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{{Device Infobox | {{Device Infobox | ||
| | |name = Pico Neo 2 | ||
|VR/AR=[[Virtual Reality]] | |image = | ||
|Type=[[Head-mounted display]] | |VR/AR = [[Virtual Reality]] | ||
|Subtype=[[ | |Type = [[Head-mounted display]] | ||
|Platform=[[Pico | |Subtype = [[Standalone VR]] | ||
|Developer=Pico, | |Platform = [[Pico OS]] | ||
|Predecessor=[[Pico | |Creator = [[Pico Interactive]] | ||
|Successor=[[Pico Neo 3 | |Developer = [[Pico Interactive]] | ||
|Display= | |Manufacturer = [[Pico Interactive]] | ||
|Resolution= | |Announcement Date = December 2019 | ||
|Refresh Rate=75Hz | |Release Date = March 2020 | ||
|Field of View= | |Price = $699 (Neo 2), $899 (Neo 2 Eye) | ||
|IPD | |Website = https://www.picoxr.com/ | ||
|Tracking= | |Versions = Pico Neo 2, Pico Neo 2 Eye | ||
|Audio= | |Requires = None (standalone) | ||
| | |Predecessor = [[Pico G2 4K]] | ||
| | |Successor = [[Pico Neo 3]] | ||
| | |Operating System = [[Pico OS]] (Android-based) | ||
|Connectivity= | |Chipset = [[Qualcomm Snapdragon 845]] | ||
| | |CPU = Octa-core Kryo 385 (4× 2.8 GHz + 4× 1.8 GHz) | ||
| | |GPU = Adreno 630 | ||
| | |HPU = | ||
| | |Storage = 128GB (expandable via microSD) | ||
| | |Memory = 6GB RAM | ||
| | |SD Card Slot = Yes (microSD) | ||
| | |Display = LCD (single panel) | ||
|Subpixel Layout = RGB stripe | |||
|Peak Brightness = Not specified | |||
|Resolution = 1920 × 2160 per eye (3840 × 2160 combined) | |||
|Pixel Density = ~18 PPD | |||
|Refresh Rate = 75Hz | |||
|Persistence = Low persistence | |||
|Field of View = 101° | |||
|Horizontal FoV = ~101° | |||
|Vertical FoV = ~92° | |||
|Average Pixel Density = ~18 PPD | |||
|Peak Pixel Density = ~18 PPD | |||
|Foveated Rendering = No (Yes on Neo 2 Eye with Tobii) | |||
|Optics = Fresnel lenses | |||
|Ocularity = Binocular | |||
|IPD Range = 55-71mm (digital adjustment) | |||
|Adjustable Diopter = No (glasses compatible) | |||
|Passthrough = No | |||
|Tracking = 6DoF inside-out (electromagnetic controllers) | |||
|Tracking Frequency = N/A | |||
|Base Stations = None required | |||
|Eye Tracking = No (Yes on Neo 2 Eye - Tobii) | |||
|Face Tracking = No | |||
|Hand Tracking = No | |||
|Body Tracking = No | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = 75Hz | |||
|Tracking Volume = Room-scale | |||
|Play Space = Roomscale | |||
|Latency = <20ms motion-to-photon | |||
|Audio = Integrated stereo speakers | |||
|Microphone = Yes (dual) | |||
|3.5mm Audio Jack = Yes | |||
|Camera = 2× tracking cameras (front) | |||
|Connectivity = Wi-Fi 5, Bluetooth 5.0 | |||
|Ports = USB-C, microSD, 3.5mm audio | |||
|Wired Video = Yes (USB-C to PC) | |||
|Wireless Video = Yes (streaming) | |||
|WiFi = Wi-Fi 5 (802.11ac) | |||
|Bluetooth = Bluetooth 5.0 | |||
|Power = Internal battery (rear-mounted) | |||
|Battery Capacity = ~4300mAh | |||
|Battery Life = 2.5-3 hours | |||
|Charge Time = ~3 hours | |||
|Dimensions = Not specified | |||
|Weight = 692g (with controllers 340g total) | |||
|Material = Plastic | |||
|Headstrap = Halo-style with rear battery | |||
|Haptics = Controller haptics | |||
|Color = Black | |||
|Sensors = 2× tracking cameras, accelerometer, gyroscope, proximity | |||
|Input = Electromagnetic 6DoF controllers (pair included) | |||
|Compliance = FCC, CE | |||
}} | }} | ||
The '''Pico Neo 2''' is an enterprise-focused standalone [[virtual reality]] [[head-mounted display]] developed by [[Pico Interactive]], announced in December 2019 and released in March 2020 at a price of $699 ($899 for the Neo 2 Eye with eye tracking). Positioned as an enterprise alternative to the Oculus Quest, the Pico Neo 2 featured the newer Snapdragon 845 processor (versus Quest's Snapdragon 835), a 4K LCD display at 3840 × 2160 with RGB stripe subpixels for better text clarity, and a unique electromagnetic controller tracking system that eliminated the occlusion issues common with optical tracking. The rear-mounted battery provided better weight distribution for extended enterprise use, while the Neo 2 Eye variant offered Tobii eye tracking enabling foveated rendering with up to 66% performance improvements. Targeting training, simulation, and enterprise applications, the Neo 2 series established Pico as a serious contender in the enterprise standalone VR market. | |||
The | |||
== History and Development == | |||
=== Pico Background === | |||
Company evolution: | |||
* Founded 2015 in China | |||
* Enterprise VR focus | |||
* ByteDance acquisition (2021) | |||
* Growing market presence | |||
=== Enterprise VR Market === | |||
Market opportunity: | |||
* Quest consumer focus | |||
* Enterprise gap | |||
* Business features needed | |||
* Deployment tools required | |||
== | === December 2019 Announcement === | ||
CES 2020 preview: | |||
* Snapdragon 845 reveal | |||
* 4K display | |||
* Electromagnetic tracking | |||
* Enterprise features | |||
=== March 2020 Launch === | |||
Commercial release: | |||
* $699 base price | |||
* $899 Eye variant | |||
* Enterprise channel | |||
* Global availability | |||
== | == Design Philosophy == | ||
=== Enterprise First === | |||
* | Business focus: | ||
* | * Device management | ||
* | * Kiosk mode | ||
* Deployment tools | |||
* Enterprise support | |||
=== Improved Ergonomics === | |||
Comfort priority: | |||
* Rear battery placement | |||
* Weight distribution | |||
* Halo headstrap | |||
* Extended use capable | |||
== | === Electromagnetic Tracking === | ||
Novel approach: | |||
* No optical occlusion | |||
* Full tracking volume | |||
* Behind-back capable | |||
* Unique solution | |||
== Display Technology == | |||
== | === 4K LCD Panel === | ||
High resolution: | |||
* '''Resolution''': 3840 × 2160 total | |||
* '''Per Eye''': 1920 × 2160 | |||
* '''Type''': Single LCD panel | |||
* '''Subpixels''': RGB stripe | |||
=== RGB Stripe Advantage === | |||
Text clarity: | |||
* Better than PenTile | |||
* Sharp text rendering | |||
* Enterprise documents | |||
* UI legibility | |||
== | === Refresh Rate === | ||
Standard timing: | |||
* 75Hz | |||
* Adequate for enterprise | |||
* Smooth operation | |||
* VR comfort | |||
== Field of View == | |||
== | === 101° FOV === | ||
Good specification: | |||
* Wide viewing angle | |||
* Competitive with Quest | |||
* Good immersion | |||
* Enterprise adequate | |||
== Optical System == | |||
=== Fresnel Lenses === | |||
Standard optics: | |||
* Good sweet spot | |||
* Some god rays | |||
* Compact design | |||
* Standard quality | |||
=== | === Digital IPD === | ||
Software adjustment: | |||
* '''Range''': 55-71mm | |||
* No physical movement | |||
* Software correction | |||
* Wide accommodation | |||
== Processing Power == | |||
== | === Snapdragon 845 === | ||
Powerful mobile VR: | |||
* '''CPU''': Kryo 385 octa-core | |||
* '''GPU''': Adreno 630 | |||
* '''Process''': 10nm | |||
* Generation newer than Quest | |||
== | === Performance Advantage === | ||
vs Quest (835): | |||
* More GPU power | |||
* Better CPU performance | |||
* Higher thermal ceiling | |||
* Enterprise workloads | |||
=== Memory === | |||
Generous specification: | |||
* '''RAM''': 6GB | |||
* '''Storage''': 128GB | |||
* '''Expandable''': microSD | |||
* Enterprise adequate | |||
== | == Tracking System == | ||
[[Category: | === Inside-Out Head Tracking === | ||
Camera-based: | |||
* 2× front cameras | |||
* 6DoF head tracking | |||
* No external sensors | |||
* Room-scale capable | |||
=== Electromagnetic Controller Tracking === | |||
Unique system: | |||
* '''Technology''': Electromagnetic field | |||
* No optical tracking | |||
* No occlusion issues | |||
* Full volume coverage | |||
=== EM Tracking Benefits === | |||
vs Optical tracking: | |||
* Works behind back | |||
* No line-of-sight needed | |||
* Consistent tracking | |||
* Unique advantage | |||
=== EM Tracking Limitations === | |||
Considerations: | |||
* Metal interference possible | |||
* Range limitations | |||
* Environment dependent | |||
* Trade-offs exist | |||
== Controllers == | |||
=== 6DoF EM Controllers === | |||
Electromagnetic tracked: | |||
* Full positional tracking | |||
* Analog thumbstick | |||
* Trigger and grip | |||
* Menu buttons | |||
=== Controller Design === | |||
Input features: | |||
* Ergonomic grip | |||
* Haptic feedback | |||
* AA batteries | |||
* Standard layout | |||
== Eye Tracking (Neo 2 Eye) == | |||
=== Tobii Integration === | |||
Premium variant: | |||
* Tobii Spotlight Technology | |||
* Accurate eye tracking | |||
* Foveated rendering | |||
* $200 premium | |||
=== Foveated Rendering === | |||
Performance benefit: | |||
* Up to 66% performance boost | |||
* Reduced GPU load | |||
* Better battery life | |||
* Enterprise advantage | |||
== Audio System == | |||
=== Integrated Speakers === | |||
Built-in audio: | |||
* Stereo speakers | |||
* Decent quality | |||
* Convenient | |||
* Environmental awareness | |||
=== 3.5mm Jack === | |||
Headphone option: | |||
* Private listening | |||
* Better quality | |||
* Professional use | |||
* Standard port | |||
=== Dual Microphones === | |||
Voice capture: | |||
* Communication capable | |||
* Voice commands | |||
* Recording | |||
* Conferencing | |||
== Battery == | |||
=== Rear-Mounted Battery === | |||
Ergonomic design: | |||
* ~4300mAh capacity | |||
* 2.5-3 hours life | |||
* Counter-balance weight | |||
* Improved comfort | |||
=== Weight Distribution === | |||
Comfort benefit: | |||
* Battery in rear | |||
* Head balanced | |||
* Less front-heavy | |||
* Extended wear improved | |||
== Physical Design == | |||
=== Halo Headstrap === | |||
Comfort system: | |||
* Halo design | |||
* Rear dial adjustment | |||
* Weight distribution | |||
* Enterprise focused | |||
=== Weight === | |||
Substantial device: | |||
* 692g total | |||
* Controllers 340g combined | |||
* Well distributed | |||
* Enterprise acceptable | |||
=== Build Quality === | |||
Professional construction: | |||
* Quality materials | |||
* Durable design | |||
* Enterprise grade | |||
* Good fit | |||
== Enterprise Features == | |||
=== Device Management === | |||
Fleet control: | |||
* Remote management | |||
* Configuration tools | |||
* Deployment features | |||
* IT administration | |||
=== Kiosk Mode === | |||
Controlled deployment: | |||
* Single-app mode | |||
* User restrictions | |||
* Public deployment | |||
* Training setups | |||
=== PC Streaming === | |||
Tethered option: | |||
* USB-C to PC | |||
* PC VR content | |||
* Higher fidelity | |||
* Flexibility | |||
== Software == | |||
=== Pico OS === | |||
Android-based: | |||
* Custom interface | |||
* App store | |||
* Enterprise tools | |||
* Regular updates | |||
=== Pico Business Suite === | |||
Enterprise software: | |||
* Content deployment | |||
* User management | |||
* Analytics | |||
* Administration | |||
== Use Cases == | |||
=== Training === | |||
Primary application: | |||
* Safety training | |||
* Procedure learning | |||
* Skill development | |||
* Assessment | |||
=== Simulation === | |||
Professional simulation: | |||
* Healthcare training | |||
* Industrial processes | |||
* Soft skills | |||
* Scenario practice | |||
=== Collaboration === | |||
Remote work: | |||
* Virtual meetings | |||
* Design review | |||
* Team collaboration | |||
* Remote presence | |||
== Neo 2 Eye Variant == | |||
=== Enhanced Features === | |||
Eye tracking addition: | |||
* Tobii eye tracking | |||
* Foveated rendering | |||
* Performance boost | |||
* $899 price | |||
=== Enterprise Benefits === | |||
Eye tracking value: | |||
* Longer battery life | |||
* Better performance | |||
* Training analytics | |||
* Gaze data | |||
== Comparison with Quest == | |||
{| class="wikitable" | |||
|- | |||
! Feature !! Pico Neo 2 !! Oculus Quest | |||
|- | |||
| Price || $699 || $399 | |||
|- | |||
| Processor || Snapdragon 845 || Snapdragon 835 | |||
|- | |||
| Resolution || 3840×2160 || 2880×1600 | |||
|- | |||
| Display || LCD (RGB) || OLED (PenTile) | |||
|- | |||
| Controller Tracking || Electromagnetic || Optical | |||
|- | |||
| Target Market || Enterprise || Consumer | |||
|- | |||
| Weight || 692g || 571g | |||
|- | |||
| Eye Tracking || Optional (Neo 2 Eye) || No | |||
|} | |||
== Strengths and Limitations == | |||
=== Strengths === | |||
* Snapdragon 845 (vs Quest's 835) | |||
* 4K RGB stripe display | |||
* Electromagnetic controller tracking | |||
* Rear battery (weight balance) | |||
* Enterprise features | |||
* Optional eye tracking | |||
=== Limitations === | |||
* Heavier than Quest (692g) | |||
* 75Hz refresh (vs 72Hz Quest) | |||
* Enterprise pricing | |||
* Smaller app ecosystem | |||
* EM tracking limitations | |||
* Superseded by Neo 3 | |||
== Technical Specifications Summary == | |||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Display || LCD, 1920 × 2160 per eye | |||
|- | |||
| Total Resolution || 3840 × 2160 (4K) | |||
|- | |||
| Refresh Rate || 75Hz | |||
|- | |||
| FOV || 101° | |||
|- | |||
| Processor || Snapdragon 845 | |||
|- | |||
| Memory || 6GB RAM, 128GB storage | |||
|- | |||
| Tracking || 6DoF inside-out + EM controllers | |||
|- | |||
| Eye Tracking || Tobii (Neo 2 Eye only) | |||
|- | |||
| Battery || ~4300mAh (2.5-3 hours) | |||
|- | |||
| Weight || 692g | |||
|- | |||
| Price || $699 / $899 (Eye) | |||
|} | |||
== See Also == | |||
* [[Pico Interactive]] | |||
* [[Pico Neo 3]] | |||
* [[PICO 4]] | |||
* [[Snapdragon 845]] | |||
* [[Enterprise VR]] | |||
* [[Standalone VR]] | |||
== References == | |||
{{Reflist}} | |||
[[Category:Devices]] | |||
[[Category:VR Headsets]] | |||
[[Category:Head-mounted displays]] | |||
[[Category:Standalone VR]] | |||
[[Category:Enterprise VR]] | |||
[[Category:Pico]] | |||
[[Category:Eye Tracking]] | |||
[[Category:2020s VR]] | |||