Pimax 5K Plus: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|name = Pimax 5K Plus | |||
|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[PC VR]] | |Subtype = [[PC VR]] | ||
|Platform = [[SteamVR]], [[Pimax | |Platform = [[SteamVR]], [[Pimax Experience]] | ||
|Creator = [[Pimax]] | |||
|Developer = [[Pimax]] | |Developer = [[Pimax]] | ||
|Manufacturer = [[Pimax]] | |Manufacturer = [[Pimax]] | ||
|Release Date = 2018 | |Announcement Date = September 2018 | ||
|Price = | |Release Date = November 2018 | ||
|Price = $699 (headset only) | |||
|Website = https://pimax.com/ | |Website = https://pimax.com/ | ||
|Versions = Pimax 5K Plus, Pimax 5K Super, Pimax 5K XR | |||
|Requires = Gaming PC, SteamVR Tracking | |||
|Predecessor = [[Pimax 4K]] | |Predecessor = [[Pimax 4K]] | ||
|Successor = [[Pimax | |Successor = [[Pimax 8K X]] | ||
|Display = | |Operating System = [[Windows]] | ||
|Resolution = | |Chipset = N/A (tethered PCVR) | ||
|Refresh Rate = | |CPU = N/A (PC-powered) | ||
|Field of View = 200° diagonal, 170° horizontal | |GPU = N/A (PC-powered) | ||
| | |HPU = | ||
|Storage = N/A | |||
|Memory = N/A | |||
|SD Card Slot = No | |||
|Display = Dual LCD (CLPL) | |||
|Subpixel Layout = RGB stripe | |||
|Peak Brightness = ~100 nits | |||
|Resolution = 2560 × 1440 per eye (5120 × 1440 combined) | |||
|Pixel Density = ~15 PPD (center) | |||
|Refresh Rate = 90Hz, 120Hz, 144Hz | |||
|Persistence = Low persistence | |||
|Field of View = 200° (diagonal), 170° (horizontal) | |||
|Horizontal FoV = 150°-170° (adjustable) | |||
|Vertical FoV = ~115° | |||
|Average Pixel Density = ~12 PPD | |||
|Peak Pixel Density = ~15 PPD | |||
|Foveated Rendering = No | |||
|Optics = Custom aspherical lenses | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
| | |IPD Range = 60-75mm (mechanical adjustment) | ||
|Tracking = 6DoF (SteamVR Lighthouse 1.0/2.0 | |Adjustable Diopter = No (glasses compatible) | ||
| | |Passthrough = No | ||
| | |Tracking = 6DoF outside-in (SteamVR/Lighthouse) | ||
| | |Tracking Frequency = 1000Hz (base stations) | ||
|Audio = | |Base Stations = Required (sold separately) | ||
| | |Eye Tracking = Optional (Droolon module) | ||
|Face Tracking = No | |||
|Hand Tracking = Optional (Leap Motion compatible) | |||
|Body Tracking = Via VIVE Trackers | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = Up to 144Hz | |||
|Tracking Volume = Lighthouse 1.0/2.0 supported | |||
|Play Space = Roomscale | |||
|Latency = <25ms motion-to-photon | |||
|Audio = No built-in (MAS/DMAS upgrades available) | |||
|Microphone = No (without audio strap) | |||
|3.5mm Audio Jack = Yes | |||
|Camera = No | |||
|Connectivity = DisplayPort 1.4, USB 2.0 | |||
|Ports = DisplayPort 1.4, USB, 3.5mm audio | |||
|Wired Video = Yes (DisplayPort) | |||
|Wireless Video = No | |||
|WiFi = No | |||
|Bluetooth = No | |||
|Power = USB powered | |||
|Battery Capacity = N/A | |||
|Battery Life = N/A (tethered) | |||
|Charge Time = N/A | |||
|Dimensions = ~260mm × 140mm × 130mm | |||
|Weight = ~470g (headset only) | |||
|Material = Plastic | |||
|Headstrap = Modular (basic strap, MAS, DMAS, KDMAS) | |||
|Haptics = Controller haptics (via SteamVR controllers) | |||
|Color = Black | |||
|Sensors = Lighthouse tracking photodiodes, IMU | |||
|Input = SteamVR controllers (Valve Index, VIVE), Pimax controllers | |||
|Compliance = FCC, CE | |||
}} | }} | ||
The '''Pimax 5K Plus''' ( | The '''Pimax 5K Plus''' (also styled as 5K+) is a high-end [[PC VR]] [[head-mounted display]] developed by [[Pimax]], announced in September 2018 and released in November 2018 at a price of $699 for the headset only. The 5K Plus was born from Pimax's highly successful Kickstarter campaign that raised over $4.2 million, promising to deliver ultra-wide field of view VR at an accessible price. Featuring dual LCD displays at 2560 × 1440 per eye with RGB stripe subpixels and Pimax's signature 200° diagonal field of view (approximately 170° horizontal)—far exceeding the ~110° of competitors—the 5K Plus became the enthusiast's choice for flight and racing simulation where peripheral vision is crucial. Supporting up to 144Hz refresh rate and SteamVR Lighthouse tracking, the 5K Plus offered a compelling alternative to standard FOV headsets at a price below the HTC Vive Pro. | ||
== History and Development == | == History and Development == | ||
=== Kickstarter Success === | |||
2017 campaign: | |||
* Over $4.2 million raised | |||
* World's widest FOV promise | |||
* 8K and 5K variants | |||
* Strong backer interest | |||
== | === 5K Evolution === | ||
Design iteration: | |||
* Original 5K scrapped | |||
* 5K Plus replaced it | |||
* RGB stripe vs PenTile | |||
* Better text legibility | |||
=== | === Backer Fulfillment === | ||
Delivery timeline: | |||
* Initial delays common | |||
* November 2018 shipping began | |||
* Backer units prioritized | |||
* All backers fulfilled by July 2019 | |||
=== Retail Availability === | |||
Post-backer sales: | |||
* $699 retail price | |||
* Competitive with Vive Pro | |||
* Wider FOV advantage | |||
* Enthusiast market | |||
* Dual CLPL (Custom Low Persistence Liquid Crystal) | == Design Philosophy == | ||
* ''' | |||
=== Maximum Field of View === | |||
Core differentiator: | |||
* 200° diagonal claimed | |||
* 170° horizontal practical | |||
* Peripheral vision included | |||
* Immersion priority | |||
=== Canted Displays === | |||
Optical approach: | |||
* Displays angled outward | |||
* Extends horizontal FOV | |||
* Unique geometry | |||
* Trade-offs in rendering | |||
=== RGB Stripe Display === | |||
5K Plus distinction: | |||
* Full RGB subpixels | |||
* Better text clarity | |||
* Replaced original 5K | |||
* User preference | |||
=== Enthusiast Target === | |||
Market positioning: | |||
* Sim racing community | |||
* Flight simulation | |||
* VR enthusiasts | |||
* Early adopters | |||
== Display Technology == | |||
=== Dual LCD Panels === | |||
CLPL displays: | |||
* '''Resolution''': 2560 × 1440 per eye | |||
* '''Total''': 5120 × 1440 | |||
* '''Type''': CLPL (Custom Low Persistence Liquid Crystal) | |||
* '''Subpixels''': RGB stripe | |||
=== Refresh Rate === | === Refresh Rate === | ||
High refresh options: | |||
* 90Hz: Standard mode | |||
* 120Hz: High refresh | |||
* 144Hz: Maximum (reduced FOV) | |||
* User selectable | |||
=== RGB vs PenTile === | |||
Display arrangement: | |||
* Full RGB for clarity | |||
* Better text legibility | |||
* Reduced screen door | |||
* 5K Plus advantage | |||
=== Visual Quality === | |||
Image characteristics: | |||
* Wide peripheral view | |||
* Good center clarity | |||
* Some edge softness | |||
* Trade-off for FOV | |||
== Field of View == | |||
=== Ultra-Wide FOV === | |||
Pimax signature: | |||
* '''Diagonal''': 200° | |||
* '''Horizontal''': ~170° (Large mode) | |||
* '''Vertical''': ~115° | |||
* Near-human FOV | |||
=== FOV Settings === | |||
Adjustable modes: | |||
* '''Large''': ~170° horizontal | |||
* '''Normal''': ~150° horizontal | |||
* '''Small''': ~120° horizontal | |||
* Performance trade-offs | |||
=== FOV Impact === | |||
User experience: | |||
* Peripheral vision immersion | |||
* Sim racing advantage | |||
* Flight sim peripheral awareness | |||
* More present feeling | |||
=== Peripheral Distortion === | |||
Wide FOV challenges: | |||
* Some edge distortion | |||
* Software corrections | |||
* Individual perception varies | |||
* Improved over time | |||
== Optical System == | |||
=== Canted Display Geometry === | |||
Unique design: | |||
* Displays angled outward | |||
* Custom lens design | |||
* Extended viewing area | |||
* Complex rendering | |||
=== Custom Lenses === | |||
Aspherical optics: | |||
* Wide-angle coverage | |||
* Good center clarity | |||
* Some edge softness | |||
* Typical for ultrawide | |||
=== IPD Adjustment === | |||
Physical lens movement: | |||
* '''Range''': 60-75mm | |||
* Mechanical adjustment | |||
* Software offset available | |||
* Wide accommodation | |||
== Tracking System == | |||
=== SteamVR Lighthouse === | |||
External tracking: | |||
* Base stations required | |||
* Not included | |||
* 1.0 and 2.0 compatible | |||
* Sub-millimeter accuracy | |||
=== Base Station Requirements === | |||
Additional purchase: | |||
* Minimum 2 stations | |||
* Valve or HTC compatible | |||
* Significant additional cost | |||
* Standard SteamVR setup | |||
=== Controller Options === | |||
SteamVR ecosystem: | |||
* Valve Index controllers | |||
* VIVE Wand controllers | |||
* Pimax Sword controllers | |||
* Full ecosystem access | |||
== Audio == | |||
=== No Built-In Audio === | |||
Modular approach: | |||
* 3.5mm jack only | |||
* Headphones required | |||
* Various upgrades available | |||
* Weight savings | |||
=== Audio Strap Options === | |||
Upgrades available: | |||
* '''MAS''': Modular Audio Strap | |||
* '''DMAS''': Deluxe Modular Audio Strap | |||
* '''KDMAS''': Premium off-ear audio | |||
* Improved comfort with audio | |||
== Physical Design == | |||
=== Distinctive Shape === | |||
Recognizable form: | |||
* Wide angular design | |||
* Large front housing | |||
* Unique appearance | |||
* Function over form | |||
=== Weight === | |||
Reasonable for features: | |||
* ~470g headset only | |||
* Audio strap adds weight | |||
* Comfortable for size | |||
* Good distribution | |||
=== Comfort === | |||
* | Extended use: | ||
* | * Basic strap included | ||
* | * Audio strap recommended | ||
* | * Various face gaskets | ||
* Individual fit varies | |||
=== | === Materials === | ||
Construction: | |||
* Plastic housing | |||
* Adequate build quality | |||
* Modular design | |||
* Upgrade path | |||
== PC Requirements == | |||
* ''' | === High-End Hardware === | ||
* ''' | Demanding specifications: | ||
* '''Recommended GPU''': GTX 1070 / RTX 2070+ | |||
* '''Minimum GPU''': GTX 1060 | |||
* | * '''CPU''': i5-4590 equivalent+ | ||
* | * '''RAM''': 8GB+ | ||
=== | === Performance Optimization === | ||
Managing demands: | |||
* Parallel projection option | |||
* Per-game profiles | |||
* Resolution scaling | |||
* FOV adjustment | |||
=== Parallel Projection === | |||
* | Compatibility feature: | ||
* | * Required for some games | ||
* | * Performance impact | ||
* | * Canted display compensation | ||
* User configurable | |||
== | == Software == | ||
=== PiTool === | |||
Original software: | |||
* Device configuration | |||
* Firmware updates | |||
* Settings management | |||
* Game profiles | |||
* | === Pimax Experience === | ||
* | Newer interface: | ||
* | * Streamlined setup | ||
* | * Automatic optimization | ||
* User-friendly | |||
* Continued development | |||
=== | === SteamVR Integration === | ||
Platform support: | |||
* Full SteamVR compatibility | |||
* Steam library access | |||
* OpenVR support | |||
* Standard ecosystem | |||
=== Content Compatibility === | |||
Platform access: | |||
* SteamVR games | |||
* Oculus (via Revive) | |||
* PiHome | |||
* Wide library | |||
== Use Cases == | |||
=== | === Flight Simulation === | ||
Ideal application: | |||
* Peripheral instrument view | |||
* Wide situational awareness | |||
* Cockpit immersion | |||
* Community favorite | |||
* | === Racing Simulation === | ||
* | Sim racing benefits: | ||
* | * Mirror visibility | ||
* Peripheral awareness | |||
* Track boundaries | |||
* Competitive advantage | |||
== | === VR Enthusiasts === | ||
General use: | |||
* Immersive experiences | |||
* Exploration games | |||
* Social VR | |||
* Wide FOV preference | |||
=== | == Variants == | ||
=== | === Pimax 5K XR === | ||
* | OLED alternative: | ||
* | * OLED panels | ||
* Better blacks | |||
* Same FOV | |||
* Different trade-offs | |||
== | === Pimax 5K Super === | ||
Later upgrade: | |||
* Up to 180Hz refresh | |||
* Same resolution | |||
* Improved performance | |||
* Premium option | |||
== Comparison with Competitors == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Feature !! Pimax 5K Plus !! HTC Vive Pro !! Valve Index | ||
|- | |- | ||
| | | Price || $699 (HMD) || $799 (HMD) || $499 (HMD) | ||
|- | |- | ||
| Resolution || | | Resolution/eye || 2560×1440 || 1440×1600 || 1440×1600 | ||
|- | |- | ||
| | | FOV || ~170° || ~110° || ~130° | ||
|- | |- | ||
| | | Refresh Rate || Up to 144Hz || 90Hz || Up to 144Hz | ||
|- | |- | ||
| | | Audio || None || Integrated || Integrated | ||
|- | |- | ||
| Tracking || | | Tracking || Lighthouse || Lighthouse || Lighthouse | ||
|} | |} | ||
== FOV | == Strengths and Limitations == | ||
=== Strengths === | |||
* Widest consumer FOV | |||
* High refresh rates | |||
* Competitive pricing | |||
* SteamVR ecosystem | |||
* RGB stripe displays | |||
* Active community | |||
=== Limitations === | |||
* Base stations not included | |||
* No integrated audio | |||
* Peripheral distortion | |||
* Software maturity | |||
* Support challenges | |||
== Technical Specifications Summary == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Specification !! Details | ||
|- | |||
| Display || Dual LCD, 2560 × 1440 per eye | |||
|- | |||
| Total Resolution || 5120 × 1440 (5K) | |||
|- | |||
| FOV || ~170° horizontal (Large mode) | |||
|- | |||
| Refresh Rate || 90/120/144Hz | |||
|- | |||
| Subpixels || RGB stripe | |||
|- | |- | ||
| | | Tracking || SteamVR Lighthouse | ||
|- | |- | ||
| | | IPD || 60-75mm mechanical | ||
|- | |- | ||
| | | Audio || None (3.5mm jack) | ||
|- | |||
| Weight || ~470g | |||
|- | |||
| GPU Requirement || GTX 1070+ recommended | |||
|- | |||
| Price || $699 (HMD only) | |||
|} | |} | ||
== See Also == | == See Also == | ||
* [[Pimax | * [[Pimax]] | ||
* [[Pimax | * [[Pimax 8K X]] | ||
* [[Pimax Crystal]] | * [[Pimax Crystal]] | ||
* [[ | * [[SteamVR]] | ||
* [[Lighthouse Tracking]] | |||
* [[Wide FOV VR]] | |||
* [[PC VR]] | |||
== References == | == References == | ||
{{ | {{Reflist}} | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category: | [[Category:VR Headsets]] | ||
[[Category:PC VR | [[Category:Head-mounted displays]] | ||
[[Category:PC VR]] | |||
[[Category:Pimax]] | [[Category:Pimax]] | ||
[[Category: | [[Category:SteamVR]] | ||
[[Category:Wide FOV]] | |||
[[Category:2010s VR]] | |||