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{{Device Infobox
{{Device Infobox
|name = Oculus Go
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = Standalone VR
|Subtype = [[Standalone VR]]
|Platform = [[Android]]
|Platform = [[Oculus Platform]]
|Creator = [[Oculus VR]] (Meta)
|Creator = [[Oculus VR]]
|Announced = October 11, 2017
|Developer = [[Oculus VR]]
|Release = May 1, 2018
|Manufacturer = [[Xiaomi]] (manufactured for Oculus)
|Price = $199 (32 GB) / $249 (64 GB)
|Announcement Date = October 11, 2017 (Oculus Connect 4)
|Website =
|Release Date = May 1, 2018
|OS = Android-based
|Price = $199 (32GB), $249 (64GB)
|CPU = [[Qualcomm Snapdragon 821]]
|Website = https://www.meta.com/ (discontinued)
|GPU = Adreno 530
|Versions = 32GB, 64GB
|Storage = 32 GB or 64 GB
|Requires = Oculus account, smartphone for setup
|RAM = 3 GB
|Predecessor = [[Samsung Gear VR]]
|Display = 5.5" fast-switch LCD
|Successor = [[Oculus Quest]]
|Resolution = 2560 x 1440 (1280 x 1440 per eye)
|Operating System = [[Oculus OS]] (Android-based)
|Refresh = 60/72 Hz
|Chipset = [[Qualcomm Snapdragon 821]]
|Brightness =
|CPU = Quad-core Kryo (2× 2.34 GHz + 2× 1.6 GHz)
|PPI = 538
|GPU = Adreno 530 (500 GFLOPS)
|FOV = 100°
|HPU =
|PPD =
|Storage = 32GB or 64GB
|Lenses = Fresnel
|Memory = 3GB LPDDR4
|IPD =
|SD Card Slot = No
|Eye Tracking =
|Display = Single 5.5" LCD
|Hand Tracking =
|Subpixel Layout = RGB stripe
|Tracking = 3DoF
|Peak Brightness = Not specified
|Spatial Mapping =
|Resolution = 1280 × 1440 per eye (2560 × 1440 combined)
|Speakers = Integrated spatial audio
|Pixel Density = ~12 PPD
|Microphone = Yes
|Refresh Rate = 60Hz, 72Hz
|Audio Jack = 3.5mm
|Persistence = Low persistence
|Connectivity = Wi-Fi, Bluetooth
|Field of View = 101°
|Ports = USB, 3.5mm
|Horizontal FoV = ~101°
|Battery = ~2.5 hours
|Vertical FoV = ~101°
|Weight =
|Average Pixel Density = ~12 PPD
|Materials = Breathable fabric face interface
|Peak Pixel Density = ~12 PPD
|Colors = Grey
|Foveated Rendering = Fixed foveated rendering
|Sensors = Accelerometer, gyroscope
|Optics = Fresnel lenses
|Ocularity = Binocular
|IPD Range = Fixed (~64mm)
|Adjustable Diopter = No (glasses compatible)
|Passthrough = No
|Tracking = 3DoF (rotational only)
|Tracking Frequency = 1000Hz (IMU)
|Base Stations = None required
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = No
|Update Rate = 60/72Hz
|Tracking Volume = Stationary
|Play Space = Stationary/seated
|Latency = <20ms motion-to-photon
|Audio = Integrated spatial speakers
|Microphone = Yes (integrated)
|3.5mm Audio Jack = Yes
|Camera = No
|Connectivity = Wi-Fi 802.11 b/g/n/ac, Bluetooth 4.2
|Ports = Micro-USB, 3.5mm audio
|Wired Video = No
|Wireless Video = No
|WiFi = Wi-Fi 5 (802.11ac)
|Bluetooth = Bluetooth 4.2
|Power = Internal battery
|Battery Capacity = 2600mAh
|Battery Life = 2-2.5 hours
|Charge Time = ~3 hours
|Dimensions = ~190mm × 105mm × 115mm
|Weight = 468g
|Material = Plastic, fabric
|Headstrap = Elastic fabric straps
|Haptics = Controller haptics
|Color = Gray
|Sensors = Accelerometer, gyroscope, proximity sensor
|Input = Oculus Go Controller (3DoF)
|Input = Oculus Go Controller (3DoF)
|Compliance = FCC, CE
}}
}}


The '''Oculus Go''' is a discontinued standalone [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]] (now Meta Reality Labs) in partnership with [[Qualcomm]] and [[Xiaomi]]. Announced on October 11, 2017 and released on May 1, 2018, the Oculus Go was Meta's first standalone VR headset, requiring no PC or smartphone. With over 2 million units sold by July 2019, the Go demonstrated the viability of affordable, accessible VR before being discontinued in 2020.<ref name="wikipedia">{{cite web|url=https://en.wikipedia.org/wiki/Oculus_Go|title=Oculus Go|publisher=Wikipedia}}</ref>
The '''Oculus Go''' is a discontinued standalone [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]] and manufactured by [[Xiaomi]], announced at Oculus Connect 4 on October 11, 2017, and released on May 1, 2018 at a price of $199 for the 32GB model. The Go was Oculus's first standalone VR headset—requiring no PC, phone, or external sensors—designed to provide an accessible entry point to virtual reality for mainstream consumers. Featuring a 5.5-inch LCD display at 2560 × 1440 resolution, the Qualcomm Snapdragon 821 processor, integrated spatial audio speakers, and a 3DoF wireless controller, the Go offered a "sweet spot" between mobile VR (Gear VR) and high-end PC VR (Rift). While limited to 3DoF (rotational) tracking that restricted users to seated and standing experiences, the Go proved that standalone VR was viable, paving the way for the 6DoF [[Oculus Quest]] that succeeded it.


== History and Development ==
== History and Development ==


=== Oculus Connect 2017 ===
=== Standalone VR Vision ===
Oculus unveiled the Go at Oculus Connect 4 in October 2017 as an affordable entry point to VR.
Oculus's accessibility goals:
* Mobile VR (Gear VR) required specific phones
* PC VR required expensive computers
* Standalone headset could reach everyone
* $199 target price point


=== Qualcomm and Xiaomi Partnership ===
=== Oculus Connect 4 Announcement ===
Developed in partnership with Qualcomm (processor) and Xiaomi (manufacturing).
October 11, 2017 reveal:
* Mark Zuckerberg presentation
* "$199 for the future of VR"
* Early 2018 ship date
* Xiaomi manufacturing partnership


=== Commercial Success ===
=== Xiaomi Partnership ===
Over 2 million units sold by July 2019.
Chinese manufacturing:
* Xiaomi manufactured hardware
* "Mi VR Standalone" in China
* Quality manufacturing
* Cost efficiency
 
=== May 2018 Launch ===
Global availability:
* $199 (32GB), $249 (64GB)
* Immediate shipping
* Strong initial reception
* Media consumption focus


=== Discontinuation ===
=== Discontinuation ===
Facebook Technologies announced on June 23, 2020 that sales would end later that year, focusing on the Quest platform.
June 2020:
* Sales ended
* Support continued limited time
* Quest 2 as successor focus
* End of 3DoF era
 
== Design Philosophy ==
 
=== Accessible Standalone ===
Mass market approach:
* No phone required
* No PC required
* All-in-one device
* Sub-$200 price target
 
=== Media Focus ===
Primary use case:
* Video consumption
* Social VR
* Casual experiences
* Less gaming focus
 
=== Quality Over Features ===
Prioritized experience quality:
* Better display than Gear VR
* Integrated audio
* Comfortable design
* Trade-off: 3DoF only
 
== Display Technology ==


== Design and Hardware ==
=== LCD Display ===
Custom panel:
* '''Size''': 5.5 inches
* '''Resolution''': 2560 × 1440 total (1280 × 1440 per eye)
* '''Type''': Fast-switching LCD
* '''Subpixels''': RGB stripe


=== Display System ===
=== LCD vs OLED ===
* '''Screen Size:''' 5.5 inches
Design choice:
* '''Resolution:''' 2560 x 1440 WQHD (1280 x 1440 per eye)
* Better fill factor than OLED
* '''Display Type:''' Fast-switch LCD
* Reduced screen door effect
* '''Pixel Density:''' 538 PPI
* Lower cost
* '''Refresh Rate:''' 60 Hz or 72 Hz (application dependent)
* Good black levels (not true black)
* '''Field of View:''' ~100 degrees


=== Processor ===
=== Refresh Rate ===
* '''SoC:''' Qualcomm Snapdragon 821
Application-dependent:
* '''RAM:''' 3 GB
* 60Hz: Some apps
* 72Hz: Maximum
* Developer choice
* Adequate for media


=== Storage Options ===
=== Field of View ===
* 32 GB - $199
Wide viewing area:
* 64 GB - $249
* ~101°
* Competitive for price
* Good immersion
* Fresnel lens optics


=== Comfort ===
== Optical System ==
* Lightweight design
 
* Breathable fabric face interface
=== Fresnel Lenses ===
* No wires, no PC, no phone required
Standard VR optics:
* Wide field of view
* Lightweight
* Some god rays
* Good clarity
 
=== Fixed IPD ===
No adjustment:
* ~64mm fixed
* Works for most users
* Limitation for extremes
* Cost reduction
 
== Processing Power ==
 
=== Snapdragon 821 ===
Previous-generation flagship:
* '''CPU''': Quad-core Kryo
* '''GPU''': Adreno 530 (500 GFLOPS)
* '''Process''': 14nm
* 2016 flagship chip
 
=== Performance ===
Capable for content:
* Good for video playback
* Adequate for casual games
* Fixed foveated rendering used
* Thermal management considered


== Tracking ==
=== Memory ===
* '''RAM''': 3GB LPDDR4
* '''Storage''': 32GB or 64GB
* No expandable storage


3DoF (three degrees of freedom) head tracking:
== Tracking System ==
* Rotational tracking only
* No positional (room-scale) tracking


== Audio ==
=== 3DoF Limitation ===
Rotational only:
* Pitch, yaw, roll tracked
* No positional tracking
* Seated/standing experiences
* Not room-scale capable


=== Integrated Speakers ===
=== IMU Sensors ===
* Built-in spatial audio speakers
Internal tracking:
* No headphones required
* Accelerometer
* Immersive 3D audio
* Gyroscope
* 1000Hz polling rate
* Smooth rotation tracking


=== Audio Jack ===
=== Use Case Implications ===
3.5mm jack for personal headphones.
Experience design:
* Cockpit games
* 360° video viewing
* Social environments
* No walking around


== Oculus Go Controller ==
== Oculus Go Controller ==


=== 3DoF Motion Controller ===
=== 3DoF Controller ===
* Large trigger button
Wireless handheld:
* Touchpad/trackpad
* Orientation tracking
* Oculus menu button
* Laser pointer interface
* 3DoF (no position)
* Arm model estimation
 
=== Controller Design ===
Ergonomic input:
* Trackpad (clickable)
* Trigger
* Back button
* Back button
* 3DoF tracking (orientation only)
* Home button
 
=== Battery ===
AA battery powered:
* Single AA battery
* Long battery life
* Easy replacement
* No charging needed
 
== Audio System ==
 
=== Integrated Speakers ===
Built-in spatial audio:
* Open-ear speakers
* Spatial positioning
* No headphones needed
* Convenient
 
=== Audio Quality ===
Good for price:
* Clear sound
* Directional audio
* Others can hear (not private)
* 3.5mm jack for headphones
 
=== 3.5mm Jack ===
Private listening option:
* Use own headphones
* Better audio quality
* Privacy when needed
 
== Physical Design ==
 
=== All-in-One ===
Self-contained:
* All hardware integrated
* No cables to PC/phone
* Portable
* Simple setup
 
=== Comfort ===
Lightweight design:
* 468g total
* Elastic head straps
* Foam face interface
* Extended comfort
 
=== Fabric Exterior ===
Premium feel:
* Mesh fabric top
* Soft touch materials
* Quality appearance
* Good build quality


== Battery ==
== Battery ==


* '''Runtime:''' ~2.5 hours continuous use
=== Internal Battery ===
* '''Charge Time:''' ~3 hours with included charger
Mobile power:
* '''Capacity''': 2600mAh
* '''Gaming''': ~2 hours
* '''Video''': ~2.5 hours
* '''Charging''': ~3 hours (Micro-USB)
 
== Software Platform ==
 
=== Oculus Store ===
Content ecosystem:
* Shared with Gear VR
* 1000+ apps at launch
* Games and experiences
* Media applications
 
=== Notable Content ===
Popular applications:
* Netflix VR
* Hulu VR
* YouTube VR
* Oculus Rooms (social)
* Oculus Venues (events)
 
=== Media Focus ===
Primary use:
* 360° video
* Virtual cinema
* Social experiences
* Casual games
 
== Xiaomi Mi VR Standalone ==
 
=== Chinese Variant ===
Regional version:
* Same hardware
* Mi VR branding
* Chinese content store
* May 31, 2018 release
 
=== Partnership Model ===
Shared manufacturing:
* Xiaomi production
* Oculus design
* Regional variants
* Cost efficiency
 
== Commercial Reception ==
 
=== Initial Success ===
Positive launch:
* Strong sales
* Media praise
* Accessibility lauded
* Value recognized
 
=== Market Position ===
Sweet spot identified:
* Between Gear VR and Rift
* Mainstream price
* Quality experience
* Easy setup
 
=== Limitations Noted ===
Reviewer critiques:
* 3DoF restrictive
* No positional tracking
* Gaming limited
* Quest anticipated


== Standalone Design ==
== Legacy ==


* No PC required
=== Standalone Proof ===
* No smartphone required
Validated concept:
* Self-contained VR experience
* Standalone VR viable
* Wi-Fi for content download
* $199 price achievable
* No-PC VR desirable
* Market existed
 
=== Quest Foundation ===
Direct successor learning:
* Go proved standalone demand
* Quest added 6DoF
* Same platform evolution
* Content ecosystem continued
 
=== 3DoF Obsolescence ===
End of an era:
* 6DoF became standard
* 3DoF insufficient for VR
* Media consumption niche
* Gaming required 6DoF
 
== Comparison with Gear VR ==
 
{| class="wikitable"
|-
! Feature !! Oculus Go !! Samsung Gear VR
|-
| Requires || Nothing || Samsung Galaxy phone
|-
| Price || $199-$249 || $99 + phone
|-
| Display || Built-in LCD || Phone display
|-
| Tracking || 3DoF (custom IMU) || 3DoF (custom IMU)
|-
| Audio || Integrated speakers || Phone audio
|-
| Controller || Included || Included (2017+)
|}


== Specifications ==
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
Line 123: Line 421:
! Specification !! Details
! Specification !! Details
|-
|-
| Display || 5.5" LCD (2560 x 1440)
| Display || 5.5" LCD, 1280 × 1440 per eye
|-
|-
| Per-Eye Resolution || 1280 x 1440
| Total Resolution || 2560 × 1440
|-
|-
| Refresh Rate || 60/72 Hz
| Refresh Rate || 60/72Hz
|-
|-
| Pixel Density || 538 PPI
| FOV || ~101°
|-
|-
| Processor || Qualcomm Snapdragon 821
| Processor || Snapdragon 821
|-
|-
| RAM || 3 GB
| Memory || 3GB RAM
|-
|-
| Storage || 32 GB / 64 GB
| Storage || 32GB / 64GB
|-
|-
| Tracking || 3DoF
| Tracking || 3DoF (rotational only)
|-
|-
| Battery || ~2.5 hours
| Controller || 3DoF wireless
|-
| Battery Life || 2-2.5 hours
|-
| Audio || Integrated spatial speakers
|-
| Weight || 468g
|-
|-
| Price || $199 / $249
| Price || $199 / $249
|-
|-
| Units Sold || 2+ million
| Status || Discontinued (June 2020)
|}
|}
== Legacy ==
The Oculus Go proved the market for affordable standalone VR and laid the groundwork for the more advanced [[Oculus Quest]]. Its success validated the standalone VR category.


== See Also ==
== See Also ==
* [[Oculus VR]]
* [[Oculus VR]]
* [[Meta Quest]]
* [[Oculus Quest]]
* [[Oculus Quest]]
* [[Samsung Gear VR]]
* [[Standalone VR]]
* [[Standalone VR]]
* [[Samsung Gear VR]]
* [[Mobile VR]]
* [[Xiaomi]]


== References ==
== References ==
Line 165: Line 466:
[[Category:Standalone VR]]
[[Category:Standalone VR]]
[[Category:Oculus]]
[[Category:Oculus]]
[[Category:Meta]]
[[Category:Discontinued devices]]
[[Category:2010s VR]]
[[Category:2010s VR]]
[[Category:Discontinued]]

Latest revision as of 03:10, 8 January 2026

Oculus Go
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Standalone VR
Platform Oculus Platform
Creator Oculus VR
Developer Oculus VR
Manufacturer Xiaomi (manufactured for Oculus)
Announcement Date October 11, 2017 (Oculus Connect 4)
Release Date May 1, 2018
Price $199 (32GB), $249 (64GB)
Website https://www.meta.com/ (discontinued)
Versions 32GB, 64GB
Requires Oculus account, smartphone for setup
Predecessor Samsung Gear VR
Successor Oculus Quest
System
Operating System Oculus OS (Android-based)
Chipset Qualcomm Snapdragon 821
CPU Quad-core Kryo (2× 2.34 GHz + 2× 1.6 GHz)
GPU Adreno 530 (500 GFLOPS)
Storage
Storage 32GB or 64GB
Memory 3GB LPDDR4
SD Card Slot No
Display
Display Single 5.5" LCD
Subpixel Layout RGB stripe
Peak Brightness Not specified
Resolution 1280 × 1440 per eye (2560 × 1440 combined)
Pixel Density ~12 PPD
Refresh Rate 60Hz, 72Hz
Persistence Low persistence
Image
Field of View 101°
Horizontal FoV ~101°
Vertical FoV ~101°
Average Pixel Density ~12 PPD
Peak Pixel Density ~12 PPD
Foveated Rendering Fixed foveated rendering
Optics
Optics Fresnel lenses
Ocularity Binocular
IPD Range Fixed (~64mm)
Adjustable Diopter No (glasses compatible)
Passthrough No
Tracking
Tracking 3DoF (rotational only)
Tracking Frequency 1000Hz (IMU)
Base Stations None required
Eye Tracking No
Face Tracking No
Hand Tracking No
Body Tracking No
Rotational Tracking Yes
Positional Tracking No
Update Rate 60/72Hz
Tracking Volume Stationary
Play Space Stationary/seated
Latency <20ms motion-to-photon
Audio
Audio Integrated spatial speakers
Microphone Yes (integrated)
3.5mm Audio Jack Yes
Camera No
Connectivity
Connectivity Wi-Fi 802.11 b/g/n/ac, Bluetooth 4.2
Ports Micro-USB, 3.5mm audio
Wired Video No
Wireless Video No
WiFi Wi-Fi 5 (802.11ac)
Bluetooth Bluetooth 4.2
Power Internal battery
Battery Capacity 2600mAh
Battery Life 2-2.5 hours
Charge Time ~3 hours
Device
Dimensions ~190mm × 105mm × 115mm
Weight 468g
Material Plastic, fabric
Headstrap Elastic fabric straps
Haptics Controller haptics
Color Gray
Sensors Accelerometer, gyroscope, proximity sensor
Input Oculus Go Controller (3DoF)
Compliance FCC, CE

Property "Manufacturer" (as page type) with input value "Xiaomi]] (manufactured for Oculus)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Operating System" (as page type) with input value "Oculus OS]] (Android-based)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Latency" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


The Oculus Go is a discontinued standalone virtual reality head-mounted display developed by Oculus VR and manufactured by Xiaomi, announced at Oculus Connect 4 on October 11, 2017, and released on May 1, 2018 at a price of $199 for the 32GB model. The Go was Oculus's first standalone VR headset—requiring no PC, phone, or external sensors—designed to provide an accessible entry point to virtual reality for mainstream consumers. Featuring a 5.5-inch LCD display at 2560 × 1440 resolution, the Qualcomm Snapdragon 821 processor, integrated spatial audio speakers, and a 3DoF wireless controller, the Go offered a "sweet spot" between mobile VR (Gear VR) and high-end PC VR (Rift). While limited to 3DoF (rotational) tracking that restricted users to seated and standing experiences, the Go proved that standalone VR was viable, paving the way for the 6DoF Oculus Quest that succeeded it.

History and Development

Standalone VR Vision

Oculus's accessibility goals:

  • Mobile VR (Gear VR) required specific phones
  • PC VR required expensive computers
  • Standalone headset could reach everyone
  • $199 target price point

Oculus Connect 4 Announcement

October 11, 2017 reveal:

  • Mark Zuckerberg presentation
  • "$199 for the future of VR"
  • Early 2018 ship date
  • Xiaomi manufacturing partnership

Xiaomi Partnership

Chinese manufacturing:

  • Xiaomi manufactured hardware
  • "Mi VR Standalone" in China
  • Quality manufacturing
  • Cost efficiency

May 2018 Launch

Global availability:

  • $199 (32GB), $249 (64GB)
  • Immediate shipping
  • Strong initial reception
  • Media consumption focus

Discontinuation

June 2020:

  • Sales ended
  • Support continued limited time
  • Quest 2 as successor focus
  • End of 3DoF era

Design Philosophy

Accessible Standalone

Mass market approach:

  • No phone required
  • No PC required
  • All-in-one device
  • Sub-$200 price target

Media Focus

Primary use case:

  • Video consumption
  • Social VR
  • Casual experiences
  • Less gaming focus

Quality Over Features

Prioritized experience quality:

  • Better display than Gear VR
  • Integrated audio
  • Comfortable design
  • Trade-off: 3DoF only

Display Technology

LCD Display

Custom panel:

  • Size: 5.5 inches
  • Resolution: 2560 × 1440 total (1280 × 1440 per eye)
  • Type: Fast-switching LCD
  • Subpixels: RGB stripe

LCD vs OLED

Design choice:

  • Better fill factor than OLED
  • Reduced screen door effect
  • Lower cost
  • Good black levels (not true black)

Refresh Rate

Application-dependent:

  • 60Hz: Some apps
  • 72Hz: Maximum
  • Developer choice
  • Adequate for media

Field of View

Wide viewing area:

  • ~101°
  • Competitive for price
  • Good immersion
  • Fresnel lens optics

Optical System

Fresnel Lenses

Standard VR optics:

  • Wide field of view
  • Lightweight
  • Some god rays
  • Good clarity

Fixed IPD

No adjustment:

  • ~64mm fixed
  • Works for most users
  • Limitation for extremes
  • Cost reduction

Processing Power

Snapdragon 821

Previous-generation flagship:

  • CPU: Quad-core Kryo
  • GPU: Adreno 530 (500 GFLOPS)
  • Process: 14nm
  • 2016 flagship chip

Performance

Capable for content:

  • Good for video playback
  • Adequate for casual games
  • Fixed foveated rendering used
  • Thermal management considered

Memory

  • RAM: 3GB LPDDR4
  • Storage: 32GB or 64GB
  • No expandable storage

Tracking System

3DoF Limitation

Rotational only:

  • Pitch, yaw, roll tracked
  • No positional tracking
  • Seated/standing experiences
  • Not room-scale capable

IMU Sensors

Internal tracking:

  • Accelerometer
  • Gyroscope
  • 1000Hz polling rate
  • Smooth rotation tracking

Use Case Implications

Experience design:

  • Cockpit games
  • 360° video viewing
  • Social environments
  • No walking around

Oculus Go Controller

3DoF Controller

Wireless handheld:

  • Orientation tracking
  • Laser pointer interface
  • 3DoF (no position)
  • Arm model estimation

Controller Design

Ergonomic input:

  • Trackpad (clickable)
  • Trigger
  • Back button
  • Home button

Battery

AA battery powered:

  • Single AA battery
  • Long battery life
  • Easy replacement
  • No charging needed

Audio System

Integrated Speakers

Built-in spatial audio:

  • Open-ear speakers
  • Spatial positioning
  • No headphones needed
  • Convenient

Audio Quality

Good for price:

  • Clear sound
  • Directional audio
  • Others can hear (not private)
  • 3.5mm jack for headphones

3.5mm Jack

Private listening option:

  • Use own headphones
  • Better audio quality
  • Privacy when needed

Physical Design

All-in-One

Self-contained:

  • All hardware integrated
  • No cables to PC/phone
  • Portable
  • Simple setup

Comfort

Lightweight design:

  • 468g total
  • Elastic head straps
  • Foam face interface
  • Extended comfort

Fabric Exterior

Premium feel:

  • Mesh fabric top
  • Soft touch materials
  • Quality appearance
  • Good build quality

Battery

Internal Battery

Mobile power:

  • Capacity: 2600mAh
  • Gaming: ~2 hours
  • Video: ~2.5 hours
  • Charging: ~3 hours (Micro-USB)

Software Platform

Oculus Store

Content ecosystem:

  • Shared with Gear VR
  • 1000+ apps at launch
  • Games and experiences
  • Media applications

Notable Content

Popular applications:

  • Netflix VR
  • Hulu VR
  • YouTube VR
  • Oculus Rooms (social)
  • Oculus Venues (events)

Media Focus

Primary use:

  • 360° video
  • Virtual cinema
  • Social experiences
  • Casual games

Xiaomi Mi VR Standalone

Chinese Variant

Regional version:

  • Same hardware
  • Mi VR branding
  • Chinese content store
  • May 31, 2018 release

Partnership Model

Shared manufacturing:

  • Xiaomi production
  • Oculus design
  • Regional variants
  • Cost efficiency

Commercial Reception

Initial Success

Positive launch:

  • Strong sales
  • Media praise
  • Accessibility lauded
  • Value recognized

Market Position

Sweet spot identified:

  • Between Gear VR and Rift
  • Mainstream price
  • Quality experience
  • Easy setup

Limitations Noted

Reviewer critiques:

  • 3DoF restrictive
  • No positional tracking
  • Gaming limited
  • Quest anticipated

Legacy

Standalone Proof

Validated concept:

  • Standalone VR viable
  • $199 price achievable
  • No-PC VR desirable
  • Market existed

Quest Foundation

Direct successor learning:

  • Go proved standalone demand
  • Quest added 6DoF
  • Same platform evolution
  • Content ecosystem continued

3DoF Obsolescence

End of an era:

  • 6DoF became standard
  • 3DoF insufficient for VR
  • Media consumption niche
  • Gaming required 6DoF

Comparison with Gear VR

Feature Oculus Go Samsung Gear VR
Requires Nothing Samsung Galaxy phone
Price $199-$249 $99 + phone
Display Built-in LCD Phone display
Tracking 3DoF (custom IMU) 3DoF (custom IMU)
Audio Integrated speakers Phone audio
Controller Included Included (2017+)

Technical Specifications Summary

Specification Details
Display 5.5" LCD, 1280 × 1440 per eye
Total Resolution 2560 × 1440
Refresh Rate 60/72Hz
FOV ~101°
Processor Snapdragon 821
Memory 3GB RAM
Storage 32GB / 64GB
Tracking 3DoF (rotational only)
Controller 3DoF wireless
Battery Life 2-2.5 hours
Audio Integrated spatial speakers
Weight 468g
Price $199 / $249
Status Discontinued (June 2020)

See Also

References