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{{Device Infobox
{{Device Infobox
|image=[[File:Oculus Go.jpg|400px]]
|name = Oculus Go
|VR/AR=Virtual Reality
|image =
|Type= Head-mounted Display
|VR/AR = [[Virtual Reality]]
|Subtype=Low-end Standalone HMD
|Type = [[Head-mounted display]]
|Platform=
|Subtype = [[Standalone VR]]
|Creator=
|Platform = [[Oculus Platform]]
|Developer=Oculus
|Creator = [[Oculus VR]]
|Manufacturer=
|Developer = [[Oculus VR]]
|Operating System=Android
|Manufacturer = [[Xiaomi]] (manufactured for Oculus)
|Versions=
|Announcement Date = October 11, 2017 (Oculus Connect 4)
|Requires=
|Release Date = May 1, 2018
|Predecessor=
|Price = $199 (32GB), $249 (64GB)
|Successor=
|Website = https://www.meta.com/ (discontinued)
|CPU=
|Versions = 32GB, 64GB
|GPU=
|Requires = Oculus account, smartphone for setup
|HPU=
|Predecessor = [[Samsung Gear VR]]
|Memory=
|Successor = [[Oculus Quest]]
|Storage=
|Operating System = [[Oculus OS]] (Android-based)
|Display=Fast-switch LCD
|Chipset = [[Qualcomm Snapdragon 821]]
|Resolution=2560x1440
|CPU = Quad-core Kryo (2× 2.34 GHz + 2× 1.6 GHz)
|Pixel Density=
|GPU = Adreno 530 (500 GFLOPS)
|Refresh Rate=
|HPU =
|Persistence=
|Storage = 32GB or 64GB
|Precision=
|Memory = 3GB LPDDR4
|Field of View=110 Degrees
|SD Card Slot = No
|Optics=
|Display = Single 5.5" LCD
|Tracking=Standing, Seated (inside-out)
|Subpixel Layout = RGB stripe
|Rotational Tracking=Yes
|Peak Brightness = Not specified
|Positional Tracking=No
|Resolution = 1280 × 1440 per eye (2560 × 1440 combined)
|Update Rate=
|Pixel Density = ~12 PPD
|Tracking Volume=
|Refresh Rate = 60Hz, 72Hz
|Latency=
|Persistence = Low persistence
|Audio=Integrated audio, Headphones
|Field of View = 101°
|Camera=
|Horizontal FoV = ~101°
|Sensors=Accelerometer, Magnetometer, Gyroscope
|Vertical FoV = ~101°
|Input=Wireless Controller
|Average Pixel Density = ~12 PPD
|Connectivity=3.5mm audio jack
|Peak Pixel Density = ~12 PPD
|Power=
|Foveated Rendering = Fixed foveated rendering
|Weight=
|Optics = Fresnel lenses
|Size=
|Ocularity = Binocular
|Cable Length=
|IPD Range = Fixed (~64mm)
|Release Date=Arriving early 2018
|Adjustable Diopter = No (glasses compatible)
|Price=Starting at $199
|Passthrough = No
|Website=[https://www.oculus.com/go/ Oculus]
|Tracking = 3DoF (rotational only)
|Tracking Frequency = 1000Hz (IMU)
|Base Stations = None required
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = No
|Update Rate = 60/72Hz
|Tracking Volume = Stationary
|Play Space = Stationary/seated
|Latency = <20ms motion-to-photon
|Audio = Integrated spatial speakers
|Microphone = Yes (integrated)
|3.5mm Audio Jack = Yes
|Camera = No
|Connectivity = Wi-Fi 802.11 b/g/n/ac, Bluetooth 4.2
|Ports = Micro-USB, 3.5mm audio
|Wired Video = No
|Wireless Video = No
|WiFi = Wi-Fi 5 (802.11ac)
|Bluetooth = Bluetooth 4.2
|Power = Internal battery
|Battery Capacity = 2600mAh
|Battery Life = 2-2.5 hours
|Charge Time = ~3 hours
|Dimensions = ~190mm × 105mm × 115mm
|Weight = 468g
|Material = Plastic, fabric
|Headstrap = Elastic fabric straps
|Haptics = Controller haptics
|Color = Gray
|Sensors = Accelerometer, gyroscope, proximity sensor
|Input = Oculus Go Controller (3DoF)
|Compliance = FCC, CE
}}
}}
Oculus Go is the new low-end [[standalone]] [[head-mounted display]] introduced by [[Facebook]] CEO Mark Zuckerberg in October 2017. Go, the third such launch from [[Oculus]], doesn’t require smartphone or a [[PC]] to power the headset. The makers are planning to release the [[headset]] in early 2018 and the device comes with a starting price tag of $199.


==Focus on Affordability and Functionality==
The '''Oculus Go''' is a discontinued standalone [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]] and manufactured by [[Xiaomi]], announced at Oculus Connect 4 on October 11, 2017, and released on May 1, 2018 at a price of $199 for the 32GB model. The Go was Oculus's first standalone VR headset—requiring no PC, phone, or external sensors—designed to provide an accessible entry point to virtual reality for mainstream consumers. Featuring a 5.5-inch LCD display at 2560 × 1440 resolution, the Qualcomm Snapdragon 821 processor, integrated spatial audio speakers, and a 3DoF wireless controller, the Go offered a "sweet spot" between mobile VR (Gear VR) and high-end PC VR (Rift). While limited to 3DoF (rotational) tracking that restricted users to seated and standing experiences, the Go proved that standalone VR was viable, paving the way for the 6DoF [[Oculus Quest]] that succeeded it.
During the [[Oculus Connect]] keynote session Mark Zukerberg announced partial details of the new [[untethered]] [[VR]] headset the company is creating with heavy focus on affordability and functionality. All the stuff – [[processor]], electronics, and [[software]] – that create the [[virtual reality]] experience are built into the Go headset.  


Go, the latest virtual reality headset from Oculus, is not the successor of [[Santa Cruz]]. But, from the details that were released, we can assume that Oculus Go is a lot closer to [[Gear VR]] than Santa Cruz. While the standalone Santa Cruz headset is equipped with 6[[DOF]] ([[Degree of Freedom]]) [[positional tracking]], the Oculus Go VR headset contains only 3DOF [[rotational tracking]], just like Gear VR. The Oculus Go headset has rotational and [[orientation tracking]], but not positional tracking.
== History and Development ==


Oculus is promising high-quality performance of its next generation lens that’ll provide a wide [[FOV]] with reduced glare. Very similar to Gear VR, Oculus Go has adopted the same input model and same application platform.
=== Standalone VR Vision ===
Oculus's accessibility goals:
* Mobile VR (Gear VR) required specific phones
* PC VR required expensive computers
* Standalone headset could reach everyone
* $199 target price point


==Design==
=== Oculus Connect 4 Announcement ===
Oculus is yet to release the virtual reality headset for the experts and consumers to comment on its design, look, and feel. The company has shared some pieces of information and from the images that were released we can make some guesses.
October 11, 2017 reveal:
* Mark Zuckerberg presentation
* "$199 for the future of VR"
* Early 2018 ship date
* Xiaomi manufacturing partnership


In terms of the shape and look of the device, Oculus Go is quite similar to the [[Oculus Rift]]. Like the Rift, Go also has a fabric wrapped around the harder exterior. The makers have worked on the comfort quotient, by adding a new ‘more breathable’ fabric and replacing the standard plastic Velcro with a soft elastic strap.
=== Xiaomi Partnership ===
Chinese manufacturing:
* Xiaomi manufactured hardware
* "Mi VR Standalone" in China
* Quality manufacturing
* Cost efficiency


==Audio==
=== May 2018 Launch ===
The new standalone from Oculus comes with integrated [[audio]]. The wearer of the headset doesn’t require a [[headphone]] to listen to the audio because the device comes with [[built-in speakers]]. For private listening headphones can be plugged into the [[3.5mm audio jack]] in the device.
Global availability:
* $199 (32GB), $249 (64GB)
* Immediate shipping
* Strong initial reception
* Media consumption focus


==Display==
=== Discontinuation ===
Designing the Go VR [[HMD]], the company has opted for [[fast-switch LCD]] instead of the [[OLED]] display. The makers are of the opinion that the 2560x1440 resolution LCD display has better fill-factor than the other display technology. It’s also believed that the [[Liquid Crystal Display]] technology would greatly help in eliminating the screen door effect.
June 2020:
* Sales ended
* Support continued limited time
* Quest 2 as successor focus
* End of 3DoF era


Learning a thing or two from its earlier releases Oculus announced that the Go headset will have the second-generation [[Fresnel lenses]]. The technology upgrade is aimed at reducing the amount of glare.
== Design Philosophy ==


==Software==
=== Accessible Standalone ===
It’s only natural for the users to wonder the kinds of [[applications]], [[games]], and content that the Oculus Go would support. It’s believed that the new standalone HMD will have its own library of supporting applications, games, etc. Moreover, much of the software and content that run on Gear VR will also be compatible with Oculus Go. The company has also announced that the VR headset will support [[Unreal]] and [[Unity]] engine.
Mass market approach:
* No phone required
* No PC required
* All-in-one device
* Sub-$200 price target


==Controller==
=== Media Focus ===
The [[controller]] offered along with the headset features a [[touchpad]] and trigger. In terms of functionality, tracking, and features the Oculus Go Controller is believed to be a lot like the [[Daydream View]] or Gear VR controllers.
Primary use case:
* Video consumption
* Social VR
* Casual experiences
* Less gaming focus


==The Rationale behind Oculus’ Third Launch==
=== Quality Over Features ===
There is no denying that the era of virtual reality and [[augmented reality]] has arrived. For it to be accepted by the masses, it would take quite a few years unless the technology becomes affordable. It seems Mark Zuckerberg has understood the situation and the launch of the low-cost Oculus Go is the right step in that direction.
Prioritized experience quality:
* Better display than Gear VR
* Integrated audio
* Comfortable design
* Trade-off: 3DoF only


At the event attended by scores of computer programmers and tech enthusiasts, Zuckerberg reassured them of his commitment to the cause of virtual reality. His goal is to see a billion people use virtual reality in the days to come. The Facebook CEO also assured the crowd that the new [[low-cost standalone headset]] will offer the most accessible virtual reality experience ever.
== Display Technology ==


Oculus isn’t the only company that’s working on standalone headsets. [[Google]], which already has the Daydream View that requires a smartphone, is currently working on a [[standalone HMD]] device. But, not much is known about the product, how it works, its cost, and when it’ll be released.  
=== LCD Display ===
Custom panel:
* '''Size''': 5.5 inches
* '''Resolution''': 2560 × 1440 total (1280 × 1440 per eye)
* '''Type''': Fast-switching LCD
* '''Subpixels''': RGB stripe


==Availability and Price==  
=== LCD vs OLED ===
The low-cost standalone HMD was announced at the Oculus event and the makers a promising an early 2018 release, though the solid roll out date is still a mystery. Even though Oculus Go isn’t the most advanced standalone virtual reality headset, the affordable price (starting at $199) has got people excited about the product.   
Design choice:
* Better fill factor than OLED
* Reduced screen door effect
* Lower cost
* Good black levels (not true black)


==References==
=== Refresh Rate ===
1. https://www.oculus.com/go/
Application-dependent:
* 60Hz: Some apps
* 72Hz: Maximum
* Developer choice
* Adequate for media


2. https://www.roadtovr.com/oculus-go-headset-announcement-price-release-date-oculus-connect-4/
=== Field of View ===
Wide viewing area:
* ~101°
* Competitive for price
* Good immersion
* Fresnel lens optics


3. https://www.digitaltrends.com/virtual-reality/oculus-rift-vs-oculus-go/
== Optical System ==


4. https://www.theverge.com/2017/10/11/16459442/oculus-go-standalone-vr-headset-announce-pricing
=== Fresnel Lenses ===
Standard VR optics:
* Wide field of view
* Lightweight
* Some god rays
* Good clarity


5. http://www.techradar.com/news/oculus-go-release-date-price-news-and-features
=== Fixed IPD ===
No adjustment:
* ~64mm fixed
* Works for most users
* Limitation for extremes
* Cost reduction


6. https://techcrunch.com/2017/10/11/oculus-announces-199-oculus-go-standalone-headset/
== Processing Power ==


7. https://www.engadget.com/2017/10/11/oculus-go/
=== Snapdragon 821 ===
Previous-generation flagship:
* '''CPU''': Quad-core Kryo
* '''GPU''': Adreno 530 (500 GFLOPS)
* '''Process''': 14nm
* 2016 flagship chip
 
=== Performance ===
Capable for content:
* Good for video playback
* Adequate for casual games
* Fixed foveated rendering used
* Thermal management considered
 
=== Memory ===
* '''RAM''': 3GB LPDDR4
* '''Storage''': 32GB or 64GB
* No expandable storage
 
== Tracking System ==
 
=== 3DoF Limitation ===
Rotational only:
* Pitch, yaw, roll tracked
* No positional tracking
* Seated/standing experiences
* Not room-scale capable
 
=== IMU Sensors ===
Internal tracking:
* Accelerometer
* Gyroscope
* 1000Hz polling rate
* Smooth rotation tracking
 
=== Use Case Implications ===
Experience design:
* Cockpit games
* 360° video viewing
* Social environments
* No walking around
 
== Oculus Go Controller ==
 
=== 3DoF Controller ===
Wireless handheld:
* Orientation tracking
* Laser pointer interface
* 3DoF (no position)
* Arm model estimation
 
=== Controller Design ===
Ergonomic input:
* Trackpad (clickable)
* Trigger
* Back button
* Home button
 
=== Battery ===
AA battery powered:
* Single AA battery
* Long battery life
* Easy replacement
* No charging needed
 
== Audio System ==
 
=== Integrated Speakers ===
Built-in spatial audio:
* Open-ear speakers
* Spatial positioning
* No headphones needed
* Convenient
 
=== Audio Quality ===
Good for price:
* Clear sound
* Directional audio
* Others can hear (not private)
* 3.5mm jack for headphones
 
=== 3.5mm Jack ===
Private listening option:
* Use own headphones
* Better audio quality
* Privacy when needed
 
== Physical Design ==
 
=== All-in-One ===
Self-contained:
* All hardware integrated
* No cables to PC/phone
* Portable
* Simple setup
 
=== Comfort ===
Lightweight design:
* 468g total
* Elastic head straps
* Foam face interface
* Extended comfort
 
=== Fabric Exterior ===
Premium feel:
* Mesh fabric top
* Soft touch materials
* Quality appearance
* Good build quality
 
== Battery ==
 
=== Internal Battery ===
Mobile power:
* '''Capacity''': 2600mAh
* '''Gaming''': ~2 hours
* '''Video''': ~2.5 hours
* '''Charging''': ~3 hours (Micro-USB)
 
== Software Platform ==
 
=== Oculus Store ===
Content ecosystem:
* Shared with Gear VR
* 1000+ apps at launch
* Games and experiences
* Media applications
 
=== Notable Content ===
Popular applications:
* Netflix VR
* Hulu VR
* YouTube VR
* Oculus Rooms (social)
* Oculus Venues (events)
 
=== Media Focus ===
Primary use:
* 360° video
* Virtual cinema
* Social experiences
* Casual games
 
== Xiaomi Mi VR Standalone ==
 
=== Chinese Variant ===
Regional version:
* Same hardware
* Mi VR branding
* Chinese content store
* May 31, 2018 release
 
=== Partnership Model ===
Shared manufacturing:
* Xiaomi production
* Oculus design
* Regional variants
* Cost efficiency
 
== Commercial Reception ==
 
=== Initial Success ===
Positive launch:
* Strong sales
* Media praise
* Accessibility lauded
* Value recognized
 
=== Market Position ===
Sweet spot identified:
* Between Gear VR and Rift
* Mainstream price
* Quality experience
* Easy setup
 
=== Limitations Noted ===
Reviewer critiques:
* 3DoF restrictive
* No positional tracking
* Gaming limited
* Quest anticipated
 
== Legacy ==
 
=== Standalone Proof ===
Validated concept:
* Standalone VR viable
* $199 price achievable
* No-PC VR desirable
* Market existed
 
=== Quest Foundation ===
Direct successor learning:
* Go proved standalone demand
* Quest added 6DoF
* Same platform evolution
* Content ecosystem continued
 
=== 3DoF Obsolescence ===
End of an era:
* 6DoF became standard
* 3DoF insufficient for VR
* Media consumption niche
* Gaming required 6DoF
 
== Comparison with Gear VR ==
 
{| class="wikitable"
|-
! Feature !! Oculus Go !! Samsung Gear VR
|-
| Requires || Nothing || Samsung Galaxy phone
|-
| Price || $199-$249 || $99 + phone
|-
| Display || Built-in LCD || Phone display
|-
| Tracking || 3DoF (custom IMU) || 3DoF (custom IMU)
|-
| Audio || Integrated speakers || Phone audio
|-
| Controller || Included || Included (2017+)
|}
 
== Technical Specifications Summary ==
 
{| class="wikitable"
|-
! Specification !! Details
|-
| Display || 5.5" LCD, 1280 × 1440 per eye
|-
| Total Resolution || 2560 × 1440
|-
| Refresh Rate || 60/72Hz
|-
| FOV || ~101°
|-
| Processor || Snapdragon 821
|-
| Memory || 3GB RAM
|-
| Storage || 32GB / 64GB
|-
| Tracking || 3DoF (rotational only)
|-
| Controller || 3DoF wireless
|-
| Battery Life || 2-2.5 hours
|-
| Audio || Integrated spatial speakers
|-
| Weight || 468g
|-
| Price || $199 / $249
|-
| Status || Discontinued (June 2020)
|}
 
== See Also ==
* [[Oculus VR]]
* [[Oculus Quest]]
* [[Samsung Gear VR]]
* [[Standalone VR]]
* [[Mobile VR]]
* [[Xiaomi]]
 
== References ==
{{Reflist}}
 
[[Category:Devices]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Standalone VR]]
[[Category:Oculus]]
[[Category:2010s VR]]
[[Category:Discontinued]]

Latest revision as of 03:10, 8 January 2026

Oculus Go
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Standalone VR
Platform Oculus Platform
Creator Oculus VR
Developer Oculus VR
Manufacturer Xiaomi (manufactured for Oculus)
Announcement Date October 11, 2017 (Oculus Connect 4)
Release Date May 1, 2018
Price $199 (32GB), $249 (64GB)
Website https://www.meta.com/ (discontinued)
Versions 32GB, 64GB
Requires Oculus account, smartphone for setup
Predecessor Samsung Gear VR
Successor Oculus Quest
System
Operating System Oculus OS (Android-based)
Chipset Qualcomm Snapdragon 821
CPU Quad-core Kryo (2× 2.34 GHz + 2× 1.6 GHz)
GPU Adreno 530 (500 GFLOPS)
Storage
Storage 32GB or 64GB
Memory 3GB LPDDR4
SD Card Slot No
Display
Display Single 5.5" LCD
Subpixel Layout RGB stripe
Peak Brightness Not specified
Resolution 1280 × 1440 per eye (2560 × 1440 combined)
Pixel Density ~12 PPD
Refresh Rate 60Hz, 72Hz
Persistence Low persistence
Image
Field of View 101°
Horizontal FoV ~101°
Vertical FoV ~101°
Average Pixel Density ~12 PPD
Peak Pixel Density ~12 PPD
Foveated Rendering Fixed foveated rendering
Optics
Optics Fresnel lenses
Ocularity Binocular
IPD Range Fixed (~64mm)
Adjustable Diopter No (glasses compatible)
Passthrough No
Tracking
Tracking 3DoF (rotational only)
Tracking Frequency 1000Hz (IMU)
Base Stations None required
Eye Tracking No
Face Tracking No
Hand Tracking No
Body Tracking No
Rotational Tracking Yes
Positional Tracking No
Update Rate 60/72Hz
Tracking Volume Stationary
Play Space Stationary/seated
Latency <20ms motion-to-photon
Audio
Audio Integrated spatial speakers
Microphone Yes (integrated)
3.5mm Audio Jack Yes
Camera No
Connectivity
Connectivity Wi-Fi 802.11 b/g/n/ac, Bluetooth 4.2
Ports Micro-USB, 3.5mm audio
Wired Video No
Wireless Video No
WiFi Wi-Fi 5 (802.11ac)
Bluetooth Bluetooth 4.2
Power Internal battery
Battery Capacity 2600mAh
Battery Life 2-2.5 hours
Charge Time ~3 hours
Device
Dimensions ~190mm × 105mm × 115mm
Weight 468g
Material Plastic, fabric
Headstrap Elastic fabric straps
Haptics Controller haptics
Color Gray
Sensors Accelerometer, gyroscope, proximity sensor
Input Oculus Go Controller (3DoF)
Compliance FCC, CE

Property "Manufacturer" (as page type) with input value "Xiaomi]] (manufactured for Oculus)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Operating System" (as page type) with input value "Oculus OS]] (Android-based)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Latency" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


The Oculus Go is a discontinued standalone virtual reality head-mounted display developed by Oculus VR and manufactured by Xiaomi, announced at Oculus Connect 4 on October 11, 2017, and released on May 1, 2018 at a price of $199 for the 32GB model. The Go was Oculus's first standalone VR headset—requiring no PC, phone, or external sensors—designed to provide an accessible entry point to virtual reality for mainstream consumers. Featuring a 5.5-inch LCD display at 2560 × 1440 resolution, the Qualcomm Snapdragon 821 processor, integrated spatial audio speakers, and a 3DoF wireless controller, the Go offered a "sweet spot" between mobile VR (Gear VR) and high-end PC VR (Rift). While limited to 3DoF (rotational) tracking that restricted users to seated and standing experiences, the Go proved that standalone VR was viable, paving the way for the 6DoF Oculus Quest that succeeded it.

History and Development

Standalone VR Vision

Oculus's accessibility goals:

  • Mobile VR (Gear VR) required specific phones
  • PC VR required expensive computers
  • Standalone headset could reach everyone
  • $199 target price point

Oculus Connect 4 Announcement

October 11, 2017 reveal:

  • Mark Zuckerberg presentation
  • "$199 for the future of VR"
  • Early 2018 ship date
  • Xiaomi manufacturing partnership

Xiaomi Partnership

Chinese manufacturing:

  • Xiaomi manufactured hardware
  • "Mi VR Standalone" in China
  • Quality manufacturing
  • Cost efficiency

May 2018 Launch

Global availability:

  • $199 (32GB), $249 (64GB)
  • Immediate shipping
  • Strong initial reception
  • Media consumption focus

Discontinuation

June 2020:

  • Sales ended
  • Support continued limited time
  • Quest 2 as successor focus
  • End of 3DoF era

Design Philosophy

Accessible Standalone

Mass market approach:

  • No phone required
  • No PC required
  • All-in-one device
  • Sub-$200 price target

Media Focus

Primary use case:

  • Video consumption
  • Social VR
  • Casual experiences
  • Less gaming focus

Quality Over Features

Prioritized experience quality:

  • Better display than Gear VR
  • Integrated audio
  • Comfortable design
  • Trade-off: 3DoF only

Display Technology

LCD Display

Custom panel:

  • Size: 5.5 inches
  • Resolution: 2560 × 1440 total (1280 × 1440 per eye)
  • Type: Fast-switching LCD
  • Subpixels: RGB stripe

LCD vs OLED

Design choice:

  • Better fill factor than OLED
  • Reduced screen door effect
  • Lower cost
  • Good black levels (not true black)

Refresh Rate

Application-dependent:

  • 60Hz: Some apps
  • 72Hz: Maximum
  • Developer choice
  • Adequate for media

Field of View

Wide viewing area:

  • ~101°
  • Competitive for price
  • Good immersion
  • Fresnel lens optics

Optical System

Fresnel Lenses

Standard VR optics:

  • Wide field of view
  • Lightweight
  • Some god rays
  • Good clarity

Fixed IPD

No adjustment:

  • ~64mm fixed
  • Works for most users
  • Limitation for extremes
  • Cost reduction

Processing Power

Snapdragon 821

Previous-generation flagship:

  • CPU: Quad-core Kryo
  • GPU: Adreno 530 (500 GFLOPS)
  • Process: 14nm
  • 2016 flagship chip

Performance

Capable for content:

  • Good for video playback
  • Adequate for casual games
  • Fixed foveated rendering used
  • Thermal management considered

Memory

  • RAM: 3GB LPDDR4
  • Storage: 32GB or 64GB
  • No expandable storage

Tracking System

3DoF Limitation

Rotational only:

  • Pitch, yaw, roll tracked
  • No positional tracking
  • Seated/standing experiences
  • Not room-scale capable

IMU Sensors

Internal tracking:

  • Accelerometer
  • Gyroscope
  • 1000Hz polling rate
  • Smooth rotation tracking

Use Case Implications

Experience design:

  • Cockpit games
  • 360° video viewing
  • Social environments
  • No walking around

Oculus Go Controller

3DoF Controller

Wireless handheld:

  • Orientation tracking
  • Laser pointer interface
  • 3DoF (no position)
  • Arm model estimation

Controller Design

Ergonomic input:

  • Trackpad (clickable)
  • Trigger
  • Back button
  • Home button

Battery

AA battery powered:

  • Single AA battery
  • Long battery life
  • Easy replacement
  • No charging needed

Audio System

Integrated Speakers

Built-in spatial audio:

  • Open-ear speakers
  • Spatial positioning
  • No headphones needed
  • Convenient

Audio Quality

Good for price:

  • Clear sound
  • Directional audio
  • Others can hear (not private)
  • 3.5mm jack for headphones

3.5mm Jack

Private listening option:

  • Use own headphones
  • Better audio quality
  • Privacy when needed

Physical Design

All-in-One

Self-contained:

  • All hardware integrated
  • No cables to PC/phone
  • Portable
  • Simple setup

Comfort

Lightweight design:

  • 468g total
  • Elastic head straps
  • Foam face interface
  • Extended comfort

Fabric Exterior

Premium feel:

  • Mesh fabric top
  • Soft touch materials
  • Quality appearance
  • Good build quality

Battery

Internal Battery

Mobile power:

  • Capacity: 2600mAh
  • Gaming: ~2 hours
  • Video: ~2.5 hours
  • Charging: ~3 hours (Micro-USB)

Software Platform

Oculus Store

Content ecosystem:

  • Shared with Gear VR
  • 1000+ apps at launch
  • Games and experiences
  • Media applications

Notable Content

Popular applications:

  • Netflix VR
  • Hulu VR
  • YouTube VR
  • Oculus Rooms (social)
  • Oculus Venues (events)

Media Focus

Primary use:

  • 360° video
  • Virtual cinema
  • Social experiences
  • Casual games

Xiaomi Mi VR Standalone

Chinese Variant

Regional version:

  • Same hardware
  • Mi VR branding
  • Chinese content store
  • May 31, 2018 release

Partnership Model

Shared manufacturing:

  • Xiaomi production
  • Oculus design
  • Regional variants
  • Cost efficiency

Commercial Reception

Initial Success

Positive launch:

  • Strong sales
  • Media praise
  • Accessibility lauded
  • Value recognized

Market Position

Sweet spot identified:

  • Between Gear VR and Rift
  • Mainstream price
  • Quality experience
  • Easy setup

Limitations Noted

Reviewer critiques:

  • 3DoF restrictive
  • No positional tracking
  • Gaming limited
  • Quest anticipated

Legacy

Standalone Proof

Validated concept:

  • Standalone VR viable
  • $199 price achievable
  • No-PC VR desirable
  • Market existed

Quest Foundation

Direct successor learning:

  • Go proved standalone demand
  • Quest added 6DoF
  • Same platform evolution
  • Content ecosystem continued

3DoF Obsolescence

End of an era:

  • 6DoF became standard
  • 3DoF insufficient for VR
  • Media consumption niche
  • Gaming required 6DoF

Comparison with Gear VR

Feature Oculus Go Samsung Gear VR
Requires Nothing Samsung Galaxy phone
Price $199-$249 $99 + phone
Display Built-in LCD Phone display
Tracking 3DoF (custom IMU) 3DoF (custom IMU)
Audio Integrated speakers Phone audio
Controller Included Included (2017+)

Technical Specifications Summary

Specification Details
Display 5.5" LCD, 1280 × 1440 per eye
Total Resolution 2560 × 1440
Refresh Rate 60/72Hz
FOV ~101°
Processor Snapdragon 821
Memory 3GB RAM
Storage 32GB / 64GB
Tracking 3DoF (rotational only)
Controller 3DoF wireless
Battery Life 2-2.5 hours
Audio Integrated spatial speakers
Weight 468g
Price $199 / $249
Status Discontinued (June 2020)

See Also

References