titan Edition (eye + hand) | |||
* Ultimate Edition (all features) | |||
=== | == Audio System == | ||
== | === Integrated Speakers === | ||
Built-in audio: | |||
* Off-ear design | |||
* Spatial audio | |||
* Good quality | |||
* Convenience | |||
=== | === 3.5mm Jack === | ||
* | Headphone option: | ||
* | * Private listening | ||
* | * Higher quality option | ||
* Professional use | |||
* User choice | |||
=== | == Passthrough == | ||
=== | === Mixed Reality (Ultimate Edition) === | ||
Passthrough capability: | |||
* | * Stereo cameras | ||
* | * Color passthrough | ||
* | * Room awareness | ||
* MR applications | |||
== | === Ultimate Edition Exclusive === | ||
Premium feature: | |||
* €3,500 configuration | |||
* Full MR capability | |||
* All features included | |||
* Complete package | |||
=== | == Product Editions == | ||
=== | === Striker Edition === | ||
* | Hand tracking focus: | ||
* | * Base VR headset | ||
* Ultraleap hand tracking | |||
* No eye tracking | |||
* €1,900+ | |||
== | === Visionary Edition === | ||
Eye tracking focus: | |||
* Base VR headset | |||
* 120Hz eye tracking | |||
* Foveated rendering | |||
* €2,500 | |||
=== | === Titan Edition === | ||
* | Eye + Hand: | ||
* | * Eye tracking | ||
* Hand tracking | |||
* Combined features | |||
* Premium price | |||
=== Ultimate Edition | === Ultimate Edition === | ||
Full featured: | |||
* Eye tracking | * Eye tracking | ||
* Hand tracking | * Hand tracking | ||
* MR passthrough | |||
* All features included | |||
* €3,500 | |||
== Physical Design == | |||
=== Build Quality === | |||
Premium construction: | |||
* Quality materials | |||
* Solid build | |||
* Professional feel | |||
* Durable design | |||
=== Weight === | |||
Reasonable mass: | |||
* ~450g | |||
* Well balanced | |||
* Comfortable wear | |||
* Good distribution | |||
=== Modular Straps === | |||
Comfort options: | |||
* Multiple strap choices | |||
* User preference | |||
* Aftermarket support | |||
* Customizable fit | |||
== PC Requirements == | |||
=== High-End Hardware === | |||
Demanding specifications: | |||
* '''Recommended GPU''': RTX 3080+ | |||
* High VRAM needed | |||
* Modern CPU | |||
* 32GB+ RAM recommended | |||
=== DisplayPort 1.4 === | |||
Connection requirements: | |||
* Full bandwidth needed | |||
* High resolution support | |||
* Modern GPU required | |||
* Quality cable essential | |||
== Use Cases == | |||
=== Flight Simulation === | |||
Ideal application: | |||
* Peripheral vision critical | |||
* High resolution cockpit | |||
* Immersive experience | |||
* DCS, MSFS optimized | |||
=== Racing Simulation === | |||
Sim racing benefits: | |||
* Wide FOV mirrors | |||
* Peripheral awareness | |||
* Track visibility | |||
* iRacing, ACC | |||
=== VR Development === | |||
Developer features: | |||
* Open APIs | |||
* Standard interfaces | |||
* Testing platform | |||
* Professional quality | |||
=== Professional Training === | |||
Enterprise potential: | |||
* Simulation training | |||
* Medical visualization | |||
* Design review | |||
* Professional applications | |||
== Comparison with Competitors == | |||
{| class="wikitable" | |||
|- | |||
! Feature !! Somnium VR1 !! Pimax Crystal !! Valve Index | |||
|- | |||
| Price || €1,900-€3,500 || $1,599+ || $999 kit | |||
|- | |||
| Resolution/eye || 2880×2880 || 2880×2880 || 1440×1600 | |||
|- | |||
| FOV || 130°×105° || ~120° || ~130°* | |||
|- | |||
| Refresh Rate || 90-144Hz || 90-120Hz || 80-144Hz | |||
|- | |||
| Panels || QLED Mini-LED || QLED Mini-LED || LCD | |||
|- | |||
| Eye Tracking || Optional (120Hz) || Optional || No | |||
|- | |||
| Tracking || Lighthouse || Lighthouse/Inside-out || Lighthouse | |||
|} | |||
''*Index 130° includes some distortion at edges'' | |||
== Strengths and Limitations == | |||
=== Strengths === | |||
* Widest undistorted FOV (130°×105°) | |||
* Extremely high resolution (2880×2880) | |||
* Open-source eye tracking | |||
* Modular design | |||
* Premium displays | |||
* Ultraleap hand tracking option | |||
* SteamVR ecosystem | |||
=== | === Limitations === | ||
Base | * High price (€1,900-€3,500) | ||
* Base stations not included | |||
* Very demanding on PC | |||
* No wireless option | |||
* Limited availability | |||
* Complex setup | |||
== Specifications == | == Technical Specifications Summary == | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 143: | Line 459: | ||
! Specification !! Details | ! Specification !! Details | ||
|- | |- | ||
| Display || | | Display || Dual QLED Mini-LED, 2880 × 2880 per eye | ||
|- | |- | ||
| Resolution || 2880 | | Total Resolution || 5760 × 2880 | ||
|- | |- | ||
| | | FOV || 130° horizontal, 105° vertical | ||
|- | |- | ||
| | | Refresh Rate || 90/120/144Hz | ||
|- | |- | ||
| | | PPD || 35 pixels per degree | ||
|- | |- | ||
| | | Tracking || SteamVR Lighthouse | ||
|- | |- | ||
| | | Eye Tracking || 120Hz (Visionary/Titan/Ultimate) | ||
|- | |- | ||
| Tracking || | | Hand Tracking || Ultraleap (Striker/Titan/Ultimate) | ||
|- | |- | ||
| | | IPD || 58-72mm mechanical | ||
|- | |- | ||
| | | Weight || ~450g | ||
|- | |- | ||
| Price || | | Price || €1,900 - €3,500 (by edition) | ||
|} | |} | ||
| Line 169: | Line 485: | ||
* [[Somnium Space]] | * [[Somnium Space]] | ||
* [[VRgineers]] | * [[VRgineers]] | ||
* [[ | * [[Pimax Crystal]] | ||
* [[ | * [[Valve Index]] | ||
* [[SteamVR]] | * [[SteamVR]] | ||
* [[PC VR]] | |||
* [[Wide FOV VR]] | |||
== References == | == References == | ||
| Line 178: | Line 496: | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:VR Headsets]] | [[Category:VR Headsets]] | ||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
[[Category:PC VR]] | [[Category:PC VR]] | ||
[[Category:SteamVR]] | [[Category:SteamVR]] | ||
[[Category: | [[Category:Wide FOV]] | ||
[[Category:2020s VR]] | [[Category:2020s VR]] | ||