Pimax 8K X: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|name = Pimax Vision 8K X | |||
|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head- | |Type = [[Head-mounted display]] | ||
|Subtype = [[PC VR]] | |Subtype = [[PC VR]] | ||
|Platform = [[SteamVR]], [[Pimax | |Platform = [[SteamVR]], [[Pimax Experience]] | ||
|Creator = [[Pimax]] | |||
|Developer = [[Pimax]] | |Developer = [[Pimax]] | ||
|Manufacturer = [[Pimax]] | |Manufacturer = [[Pimax]] | ||
| | |Announcement Date = October 2019 (Pimax Frontier) | ||
| | |Release Date = Q4 2020 | ||
|Price = $1,299 | |Price = $1,299 (headset only) | ||
|Website = https://pimax.com/ | |Website = https://pimax.com/pimax-8k-x/ | ||
|Versions = Pimax Vision 8K X, Pimax Vision 8K X DMAS | |||
|Requires = High-end gaming PC, SteamVR Tracking | |||
|Predecessor = [[Pimax 5K Plus]] | |Predecessor = [[Pimax 5K Plus]] | ||
|Successor = [[Pimax Crystal]] | |Successor = [[Pimax Crystal]] | ||
|Display = | |Operating System = [[Windows]] | ||
|Resolution = | |Chipset = N/A (tethered PCVR) | ||
| | |CPU = N/A (PC-powered) | ||
|Refresh Rate = | |GPU = N/A (PC-powered) | ||
|Field of View = 200° diagonal | |HPU = | ||
|Storage = N/A | |||
|Memory = N/A | |||
|SD Card Slot = No | |||
|Display = Dual CLPL (Custom Low Persistence Liquid Crystal) | |||
|Subpixel Layout = RGB stripe | |||
|Peak Brightness = ~100 nits | |||
|Resolution = 3840 × 2160 per eye (7680 × 2160 combined) | |||
|Pixel Density = ~20 PPD (center) | |||
|Refresh Rate = 75Hz (native 4K), 90Hz/114Hz (upscale mode) | |||
|Persistence = Low persistence | |||
|Field of View = Up to 200° (diagonal), 170° (horizontal) | |||
|Horizontal FoV = 150°-170° (adjustable) | |||
|Vertical FoV = ~115° | |||
|Average Pixel Density = ~18 PPD | |||
|Peak Pixel Density = ~22 PPD | |||
|Foveated Rendering = Fixed foveated rendering available | |||
|Optics = Custom aspherical lenses | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|Eye Tracking = Optional module | |IPD Range = 60-75mm (mechanical adjustment) | ||
|Tracking = | |Adjustable Diopter = No (glasses compatible, lens inserts available) | ||
| | |Passthrough = No | ||
| | |Tracking = 6DoF outside-in (SteamVR/Lighthouse) | ||
|Tracking Frequency = 1000Hz (base stations) | |||
|Base Stations = Required (sold separately) | |||
|Eye Tracking = Optional (Droolon F1 module) | |||
|Face Tracking = No | |||
|Hand Tracking = Optional (Leap Motion compatible) | |||
|Body Tracking = Via VIVE Trackers | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = 1000Hz (tracking) | |||
|Tracking Volume = Lighthouse 2.0 supported | |||
|Play Space = Roomscale | |||
|Latency = <25ms motion-to-photon | |||
|Audio = No built-in (DMAS version has speakers) | |||
|Microphone = No (DMAS version includes microphone) | |||
|3.5mm Audio Jack = Yes | |||
|Camera = No | |||
|Connectivity = DisplayPort 1.4, USB 2.0/3.0 | |||
|Ports = DisplayPort 1.4, USB, 3.5mm audio | |||
|Wired Video = Yes (DisplayPort) | |||
|Wireless Video = No | |||
|WiFi = No | |||
|Bluetooth = No | |||
|Power = USB powered + separate power adapter | |||
|Battery Capacity = N/A | |||
|Battery Life = N/A (tethered) | |||
|Charge Time = N/A | |||
|Dimensions = ~260mm × 140mm × 130mm | |||
|Weight = ~340g (headset without audio strap) | |||
|Material = Plastic | |||
|Headstrap = Modular (basic strap, MAS, DMAS, KDMAS options) | |||
|Haptics = Controller haptics (via SteamVR controllers) | |||
|Color = Black | |||
|Sensors = Lighthouse tracking photodiodes, IMU | |||
|Input = SteamVR controllers (Valve Index, VIVE), Pimax Sword controllers | |||
|Compliance = FCC, CE | |||
}} | }} | ||
The '''Pimax Vision 8K X''' is a high-end | The '''Pimax Vision 8K X''' is a high-end [[PC VR]] [[head-mounted display]] developed by [[Pimax]], a Shanghai-based VR company known for ultra-wide field of view headsets. Announced at Pimax Frontier in October 2019 and released in Q4 2020, the 8K X features dual native 4K displays (3840 × 2160 per eye) for a combined resolution of 7680 × 2160, along with Pimax's signature ultra-wide field of view up to 200° diagonal. Priced at $1,299 for the headset only (base stations and controllers sold separately), the 8K X targeted VR enthusiasts seeking the highest resolution and widest field of view available in consumer VR. The headset was recognized as the Best AR/VR Product at CES 2020, validating Pimax's position at the cutting edge of VR display technology despite requiring extremely powerful PC hardware to drive its native resolution. | ||
== History and Development == | == History and Development == | ||
Pimax | === Pimax Background === | ||
Pimax founded in 2015: | |||
* Shanghai-based VR company | |||
* Kickstarter success with Pimax 4K (2016) | |||
* Known for wide FOV headsets | |||
* Pimax 8K Kickstarter (2017) | |||
== | === Kickstarter Legacy === | ||
Pimax 8K Kickstarter campaign: | |||
* $4.2 million raised (2017) | |||
* Promised 8K resolution | |||
* FOV leadership goal | |||
* Lengthy development and delays | |||
=== | === 8K X Development === | ||
Distinct from original 8K: | |||
* True native 4K per eye | |||
* No upscaling like 8K/8K Plus | |||
* Higher hardware requirements | |||
* Premium positioning | |||
=== CES 2020 Recognition === | |||
Industry validation: | |||
* Best AR/VR Product at CES 2020 | |||
* Digital Trends editors' choice | |||
* Demonstrated technical leadership | |||
* Market credibility established | |||
=== Q4 2020 Release === | |||
* | Consumer availability: | ||
* | * Extended development period | ||
* | * Hardware refinements | ||
* | * Software optimization | ||
* Backer fulfillment priority | |||
== | == Design Philosophy == | ||
=== Maximum Field of View === | |||
Pimax's core differentiator: | |||
* Widest FOV in consumer VR | |||
* Up to 200° diagonal claimed | |||
* Peripheral vision emphasis | |||
* Immersion priority | |||
* '''Native | === Native 4K Resolution === | ||
* '''Upscale | True high resolution: | ||
* No upscaling in native mode | |||
* Performance vs quality | * Full 3840 × 2160 per eye | ||
* Pixel-perfect clarity | |||
* Professional-grade detail | |||
=== Enthusiast Focus === | |||
Target audience: | |||
* VR enthusiasts and early adopters | |||
* Sim racing community | |||
* Flight simulation users | |||
* High-end PC gamers | |||
=== Modular Ecosystem === | |||
Flexible configuration: | |||
* Multiple audio strap options | |||
* Optional eye tracking | |||
* Controller compatibility | |||
* Accessory ecosystem | |||
== Display Technology == | |||
=== Dual 4K CLPL Panels === | |||
Custom display technology: | |||
* '''Resolution''': 3840 × 2160 per eye | |||
* '''Total''': 7680 × 2160 (marketed as 8K) | |||
* '''Panel Type''': CLPL (Custom Low Persistence Liquid Crystal) | |||
* '''Size''': Large panels for wide FOV | |||
=== Native vs Upscale Modes === | |||
Dual Engine switching: | |||
* '''Native Mode''': Full 4K per eye, 75Hz | |||
* '''Upscale Mode''': 2560×1440 upscaled to 4K, 90Hz/114Hz | |||
* Performance vs quality trade-off | |||
* User-selectable | |||
=== Refresh Rate === | === Refresh Rate === | ||
Mode-dependent: | |||
* 75Hz in native 4K mode | |||
* 90Hz in upscale mode | |||
* 114Hz maximum (upscale) | |||
* Higher refresh requires upscaling | |||
=== RGB Stripe === | |||
Subpixel arrangement: | |||
* Full RGB stripe layout | |||
* Sharp text | |||
* Reduced screen door effect | |||
* Good color reproduction | |||
== Optical System == | |||
=== Wide-Angle Optics === | |||
Canted display design: | |||
* Displays angled outward | |||
* Ultra-wide horizontal FOV | |||
* Custom aspherical lenses | |||
* Unique optical geometry | |||
=== Field of View Settings === | |||
Adjustable FOV modes: | |||
* '''Large''': ~170° horizontal | |||
* '''Normal''': ~150° horizontal | |||
* '''Small''': ~120° horizontal | |||
* Trade-off with distortion and performance | |||
=== Peripheral Distortion === | |||
Wide FOV challenges: | |||
* Some edge distortion | |||
* Software corrections applied | |||
* Varies by user | |||
* Better in recent firmware | |||
=== IPD Adjustment === | |||
Mechanical adjustment: | |||
* '''Range''': 60-75mm | |||
* Physical lens movement | |||
* Software IPD offset option | |||
* Wide accommodation | |||
== Processing Requirements == | |||
=== Extreme Hardware Needs === | |||
Demanding specifications: | |||
* '''Recommended GPU''': NVIDIA RTX 3080 or better | |||
* '''Minimum GPU''': RTX 2080 (upscale mode) | |||
* Most demanding consumer VR headset | |||
* Native 4K requires top hardware | |||
=== Performance Optimization === | |||
Strategies for usability: | |||
* Upscale mode for older GPUs | |||
* Per-game optimization | |||
* Fixed foveated rendering | |||
* Resolution scaling | |||
=== Parallel Projection === | |||
Performance impact: | |||
* Required for some games | |||
* Significant performance cost | |||
* Wide FOV compatibility | |||
* Software overhead | |||
== Tracking System == | |||
=== SteamVR Tracking === | |||
Lighthouse compatibility: | |||
* Base stations required (sold separately) | |||
* Lighthouse 1.0 and 2.0 supported | |||
* Sub-millimeter accuracy | |||
* Room-scale tracking | |||
=== Base Station Requirements === | |||
Additional purchase needed: | |||
* Minimum 2 base stations | |||
* Up to 4 for larger areas | |||
* Valve or HTC stations compatible | |||
* Major additional cost | |||
=== Controller Options === | |||
SteamVR ecosystem: | |||
* Valve Index controllers recommended | |||
* VIVE Wand controllers compatible | |||
* Pimax Sword controllers available | |||
* Full SteamVR compatibility | |||
== Audio Options == | |||
=== No Built-In Audio (Base) === | |||
Basic headset: | |||
* 3.5mm jack only | |||
* BYO headphones required | |||
* Lightweight design | |||
* Modular approach | |||
=== MAS (Modular Audio Strap) === | |||
First audio upgrade: | |||
* Over-ear headphones | |||
* Improved head strap | |||
* Better weight distribution | |||
* Additional cost | |||
=== DMAS (Deluxe Modular Audio Strap) === | |||
* | Premium audio option: | ||
* Off-ear speakers | |||
* Spatial audio | |||
* Improved comfort | |||
* Microphone included | |||
=== | === KDMAS === | ||
Latest audio solution: | |||
* Premium off-ear audio | |||
* Better bass response | |||
* Improved comfort | |||
* Highest quality option | |||
== Physical Design == | |||
=== Distinctive Shape === | |||
* | Unique appearance: | ||
* | * Wide, angular design | ||
* | * Large form factor | ||
* | * Distinctive silhouette | ||
* Functional aesthetics | |||
=== | === Weight === | ||
Lightweight for features: | |||
* ~340g headset only | |||
* Audio strap adds weight | |||
* Light for resolution/FOV | |||
* Comfortable for size | |||
* | === Materials === | ||
* | Construction: | ||
* | * Plastic housing | ||
* Quality build | |||
* Modular connections | |||
* Durable design | |||
=== | === Comfort === | ||
Extended use considerations: | |||
* Modular head strap system | |||
* Various comfort options | |||
* Face gasket options | |||
* Individual fit variation | |||
== Optional Modules == | |||
=== Tracking === | === Eye Tracking (Droolon F1) === | ||
Optional upgrade: | |||
* Tobii-based tracking | |||
* Foveated rendering potential | |||
* Additional purchase | |||
* Module attachment | |||
=== Hand Tracking === | |||
* | Leap Motion compatible: | ||
* | * Module attachment point | ||
* | * Controller-free interaction | ||
* | * Application support limited | ||
* Developer applications | |||
=== | === Prescription Lens Inserts === | ||
Vision correction: | |||
* Third-party options available | |||
* VR Optician compatible | |||
* Magnetic attachment | |||
* Glasses alternative | |||
== Software Platform == | |||
=== | === PiTool === | ||
Pimax software: | |||
* Device configuration | |||
* Performance settings | |||
* Profile management | |||
* Firmware updates | |||
=== Pimax Experience === | |||
Newer software: | |||
* Streamlined interface | |||
* Game profiles | |||
* Automatic optimization | |||
* User-friendly | |||
* | === SteamVR Integration === | ||
* | Platform compatibility: | ||
* | * Full SteamVR support | ||
* Steam library access | |||
* VR game ecosystem | |||
* OpenVR support | |||
== | == Use Cases == | ||
=== Simulation === | |||
Ideal application: | |||
* Flight simulation | |||
* Racing simulation | |||
* Wide FOV crucial | |||
* Peripheral vision important | |||
* | === Immersive Gaming === | ||
* | Enhanced experience: | ||
* | * Action games | ||
* | * Exploration titles | ||
* Horror games | |||
* Atmospheric experiences | |||
== | === Professional Applications === | ||
Enterprise potential: | |||
* Architectural visualization | |||
* Design review | |||
* Training simulation | |||
* Research applications | |||
== Community and Support == | |||
=== Enthusiast Community === | |||
Active user base: | |||
* Pimax forums | |||
* Reddit community | |||
* Discord servers | |||
* User modifications | |||
=== Modding Scene === | |||
Community improvements: | |||
* Comfort mods | |||
* Cable management | |||
* Software tools | |||
* Community profiles | |||
=== Support Challenges === | |||
Historical issues: | |||
* Customer service improvements needed | |||
* Warranty handling | |||
* Shipping complications | |||
* Better with time | |||
== Comparison with Competitors == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Feature !! Pimax 8K X !! Valve Index !! HP Reverb G2 | ||
|- | |- | ||
| | | Price || $1,299 (HMD) || $999 (full kit) || $599 | ||
|- | |- | ||
| | | Resolution/eye || 3840×2160 || 1440×1600 || 2160×2160 | ||
|- | |- | ||
| FOV || | | FOV || Up to 170° || ~130° || ~98° | ||
|- | |- | ||
| | | Refresh Rate || 75-114Hz || Up to 144Hz || 90Hz | ||
|- | |- | ||
| Tracking || Lighthouse || Lighthouse | | Tracking || Lighthouse || Lighthouse || WMR (inside-out) | ||
|- | |- | ||
| | | Audio || Optional || Integrated || Integrated | ||
|} | |} | ||
== | == Strengths and Limitations == | ||
=== Strengths === | |||
* Highest resolution consumer VR | |||
* Widest field of view | |||
* Excellent for simulation | |||
* Lighthouse tracking quality | |||
* Modular design | |||
=== Limitations === | |||
* Extreme PC requirements | |||
* No integrated audio (base model) | |||
* Base stations not included | |||
* Software maturity | |||
* Edge distortion in wide mode | |||
== Legacy == | |||
=== Technical Leadership === | |||
Pushed VR boundaries: | |||
* Resolution leadership | |||
* FOV expansion | |||
* Enthusiast validation | |||
* Competition driver | |||
=== Successor Development === | |||
Led to Pimax Crystal: | |||
* Lessons learned applied | |||
* Hybrid lens approach | |||
* Improved software | |||
* Continued innovation | |||
== Technical Specifications Summary == | |||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Display || Dual CLPL, 3840 × 2160 per eye | |||
|- | |||
| Total Resolution || 7680 × 2160 (8K) | |||
|- | |||
| FOV || Up to 170° horizontal | |||
|- | |||
| Refresh Rate || 75Hz native / 90-114Hz upscale | |||
|- | |||
| Tracking || SteamVR Lighthouse | |||
|- | |||
| Audio || Optional (DMAS/KDMAS) | |||
|- | |||
| IPD || 60-75mm mechanical | |||
|- | |||
| Eye Tracking || Optional (Droolon F1) | |||
|- | |||
| Weight || ~340g (HMD only) | |||
|- | |||
| GPU Requirement || RTX 3080+ recommended | |||
|- | |||
| Price || $1,299 (HMD only) | |||
|} | |||
== See Also == | == See Also == | ||
* [[Pimax]] | |||
* [[Pimax Crystal]] | * [[Pimax Crystal]] | ||
* [[Pimax Crystal Super]] | * [[Pimax Crystal Super]] | ||
* [[ | * [[SteamVR]] | ||
* [[ | * [[Lighthouse Tracking]] | ||
* [[PC VR]] | |||
* [[Wide FOV VR]] | |||
== References == | == References == | ||
{{ | {{Reflist}} | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category: | [[Category:VR Headsets]] | ||
[[Category:Head- | [[Category:Head-mounted displays]] | ||
[[Category:PC VR]] | [[Category:PC VR]] | ||
[[Category:Pimax]] | [[Category:Pimax]] | ||
[[Category: | [[Category:SteamVR]] | ||
[[Category:2020s VR]] | |||
[[Category:Wide FOV]] | |||