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{{Device Infobox
{{Device Infobox
|image={{#ev:youtube|LMq8gQkljMw|350}}
|name = PlayStation VR
|VR/AR=[[Virtual Reality]]
|image =
|Type=[[Head-mounted display]]
|VR/AR = [[Virtual Reality]]
|Subtype=[[Console-Powered VR]]
|Type = [[Head-mounted display]]
|Platform=[[PlayStation VR]]
|Subtype = [[Console VR]]
|Creator=
|Platform = [[PlayStation 4]], [[PlayStation 5]] (via adapter)
|Developer=[[Sony]]
|Creator = [[Sony Interactive Entertainment]]
|Manufacturer=Sony
|Developer = [[Sony Interactive Entertainment]]
|Operating System=[[PlayStation 4]], [[PlayStation Vita]]
|Manufacturer = [[Sony Interactive Entertainment]]
|Requires=[[PlayStation 4]]
|Announcement Date = March 18, 2014 (GDC, as "Project Morpheus")
|Predecessor=[[Project Morpheus]]
|Release Date = October 13, 2016
|Successor=[[PlayStation VR 2]]
|Price = $399 (headset), $499 (Launch Bundle)
|Display=5.7 inch OLED
|Website = https://www.playstation.com/ps-vr/
|Resolution=1920 x 1080, 960 x 1080 per eye
|Versions = CUH-ZVR1 (original), CUH-ZVR2 (revised 2017)
|Pixel Density=386 PPI
|Requires = PlayStation 4 or PlayStation 5 (with adapter), PlayStation Camera
|Refresh Rate=90 Hz, 120 Hz <ref>VRcompare. PlayStation VR Specs. Retrieved from https://vr-compare.com/headset/playstationvr</ref>
|Predecessor = None
|Persistence=2.5ms
|Successor = [[PlayStation VR2]]
|Field of View=100°
|Operating System = PlayStation system software
|Optics=??
|Chipset = External Processing Unit (EPU)
|Tracking=6DOF
|CPU = N/A (PS4/PS5-powered)
|Rotational Tracking=[[Accelerometer]], [[Gyroscope]]
|GPU = N/A (PS4/PS5-powered)
|Positional Tracking=[[PlayStation Camera]]
|HPU =
|Update Rate=?
|Storage = N/A
|Tracking Volume=72°H x 45°V (15 feet range estimated)
|Memory = N/A
|Latency=Less than 18ms
|SD Card Slot = No
|Audio=[[3D audio]]
|Display = Single 5.7" OLED
|Input=[[DualShock 4 Wireless Controller]], [[PlayStation Move Motion Controller]], [[PlayStation VR Aim]]
|Subpixel Layout = RGB stripe
|Connectivity=HDMI, USB
|Peak Brightness = Not specified
|Weight=
|Resolution = 960 × 1080 per eye (1920 × 1080 total)
|Cable Length=??
|Pixel Density = ~10 PPD
|Release Date=October 13, 2016
|Refresh Rate = 90Hz, 120Hz (reprojection)
|Price=$399
|Persistence = Low persistence
|Website=
|Field of View = 100°
|Horizontal FoV = ~96°
|Vertical FoV = ~96°
|Average Pixel Density = ~10 PPD
|Peak Pixel Density = ~10 PPD
|Foveated Rendering = No
|Optics = Aspheric lenses
|Ocularity = Binocular
|IPD Range = Software adjustment (no physical)
|Adjustable Diopter = No (glasses compatible)
|Passthrough = No
|Tracking = 6DoF outside-in (PlayStation Camera + visible light LEDs)
|Tracking Frequency = 60Hz (camera)
|Base Stations = PlayStation Camera required (sold separately or bundled)
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 120Hz (display), 1000Hz (IMU)
|Tracking Volume = ~10 ft × 6 ft
|Play Space = Standing/seated
|Latency = <18ms motion-to-photon
|Audio = Integrated earbuds (included), 3.5mm jack
|Microphone = Yes (inline on earbuds)
|3.5mm Audio Jack = Yes
|Camera = No
|Connectivity = HDMI, USB (via EPU)
|Ports = HDMI (to EPU), USB (to EPU), 3.5mm audio
|Wired Video = Yes (HDMI via EPU)
|Wireless Video = No
|WiFi = No
|Bluetooth = No
|Power = EPU powered (AC adapter)
|Battery Capacity = N/A
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = 187 × 185 × 277mm (headset)
|Weight = 600g (headset without cable)
|Material = Plastic
|Headstrap = Adjustable halo band
|Haptics = Controller haptics (DualShock 4, PS Move)
|Color = White/Black
|Sensors = 9 LEDs (visible light), accelerometer, gyroscope
|Input = DualShock 4, PlayStation Move controllers, PlayStation VR Aim Controller
|Compliance = FCC, CE
}}
}}
==Introduction==
[[PlayStation VR]], formerly known as '''Project Morpheus''', is a [[Virtual Reality]] [[head-mounted display]] developed by [[Sony]]. Initially unveiled in GDC 2014, PlayStation VR is designed to be compatible with PlayStation 4 and PlayStation Vita. PlayStation VR features include a stylish and sleek visor with wide field of view display, 6 degrees of freedom head tracker and a [[3D audio]] output.


PlayStation VR was released in the October 13, 2016 for $399. [[PlayStation Camera]], which is required, is sold separately. Users can purchase PlayStation VR Launch bundle for $499 that includes not only the [[HMD]], but also the PlayStation Camera, 2 [[PlayStation Move]] controllers and [[PlayStation VR Worlds]] game.
The '''PlayStation VR''' (PSVR) is a [[console VR]] [[head-mounted display]] developed by [[Sony Interactive Entertainment]], first revealed as "Project Morpheus" at GDC on March 18, 2014, and released on October 13, 2016 at a price of $399 for the headset alone or $499 for the Launch Bundle including PlayStation Camera and PlayStation VR Worlds. The PSVR brought high-quality VR to the living room through the PlayStation 4, offering an accessible entry point compared to PC VR headsets that required expensive gaming computers. Featuring a 5.7-inch OLED display at 1920 × 1080 resolution (960 × 1080 per eye), 120Hz capability, comfortable halo-band design, and a unique RGB subpixel arrangement that reduced screen door effect, the PSVR sold over 5 million units by its second anniversary, establishing console VR as a viable market segment.
__TOC__
==Advantages and Features==
*Fixed spec platform - PS4
*Established controller interface - DualShock 4 controller and PlayStation Move with PlayStation Camera
*Large PS4 player base - over 20 million  
*Established content marketplace and ecosystem
*Popular, intuitive and motion tracked controllers


===Technical Features===
== History and Development ==
*Low [[latency]]
*High [[framerate]] - 120 Hz - renders at 60 Hz, [[reprojection|reprojects]] at 120 Hz
*More pixels on the center of view to match human visual system.
*Unified tracking support for all PS VR and Input devices such as the HMD, [[DualShock 4]], [[Move]] and [[Move Navigation]].
*Multiple devices are tracked in the same coordinate space in any combination.
*VR players and non-VR players playing together.
*[[3D audio]]


{{#ev:youtube|3RNbZpcfAhE|350|right|PSVR presentation}}
=== Project Morpheus ===
Initial development:
* Internal Sony research since 2010
* "Project Morpheus" codename
* Named after Greek god of dreams
* GDC 2014 reveal


==Bundles==
=== GDC 2014 Announcement ===
Core Bundle retails for $399 while the Launch Bundle retails for $499.
Public unveiling:
===Core Bundle===
* March 18, 2014
*PSVR HMD
* Prototype demonstrated
*[[PSVR External Processing Unit|Processor unit]]
* PlayStation ecosystem integration
*HMD connection cable
* Developer enthusiasm
*HDMI cable
*USB cable
*Stereo headphones
*AC power cord
*AC adaptor
*PlayStation VR Demo game


===Launch Bundle===
=== Development Iterations ===
*Everything in the Core Bundle
Multiple prototypes:
*PlayStation Camera
* Original 2014 prototype
*2 [[PlayStation Move]] controllers
* Updated 2015 version (GDC)
*[[PlayStation VR Worlds]] game
* Near-final at TGS 2015
* "PlayStation VR" final name (September 2015)


==Hardware==
=== E3 2016 Launch Details ===
PlayStation VR' curved, stylish black visor is worn over your eyes. The black visor features a 1080p HD OLED display with 960 x 1080 resolution for each eye. It's edges consist of LED lights that emit a glowing blue light when the device is in use. A white, headband-like apparatus extrudes from top of the visor. The headband-like apparatus is worn over your head to securely and comfortably attach the visor over your eyes. Additional black strap is worn around your head to further adhere the visor to your face. Because of the sensor placed at the back of your head, you can make 180 degree turns and allow PSVR to accurately detect your line of sight.
Commercial launch announced:
* October 13, 2016 release date
* $399 pricing revealed
* Launch game lineup
* Bundle options


PlayStation VR connects to a PlayStation 4 for information processing and streaming. A small, black box called [[PSVR External Processing Unit|External Processing Unit]] (EPU) also called Breakout Box is required to be connected to the PS4. EPU handles the output of HMD view to a monitor, [[3D audio]] processing, and display PS4's software interface in the [[Cinematic mode]]. Note that EPU does NOT provide extra GPU, CPU or help PS to distort the HMD output.
=== October 2016 Launch ===
Global release:
* $399 headset only
* $499 Launch Bundle
* PlayStation Camera required (separate or bundled)
* Strong initial demand


PlayStation VR integrates with various other products in the PlayStation universe such as PlayStation Camera, PS Move and PS4 Controller. PSVR integrates with the PlayStation Camera to accurately track the user's head movements and positions. With help of the 9 [[LED]]s on the HMD, the PS Camera tracks the user up to 1000 times per second. The camera allows more precise tracking when combined with in-helmet sensors.
== Design Philosophy ==


PlayStation VR uses the 3D audio technology developed by Sony. Users will not only experience sound from left, right, front and back but also hear sound from above and below.
=== Console Accessibility ===
Living room VR:
* No PC required
* Existing PlayStation 4 base
* Lower total cost than PC VR
* Family-friendly environment


===Specifications===
=== Comfort Priority ===
'''HMD''':
Extended wear design:
*Note that these are prototype specs released on 3/18/2014 in GDC 2014.<ref>http://www.sony.com/SCA/company-news/press-releases/sony-computer-entertainment-america-inc/2014/sony-computer-entertainment-announces-project-morp.shtml</ref>
* Halo-band head mount
* Balanced weight distribution
* Doesn't press on face
* Comfortable for glasses


{| class="wikitable sortable"
=== Social Screen ===
|-
Shared experiences:
!Part
* TV shows what VR user sees
!Spec
* Asymmetric multiplayer possible
|-
* Family participation
|Component || Processor unit, head-mounted unit
* Party game design
|-
 
|Display || 5.7 inch OLED, low persistence (2.5ms)
== Display Technology ==
|-
 
|Resolution || 1920 x 1080 (960 x 1080 per eye)
=== Single OLED Panel ===
|-
Split display approach:
|Frame Rate || 90 Hz, 120 Hz
* '''Size''': 5.7 inches (single panel)
|-
* '''Resolution''': 1920 × 1080 total (960 × 1080 per eye)
|Field of View || 100°
* '''Type''': OLED
|-
* '''Subpixels''': RGB stripe (not PenTile)
|Tracking || 6 degrees of freedom
 
|-
=== RGB Subpixel Advantage ===
|Rotational Tracking || [[Accelerometer]], [[Gyroscope]]
Reduced screen door effect:
|-
* Full RGB arrangement
|Positional Tracking || PlayStation Camera and 9 LEDs on the HMD
* Better than PenTile at same resolution
|-
* Smoother image appearance
|Latency || <18ms
* Sony's display expertise
|-
 
|Input || [[DualShock 4 Wireless Controller]]* <br> [[PlayStation Move Motion Controller]]*
=== Refresh Rate ===
|-
Multiple modes:
|Output|| To both VR headset and TV screen <br> Mirrored and Separate Modes
* '''Native''': 90Hz, 120Hz
|-
* '''Reprojection''': 60fps → 120Hz
|Connectivity || HDMI, USB
* Smooth motion
|-
* Developer flexibility
|Audio || [[3D audio]] with stereo mini jack and mic input
 
|-
=== Low Persistence ===
|}
Motion clarity:
<nowiki>*</nowiki>These items are sold separately, they are not part of PSVR.
* Global illumination
* <18ms latency
* Reduced blur
* Comfortable viewing
 
== Optical System ==
 
=== Aspheric Lenses ===
Clean optics:
* Minimal god rays
* Less distortion than Fresnel
* Good clarity
* Comfortable viewing
 
=== Field of View ===
Approximately 100°:
* Competitive FOV
* Good immersion
* Slightly less than PC VR
* Adequate for games
 
=== IPD Adjustment ===
Software only:
* No physical adjustment
* Software compensation
* Works for most users
* Limitation for extremes
 
=== Glasses Compatibility ===
Designed for glasses:
* Headset extends forward
* Doesn't press on frames
* Good glasses fit
* Comfort maintained
 
== External Processing Unit (EPU) ==
 
=== Breakout Box ===
Required component:
* Connects headset to PS4
* Processes 3D audio
* Handles social screen output
* Powers headset
 
=== Functionality ===
Processing tasks:
* Mirror display to TV (social screen)
* 3D audio processing
* Cinematic Mode rendering
* Signal management
 
=== Connection Flow ===
System integration:
* PS4 → EPU → Headset
* PS4 → EPU → TV (social screen)
* Seamless switching
* VR/non-VR transitions
 
== Tracking System ==
 
=== PlayStation Camera Tracking ===
Visible light LED tracking:
* 9 LEDs on headset
* Tracked by PlayStation Camera
* 6DoF positioning
* Visible light (not IR)
 
=== LED Configuration ===
Unique light pattern:
* Front and sides of headset
* Distinctive shape recognition
* 360° challenging
* Best facing camera
 
=== Tracking Limitations ===
System constraints:
* Front-facing primarily
* Occlusion issues when turning
* Limited tracking volume
* PlayStation Camera limitations
 
=== IMU Integration ===
Sensor fusion:
* Accelerometer
* Gyroscope
* Combined with camera data
* Smooth tracking
 
== Controllers ==
 
=== DualShock 4 ===
Standard gamepad:
* Light bar tracked
* 6DoF positioning (limited)
* Familiar controls
* Included with PS4
 
=== PlayStation Move ===
Motion controllers:
* Originally PS3 accessory
* Two controllers recommended
* 6DoF tracking each
* Hand presence in VR
 
=== PlayStation VR Aim Controller ===
Dedicated accessory:
* Gun-shaped controller
* Designed for shooters
* Accurate aiming
* Immersive experience
 
== Physical Design ==
 
=== Halo Band ===
Comfort innovation:
* Band around head
* Visor extends forward
* No pressure on face
* Easy adjustment
 
=== Adjustment System ===
Fitting controls:
* Rear dial tightening
* Scope button (slides visor)
* Eye-to-lens adjustment
* Quick changes
 
=== Weight Distribution ===
Balanced design:
* 600g headset
* Weight on top of head
* Not face-heavy
* Extended comfort
 
=== CUH-ZVR2 Revision ===
2017 update:
* Slimmer EPU
* Integrated headphone cable
* Improved cable management
* HDR passthrough
 
== Audio ==
 
=== Included Earbuds ===
Standard audio:
* Stereo earbuds included
* 3D audio capable
* Inline microphone
* Removable
 
=== 3D Audio ===
Spatial sound:
* Custom audio engine
* Positional accuracy
* Enhances immersion
* HRTF processing
 
=== 3.5mm Jack ===
Upgrade option:
* Use own headphones
* Better audio quality possible
* Premium headphone support
 
== Cinematic Mode ==
 
=== Virtual Screen ===
Non-VR content viewing:
* All PS4 content in VR
* Virtual cinema screen
* Three size options (small/medium/large)
* Up to 226" virtual screen
 
=== 2D Gaming ===
Regular games in VR:
* Play any PS4 game
* Large virtual display
* Personal theater experience
* Alternative viewing mode


'''EPU''':
== Software and Games ==
*Size: 140x140x35mm
*Connectivity: HDMI input and output, USB
*


==Setup Tutorial==
=== Launch Titles ===
Day-one content:
* PlayStation VR Worlds
* Batman: Arkham VR
* RIGS: Mechanized Combat League
* EVE: Valkyrie
* Job Simulator


==Input Devices==
=== Exclusive Games ===
[[PlayStation Move Motion Controller]]
Platform-defining titles:
* Astro Bot Rescue Mission
* Blood & Truth
* Resident Evil 7 (full game)
* Gran Turismo Sport (VR mode)
* Firewall Zero Hour


[[PlayStation VR Aim]]
=== Third-Party Support ===
Wide content library:
* Beat Saber
* Superhot VR
* No Man's Sky VR
* Skyrim VR
* 500+ VR titles


[[DualShock 4 Wireless Controller]]
== PlayStation 5 Compatibility ==


==Games==
=== PS5 Support ===
{{#ev:youtube|peT_qtnatsc|350|right|PSVR games trailer from PlayStation Experience 2015}}
Backward compatibility:
Various games for PlayStation 4 will be compatible with PSVR.
* Plays PSVR games on PS5
* Free camera adapter required
* Enhanced performance some games
* Legacy support


{{see also|PSVR Games}}
=== Adapter Required ===
{{:PSVR Games}}
Camera connection:
* PS5 doesn't have PS4 camera port
* Free adapter from Sony
* Same tracking system
* Functional on next-gen


==Developer==
== Commercial Success ==
PlayStation VR SDK is under development.


==Tracking volume==
=== Sales Performance ===
{{see also|Tracking volume}}
Strong adoption:
[[File:playstation vr tracking volume1.png|400px]]
* Over 5 million units (by October 2019)
* Best-selling VR headset at launch
* Console audience reached
* Market expansion


72°H x 45°V (15 feet range estimate)
=== Market Impact ===
Industry significance:
* Proved console VR viable
* Mainstream VR exposure
* Developer support
* Platform longevity


Room size: 15 feet by 15 feet
== Comparison with PC VR ==


==Features==
{| class="wikitable"
===Asynchronous Reprojection===
|-
[[Asynchronous Reprojection]] aka [[Timewarp]] - developers can render their game at 60 fps then use Asynchronous Reprojection to increase the fps to 120.
! Feature !! PlayStation VR !! Oculus Rift CV1 !! HTC Vive
|-
| Price || $399 || $599 || $799
|-
| Platform || PS4 ($299+) || Gaming PC ($900+) || Gaming PC ($900+)
|-
| Resolution/eye || 960×1080 || 1080×1200 || 1080×1200
|-
| Refresh Rate || 90/120Hz || 90Hz || 90Hz
|-
| FOV || 100° || 110° || 110°
|-
| Tracking || Camera (visible) || Constellation (IR) || Lighthouse (IR)
|-
| Room-scale || Limited || With sensors || Native
|}


===Cinematic Mode===
== Legacy ==
Cinematic Mode allows the user to play all the PS4 games wearing the HMD.


==History==
=== Console VR Establishment ===
'''March 22, 2016''' - Pre-orders for PlayStation VR began for various retailers such as Amazon, Best Buy, Target, GameStop, Walmart etc.
Proved market:
* 5+ million units sold
* Console VR viable
* Developer support
* Mainstream reach


'''June 16, 2016''' - Sony announced that PlayStation VR Demos will be available in 30 GameStop and Best Buy in North America starting from June 17 and 18. Starting from June 24, PlayStation VR Demos will be available in 300 locations across U.S. and Canada.
=== Comfort Innovation ===
Design influence:
* Halo band design copied
* Face-pressure-free concept
* Glasses compatibility
* Extended wear comfort


'''October 13, 2016''' - PlayStation VR is released for $399 for the core HMD and $499 for the HMD and the camera and controller.
=== PlayStation VR2 Foundation ===
Successor development:
* Lessons applied
* Technology advancement
* PS5-native design
* Next generation


'''February 19, 2017''' - 915,000 units of PlayStation VR have been sold worldwide.
== Technical Specifications Summary ==


==Images==
{| class="wikitable"
[[file:project morpheus1.jpg|350px]]
|-
! Specification !! Details
|-
| Display || 5.7" OLED, 960 × 1080 per eye
|-
| Total Resolution || 1920 × 1080
|-
| Refresh Rate || 90Hz, 120Hz
|-
| FOV || ~100°
|-
| Tracking || PlayStation Camera (visible LEDs)
|-
| Subpixels || RGB stripe
|-
| Audio || 3D audio, earbuds included
|-
| Controllers || DualShock 4, PS Move
|-
| Weight || 600g
|-
| Platform || PlayStation 4, PlayStation 5
|-
| Price || $399 (headset)
|}


Image of Project Morpheus, prototype of PlayStation VR. Notice the lack of positional tracking LEDs
== See Also ==
* [[Sony Interactive Entertainment]]
* [[PlayStation VR2]]
* [[PlayStation 4]]
* [[PlayStation Move]]
* [[Console VR]]
* [[Virtual Reality]]


==References==
== References ==
<references />
{{Reflist}}


[[Category:Virtual Reality Devices]]
[[Category:Devices]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Console VR]]
[[Category:Sony]]
[[Category:PlayStation]]
[[Category:2010s VR]]