Immersed Visor: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|name = Immersed Visor | |||
|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]], [[Mixed Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[ | |Subtype = [[PC VR]], [[Productivity VR]] | ||
|Release Date = | |Platform = Windows, macOS, Linux | ||
|Price = $ | |Creator = [[Immersed]] | ||
|Display = | |Developer = [[Immersed Inc.]] | ||
|Resolution = | |Manufacturer = [[Immersed]] | ||
|Refresh Rate = | |Announcement Date = 2023 | ||
|Field of View = | |Release Date = 2025 (expected, mass production after Summer) | ||
|Horizontal FoV = | |Price = $1,050 (retail), $950 (preorder) | ||
|Vertical FoV = | |Website = https://visor.com/ | ||
| | |Versions = Immersed Visor | ||
| | |Requires = Windows, macOS, or Linux PC (tethered or wireless) | ||
|Predecessor = None (Immersed software previously) | |||
|Successor = None announced | |||
|Operating System = Standalone (Snapdragon XR2+ Gen 2), PC modes | |||
|Chipset = [[Qualcomm Snapdragon XR2+ Gen 2]] | |||
|CPU = Qualcomm Snapdragon XR2+ Gen 2 | |||
|GPU = Adreno (XR2+ Gen 2) | |||
|HPU = | |||
|Storage = Not specified | |||
|Memory = Not specified | |||
|SD Card Slot = No | |||
|Display = Dual micro-OLED | |||
|Subpixel Layout = RGB | |||
|Peak Brightness = High (micro-OLED) | |||
|Resolution = ~3840 × 3840 per eye (4K per eye) | |||
|Pixel Density = Ultra-high (micro-OLED) | |||
|Refresh Rate = 90Hz | |||
|Persistence = Low persistence (OLED) | |||
|Field of View = 100° | |||
|Horizontal FoV = ~100° | |||
|Vertical FoV = ~90° | |||
|Average Pixel Density = High PPD | |||
|Peak Pixel Density = High PPD | |||
|Foveated Rendering = Yes (eye-tracking powered) | |||
|Optics = Pancake lenses | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|IPD Range = Adjustable | |||
|Adjustable Diopter = No | |||
|Passthrough = Yes (color passthrough) | |||
|Tracking = 6DoF (inside-out, 6 cameras) | |||
|Tracking Frequency = High-speed | |||
|Base Stations = None required | |||
|Eye Tracking = Yes (gaze-and-pinch input) | |||
|Face Tracking = No | |||
|Hand Tracking = Yes (Vision Pro-style pinch) | |||
|Body Tracking = No | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = 90Hz | |||
|Tracking Volume = Room-scale | |||
|Play Space = Seated/Standing | |||
|Latency = Low latency | |||
|Audio = Not specified (likely integrated) | |||
|Microphone = Yes | |||
|3.5mm Audio Jack = Not specified | |||
|Camera = 6 tracking/passthrough cameras | |||
|Connectivity = USB-C, Wi-Fi, Bluetooth | |||
|Ports = USB-C | |||
|Wired Video = Yes (USB-C) | |||
|Wireless Video = Yes (Wi-Fi) | |||
|WiFi = Yes (external battery module) | |||
|Bluetooth = Yes (external battery module) | |||
|Power = External battery pack | |||
|Battery Capacity = External (3 hours standalone) | |||
|Battery Life = ~3 hours standalone | |||
|Charge Time = Not specified | |||
|Dimensions = Ultra-compact | |||
|Weight = 186g | |||
|Material = Lightweight materials | |||
|Headstrap = Light blocker around eyes | |||
|Haptics = No | |||
|Color = Black/White | |||
|Sensors = 6 cameras, IMU, eye tracking | |||
|Input = Hand tracking (gaze-and-pinch), Smart Touch | |||
|Compliance = FCC, CE (expected) | |||
}} | }} | ||
'''Immersed Visor''' is | The '''Immersed Visor''' is an ultra-lightweight [[virtual reality]] and [[mixed reality]] [[head-mounted display]] developed by [[Immersed Inc.]], announced in 2023 with preorders starting at $950 (retail $1,050) and mass production expected after Summer 2025. Positioned as "the pro VR headset the Apple Vision Pro is pretending to be," the Visor targets productivity-focused users with its remarkably compact 186-gram weight (compared to 515g for Quest 3 and 650g for Vision Pro), dual micro-OLED displays delivering 4K resolution per eye (claimed to have four million more pixels than Apple Vision Pro), a 100° field of view, and Vision Pro-style gaze-and-pinch input through integrated eye and hand tracking. Powered by the Qualcomm Snapdragon XR2+ Gen 2 chipset (a higher-performance variant of XR2 Gen 2), the Visor supports standalone operation as well as wired and wireless connectivity to Windows, macOS, and Linux computers—a unique triple-platform compatibility designed for Immersed's virtual workspace software. The headset features six cameras for tracking and color passthrough, an external battery pack (with Wi-Fi/Bluetooth antenna) providing 3 hours of standalone use, and a capacitive touch sensor enabling the "Smart Touch" feature for triggering the "Curator" AI assistant. With its productivity-first design philosophy and ultra-lightweight form factor, the Visor represents an ambitious attempt to create a professional VR workspace device. | ||
== | == History and Development == | ||
* | === Immersed Background === | ||
Company history: | |||
* Virtual workspace software company | |||
* Immersed VR app (multi-monitor) | |||
* Quest compatibility | |||
* Productivity VR pioneer | |||
* ''' | === Hardware Expansion === | ||
Strategic shift: | |||
* Software to hardware | |||
* Custom headset development | |||
* Productivity optimization | |||
* Premium positioning | |||
=== 2023 Announcement === | |||
Product reveal: | |||
* Ultra-lightweight design | |||
* 4K micro-OLED | |||
* Vision Pro competitor | |||
* Preorder campaign | |||
=== Development Challenges === | |||
Production timeline: | |||
* Initial 2024 target | |||
* Multiple delays | |||
* "Barely functional" early demos (Sept 2024) | |||
* Mass production after Summer 2025 | |||
== Design Philosophy == | |||
=== Productivity First === | |||
Work-focused design: | |||
* Virtual monitors primary use | |||
* Multi-computer support | |||
* Workspace software | |||
* Professional applications | |||
=== Ultra-Lightweight Priority === | |||
Weight optimization: | |||
* 186 grams | |||
* Lighter than all competitors | |||
* Extended work sessions | |||
* All-day wearable goal | |||
=== Vision Pro Alternative === | |||
Competitive positioning: | |||
* More pixels than Vision Pro | |||
* Fraction of the weight | |||
* Fraction of the price | |||
* Productivity focus | |||
=== Multi-Platform === | |||
OS compatibility: | |||
* Windows support | |||
* macOS support | |||
* Linux support | |||
* Unique triple-platform | |||
== Display Technology == | |||
=== Dual Micro-OLED === | |||
Panel specifications: | |||
* '''Type''': Micro-OLED | |||
* '''Resolution''': ~4K per eye (3840 × 3840 estimated) | |||
* '''Comparison''': 4 million more pixels than Vision Pro | |||
* High pixel density | |||
=== Visual Quality === | |||
Display characteristics: | |||
* HDR capable | |||
* High contrast (OLED) | |||
* True blacks | |||
* Premium clarity | |||
=== Refresh Rate === | |||
Performance: | |||
* '''Refresh''': 90Hz (expected) | |||
* Low persistence | |||
* Smooth motion | |||
* VR-appropriate | |||
=== Field of View === | |||
Coverage: | |||
* '''FOV''': 100° | |||
* Wide immersion | |||
* Pancake optics | |||
* Competitive coverage | |||
== Optics == | |||
=== Pancake Lenses === | |||
Optical design: | |||
* Compact form factor | |||
* Weight reduction | |||
* Slim profile | |||
* Premium quality | |||
=== IPD Adjustment === | |||
Eye alignment: | |||
* Adjustable IPD | |||
* Wide accommodation | |||
* Optimal positioning | |||
* Personalization | |||
== Processing == | |||
=== Snapdragon XR2+ Gen 2 === | |||
Chipset specifications: | |||
* '''Processor''': Qualcomm XR2+ Gen 2 | |||
* Higher performance than XR2 Gen 2 | |||
* Standalone capable | |||
* Mobile computing | |||
=== Standalone Mode === | |||
Self-contained operation: | |||
* No PC required | |||
* External battery powered | |||
* Mobile productivity | |||
* 3 hours runtime | |||
=== PC Modes === | |||
Tethered operation: | |||
* Wired (USB-C) | |||
* Wireless (Wi-Fi) | |||
* Full PC power | |||
* Maximum quality | |||
== Tracking == | |||
=== 6DoF Inside-Out === | |||
Position tracking: | |||
* '''Cameras''': 6 tracking cameras | |||
* No external sensors | |||
* Room-scale capable | |||
* High fidelity | |||
=== Eye Tracking === | |||
Gaze detection: | |||
* Integrated eye tracking | |||
* Foveated rendering | |||
* Gaze-and-pinch input | |||
* Vision Pro-style interaction | |||
=== Hand Tracking === | |||
Natural input: | |||
* Camera-based detection | |||
* Pinch gestures | |||
* Grab mechanics | |||
* Controller-free | |||
== Input System == | |||
=== Gaze-and-Pinch === | |||
Vision Pro-style: | |||
* Look to target | |||
* Pinch to select | |||
* Natural interaction | |||
* Controller-free | |||
=== Smart Touch === | |||
Touch sensor: | |||
* Capacitive side sensor | |||
* Gesture triggers | |||
* Quick actions | |||
* AI activation | |||
=== Curator AI === | |||
AI assistant: | |||
* Smart Touch activation | |||
* Productivity assistance | |||
* Voice commands | |||
* Intelligent help | |||
== Mixed Reality == | |||
=== Color Passthrough === | |||
AR capability: | |||
* 6 cameras | |||
* Color video | |||
* Real-world visibility | |||
* MR applications | |||
== Physical Design == | |||
=== Ultra-Lightweight === | |||
Weight achievement: | |||
* '''Weight''': 186 grams | |||
* Lightest in class | |||
* Quest 3: 515g (2.8x heavier) | |||
* Vision Pro: 650g (3.5x heavier) | |||
=== Compact Form === | |||
Design approach: | |||
* Minimal bulk | |||
* Eye-seal design (not face-seal) | |||
* Reduced facial contact | |||
* Glasses-like feel | |||
=== External Battery === | |||
Power design: | |||
* Detachable battery pack | |||
* Temple attachment | |||
* Wi-Fi/Bluetooth antenna included | |||
* Laptop/power source connection option | |||
== Battery == | |||
=== External Pack === | |||
Power specifications: | |||
* '''Location''': Back of right temple | |||
* '''Runtime''': 3 hours standalone | |||
* External connection option | |||
* Hot-swappable potential | |||
=== Power Options === | |||
Charging: | |||
* Battery pack charging | |||
* Laptop power connection | |||
* Hard-wired operation | |||
* Flexible power | |||
== Connectivity == | |||
=== USB-C === | |||
Wired connection: | |||
* Direct PC connection | |||
* High bandwidth | |||
* Charging | |||
* Low latency | |||
=== Wireless === | |||
Network connectivity: | |||
* Wi-Fi (in battery module) | |||
* Bluetooth (in battery module) | |||
* Wireless PC streaming | |||
* Standalone connectivity | |||
=== Platform Support === | |||
Operating systems: | |||
* Windows | |||
* macOS | |||
* Linux | |||
* Triple-platform unique | |||
== Software == | |||
=== Immersed App === | |||
Virtual workspace: | |||
* Multiple virtual monitors | |||
* 3D workspace | |||
* Productivity environment | |||
* Native software | |||
=== PC Integration === | |||
Desktop connection: | |||
* Screen mirroring | |||
* Virtual displays | |||
* Multi-monitor setup | |||
* Work environment | |||
== Comparison with Productivity VR == | |||
{| class="wikitable" | |||
|- | |||
! Feature !! Immersed Visor !! Apple Vision Pro !! Meta Quest 3 !! Quest Pro | |||
|- | |||
| Price || $1,050 || $3,499 || $499 || $999 | |||
|- | |||
| Weight || 186g || 650g || 515g || 722g | |||
|- | |||
| Resolution || ~4K/eye || 3660×3200/eye || 2064×2208/eye || 1800×1920/eye | |||
|- | |||
| FOV || 100° || ~100° || 110° || 106° | |||
|- | |||
| Eye Tracking || Yes || Yes || No || Yes | |||
|- | |||
| Hand Tracking || Yes (pinch) || Yes (pinch) || Yes || Yes | |||
|- | |||
| Standalone || Yes || Yes || Yes || Yes | |||
|- | |||
| Linux Support || Yes || No || No || No | |||
|} | |||
== Strengths and Limitations == | |||
=== Strengths === | |||
* Ultra-lightweight at 186 grams | |||
* 4K per eye micro-OLED displays | |||
* More pixels than Vision Pro (claimed) | |||
* Vision Pro-style gaze-and-pinch input | |||
* Windows, macOS, AND Linux support | |||
* Eye tracking with foveated rendering | |||
* Standalone + PC modes | |||
* Productivity-focused design | |||
* Curator AI assistant | |||
=== Limitations === | |||
* Delayed production timeline | |||
* "Barely functional" early demos reported | |||
* External battery required | |||
* $1,050 premium pricing | |||
* Unproven hardware company | |||
* Limited gaming focus | |||
* Preorder risk | |||
* Uncertain final specifications | |||
== Technical Specifications Summary == | |||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Display || Dual micro-OLED | |||
|- | |||
| Resolution || ~4K per eye | |||
|- | |||
| FOV || 100° | |||
|- | |||
| Refresh Rate || 90Hz (expected) | |||
|- | |||
| Processor || Snapdragon XR2+ Gen 2 | |||
|- | |||
| Eye Tracking || Yes | |||
|- | |||
| Hand Tracking || Yes (gaze-and-pinch) | |||
|- | |||
| Weight || 186g | |||
|- | |||
| Battery || External, 3 hours standalone | |||
|- | |||
| Platforms || Windows, macOS, Linux | |||
|- | |||
| Price || $950 preorder, $1,050 retail | |||
|} | |||
== See Also == | == See Also == | ||
* [[ | * [[Immersed]] | ||
* [[ | * [[Productivity VR]] | ||
* [[VR | * [[Micro-OLED]] | ||
* [[Apple Vision Pro]] | |||
* [[Virtual Monitor]] | |||
* [[PC VR]] | |||
== References == | |||
{{Reflist}} | |||
[[Category:Devices]] | |||
[[Category:VR Headsets]] | [[Category:VR Headsets]] | ||
[[Category:MR Headsets]] | |||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
[[Category:PC VR]] | |||
[[Category:Productivity VR]] | |||
[[Category:Micro-OLED]] | |||
[[Category:Immersed]] | |||
[[Category:2020s VR]] | |||
Latest revision as of 03:08, 8 January 2026
| Immersed Visor | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality, Mixed Reality |
| Type | Head-mounted display |
| Subtype | PC VR, Productivity VR |
| Platform | Windows, macOS, Linux |
| Creator | Immersed |
| Developer | Immersed Inc. |
| Manufacturer | Immersed |
| Announcement Date | 2023 |
| Release Date | 2025 (expected, mass production after Summer) |
| Price | $1,050 (retail), $950 (preorder) |
| Website | https://visor.com/ |
| Versions | Immersed Visor |
| Requires | Windows, macOS, or Linux PC (tethered or wireless) |
| Predecessor | None (Immersed software previously) |
| Successor | None announced |
| System | |
| Operating System | Standalone (Snapdragon XR2+ Gen 2), PC modes |
| Chipset | Qualcomm Snapdragon XR2+ Gen 2 |
| CPU | Qualcomm Snapdragon XR2+ Gen 2 |
| GPU | Adreno (XR2+ Gen 2) |
| Storage | |
| Storage | Not specified |
| Memory | Not specified |
| SD Card Slot | No |
| Display | |
| Display | Dual micro-OLED |
| Subpixel Layout | RGB |
| Peak Brightness | High (micro-OLED) |
| Resolution | ~3840 × 3840 per eye (4K per eye) |
| Pixel Density | Ultra-high (micro-OLED) |
| Refresh Rate | 90Hz |
| Persistence | Low persistence (OLED) |
| Image | |
| Field of View | 100° |
| Horizontal FoV | ~100° |
| Vertical FoV | ~90° |
| Average Pixel Density | High PPD |
| Peak Pixel Density | High PPD |
| Foveated Rendering | Yes (eye-tracking powered) |
| Optics | |
| Optics | Pancake lenses |
| Ocularity | Binocular |
| IPD Range | Adjustable |
| Adjustable Diopter | No |
| Passthrough | Yes (color passthrough) |
| Tracking | |
| Tracking | 6DoF (inside-out, 6 cameras) |
| Tracking Frequency | High-speed |
| Base Stations | None required |
| Eye Tracking | Yes (gaze-and-pinch input) |
| Face Tracking | No |
| Hand Tracking | Yes (Vision Pro-style pinch) |
| Body Tracking | No |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | 90Hz |
| Tracking Volume | Room-scale |
| Play Space | Seated/Standing |
| Latency | Low latency |
| Audio | |
| Audio | Not specified (likely integrated) |
| Microphone | Yes |
| 3.5mm Audio Jack | Not specified |
| Camera | 6 tracking/passthrough cameras |
| Connectivity | |
| Connectivity | USB-C, Wi-Fi, Bluetooth |
| Ports | USB-C |
| Wired Video | Yes (USB-C) |
| Wireless Video | Yes (Wi-Fi) |
| WiFi | Yes (external battery module) |
| Bluetooth | Yes (external battery module) |
| Power | External battery pack |
| Battery Capacity | External (3 hours standalone) |
| Battery Life | ~3 hours standalone |
| Charge Time | Not specified |
| Device | |
| Dimensions | Ultra-compact |
| Weight | 186g |
| Material | Lightweight materials |
| Headstrap | Light blocker around eyes |
| Haptics | No |
| Color | Black/White |
| Sensors | 6 cameras, IMU, eye tracking |
| Input | Hand tracking (gaze-and-pinch), Smart Touch |
| Compliance | FCC, CE (expected) |
The Immersed Visor is an ultra-lightweight virtual reality and mixed reality head-mounted display developed by Immersed Inc., announced in 2023 with preorders starting at $950 (retail $1,050) and mass production expected after Summer 2025. Positioned as "the pro VR headset the Apple Vision Pro is pretending to be," the Visor targets productivity-focused users with its remarkably compact 186-gram weight (compared to 515g for Quest 3 and 650g for Vision Pro), dual micro-OLED displays delivering 4K resolution per eye (claimed to have four million more pixels than Apple Vision Pro), a 100° field of view, and Vision Pro-style gaze-and-pinch input through integrated eye and hand tracking. Powered by the Qualcomm Snapdragon XR2+ Gen 2 chipset (a higher-performance variant of XR2 Gen 2), the Visor supports standalone operation as well as wired and wireless connectivity to Windows, macOS, and Linux computers—a unique triple-platform compatibility designed for Immersed's virtual workspace software. The headset features six cameras for tracking and color passthrough, an external battery pack (with Wi-Fi/Bluetooth antenna) providing 3 hours of standalone use, and a capacitive touch sensor enabling the "Smart Touch" feature for triggering the "Curator" AI assistant. With its productivity-first design philosophy and ultra-lightweight form factor, the Visor represents an ambitious attempt to create a professional VR workspace device.
History and Development
Immersed Background
Company history:
- Virtual workspace software company
- Immersed VR app (multi-monitor)
- Quest compatibility
- Productivity VR pioneer
Hardware Expansion
Strategic shift:
- Software to hardware
- Custom headset development
- Productivity optimization
- Premium positioning
2023 Announcement
Product reveal:
- Ultra-lightweight design
- 4K micro-OLED
- Vision Pro competitor
- Preorder campaign
Development Challenges
Production timeline:
- Initial 2024 target
- Multiple delays
- "Barely functional" early demos (Sept 2024)
- Mass production after Summer 2025
Design Philosophy
Productivity First
Work-focused design:
- Virtual monitors primary use
- Multi-computer support
- Workspace software
- Professional applications
Ultra-Lightweight Priority
Weight optimization:
- 186 grams
- Lighter than all competitors
- Extended work sessions
- All-day wearable goal
Vision Pro Alternative
Competitive positioning:
- More pixels than Vision Pro
- Fraction of the weight
- Fraction of the price
- Productivity focus
Multi-Platform
OS compatibility:
- Windows support
- macOS support
- Linux support
- Unique triple-platform
Display Technology
Dual Micro-OLED
Panel specifications:
- Type: Micro-OLED
- Resolution: ~4K per eye (3840 × 3840 estimated)
- Comparison: 4 million more pixels than Vision Pro
- High pixel density
Visual Quality
Display characteristics:
- HDR capable
- High contrast (OLED)
- True blacks
- Premium clarity
Refresh Rate
Performance:
- Refresh: 90Hz (expected)
- Low persistence
- Smooth motion
- VR-appropriate
Field of View
Coverage:
- FOV: 100°
- Wide immersion
- Pancake optics
- Competitive coverage
Optics
Pancake Lenses
Optical design:
- Compact form factor
- Weight reduction
- Slim profile
- Premium quality
IPD Adjustment
Eye alignment:
- Adjustable IPD
- Wide accommodation
- Optimal positioning
- Personalization
Processing
Snapdragon XR2+ Gen 2
Chipset specifications:
- Processor: Qualcomm XR2+ Gen 2
- Higher performance than XR2 Gen 2
- Standalone capable
- Mobile computing
Standalone Mode
Self-contained operation:
- No PC required
- External battery powered
- Mobile productivity
- 3 hours runtime
PC Modes
Tethered operation:
- Wired (USB-C)
- Wireless (Wi-Fi)
- Full PC power
- Maximum quality
Tracking
6DoF Inside-Out
Position tracking:
- Cameras: 6 tracking cameras
- No external sensors
- Room-scale capable
- High fidelity
Eye Tracking
Gaze detection:
- Integrated eye tracking
- Foveated rendering
- Gaze-and-pinch input
- Vision Pro-style interaction
Hand Tracking
Natural input:
- Camera-based detection
- Pinch gestures
- Grab mechanics
- Controller-free
Input System
Gaze-and-Pinch
Vision Pro-style:
- Look to target
- Pinch to select
- Natural interaction
- Controller-free
Smart Touch
Touch sensor:
- Capacitive side sensor
- Gesture triggers
- Quick actions
- AI activation
Curator AI
AI assistant:
- Smart Touch activation
- Productivity assistance
- Voice commands
- Intelligent help
Mixed Reality
Color Passthrough
AR capability:
- 6 cameras
- Color video
- Real-world visibility
- MR applications
Physical Design
Ultra-Lightweight
Weight achievement:
- Weight: 186 grams
- Lightest in class
- Quest 3: 515g (2.8x heavier)
- Vision Pro: 650g (3.5x heavier)
Compact Form
Design approach:
- Minimal bulk
- Eye-seal design (not face-seal)
- Reduced facial contact
- Glasses-like feel
External Battery
Power design:
- Detachable battery pack
- Temple attachment
- Wi-Fi/Bluetooth antenna included
- Laptop/power source connection option
Battery
External Pack
Power specifications:
- Location: Back of right temple
- Runtime: 3 hours standalone
- External connection option
- Hot-swappable potential
Power Options
Charging:
- Battery pack charging
- Laptop power connection
- Hard-wired operation
- Flexible power
Connectivity
USB-C
Wired connection:
- Direct PC connection
- High bandwidth
- Charging
- Low latency
Wireless
Network connectivity:
- Wi-Fi (in battery module)
- Bluetooth (in battery module)
- Wireless PC streaming
- Standalone connectivity
Platform Support
Operating systems:
- Windows
- macOS
- Linux
- Triple-platform unique
Software
Immersed App
Virtual workspace:
- Multiple virtual monitors
- 3D workspace
- Productivity environment
- Native software
PC Integration
Desktop connection:
- Screen mirroring
- Virtual displays
- Multi-monitor setup
- Work environment
Comparison with Productivity VR
| Feature | Immersed Visor | Apple Vision Pro | Meta Quest 3 | Quest Pro |
|---|---|---|---|---|
| Price | $1,050 | $3,499 | $499 | $999 |
| Weight | 186g | 650g | 515g | 722g |
| Resolution | ~4K/eye | 3660×3200/eye | 2064×2208/eye | 1800×1920/eye |
| FOV | 100° | ~100° | 110° | 106° |
| Eye Tracking | Yes | Yes | No | Yes |
| Hand Tracking | Yes (pinch) | Yes (pinch) | Yes | Yes |
| Standalone | Yes | Yes | Yes | Yes |
| Linux Support | Yes | No | No | No |
Strengths and Limitations
Strengths
- Ultra-lightweight at 186 grams
- 4K per eye micro-OLED displays
- More pixels than Vision Pro (claimed)
- Vision Pro-style gaze-and-pinch input
- Windows, macOS, AND Linux support
- Eye tracking with foveated rendering
- Standalone + PC modes
- Productivity-focused design
- Curator AI assistant
Limitations
- Delayed production timeline
- "Barely functional" early demos reported
- External battery required
- $1,050 premium pricing
- Unproven hardware company
- Limited gaming focus
- Preorder risk
- Uncertain final specifications
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | Dual micro-OLED |
| Resolution | ~4K per eye |
| FOV | 100° |
| Refresh Rate | 90Hz (expected) |
| Processor | Snapdragon XR2+ Gen 2 |
| Eye Tracking | Yes |
| Hand Tracking | Yes (gaze-and-pinch) |
| Weight | 186g |
| Battery | External, 3 hours standalone |
| Platforms | Windows, macOS, Linux |
| Price | $950 preorder, $1,050 retail |