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{{Device Infobox
{{Device Infobox
|image=[[File:oculus quest 11.jpeg|350px]]
|name = Oculus Quest
|VR/AR=[[Virtual Reality]]
|image =
|Type=[[Head-mounted display]]
|VR/AR = [[Virtual Reality]]
|Subtype=[[Integrated HMD]]
|Type = [[Head-mounted display]]
|Platform=[[Oculus Quest Platform]]
|Subtype = [[Standalone VR]]
|Developer=[[Oculus VR]]
|Platform = [[Oculus Platform]]
|Operating System=Android-based OS
|Creator = [[Oculus VR]]
|Predecessor=[[Oculus Go]]
|Developer = [[Oculus VR]]
|Successor=[[Oculus Quest 2]]
|Manufacturer = [[Oculus VR]]
|CPU=[[Qualcomm Snapdragon 835]]
|Announcement Date = September 26, 2018 (OC5)
|GPU=[[Qualcomm® Adreno™ 540]]
|Release Date = May 21, 2019
|Memory=4GB
|Price = $399 (64GB), $499 (128GB)
|Storage=6GB, 128GB
|Website = https://www.meta.com/quest/ (archived)
|Display=OLED
|Versions = 64GB, 128GB
|Resolution=1440×1600 per eye
|Requires = Oculus/Facebook account
|Refresh Rate=72Hz
|Predecessor = [[Oculus Go]]
|Field of View=96°×94° (estimated)(ref 5)
|Successor = [[Meta Quest 2]]
|Camera=4
|Operating System = [[Oculus OS]] (Android-based)
|Sensors=Oculus Insight Tracking, Internal
|Chipset = [[Qualcomm Snapdragon 835]]
|Input=[[Oculus Touch Controllers]], Controller-free Hand Tracking
|CPU = Octa-core Kryo 280 (4× 2.45 GHz + 4× 1.9 GHz)
|Connectivity=[[Oculus Link]], USB-C
|GPU = Adreno 540
|Power=rechargeable headset, battery-operated controllers
|HPU =
|Battery Life=2 to 3 hours
|Storage = 64GB or 128GB
|Weight=571grams
|Memory = 4GB LPDDR4X
|Size=6.3 x 8.27 x 3.46 inches
|SD Card Slot = No
|Release Date=May 21, 2019
|Display = Dual OLED (PenTile)
|Price=$399 (64GB), $499 (128GB)
|Subpixel Layout = PenTile Diamond
|Website=https://www.oculus.com/quest/
|Peak Brightness = ~100 nits
|Resolution = 1440 × 1600 per eye (2880 × 1600 combined)
|Pixel Density = ~13.5 PPD
|Refresh Rate = 72Hz
|Persistence = Low persistence
|Field of View = 93°
|Horizontal FoV = ~93°
|Vertical FoV = ~93°
|Average Pixel Density = ~13.5 PPD
|Peak Pixel Density = ~13.5 PPD
|Foveated Rendering = Fixed foveated rendering
|Optics = Next-generation Fresnel lenses
|Ocularity = Binocular
|IPD Range = 58-72mm (slider adjustment)
|Adjustable Diopter = No (glasses spacer included)
|Passthrough = Yes (grayscale, Guardian safety)
|Tracking = 6DoF inside-out (Oculus Insight)
|Tracking Frequency = 60Hz (cameras)
|Base Stations = None required
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = Yes (added via update, December 2019)
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 72Hz
|Tracking Volume = Room-scale (up to 4000 sq ft)
|Play Space = Roomscale
|Latency = <20ms motion-to-photon
|Audio = Integrated spatial speakers
|Microphone = Yes (integrated)
|3.5mm Audio Jack = Yes
|Camera = 4× inside-out tracking cameras
|Connectivity = Wi-Fi 5, Bluetooth 4.2
|Ports = USB-C, 3.5mm audio
|Wired Video = Yes (Oculus Link, added November 2019)
|Wireless Video = No (at launch)
|WiFi = Wi-Fi 5 (802.11ac)
|Bluetooth = Bluetooth 4.2
|Power = Internal battery
|Battery Capacity = 3648mAh
|Battery Life = 2-3 hours (gaming), 3+ hours (media)
|Charge Time = ~2 hours
|Dimensions = 193mm × 105mm × 222mm
|Weight = 571g
|Material = Plastic, fabric
|Headstrap = Elastic fabric strap
|Haptics = Controller haptics
|Color = Black
|Sensors = 4× tracking cameras, IMU, proximity sensor
|Input = Touch controllers, hand tracking (post-update)
|Compliance = FCC, CE
}}
}}


__TOC__
The '''Oculus Quest''' is the first standalone [[virtual reality]] [[head-mounted display]] with full 6 degrees of freedom (6DoF) tracking, developed by [[Oculus VR]] (now [[Reality Labs]]), announced at Oculus Connect 5 on September 26, 2018, and released on May 21, 2019. Priced at $399 for the 64GB model, the Quest revolutionized the VR industry by eliminating the need for either a gaming PC or external tracking sensors—users could simply put on the headset and immediately begin VR experiences anywhere. Powered by a Qualcomm Snapdragon 835 processor, the Quest featured dual OLED displays with 1440 × 1600 resolution per eye, inside-out tracking via the "Oculus Insight" system using four cameras, and included redesigned Touch controllers. The Quest's commercial success proved that standalone VR was viable and desirable, establishing the foundation for the even more successful Quest 2 and Meta's dominance of the consumer VR market.
==Introduction==


The Quest was Oculus’ first hybrid headset that was fully standalone and enabled a connection to PC for an expanded library of games. The Oculus Quest and Rift S were launched in the same year, but offered distinctly different playing experiences. The Quest is a fully integrated HMD, requiring no connection to a PC whereas the Rift S requires a PC for processing and play.<ref name=”four”>https://uploadvr.com/oculus-quest-2-specs/</ref>
== History and Development ==


You can purchase a refurbished Oculus Quest from Facebook for $199; the product has been discontinued, though, in favor of the Oculus Quest 2.<ref name=”two”></ref>
=== "Project Santa Cruz" ===
The Quest began as "Project Santa Cruz," first teased at Oculus Connect 3 in October 2016. The project aimed to create a standalone headset with PC-quality tracking—something that didn't exist at the time. Early prototypes evolved significantly before the final product.


==Release and Pricing==
=== Oculus VR Portfolio Strategy ===
Oculus positioned Quest within a three-tier strategy:
* '''Oculus Go''': Entry-level standalone (3DoF)
* '''Oculus Quest''': Premium standalone (6DoF)
* '''Oculus Rift S''': PC-tethered (highest fidelity)


The Oculus Quest was first released on May 21, 2019 as a standalone headset.
=== Oculus Connect 5 Announcement ===
At OC5 in September 2018, Oculus revealed Quest alongside Rift S:
* "$399 for a complete VR system"
* Spring 2019 launch window
* Emphasis on accessibility and freedom
* "VR for everyone" messaging


On November 18, 2019, Oculus rolled out the ability to connect the Quest to a PC through the beta version of [[Oculus Link]].<ref name=”six”>https://www.oculus.com/blog/play-rift-content-on-quest-with-oculus-link-available-now-in-beta/?locale=fr_FR</ref>
=== May 2019 Launch ===
Quest and Rift S launched simultaneously on May 21, 2019:
* Strong initial demand
* Frequent stock shortages
* Exceeded sales expectations
* Validated standalone VR market


In 2021, the Oculus Quest was discontinued.
== Design Philosophy ==


==Hardware==
=== All-in-One VR ===
Quest's core promise:
* No PC required
* No external sensors
* No cables (except charging)
* Complete VR system in the box


The Quest comes with strap audio - speakers built into the headset - but you can also connect your headphones through a stereo audio jack.
=== Accessibility Focus ===
Designed for mainstream adoption:
* Simple setup process
* Portable for different locations
* Works anywhere with enough space
* Lower barrier to entry than PC VR


The CPU is a Qualcomm Snapdragon 835 that comes with 8 cores. Three of the faster “gold” cores are dedicated to game play, and the rest are dedicated to system services like TimeWarp and tracking.<ref name=”three”>https://developer.oculus.com/blog/down-the-rabbit-hole-w-oculus-quest-the-hardware-software/</ref>
=== "VR for Everyone" ===
Oculus's marketing emphasized:
* No technical requirements
* Family-friendly experiences
* Living room VR
* Bringing new users to VR


The GPU is a Qualcomm Adreno 540 which “cuts the scene up into a grid of tiles and renders each in sequence.”<ref name=”three”></ref>
== Display Technology ==


The Touch Controllers expand upon the design of Rift’s controllers. They have the same button layout, but the rings are placed differently to improve controller registration by the HMD.<ref name=”three”></ref>
=== Dual OLED Panels ===
Two OLED displays:
* '''Resolution''': 1440 × 1600 per eye
* '''Total''': 2880 × 1600
* '''Panel Type''': OLED with PenTile subpixels
* '''Refresh Rate''': 72Hz


View the info box for an estimated field of view.<ref name="seven">https://uploadvr.com/field-of-view-tool-database/</ref>
=== OLED Benefits ===
Advantages over LCD:
* True black levels
* Better contrast ratio
* Good color saturation
* Per-pixel illumination


==System Requirements==
=== PenTile Trade-offs ===
This is the first Oculus product to allow for both integrated and discrete HMD play. You can play VR games from your desktop or laptop via [[Oculus Link]] or similar cables.
Diamond PenTile arrangement:
* More visible screen door effect
* Lower effective resolution
* But OLED benefits outweighed


===PC Requirements for Oculus Link===
=== Refresh Rate ===
* 72Hz locked
* Lower than Rift's 90Hz
* Compromise for mobile processing


'''Processor:''' Intel i5-4590 / AMD Ryzen 5 1500X or greater
== Optical System ==


'''Memory:''' 8 GB+ RAM
=== Next-Generation Fresnel Lenses ===
Improved from Oculus Go:
* Better sweet spot
* Reduced god rays
* Good edge clarity


'''Operating System:''' Windows 10
=== Field of View ===
* ~93° total
* Adequate for immersion
* Similar to other 2019 headsets


'''USB Ports:''' 1x USB port
=== IPD Adjustment ===
Hardware slider:
* '''Range''': 58-72mm
* Physical lens movement
* Wide user accommodation


'''Graphics:'''
== Processing Power ==
*NVIDIA Titan X
*NVIDIA GeForce GTX 970
*NVIDIA GeForce GTX 1060 Desktop, 6 GB
*NVIDIA GeForce GTX 1070 (all)
*NVIDIA GeForce GTX 1080 (all)
*NVIDIA GeForce GTX 1650 Super
*NVIDIA GeForce GTX 1660
*NVIDIA GeForce GTX 1660 TI
*NVIDIA GeForce RTX 20 Series (all)
*NVIDIA GeForce RTX 30-series (all)
*AMD 400 Series
*AMD 500 Series
*AMD 5000 Series
*AMD 6000 Series
*AMD Vega Series


<ref name=”five”>https://support.oculus.com/444256562873335/</ref>
=== Snapdragon 835 ===
Mobile processor from 2017:
* '''CPU''': Octa-core Kryo 280
* '''GPU''': Adreno 540
* '''Process''': 10nm
* Originally a flagship phone chip


==Setup Tutorial==
=== Performance Considerations ===
Like the Quest 2, download the Oculus mobile app to configure your device. Purchase and download games through the app or while wearing your headset.
Mobile vs. PC trade-offs:
* Lower graphical fidelity than PC VR
* Optimized game ports required
* Battery constraints
* Thermal management


==Input Devices==
=== Memory ===
* '''RAM''': 4GB LPDDR4X
* '''Storage''': 64GB or 128GB


The Quest comes with two Touch Controllers as well as the ability to use your hands for controller-free hand tracking.
== Tracking System ==


==Accessories==
=== Oculus Insight ===
Revolutionary inside-out tracking:
* Four wide-angle cameras
* Computer vision algorithms
* Real-time position calculation
* 6DoF tracking


===Oculus Link===
=== Camera Placement ===
See [[Oculus Link]]. The Quest 2 is also compatible with this device.<ref name=”two”>https://www.oculus.com/quest/</ref>
Four cameras positioned for:
===Oculus Quest in-ear Headphones===
* Wide tracking coverage
If you prefer headphones instead of the Quest’s built-in speakers, you can purchase Oculus’ in-ear headphones.<ref name=”two”></ref>
* Controller tracking
===Prescription Lenses===
* Room mapping
You can purchase prescription-strength VirtuClear® Lens Inserts for your Oculus Quest. They are 1.60 Hi Index Essilor lenses with anti-reflective coating meant to make your VR experience clearer. You can purchase through Frames Direct and will be asked for a valid prescription. The prescription range is SPH: 0 to -8.0 | CYL: 0 to -2.0.<ref name=”one”>https://www.framesdirect.com/virtuclear-lens-inserts-for-oculus-quest.html</ref>
* Guardian boundary detection


==Apps==
=== Room Memory ===
Advanced features:
* Remember up to 5 different rooms
* Automatic Guardian recall
* Large play space support (up to 4000 sq ft claimed)
* Quick setup in known spaces


===Oculus Quest Store===
=== Tracking Quality ===
You can purchase games from the Oculus Quest store on PC, mobile app, or from within the Store while wearing your headset.
Generally excellent for standalone:
* Reliable room-scale
* Good controller tracking
* Some dead zones at extremes
* Impressive for the technology


==Developer==
== Controllers ==
The Oculus Quest has full support for Unity and Unreal engines as well as the [[Oculus SDK]] for games made outside of these engines.


==Images==
=== Second-Generation Touch ===
<gallery mode="packed">
Redesigned from CV1 Touch:
File:oculus 14.jpeg
* Tracking ring moved to top (for camera visibility)
File:oculus quest 13.jpeg
* Same button layout
File:oculus quest 12.jpeg
* Comfortable grip
File:oculus quest 11.jpeg
* Haptic feedback
</gallery>
* AA battery power


==History==
=== Controller Tracking ===
See Release and Pricing
Via headset cameras:
* Line-of-sight tracking
* Works well in most positions
* Some occlusion at body-close positions
* Good enough for most games


==References==
== Hand Tracking ==
<references />


[[Category:Virtual Reality Devices]]
=== December 2019 Update ===
Hand tracking added post-launch:
* No controllers required
* Gesture-based input
* Menu navigation
* Limited game support initially
 
=== Significance ===
Demonstrated Quest's software evolution:
* Major feature via firmware update
* Continued improvement potential
* Platform longevity
 
== Oculus Link ==
 
=== November 2019 Update ===
PC VR connectivity added:
* USB-C cable to PC
* Access Rift library
* Best of both worlds
* Unexpected feature addition
 
=== Impact ===
Transformed Quest's value:
* Standalone AND PC VR capable
* Eliminated need for separate PC headset
* Major competitive advantage
 
== Guardian System ==
 
=== Safety Boundaries ===
Room-scale safety:
* Draw play space boundaries
* Visual warnings when approaching
* Passthrough view at boundary
* Essential for room-scale VR
 
=== Passthrough ===
Grayscale camera view:
* See real world through cameras
* Triggered at Guardian boundary
* Safety feature
* Low resolution at the time
 
== Audio System ==
 
=== Integrated Speakers ===
Built-in audio:
* Positioned near ears
* Open design
* Spatial audio support
* Adequate quality
 
=== 3.5mm Jack ===
Headphone option:
* Better audio privacy
* Higher quality possible
 
== Battery and Power ==
 
=== Internal Battery ===
* '''Capacity''': 3648mAh
* '''Gaming''': 2-3 hours
* '''Media''': 3+ hours
* '''Charging''': ~2 hours via USB-C
 
== Software Platform ==
 
=== Quest Store ===
Dedicated software library:
* Curated quality games
* Quest-optimized ports
* Exclusive titles
* Growing ecosystem
 
=== Notable Launch Titles ===
* Beat Saber
* Superhot VR
* Robo Recall
* Vader Immortal
 
=== App Lab (later) ===
* Experimental distribution
* Lower barrier for developers
* Early access content
 
== Commercial Success ==
 
=== Market Impact ===
Quest proved standalone VR viable:
* Strong sales (estimates: several million units)
* Expanded VR market
* Brought new users to VR
* Validated Oculus's strategy
 
=== Industry Influence ===
Shifted industry direction:
* Other manufacturers followed standalone trend
* PC VR growth slowed
* Quest established the standard
 
== Legacy ==
 
=== Quest 2 Foundation ===
Quest 2 built directly on Quest 1:
* Same architecture, improved specs
* Same store ecosystem
* Continued software support
* Evolution not revolution
 
=== Quest Platform ===
Established "Quest" as primary VR platform:
* Name recognition
* Developer ecosystem
* User expectations
* Market dominance foundation
 
== Technical Specifications Summary ==
 
{| class="wikitable"
|-
! Specification !! Details
|-
| Display || Dual OLED, 1440 × 1600 per eye
|-
| Total Resolution || 2880 × 1600
|-
| Refresh Rate || 72Hz
|-
| FOV || ~93°
|-
| Processor || Snapdragon 835
|-
| Memory || 4GB RAM
|-
| Storage || 64GB / 128GB
|-
| Tracking || Oculus Insight (4 cameras)
|-
| Hand Tracking || Yes (added December 2019)
|-
| PC VR || Oculus Link (added November 2019)
|-
| Battery || 2-3 hours gaming
|-
| Weight || 571g
|-
| Price || $399 / $499
|}
 
== See Also ==
* [[Oculus VR]]
* [[Meta Quest 2]]
* [[Oculus Rift S]]
* [[Standalone VR]]
* [[Inside-Out Tracking]]
* [[Oculus Insight]]
 
== References ==
{{Reflist}}
 
[[Category:Devices]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Standalone VR]]
[[Category:Oculus]]
[[Category:2010s VR]]