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{{Device Infobox | {{Device Infobox | ||
|image= | |name = HP Reverb G2 | ||
|VR/AR=[[Virtual Reality]] | |image = | ||
|Type=[[Head-mounted display]] | |VR/AR = [[Virtual Reality]] | ||
|Subtype=[[ | |Type = [[Head-mounted display]] | ||
|Platform=[[SteamVR]] | |Subtype = [[PC VR]] | ||
|Developer=HP, Valve, | |Platform = [[Windows Mixed Reality]], [[SteamVR]] | ||
| | |Creator = [[HP Inc.]] | ||
|Predecessor=HP Reverb G1 | |Developer = [[HP Inc.]], [[Valve Corporation]], [[Microsoft]] | ||
|Successor= | |Manufacturer = [[HP Inc.]] | ||
|Display=Dual LCD | |Announcement Date = May 28, 2020 | ||
|Resolution=2160 | |Release Date = November 2020 | ||
|Refresh Rate=90Hz | |Price = $599 (launch), ~$349-$399 (2024) | ||
|Field of View=~ | |Website = https://www.hp.com/us-en/shop/pdp/hp-reverb-g2-virtual-reality-headset | ||
| | |Versions = HP Reverb G2, HP Reverb G2 V2 (revised controllers) | ||
|IPD Range=60-68mm | |Requires = Gaming PC with DisplayPort, Windows 10/11 | ||
|Tracking= | |Predecessor = [[HP Reverb G1]] | ||
|Rotational | |Successor = | ||
|Audio= | |Operating System = [[Windows Mixed Reality]] | ||
|Camera=2 front | |Chipset = N/A (tethered PCVR) | ||
| | |CPU = N/A (PC-powered) | ||
| | |GPU = N/A (PC-powered) | ||
|HPU = | |||
|Power= | |Storage = N/A | ||
| | |Memory = N/A | ||
| | |SD Card Slot = No | ||
| | |Display = Dual LCD (mura-free) | ||
| | |Subpixel Layout = RGB stripe | ||
| | |Peak Brightness = Not specified | ||
| | |Resolution = 2160 × 2160 per eye (4320 × 2160 combined) | ||
|Pixel Density = ~24 PPD | |||
|Refresh Rate = 90Hz | |||
|Persistence = Low persistence | |||
|Field of View = 114° | |||
|Horizontal FoV = ~114° | |||
|Vertical FoV = ~90° | |||
|Average Pixel Density = ~24 PPD | |||
|Peak Pixel Density = ~24 PPD | |||
|Foveated Rendering = No | |||
|Optics = Valve-designed lenses | |||
|Ocularity = Binocular | |||
|IPD Range = 60-68mm (mechanical adjustment) | |||
|Adjustable Diopter = No (glasses compatible) | |||
|Passthrough = No (cameras for tracking only) | |||
|Tracking = 6DoF inside-out | |||
|Tracking Frequency = 60Hz (camera), 1000Hz (IMU) | |||
|Base Stations = None required (WMR tracking) | |||
|Eye Tracking = No | |||
|Face Tracking = No | |||
|Hand Tracking = No | |||
|Body Tracking = Via third-party trackers | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = 90Hz | |||
|Tracking Volume = Room-scale | |||
|Play Space = Roomscale | |||
|Latency = <20ms motion-to-photon | |||
|Audio = Valve-designed off-ear speakers | |||
|Microphone = Yes (dual microphone) | |||
|3.5mm Audio Jack = Yes | |||
|Camera = 4× tracking cameras (2 front, 2 side) | |||
|Connectivity = DisplayPort 1.3, USB 3.0 | |||
|Ports = DisplayPort 1.3, USB 3.0, 3.5mm audio | |||
|Wired Video = Yes (DisplayPort) | |||
|Wireless Video = No | |||
|WiFi = No | |||
|Bluetooth = Via PC | |||
|Power = USB-powered | |||
|Battery Capacity = N/A | |||
|Battery Life = N/A (tethered) | |||
|Charge Time = N/A | |||
|Dimensions = ~230mm × 200mm × 130mm | |||
|Weight = 498g (without cable) | |||
|Material = Plastic, fabric | |||
|Headstrap = Adjustable strap with velcro top | |||
|Haptics = Controller haptics | |||
|Color = Black/Gray | |||
|Sensors = 4× inside-out tracking cameras, IMU, proximity sensor | |||
|Input = HP Motion Controllers | |||
|Compliance = FCC, CE | |||
|Cable Length = 6 meters | |||
}} | }} | ||
The '''HP Reverb G2''' is a [[PC VR]] [[head-mounted display]] developed by [[HP Inc.]] in collaboration with [[Valve Corporation]] and [[Microsoft]], announced on May 28, 2020, and released in November 2020 at a launch price of $599. The three-way partnership combined HP's manufacturing expertise, Valve's industry-leading audio and lens design from the Index, and Microsoft's Windows Mixed Reality tracking platform. The result was a headset offering exceptional visual clarity with 2160 × 2160 resolution per eye—among the highest in its class—paired with Valve's acclaimed off-ear speaker design, at a price point significantly below the Valve Index. Though the headset received criticism for its Windows Mixed Reality tracking precision compared to SteamVR base stations, the Reverb G2's outstanding display quality made it particularly popular among flight and racing simulation enthusiasts, and it remains a compelling option in 2024 at reduced prices around $349-399. | |||
The | |||
== History and Development == | |||
== | |||
=== HP Reverb G1 === | |||
HP entered the VR market with Windows Mixed Reality headsets, releasing the HP Reverb G1 in 2019 as a high-resolution business-focused headset. The G1 featured impressive 2160 × 2160 resolution per eye but was hampered by a narrow field of view, uncomfortable design, and the limitations of first-generation WMR tracking. | |||
== | === Three-Way Partnership === | ||
For the G2, HP sought partnerships with VR leaders: | |||
* '''Valve''': Contributed lens design and audio system from the Index | |||
* '''Microsoft''': Provided enhanced Windows Mixed Reality tracking platform | |||
* '''HP''': Manufacturing, design, and business deployment | |||
This collaboration allowed HP to incorporate proven premium components without developing them internally. | |||
=== Announcement and Launch === | |||
HP announced the Reverb G2 in May 2020: | |||
* Emphasized resolution leadership at mid-range price | |||
* Highlighted Valve lens and speaker integration | |||
* Targeted both consumers and enterprise | |||
* November 2020 shipping date | |||
=== Revised Version (V2) === | |||
=== | In 2021, HP released a revised model addressing early feedback: | ||
* Improved controller tracking reliability | |||
* Adjusted camera positions | |||
* | * Updated firmware | ||
* Better compatibility | |||
* | |||
* | |||
* | |||
== Display Technology == | |||
== | |||
== | === High-Resolution LCD Panels === | ||
The Reverb G2's standout feature is its display: | |||
* '''Resolution''': 2160 × 2160 per eye | |||
* '''Total Pixels''': 9.3 million (4320 × 2160) | |||
* '''Panel Type''': Mura-free LCD | |||
* '''Subpixel Layout''': Full RGB stripe | |||
=== Resolution Leadership === | |||
At launch, the G2 offered: | |||
* 2.5× more pixels than Oculus Rift S | |||
* Higher resolution than Valve Index | |||
* Near-elimination of screen door effect | |||
* Outstanding text clarity | |||
=== Visual Quality === | |||
The combination of high resolution and quality panels delivers: | |||
* Minimal visible pixel structure | |||
* Sharp text at any distance | |||
* Fine detail visibility | |||
* Excellent for cockpit-based simulations | |||
== | === Refresh Rate === | ||
Single refresh rate option: | |||
* 90Hz native refresh | |||
* Smooth VR experience | |||
* Lower than Index's 120-144Hz capability | |||
== | == Optical System == | ||
=== | === Valve-Designed Lenses === | ||
* | HP licensed Valve's lens technology: | ||
* | * Premium optical quality | ||
* Large sweet spot | |||
* Reduced god rays compared to Fresnel alternatives | |||
* Clear edge-to-edge viewing | |||
== | === Field of View === | ||
Generous viewing area: | |||
* '''Stated FOV''': 114° | |||
* Wider than original Reverb G1 | |||
* Approaches Index FOV for most users | |||
* Excellent peripheral coverage | |||
== | === IPD Adjustment === | ||
Mechanical adjustment mechanism: | |||
* '''Range''': 60-68mm | |||
* Physical lens movement | |||
* Slider beneath headset | |||
* Narrower range than some competitors | |||
== Audio System == | |||
== | === Valve Off-Ear Speakers === | ||
The same speaker design from Valve Index: | |||
* '''Type''': Near-field speakers (off-ear) | |||
* '''Quality''': BMR (Balanced Mode Radiator) drivers | |||
* '''Positioning''': Hover near ears without contact | |||
[[Category: | === Audio Quality === | ||
Widely praised implementation: | |||
* Excellent bass response | |||
* Clear treble | |||
* Wide soundstage | |||
* 3D spatial audio support | |||
=== Comfort Benefits === | |||
Off-ear design provides: | |||
* No ear pressure | |||
* Environmental awareness | |||
* Comfortable for extended sessions | |||
* Natural sound reproduction | |||
=== Alternative Audio === | |||
3.5mm jack allows: | |||
* Personal headphone use | |||
* Higher-end audio solutions | |||
* Privacy when needed | |||
== Tracking System == | |||
=== Windows Mixed Reality Tracking === | |||
Four-camera inside-out tracking: | |||
* '''Cameras''': 2 front-facing, 2 side-facing | |||
* '''Type''': Markerless inside-out | |||
* '''Platform''': Windows Mixed Reality | |||
* '''DOF''': 6 degrees of freedom | |||
=== Tracking Improvements === | |||
Enhanced over previous WMR headsets: | |||
* Better coverage with side cameras | |||
* Improved controller recognition | |||
* Larger tracking volume | |||
* More reliable in varied conditions | |||
=== Tracking Limitations === | |||
Compared to SteamVR base stations: | |||
* Some controller latency | |||
* Occasional jitter in extreme positions | |||
* Less precision for competitive gaming | |||
* Adequate for most applications | |||
=== V2 Improvements === | |||
Revised version addresses: | |||
* Camera positioning adjustments | |||
* Improved firmware algorithms | |||
* Better edge-of-view tracking | |||
== Controllers == | |||
=== HP Motion Controllers === | |||
Included WMR controllers: | |||
* 6DoF tracking via headset cameras | |||
* Thumbstick and trackpad | |||
* Standard buttons | |||
* Haptic feedback | |||
* AA battery power | |||
=== Controller Design === | |||
Similar to other WMR controllers: | |||
* Ring above hand | |||
* Comfortable grip | |||
* Windows Mixed Reality button | |||
* Menu and system buttons | |||
=== Alternative Controllers === | |||
Community solutions exist for: | |||
* Valve Index controllers (via third-party tools) | |||
* SteamVR controller mixing | |||
* Requires additional software setup | |||
== Physical Design == | |||
=== Build Quality === | |||
Solid construction: | |||
* Plastic and fabric materials | |||
* Professional appearance | |||
* Durable for regular use | |||
=== Head Strap === | |||
Adjustable strap system: | |||
* Velcro top strap | |||
* Rear adjustment dial | |||
* Comfortable distribution | |||
* Easy to don and doff | |||
=== Facial Interface === | |||
* Soft fabric-covered foam | |||
* Replaceable gasket | |||
* Good light blocking | |||
* Glasses compatibility | |||
=== Weight === | |||
Moderate weight: | |||
* 498g (without cable) | |||
* Well-balanced | |||
* Lighter than Index | |||
=== Cable === | |||
* 6-meter length | |||
* DisplayPort 1.3 + USB 3.0 | |||
* Adequate for room-scale | |||
== Connectivity == | |||
=== PC Requirements === | |||
Moderate specifications needed: | |||
* '''Minimum GPU''': NVIDIA GTX 1080 / AMD RX 5700 | |||
* '''Recommended''': RTX 2080 / RX 5700 XT for full resolution | |||
* '''DisplayPort 1.3''': Required (HDMI not supported) | |||
* '''USB 3.0''': For tracking data | |||
* '''Windows 10/11''': Required for WMR | |||
=== Software Platform === | |||
Dual-platform access: | |||
* '''Windows Mixed Reality''': Native platform | |||
* '''SteamVR''': Via WMR for SteamVR bridge | |||
* Full Steam game library access | |||
* OpenXR support | |||
== Target Audience == | |||
=== Flight Simulation === | |||
Particularly popular for: | |||
* Microsoft Flight Simulator | |||
* DCS World | |||
* X-Plane | |||
* IL-2 Sturmovik | |||
The high resolution excels for: | |||
* Cockpit instrument reading | |||
* Long-distance visibility | |||
* Immersive scenery viewing | |||
=== Racing Simulation === | |||
Also favored by: | |||
* iRacing | |||
* Assetto Corsa | |||
* Project Cars | |||
* Sim racing enthusiasts | |||
=== General VR Gaming === | |||
Suitable for: | |||
* Story-based VR games | |||
* Exploration titles | |||
* Less competitive multiplayer | |||
=== Enterprise === | |||
Business applications: | |||
* Training simulations | |||
* Design visualization | |||
* Virtual collaboration | |||
== 2024 Value Proposition == | |||
=== Price Reduction === | |||
From $599 launch to $349-399 in 2024: | |||
* Exceptional value for resolution | |||
* Best clarity in sub-$400 category | |||
* Strong for simulation focus | |||
=== Current Relevance === | |||
Remains competitive due to: | |||
* Unmatched resolution at price point | |||
* Excellent audio quality | |||
* Solid build quality | |||
* Mature software support | |||
=== Considerations === | |||
Against newer alternatives: | |||
* WMR tracking less precise than Quest/Index | |||
* No standalone capability | |||
* Aging platform support | |||
* 90Hz maximum refresh | |||
== Comparison with Competitors == | |||
{| class="wikitable" | |||
|- | |||
! Feature !! HP Reverb G2 !! Valve Index !! Meta Quest 2 | |||
|- | |||
| Resolution (per eye) || 2160 × 2160 || 1440 × 1600 || 1832 × 1920 | |||
|- | |||
| Refresh Rate || 90Hz || 80-144Hz || 72-120Hz | |||
|- | |||
| Tracking || WMR (inside-out) || SteamVR (outside-in) || Inside-out | |||
|- | |||
| Audio || Valve off-ear || Valve off-ear || Integrated | |||
|- | |||
| Price (2024) || ~$350 || $999 || Discontinued | |||
|- | |||
| Standalone || No || No || Yes | |||
|} | |||
== Technical Specifications Summary == | |||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Display || Dual LCD, 2160 × 2160 per eye | |||
|- | |||
| Total Resolution || 4320 × 2160 (9.3 million pixels) | |||
|- | |||
| Refresh Rate || 90Hz | |||
|- | |||
| Field of View || 114° | |||
|- | |||
| Tracking || 6DoF inside-out (WMR) | |||
|- | |||
| Audio || Valve-designed off-ear speakers | |||
|- | |||
| IPD || 60-68mm (mechanical) | |||
|- | |||
| Weight || 498g | |||
|- | |||
| Connection || DisplayPort 1.3, USB 3.0 | |||
|- | |||
| Price || ~$349-399 (2024) | |||
|} | |||
== See Also == | |||
* [[HP Inc.]] | |||
* [[Windows Mixed Reality]] | |||
* [[Valve Index]] | |||
* [[PC VR]] | |||
* [[Flight Simulation]] | |||
== References == | |||
{{Reflist}} | |||
[[Category:Devices]] | |||
[[Category:VR Headsets]] | |||
[[Category:Head-mounted displays]] | |||
[[Category:PC VR]] | |||
[[Category:Windows Mixed Reality]] | |||
[[Category:HP]] | |||
[[Category:2020s VR]] | |||
Latest revision as of 03:07, 8 January 2026
| HP Reverb G2 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR |
| Platform | Windows Mixed Reality, SteamVR |
| Creator | HP Inc. |
| Developer | HP Inc., Valve Corporation, Microsoft |
| Manufacturer | HP Inc. |
| Announcement Date | May 28, 2020 |
| Release Date | November 2020 |
| Price | $599 (launch), ~$349-$399 (2024) |
| Website | https://www.hp.com/us-en/shop/pdp/hp-reverb-g2-virtual-reality-headset |
| Versions | HP Reverb G2, HP Reverb G2 V2 (revised controllers) |
| Requires | Gaming PC with DisplayPort, Windows 10/11 |
| Predecessor | HP Reverb G1 |
| System | |
| Operating System | Windows Mixed Reality |
| Chipset | N/A (tethered PCVR) |
| CPU | N/A (PC-powered) |
| GPU | N/A (PC-powered) |
| Storage | |
| Storage | N/A |
| Memory | N/A |
| SD Card Slot | No |
| Display | |
| Display | Dual LCD (mura-free) |
| Subpixel Layout | RGB stripe |
| Peak Brightness | Not specified |
| Resolution | 2160 × 2160 per eye (4320 × 2160 combined) |
| Pixel Density | ~24 PPD |
| Refresh Rate | 90Hz |
| Persistence | Low persistence |
| Image | |
| Field of View | 114° |
| Horizontal FoV | ~114° |
| Vertical FoV | ~90° |
| Average Pixel Density | ~24 PPD |
| Peak Pixel Density | ~24 PPD |
| Foveated Rendering | No |
| Optics | |
| Optics | Valve-designed lenses |
| Ocularity | Binocular |
| IPD Range | 60-68mm (mechanical adjustment) |
| Adjustable Diopter | No (glasses compatible) |
| Passthrough | No (cameras for tracking only) |
| Tracking | |
| Tracking | 6DoF inside-out |
| Tracking Frequency | 60Hz (camera), 1000Hz (IMU) |
| Base Stations | None required (WMR tracking) |
| Eye Tracking | No |
| Face Tracking | No |
| Hand Tracking | No |
| Body Tracking | Via third-party trackers |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | 90Hz |
| Tracking Volume | Room-scale |
| Play Space | Roomscale |
| Latency | <20ms motion-to-photon |
| Audio | |
| Audio | Valve-designed off-ear speakers |
| Microphone | Yes (dual microphone) |
| 3.5mm Audio Jack | Yes |
| Camera | 4× tracking cameras (2 front, 2 side) |
| Connectivity | |
| Connectivity | DisplayPort 1.3, USB 3.0 |
| Ports | DisplayPort 1.3, USB 3.0, 3.5mm audio |
| Wired Video | Yes (DisplayPort) |
| Wireless Video | No |
| WiFi | No |
| Bluetooth | Via PC |
| Power | USB-powered |
| Battery Capacity | N/A |
| Battery Life | N/A (tethered) |
| Charge Time | N/A |
| Device | |
| Dimensions | ~230mm × 200mm × 130mm |
| Weight | 498g (without cable) |
| Material | Plastic, fabric |
| Headstrap | Adjustable strap with velcro top |
| Haptics | Controller haptics |
| Color | Black/Gray |
| Sensors | 4× inside-out tracking cameras, IMU, proximity sensor |
| Input | HP Motion Controllers |
| Compliance | FCC, CE |
| Cable Length | 6 meters |
Property "Latency" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
The HP Reverb G2 is a PC VR head-mounted display developed by HP Inc. in collaboration with Valve Corporation and Microsoft, announced on May 28, 2020, and released in November 2020 at a launch price of $599. The three-way partnership combined HP's manufacturing expertise, Valve's industry-leading audio and lens design from the Index, and Microsoft's Windows Mixed Reality tracking platform. The result was a headset offering exceptional visual clarity with 2160 × 2160 resolution per eye—among the highest in its class—paired with Valve's acclaimed off-ear speaker design, at a price point significantly below the Valve Index. Though the headset received criticism for its Windows Mixed Reality tracking precision compared to SteamVR base stations, the Reverb G2's outstanding display quality made it particularly popular among flight and racing simulation enthusiasts, and it remains a compelling option in 2024 at reduced prices around $349-399.
History and Development
HP Reverb G1
HP entered the VR market with Windows Mixed Reality headsets, releasing the HP Reverb G1 in 2019 as a high-resolution business-focused headset. The G1 featured impressive 2160 × 2160 resolution per eye but was hampered by a narrow field of view, uncomfortable design, and the limitations of first-generation WMR tracking.
Three-Way Partnership
For the G2, HP sought partnerships with VR leaders:
- Valve: Contributed lens design and audio system from the Index
- Microsoft: Provided enhanced Windows Mixed Reality tracking platform
- HP: Manufacturing, design, and business deployment
This collaboration allowed HP to incorporate proven premium components without developing them internally.
Announcement and Launch
HP announced the Reverb G2 in May 2020:
- Emphasized resolution leadership at mid-range price
- Highlighted Valve lens and speaker integration
- Targeted both consumers and enterprise
- November 2020 shipping date
Revised Version (V2)
In 2021, HP released a revised model addressing early feedback:
- Improved controller tracking reliability
- Adjusted camera positions
- Updated firmware
- Better compatibility
Display Technology
High-Resolution LCD Panels
The Reverb G2's standout feature is its display:
- Resolution: 2160 × 2160 per eye
- Total Pixels: 9.3 million (4320 × 2160)
- Panel Type: Mura-free LCD
- Subpixel Layout: Full RGB stripe
Resolution Leadership
At launch, the G2 offered:
- 2.5× more pixels than Oculus Rift S
- Higher resolution than Valve Index
- Near-elimination of screen door effect
- Outstanding text clarity
Visual Quality
The combination of high resolution and quality panels delivers:
- Minimal visible pixel structure
- Sharp text at any distance
- Fine detail visibility
- Excellent for cockpit-based simulations
Refresh Rate
Single refresh rate option:
- 90Hz native refresh
- Smooth VR experience
- Lower than Index's 120-144Hz capability
Optical System
Valve-Designed Lenses
HP licensed Valve's lens technology:
- Premium optical quality
- Large sweet spot
- Reduced god rays compared to Fresnel alternatives
- Clear edge-to-edge viewing
Field of View
Generous viewing area:
- Stated FOV: 114°
- Wider than original Reverb G1
- Approaches Index FOV for most users
- Excellent peripheral coverage
IPD Adjustment
Mechanical adjustment mechanism:
- Range: 60-68mm
- Physical lens movement
- Slider beneath headset
- Narrower range than some competitors
Audio System
Valve Off-Ear Speakers
The same speaker design from Valve Index:
- Type: Near-field speakers (off-ear)
- Quality: BMR (Balanced Mode Radiator) drivers
- Positioning: Hover near ears without contact
Audio Quality
Widely praised implementation:
- Excellent bass response
- Clear treble
- Wide soundstage
- 3D spatial audio support
Comfort Benefits
Off-ear design provides:
- No ear pressure
- Environmental awareness
- Comfortable for extended sessions
- Natural sound reproduction
Alternative Audio
3.5mm jack allows:
- Personal headphone use
- Higher-end audio solutions
- Privacy when needed
Tracking System
Windows Mixed Reality Tracking
Four-camera inside-out tracking:
- Cameras: 2 front-facing, 2 side-facing
- Type: Markerless inside-out
- Platform: Windows Mixed Reality
- DOF: 6 degrees of freedom
Tracking Improvements
Enhanced over previous WMR headsets:
- Better coverage with side cameras
- Improved controller recognition
- Larger tracking volume
- More reliable in varied conditions
Tracking Limitations
Compared to SteamVR base stations:
- Some controller latency
- Occasional jitter in extreme positions
- Less precision for competitive gaming
- Adequate for most applications
V2 Improvements
Revised version addresses:
- Camera positioning adjustments
- Improved firmware algorithms
- Better edge-of-view tracking
Controllers
HP Motion Controllers
Included WMR controllers:
- 6DoF tracking via headset cameras
- Thumbstick and trackpad
- Standard buttons
- Haptic feedback
- AA battery power
Controller Design
Similar to other WMR controllers:
- Ring above hand
- Comfortable grip
- Windows Mixed Reality button
- Menu and system buttons
Alternative Controllers
Community solutions exist for:
- Valve Index controllers (via third-party tools)
- SteamVR controller mixing
- Requires additional software setup
Physical Design
Build Quality
Solid construction:
- Plastic and fabric materials
- Professional appearance
- Durable for regular use
Head Strap
Adjustable strap system:
- Velcro top strap
- Rear adjustment dial
- Comfortable distribution
- Easy to don and doff
Facial Interface
- Soft fabric-covered foam
- Replaceable gasket
- Good light blocking
- Glasses compatibility
Weight
Moderate weight:
- 498g (without cable)
- Well-balanced
- Lighter than Index
Cable
- 6-meter length
- DisplayPort 1.3 + USB 3.0
- Adequate for room-scale
Connectivity
PC Requirements
Moderate specifications needed:
- Minimum GPU: NVIDIA GTX 1080 / AMD RX 5700
- Recommended: RTX 2080 / RX 5700 XT for full resolution
- DisplayPort 1.3: Required (HDMI not supported)
- USB 3.0: For tracking data
- Windows 10/11: Required for WMR
Software Platform
Dual-platform access:
- Windows Mixed Reality: Native platform
- SteamVR: Via WMR for SteamVR bridge
- Full Steam game library access
- OpenXR support
Target Audience
Flight Simulation
Particularly popular for:
- Microsoft Flight Simulator
- DCS World
- X-Plane
- IL-2 Sturmovik
The high resolution excels for:
- Cockpit instrument reading
- Long-distance visibility
- Immersive scenery viewing
Racing Simulation
Also favored by:
- iRacing
- Assetto Corsa
- Project Cars
- Sim racing enthusiasts
General VR Gaming
Suitable for:
- Story-based VR games
- Exploration titles
- Less competitive multiplayer
Enterprise
Business applications:
- Training simulations
- Design visualization
- Virtual collaboration
2024 Value Proposition
Price Reduction
From $599 launch to $349-399 in 2024:
- Exceptional value for resolution
- Best clarity in sub-$400 category
- Strong for simulation focus
Current Relevance
Remains competitive due to:
- Unmatched resolution at price point
- Excellent audio quality
- Solid build quality
- Mature software support
Considerations
Against newer alternatives:
- WMR tracking less precise than Quest/Index
- No standalone capability
- Aging platform support
- 90Hz maximum refresh
Comparison with Competitors
| Feature | HP Reverb G2 | Valve Index | Meta Quest 2 |
|---|---|---|---|
| Resolution (per eye) | 2160 × 2160 | 1440 × 1600 | 1832 × 1920 |
| Refresh Rate | 90Hz | 80-144Hz | 72-120Hz |
| Tracking | WMR (inside-out) | SteamVR (outside-in) | Inside-out |
| Audio | Valve off-ear | Valve off-ear | Integrated |
| Price (2024) | ~$350 | $999 | Discontinued |
| Standalone | No | No | Yes |
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | Dual LCD, 2160 × 2160 per eye |
| Total Resolution | 4320 × 2160 (9.3 million pixels) |
| Refresh Rate | 90Hz |
| Field of View | 114° |
| Tracking | 6DoF inside-out (WMR) |
| Audio | Valve-designed off-ear speakers |
| IPD | 60-68mm (mechanical) |
| Weight | 498g |
| Connection | DisplayPort 1.3, USB 3.0 |
| Price | ~$349-399 (2024) |