Jump to content

Oculus Go: Difference between revisions

Improving page with detailed specifications, sections, and references
Tag: Reverted
Improving page with detailed specifications, history, features, and references
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Device Infobox
{{Device Infobox
|name = Oculus Go
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-Mounted Display]]
|Type = [[Head-mounted display]]
|Subtype = [[Standalone VR]]
|Subtype = [[Standalone VR]]
|Platform = [[Oculus]]
|Platform = [[Oculus Platform]]
|Developer = [[Oculus VR]] ([[Meta Platforms]]), [[Qualcomm]], [[Xiaomi]]
|Creator = [[Oculus VR]]
|Manufacturer = [[Xiaomi]]
|Developer = [[Oculus VR]]
|Announcement Date = October 11, 2017
|Manufacturer = [[Xiaomi]] (manufactured for Oculus)
|Announcement Date = October 11, 2017 (Oculus Connect 4)
|Release Date = May 1, 2018
|Release Date = May 1, 2018
|End of Life = 2020
|Price = $199 (32GB), $249 (64GB)
|Price = $199 (32GB) / $249 (64GB)
|Website = https://www.meta.com/ (discontinued)
|Website = https://www.meta.com/
|Versions = 32GB, 64GB
|Requires = Oculus account, smartphone for setup
|Predecessor = [[Samsung Gear VR]]
|Successor = [[Oculus Quest]]
|Successor = [[Oculus Quest]]
|Operating System = [[Oculus OS]] (Android-based)
|Chipset = [[Qualcomm Snapdragon 821]]
|Chipset = [[Qualcomm Snapdragon 821]]
|Memory = 3 GB RAM
|CPU = Quad-core Kryo (2× 2.34 GHz + 2× 1.6 GHz)
|Storage = 32 GB / 64 GB
|GPU = Adreno 530 (500 GFLOPS)
|Display = LCD
|HPU =
|Resolution = 1280x1440 per eye
|Storage = 32GB or 64GB
|Combined Resolution = 2560x1440
|Memory = 3GB LPDDR4
|Refresh Rate = 60/72 Hz
|SD Card Slot = No
|Field of View = 89°
|Display = Single 5.5" LCD
|Subpixel Layout = RGB stripe
|Peak Brightness = Not specified
|Resolution = 1280 × 1440 per eye (2560 × 1440 combined)
|Pixel Density = ~12 PPD
|Refresh Rate = 60Hz, 72Hz
|Persistence = Low persistence
|Field of View = 101°
|Horizontal FoV = ~101°
|Vertical FoV = ~101°
|Average Pixel Density = ~12 PPD
|Peak Pixel Density = ~12 PPD
|Foveated Rendering = Fixed foveated rendering
|Optics = Fresnel lenses
|Ocularity = Binocular
|Ocularity = Binocular
|Tracking = 3DoF (head only)
|IPD Range = Fixed (~64mm)
|Audio = Built-in speakers
|Adjustable Diopter = No (glasses compatible)
|Controller = 1x 3DoF controller
|Passthrough = No
|Battery = 2-2.5 hours
|Tracking = 3DoF (rotational only)
|Tracking Frequency = 1000Hz (IMU)
|Base Stations = None required
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = No
|Update Rate = 60/72Hz
|Tracking Volume = Stationary
|Play Space = Stationary/seated
|Latency = <20ms motion-to-photon
|Audio = Integrated spatial speakers
|Microphone = Yes (integrated)
|3.5mm Audio Jack = Yes
|Camera = No
|Connectivity = Wi-Fi 802.11 b/g/n/ac, Bluetooth 4.2
|Ports = Micro-USB, 3.5mm audio
|Wired Video = No
|Wireless Video = No
|WiFi = Wi-Fi 5 (802.11ac)
|Bluetooth = Bluetooth 4.2
|Power = Internal battery
|Battery Capacity = 2600mAh
|Battery Life = 2-2.5 hours
|Charge Time = ~3 hours
|Dimensions = ~190mm × 105mm × 115mm
|Weight = 468g
|Weight = 468g
|Material = Plastic, fabric
|Headstrap = Elastic fabric straps
|Haptics = Controller haptics
|Color = Gray
|Sensors = Accelerometer, gyroscope, proximity sensor
|Input = Oculus Go Controller (3DoF)
|Compliance = FCC, CE
}}
}}


The '''Oculus Go''' is a discontinued standalone [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]] (now [[Meta Platforms]]) in partnership with [[Qualcomm]] and [[Xiaomi]], unveiled on October 11, 2017 and released on May 1, 2018. The first standalone VR headset from Oculus, the Go featured a Qualcomm Snapdragon 821 processor, 1280x1440 per eye LCD display with fast-switch technology reducing screen door effect, built-in spatial audio speakers, and 3DoF head tracking. At $199 for the 32GB model, the Go made VR accessible to mainstream consumers, selling over two million units by July 2019 before being discontinued in favor of the 6DoF Oculus Quest.
The '''Oculus Go''' is a discontinued standalone [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]] and manufactured by [[Xiaomi]], announced at Oculus Connect 4 on October 11, 2017, and released on May 1, 2018 at a price of $199 for the 32GB model. The Go was Oculus's first standalone VR headset—requiring no PC, phone, or external sensors—designed to provide an accessible entry point to virtual reality for mainstream consumers. Featuring a 5.5-inch LCD display at 2560 × 1440 resolution, the Qualcomm Snapdragon 821 processor, integrated spatial audio speakers, and a 3DoF wireless controller, the Go offered a "sweet spot" between mobile VR (Gear VR) and high-end PC VR (Rift). While limited to 3DoF (rotational) tracking that restricted users to seated and standing experiences, the Go proved that standalone VR was viable, paving the way for the 6DoF [[Oculus Quest]] that succeeded it.


== History and Development ==
== History and Development ==


Oculus unveiled the Go at Oculus Connect 4 on October 11, 2017, launching it on May 1, 2018 at F8 2018. Developed in partnership with Qualcomm for the Snapdragon 821 platform and manufactured by Xiaomi, the Go was designed to bring standalone VR to a $199 price point. The headset was compatible with the Gear VR library, providing a large launch catalog. By July 2019, over two million units had been sold. The Go was discontinued in 2020 as Oculus shifted focus to 6DoF devices like the Quest.<ref name="meta">{{cite web |url=https://www.meta.com/blog/oculus-go-available-now-our-best-vr-optics-in-our-first-standalone-vr-headset/ |title=Oculus Go Available Now |publisher=Meta |access-date=2025-01-07}}</ref>
=== Standalone VR Vision ===
Oculus's accessibility goals:
* Mobile VR (Gear VR) required specific phones
* PC VR required expensive computers
* Standalone headset could reach everyone
* $199 target price point


== Design and Hardware ==
=== Oculus Connect 4 Announcement ===
October 11, 2017 reveal:
* Mark Zuckerberg presentation
* "$199 for the future of VR"
* Early 2018 ship date
* Xiaomi manufacturing partnership


=== Display ===
=== Xiaomi Partnership ===
Chinese manufacturing:
* Xiaomi manufactured hardware
* "Mi VR Standalone" in China
* Quality manufacturing
* Cost efficiency


Fast-switch LCD technology:
=== May 2018 Launch ===
Global availability:
* $199 (32GB), $249 (64GB)
* Immediate shipping
* Strong initial reception
* Media consumption focus


* '''1280x1440 per eye''' resolution
=== Discontinuation ===
* '''2560x1440 total''' resolution
June 2020:
* '''Single 5.5-inch LCD''' display
* Sales ended
* '''Fast-switch LCD''' technology
* Support continued limited time
* '''60 Hz or 72 Hz''' refresh rate
* Quest 2 as successor focus
* '''89° field of view'''
* End of 3DoF era
 
== Design Philosophy ==
 
=== Accessible Standalone ===
Mass market approach:
* No phone required
* No PC required
* All-in-one device
* Sub-$200 price target
 
=== Media Focus ===
Primary use case:
* Video consumption
* Social VR
* Casual experiences
* Less gaming focus
 
=== Quality Over Features ===
Prioritized experience quality:
* Better display than Gear VR
* Integrated audio
* Comfortable design
* Trade-off: 3DoF only
 
== Display Technology ==
 
=== LCD Display ===
Custom panel:
* '''Size''': 5.5 inches
* '''Resolution''': 2560 × 1440 total (1280 × 1440 per eye)
* '''Type''': Fast-switching LCD
* '''Subpixels''': RGB stripe
 
=== LCD vs OLED ===
Design choice:
* Better fill factor than OLED
* Reduced screen door effect
* Reduced screen door effect
* Dramatic visual clarity improvement
* Lower cost
* Good black levels (not true black)
 
=== Refresh Rate ===
Application-dependent:
* 60Hz: Some apps
* 72Hz: Maximum
* Developer choice
* Adequate for media
 
=== Field of View ===
Wide viewing area:
* ~101°
* Competitive for price
* Good immersion
* Fresnel lens optics
 
== Optical System ==
 
=== Fresnel Lenses ===
Standard VR optics:
* Wide field of view
* Lightweight
* Some god rays
* Good clarity
 
=== Fixed IPD ===
No adjustment:
* ~64mm fixed
* Works for most users
* Limitation for extremes
* Cost reduction
 
== Processing Power ==
 
=== Snapdragon 821 ===
Previous-generation flagship:
* '''CPU''': Quad-core Kryo
* '''GPU''': Adreno 530 (500 GFLOPS)
* '''Process''': 14nm
* 2016 flagship chip


=== Processing ===
=== Performance ===
Capable for content:
* Good for video playback
* Adequate for casual games
* Fixed foveated rendering used
* Thermal management considered


* '''[[Qualcomm Snapdragon 821]]'''
=== Memory ===
* '''3 GB RAM'''
* '''RAM''': 3GB LPDDR4
* '''32 GB or 64 GB''' storage
* '''Storage''': 32GB or 64GB
* No expandable storage
* No expandable storage
* Optimized for standalone VR


=== Tracking ===
== Tracking System ==


3DoF head tracking:
=== 3DoF Limitation ===
Rotational only:
* Pitch, yaw, roll tracked
* No positional tracking
* Seated/standing experiences
* Not room-scale capable


* '''3 degrees of freedom'''
=== IMU Sensors ===
* '''Head rotation only'''
Internal tracking:
* No positional tracking
* Accelerometer
* Gyroscope
* 1000Hz polling rate
* Smooth rotation tracking
 
=== Use Case Implications ===
Experience design:
* Cockpit games
* 360° video viewing
* Social environments
* No walking around
 
== Oculus Go Controller ==
 
=== 3DoF Controller ===
Wireless handheld:
* Orientation tracking
* Orientation tracking
* Seated/stationary experiences
* Laser pointer interface
* 3DoF (no position)
* Arm model estimation
 
=== Controller Design ===
Ergonomic input:
* Trackpad (clickable)
* Trigger
* Back button
* Home button
 
=== Battery ===
AA battery powered:
* Single AA battery
* Long battery life
* Easy replacement
* No charging needed


=== Audio ===
== Audio System ==


Integrated spatial audio:
=== Integrated Speakers ===
Built-in spatial audio:
* Open-ear speakers
* Spatial positioning
* No headphones needed
* Convenient


* '''Built-in speakers'''
=== Audio Quality ===
* Spatial audio
Good for price:
* No headphones required
* Clear sound
* '''3.5mm audio jack'''
* Directional audio
* Private listening option
* Others can hear (not private)
* Immersive sound design
* 3.5mm jack for headphones


=== Build ===
=== 3.5mm Jack ===
Private listening option:
* Use own headphones
* Better audio quality
* Privacy when needed


Lightweight comfortable design:
== Physical Design ==


* '''468g weight'''
=== All-in-One ===
* Fabric facial interface
Self-contained:
* Soft and breathable
* All hardware integrated
* All-in-one design
* No cables to PC/phone
* No wires to PC
* Portable
* No phone required
* Simple setup
 
=== Comfort ===
Lightweight design:
* 468g total
* Elastic head straps
* Elastic head straps
* Foam face interface
* Extended comfort
=== Fabric Exterior ===
Premium feel:
* Mesh fabric top
* Soft touch materials
* Quality appearance
* Good build quality


=== Controller ===
== Battery ==


3DoF orientation controller:
=== Internal Battery ===
Mobile power:
* '''Capacity''': 2600mAh
* '''Gaming''': ~2 hours
* '''Video''': ~2.5 hours
* '''Charging''': ~3 hours (Micro-USB)


* '''Single 3DoF controller'''
== Software Platform ==
* Orientation tracking
 
* Single trigger
=== Oculus Store ===
* Trackpad
Content ecosystem:
* Back button
* Shared with Gear VR
* Menu button
* 1000+ apps at launch
* Ergonomic design
* Games and experiences
* Same inputs as Gear VR
* Media applications
 
=== Notable Content ===
Popular applications:
* Netflix VR
* Hulu VR
* YouTube VR
* Oculus Rooms (social)
* Oculus Venues (events)
 
=== Media Focus ===
Primary use:
* 360° video
* Virtual cinema
* Social experiences
* Casual games
 
== Xiaomi Mi VR Standalone ==
 
=== Chinese Variant ===
Regional version:
* Same hardware
* Mi VR branding
* Chinese content store
* May 31, 2018 release
 
=== Partnership Model ===
Shared manufacturing:
* Xiaomi production
* Oculus design
* Regional variants
* Cost efficiency
 
== Commercial Reception ==
 
=== Initial Success ===
Positive launch:
* Strong sales
* Media praise
* Accessibility lauded
* Value recognized
 
=== Market Position ===
Sweet spot identified:
* Between Gear VR and Rift
* Mainstream price
* Quality experience
* Easy setup
 
=== Limitations Noted ===
Reviewer critiques:
* 3DoF restrictive
* No positional tracking
* Gaming limited
* Quest anticipated
 
== Legacy ==
 
=== Standalone Proof ===
Validated concept:
* Standalone VR viable
* $199 price achievable
* No-PC VR desirable
* Market existed


=== Battery ===
=== Quest Foundation ===
Direct successor learning:
* Go proved standalone demand
* Quest added 6DoF
* Same platform evolution
* Content ecosystem continued


* '''2 hours''' gaming
=== 3DoF Obsolescence ===
* '''2.5 hours''' video watching
End of an era:
* USB charging
* 6DoF became standard
* No fast charging
* 3DoF insufficient for VR
* Media consumption niche
* Gaming required 6DoF


== Gear VR Compatibility ==
== Comparison with Gear VR ==


* '''Compatible with Gear VR software'''
{| class="wikitable"
* Large launch library
|-
* Familiar content ecosystem
! Feature !! Oculus Go !! Samsung Gear VR
* Samsung partnership ecosystem
|-
| Requires || Nothing || Samsung Galaxy phone
|-
| Price || $199-$249 || $99 + phone
|-
| Display || Built-in LCD || Phone display
|-
| Tracking || 3DoF (custom IMU) || 3DoF (custom IMU)
|-
| Audio || Integrated speakers || Phone audio
|-
| Controller || Included || Included (2017+)
|}


== Technical Specifications ==
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
Line 124: Line 421:
! Specification !! Details
! Specification !! Details
|-
|-
| Display || 1280x1440 per eye LCD
| Display || 5.5" LCD, 1280 × 1440 per eye
|-
|-
| Refresh Rate || 60/72 Hz
| Total Resolution || 2560 × 1440
|-
|-
| FOV || 89°
| Refresh Rate || 60/72Hz
|-
| FOV || ~101°
|-
|-
| Processor || Snapdragon 821
| Processor || Snapdragon 821
|-
|-
| RAM || 3 GB
| Memory || 3GB RAM
|-
|-
| Storage || 32/64 GB
| Storage || 32GB / 64GB
|-
|-
| Tracking || 3DoF (head only)
| Tracking || 3DoF (rotational only)
|-
|-
| Controller || 3DoF (orientation)
| Controller || 3DoF wireless
|-
|-
| Battery || 2-2.5 hours
| Battery Life || 2-2.5 hours
|-
| Audio || Integrated spatial speakers
|-
|-
| Weight || 468g
| Weight || 468g
|-
|-
| Price || $199/$249
| Price || $199 / $249
|-
| Status || Discontinued (June 2020)
|}
|}
== Reception ==
'''Praise:'''
* $199 accessible price
* First standalone Oculus
* No PC or phone required
* Fast-switch LCD clarity
* Built-in speakers excellent
* 468g lightweight
* Gear VR library access
* Easy setup
* 2+ million units sold
* VR democratization
'''Criticism:'''
* 3DoF only (no positional)
* No 6DoF experiences
* No fast charging
* No expandable storage
* Limited motion capability
* Seated experiences only
* Discontinued after 2 years
* Replaced by Quest quickly
* 2-2.5 hour battery
* No room-scale VR<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/oculus-go |title=Oculus Go Review |publisher=TechRadar |access-date=2025-01-07}}</ref>


== See Also ==
== See Also ==
* [[Oculus VR]]
* [[Oculus Quest]]
* [[Oculus Quest]]
* [[Meta Quest 2]]
* [[Samsung Gear VR]]
* [[PICO 4]]
* [[Standalone VR]]
* [[Gear VR]]
* [[Mobile VR]]
* [[Xiaomi]]


== References ==
== References ==
{{reflist}}
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:Head-Mounted Displays]]
[[Category:Head-mounted displays]]
[[Category:Standalone VR]]
[[Category:Standalone VR]]
[[Category:Oculus VR]]
[[Category:Oculus]]
[[Category:Meta Platforms]]
[[Category:2010s VR]]
[[Category:2018 in technology]]
[[Category:Discontinued]]