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{{Device Infobox
{{Device Infobox
|name = Oculus Go
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = Standalone VR
|Subtype = [[Standalone VR]]
|Platform = [[Android]]
|Platform = [[Oculus Platform]]
|Creator = [[Oculus VR]] (Meta)
|Creator = [[Oculus VR]]
|Announced = October 11, 2017
|Developer = [[Oculus VR]]
|Release = May 1, 2018
|Manufacturer = [[Xiaomi]] (manufactured for Oculus)
|Price = $199 (32 GB) / $249 (64 GB)
|Announcement Date = October 11, 2017 (Oculus Connect 4)
|Website =
|Release Date = May 1, 2018
|OS = Android-based
|Price = $199 (32GB), $249 (64GB)
|CPU = [[Qualcomm Snapdragon 821]]
|Website = https://www.meta.com/ (discontinued)
|GPU = Adreno 530
|Versions = 32GB, 64GB
|Storage = 32 GB or 64 GB
|Requires = Oculus account, smartphone for setup
|RAM = 3 GB
|Predecessor = [[Samsung Gear VR]]
|Display = 5.5" fast-switch LCD
|Successor = [[Oculus Quest]]
|Resolution = 2560 x 1440 (1280 x 1440 per eye)
|Operating System = [[Oculus OS]] (Android-based)
|Refresh = 60/72 Hz
|Chipset = [[Qualcomm Snapdragon 821]]
|Brightness =
|CPU = Quad-core Kryo (2× 2.34 GHz + 2× 1.6 GHz)
|PPI = 538
|GPU = Adreno 530 (500 GFLOPS)
|FOV = 100°
|HPU =
|PPD =
|Storage = 32GB or 64GB
|Lenses = Fresnel
|Memory = 3GB LPDDR4
|IPD =
|SD Card Slot = No
|Eye Tracking =
|Display = Single 5.5" LCD
|Hand Tracking =
|Subpixel Layout = RGB stripe
|Tracking = 3DoF
|Peak Brightness = Not specified
|Spatial Mapping =
|Resolution = 1280 × 1440 per eye (2560 × 1440 combined)
|Speakers = Integrated spatial audio
|Pixel Density = ~12 PPD
|Microphone = Yes
|Refresh Rate = 60Hz, 72Hz
|Audio Jack = 3.5mm
|Persistence = Low persistence
|Connectivity = Wi-Fi, Bluetooth
|Field of View = 101°
|Ports = USB, 3.5mm
|Horizontal FoV = ~101°
|Battery = ~2.5 hours
|Vertical FoV = ~101°
|Weight =
|Average Pixel Density = ~12 PPD
|Materials = Breathable fabric face interface
|Peak Pixel Density = ~12 PPD
|Colors = Grey
|Foveated Rendering = Fixed foveated rendering
|Sensors = Accelerometer, gyroscope
|Optics = Fresnel lenses
|Ocularity = Binocular
|IPD Range = Fixed (~64mm)
|Adjustable Diopter = No (glasses compatible)
|Passthrough = No
|Tracking = 3DoF (rotational only)
|Tracking Frequency = 1000Hz (IMU)
|Base Stations = None required
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = No
|Update Rate = 60/72Hz
|Tracking Volume = Stationary
|Play Space = Stationary/seated
|Latency = <20ms motion-to-photon
|Audio = Integrated spatial speakers
|Microphone = Yes (integrated)
|3.5mm Audio Jack = Yes
|Camera = No
|Connectivity = Wi-Fi 802.11 b/g/n/ac, Bluetooth 4.2
|Ports = Micro-USB, 3.5mm audio
|Wired Video = No
|Wireless Video = No
|WiFi = Wi-Fi 5 (802.11ac)
|Bluetooth = Bluetooth 4.2
|Power = Internal battery
|Battery Capacity = 2600mAh
|Battery Life = 2-2.5 hours
|Charge Time = ~3 hours
|Dimensions = ~190mm × 105mm × 115mm
|Weight = 468g
|Material = Plastic, fabric
|Headstrap = Elastic fabric straps
|Haptics = Controller haptics
|Color = Gray
|Sensors = Accelerometer, gyroscope, proximity sensor
|Input = Oculus Go Controller (3DoF)
|Input = Oculus Go Controller (3DoF)
|Compliance = FCC, CE
}}
}}


The '''Oculus Go''' is a discontinued standalone [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]] (now Meta Reality Labs) in partnership with [[Qualcomm]] and [[Xiaomi]]. Announced on October 11, 2017 and released on May 1, 2018, the Oculus Go was Meta's first standalone VR headset, requiring no PC or smartphone. With over 2 million units sold by July 2019, the Go demonstrated the viability of affordable, accessible VR before being discontinued in 2020.<ref name="wikipedia">{{cite web|url=https://en.wikipedia.org/wiki/Oculus_Go|title=Oculus Go|publisher=Wikipedia}}</ref>
The '''Oculus Go''' is a discontinued standalone [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]] and manufactured by [[Xiaomi]], announced at Oculus Connect 4 on October 11, 2017, and released on May 1, 2018 at a price of $199 for the 32GB model. The Go was Oculus's first standalone VR headset—requiring no PC, phone, or external sensors—designed to provide an accessible entry point to virtual reality for mainstream consumers. Featuring a 5.5-inch LCD display at 2560 × 1440 resolution, the Qualcomm Snapdragon 821 processor, integrated spatial audio speakers, and a 3DoF wireless controller, the Go offered a "sweet spot" between mobile VR (Gear VR) and high-end PC VR (Rift). While limited to 3DoF (rotational) tracking that restricted users to seated and standing experiences, the Go proved that standalone VR was viable, paving the way for the 6DoF [[Oculus Quest]] that succeeded it.


== History and Development ==
== History and Development ==


=== Oculus Connect 2017 ===
=== Standalone VR Vision ===
Oculus unveiled the Go at Oculus Connect 4 in October 2017 as an affordable entry point to VR.
Oculus's accessibility goals:
* Mobile VR (Gear VR) required specific phones
* PC VR required expensive computers
* Standalone headset could reach everyone
* $199 target price point


=== Qualcomm and Xiaomi Partnership ===
=== Oculus Connect 4 Announcement ===
Developed in partnership with Qualcomm (processor) and Xiaomi (manufacturing).
October 11, 2017 reveal:
* Mark Zuckerberg presentation
* "$199 for the future of VR"
* Early 2018 ship date
* Xiaomi manufacturing partnership


=== Commercial Success ===
=== Xiaomi Partnership ===
Over 2 million units sold by July 2019.
Chinese manufacturing:
* Xiaomi manufactured hardware
* "Mi VR Standalone" in China
* Quality manufacturing
* Cost efficiency
 
=== May 2018 Launch ===
Global availability:
* $199 (32GB), $249 (64GB)
* Immediate shipping
* Strong initial reception
* Media consumption focus


=== Discontinuation ===
=== Discontinuation ===
Facebook Technologies announced on June 23, 2020 that sales would end later that year, focusing on the Quest platform.
June 2020:
* Sales ended
* Support continued limited time
* Quest 2 as successor focus
* End of 3DoF era
 
== Design Philosophy ==
 
=== Accessible Standalone ===
Mass market approach:
* No phone required
* No PC required
* All-in-one device
* Sub-$200 price target
 
=== Media Focus ===
Primary use case:
* Video consumption
* Social VR
* Casual experiences
* Less gaming focus
 
=== Quality Over Features ===
Prioritized experience quality:
* Better display than Gear VR
* Integrated audio
* Comfortable design
* Trade-off: 3DoF only
 
== Display Technology ==


== Design and Hardware ==
=== LCD Display ===
Custom panel:
* '''Size''': 5.5 inches
* '''Resolution''': 2560 × 1440 total (1280 × 1440 per eye)
* '''Type''': Fast-switching LCD
* '''Subpixels''': RGB stripe


=== Display System ===
=== LCD vs OLED ===
* '''Screen Size:''' 5.5 inches
Design choice:
* '''Resolution:''' 2560 x 1440 WQHD (1280 x 1440 per eye)
* Better fill factor than OLED
* '''Display Type:''' Fast-switch LCD
* Reduced screen door effect
* '''Pixel Density:''' 538 PPI
* Lower cost
* '''Refresh Rate:''' 60 Hz or 72 Hz (application dependent)
* Good black levels (not true black)
* '''Field of View:''' ~100 degrees


=== Processor ===
=== Refresh Rate ===
* '''SoC:''' Qualcomm Snapdragon 821
Application-dependent:
* '''RAM:''' 3 GB
* 60Hz: Some apps
* 72Hz: Maximum
* Developer choice
* Adequate for media


=== Storage Options ===
=== Field of View ===
* 32 GB - $199
Wide viewing area:
* 64 GB - $249
* ~101°
* Competitive for price
* Good immersion
* Fresnel lens optics


=== Comfort ===
== Optical System ==
* Lightweight design
 
* Breathable fabric face interface
=== Fresnel Lenses ===
* No wires, no PC, no phone required
Standard VR optics:
* Wide field of view
* Lightweight
* Some god rays
* Good clarity
 
=== Fixed IPD ===
No adjustment:
* ~64mm fixed
* Works for most users
* Limitation for extremes
* Cost reduction
 
== Processing Power ==
 
=== Snapdragon 821 ===
Previous-generation flagship:
* '''CPU''': Quad-core Kryo
* '''GPU''': Adreno 530 (500 GFLOPS)
* '''Process''': 14nm
* 2016 flagship chip
 
=== Performance ===
Capable for content:
* Good for video playback
* Adequate for casual games
* Fixed foveated rendering used
* Thermal management considered


== Tracking ==
=== Memory ===
* '''RAM''': 3GB LPDDR4
* '''Storage''': 32GB or 64GB
* No expandable storage


3DoF (three degrees of freedom) head tracking:
== Tracking System ==
* Rotational tracking only
* No positional (room-scale) tracking


== Audio ==
=== 3DoF Limitation ===
Rotational only:
* Pitch, yaw, roll tracked
* No positional tracking
* Seated/standing experiences
* Not room-scale capable


=== Integrated Speakers ===
=== IMU Sensors ===
* Built-in spatial audio speakers
Internal tracking:
* No headphones required
* Accelerometer
* Immersive 3D audio
* Gyroscope
* 1000Hz polling rate
* Smooth rotation tracking


=== Audio Jack ===
=== Use Case Implications ===
3.5mm jack for personal headphones.
Experience design:
* Cockpit games
* 360° video viewing
* Social environments
* No walking around


== Oculus Go Controller ==
== Oculus Go Controller ==


=== 3DoF Motion Controller ===
=== 3DoF Controller ===
* Large trigger button
Wireless handheld:
* Touchpad/trackpad
* Orientation tracking
* Oculus menu button
* Laser pointer interface
* 3DoF (no position)
* Arm model estimation
 
=== Controller Design ===
Ergonomic input:
* Trackpad (clickable)
* Trigger
* Back button
* Back button
* 3DoF tracking (orientation only)
* Home button
 
=== Battery ===
AA battery powered:
* Single AA battery
* Long battery life
* Easy replacement
* No charging needed
 
== Audio System ==
 
=== Integrated Speakers ===
Built-in spatial audio:
* Open-ear speakers
* Spatial positioning
* No headphones needed
* Convenient
 
=== Audio Quality ===
Good for price:
* Clear sound
* Directional audio
* Others can hear (not private)
* 3.5mm jack for headphones
 
=== 3.5mm Jack ===
Private listening option:
* Use own headphones
* Better audio quality
* Privacy when needed
 
== Physical Design ==
 
=== All-in-One ===
Self-contained:
* All hardware integrated
* No cables to PC/phone
* Portable
* Simple setup
 
=== Comfort ===
Lightweight design:
* 468g total
* Elastic head straps
* Foam face interface
* Extended comfort
 
=== Fabric Exterior ===
Premium feel:
* Mesh fabric top
* Soft touch materials
* Quality appearance
* Good build quality


== Battery ==
== Battery ==


* '''Runtime:''' ~2.5 hours continuous use
=== Internal Battery ===
* '''Charge Time:''' ~3 hours with included charger
Mobile power:
* '''Capacity''': 2600mAh
* '''Gaming''': ~2 hours
* '''Video''': ~2.5 hours
* '''Charging''': ~3 hours (Micro-USB)
 
== Software Platform ==
 
=== Oculus Store ===
Content ecosystem:
* Shared with Gear VR
* 1000+ apps at launch
* Games and experiences
* Media applications
 
=== Notable Content ===
Popular applications:
* Netflix VR
* Hulu VR
* YouTube VR
* Oculus Rooms (social)
* Oculus Venues (events)
 
=== Media Focus ===
Primary use:
* 360° video
* Virtual cinema
* Social experiences
* Casual games
 
== Xiaomi Mi VR Standalone ==
 
=== Chinese Variant ===
Regional version:
* Same hardware
* Mi VR branding
* Chinese content store
* May 31, 2018 release
 
=== Partnership Model ===
Shared manufacturing:
* Xiaomi production
* Oculus design
* Regional variants
* Cost efficiency
 
== Commercial Reception ==
 
=== Initial Success ===
Positive launch:
* Strong sales
* Media praise
* Accessibility lauded
* Value recognized
 
=== Market Position ===
Sweet spot identified:
* Between Gear VR and Rift
* Mainstream price
* Quality experience
* Easy setup
 
=== Limitations Noted ===
Reviewer critiques:
* 3DoF restrictive
* No positional tracking
* Gaming limited
* Quest anticipated


== Standalone Design ==
== Legacy ==


* No PC required
=== Standalone Proof ===
* No smartphone required
Validated concept:
* Self-contained VR experience
* Standalone VR viable
* Wi-Fi for content download
* $199 price achievable
* No-PC VR desirable
* Market existed
 
=== Quest Foundation ===
Direct successor learning:
* Go proved standalone demand
* Quest added 6DoF
* Same platform evolution
* Content ecosystem continued
 
=== 3DoF Obsolescence ===
End of an era:
* 6DoF became standard
* 3DoF insufficient for VR
* Media consumption niche
* Gaming required 6DoF
 
== Comparison with Gear VR ==
 
{| class="wikitable"
|-
! Feature !! Oculus Go !! Samsung Gear VR
|-
| Requires || Nothing || Samsung Galaxy phone
|-
| Price || $199-$249 || $99 + phone
|-
| Display || Built-in LCD || Phone display
|-
| Tracking || 3DoF (custom IMU) || 3DoF (custom IMU)
|-
| Audio || Integrated speakers || Phone audio
|-
| Controller || Included || Included (2017+)
|}


== Specifications ==
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
Line 123: Line 421:
! Specification !! Details
! Specification !! Details
|-
|-
| Display || 5.5" LCD (2560 x 1440)
| Display || 5.5" LCD, 1280 × 1440 per eye
|-
|-
| Per-Eye Resolution || 1280 x 1440
| Total Resolution || 2560 × 1440
|-
|-
| Refresh Rate || 60/72 Hz
| Refresh Rate || 60/72Hz
|-
|-
| Pixel Density || 538 PPI
| FOV || ~101°
|-
|-
| Processor || Qualcomm Snapdragon 821
| Processor || Snapdragon 821
|-
|-
| RAM || 3 GB
| Memory || 3GB RAM
|-
|-
| Storage || 32 GB / 64 GB
| Storage || 32GB / 64GB
|-
|-
| Tracking || 3DoF
| Tracking || 3DoF (rotational only)
|-
|-
| Battery || ~2.5 hours
| Controller || 3DoF wireless
|-
| Battery Life || 2-2.5 hours
|-
| Audio || Integrated spatial speakers
|-
| Weight || 468g
|-
|-
| Price || $199 / $249
| Price || $199 / $249
|-
|-
| Units Sold || 2+ million
| Status || Discontinued (June 2020)
|}
|}
== Legacy ==
The Oculus Go proved the market for affordable standalone VR and laid the groundwork for the more advanced [[Oculus Quest]]. Its success validated the standalone VR category.


== See Also ==
== See Also ==
* [[Oculus VR]]
* [[Oculus VR]]
* [[Meta Quest]]
* [[Oculus Quest]]
* [[Oculus Quest]]
* [[Samsung Gear VR]]
* [[Standalone VR]]
* [[Standalone VR]]
* [[Samsung Gear VR]]
* [[Mobile VR]]
* [[Xiaomi]]


== References ==
== References ==
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[[Category:Standalone VR]]
[[Category:Standalone VR]]
[[Category:Oculus]]
[[Category:Oculus]]
[[Category:Meta]]
[[Category:Discontinued devices]]
[[Category:2010s VR]]
[[Category:2010s VR]]
[[Category:Discontinued]]