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{{Device Infobox
{{Device Infobox
|name = DecaGear
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-Mounted Display]]
|Type = [[Head-mounted display]]
|Subtype = [[PC VR]]
|Subtype = [[PC VR]]
|Platform = [[SteamVR]]
|Platform = [[SteamVR]]
|Developer = [[Megadodo Simulation Games]] (Deca)
|Creator = [[Deca]] ([[Megadodo Simulation Games]])
|Manufacturer = Cancelled
|Developer = [[Deca]]
|Announcement Date = September 2020
|Manufacturer = [[Deca]]
|Status = Cancelled (never released)
|Announcement Date = November 2020
|Price = $449 USD (announced)
|Release Date = Cancelled (never released)
|Display = LCD (dual RGB)
|Price = $449 (announced)
|Resolution = 2160x2160 per eye
|Website = https://www.deca.net/ (project cancelled)
|PPI = 1058 PPI
|Versions = DecaGear 1
|Refresh Rate = 90 Hz
|Requires = VR-ready PC (SteamVR compatible)
|Predecessor = None
|Successor = None (cancelled)
|Operating System = [[Windows]] (SteamVR)
|Chipset = Host PC dependent
|CPU = Host PC dependent
|GPU = Host PC dependent
|HPU =
|Storage = Host PC dependent
|Memory = Host PC dependent
|SD Card Slot = No
|Display = Dual LCD
|Subpixel Layout = RGB stripe
|Peak Brightness = Not specified
|Resolution = 2160 × 2160 per eye (4.6MP)
|Pixel Density = 1058 PPI
|Refresh Rate = 90Hz
|Persistence = Low persistence
|Field of View = 114°
|Field of View = 114°
|Horizontal FoV = ~114°
|Vertical FoV = ~114°
|Average Pixel Density = ~19 PPD
|Peak Pixel Density = ~19 PPD
|Foveated Rendering = No (planned eye tracking option)
|Optics = Fresnel lenses
|Ocularity = Binocular
|Ocularity = Binocular
|Face Tracking = FaceFlow (52 blendshapes)
|IPD Range = Adjustable
|Eye Tracking = Included
|Adjustable Diopter = No
|Tracking = 6DoF (inside-out, 4 cameras, 225°)
|Passthrough = No
|IPD = Custom-designed adjustment
|Tracking = 6DoF (inside-out, 4 cameras)
|Controllers = DecaTouch (Index-style straps)
|Tracking Frequency = Not specified
|Base Stations = None required (inside-out)
|Eye Tracking = Partial (upper face only, FaceFlow)
|Face Tracking = Yes (FaceFlow, 52 blendshapes)
|Hand Tracking = No (controller-based)
|Body Tracking = Yes (DecaMove hip tracker addon)
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 90Hz
|Tracking Volume = 225° controller tracking
|Play Space = Roomscale
|Latency = <20ms (announced)
|Audio = Integrated speakers
|Microphone = Yes
|3.5mm Audio Jack = Yes
|Camera = 4 outward-facing tracking cameras + 2 IR face tracking cameras
|Connectivity = USB-C (optional wireless DecaAir addon)
|Ports = USB-C
|Wired Video = Yes
|Wireless Video = Planned (DecaAir $49 addon)
|WiFi = Via DecaAir addon
|Bluetooth = Not specified
|Power = PC-powered (tethered)
|Battery Capacity = N/A (tethered)
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = Not specified
|Weight = ~500g (estimated)
|Material = Plastic
|Headstrap = Included with adjustable straps
|Haptics = Controllers only
|Color = Black/White
|Sensors = IMU, 4 tracking cameras, 2 IR face cameras
|Input = 6DoF controllers with finger sensing, DecaMove hip tracker
|Compliance = Planned FCC, CE
}}
}}


The '''DecaGear''' was a cancelled PC-tethered [[virtual reality]] [[head-mounted display]] announced by [[Megadodo Simulation Games]] (Deca) from Singapore in September 2020 at $449. Promised high-end specifications including 2160x2160 per eye RGB LCD, 114° FOV, face tracking (FaceFlow with 52 blendshapes), Index-style controllers with finger sensors, hip tracking module (DecaMove), and wireless adapter (DecaAir). Never released despite pre-orders.
The '''DecaGear''' (also known as DecaGear 1) was a cancelled [[PC VR]] [[head-mounted display]] announced by Singapore-based company [[Deca]] (part of Megadodo Simulation Games) in November 2020, with a planned price of $449 and an originally announced Q2 2021 release that was subsequently delayed to Q4 2021 before the project was ultimately cancelled. The DecaGear generated significant excitement in the VR community with its ambitious specifications at an aggressive price point: 2160 × 2160 resolution per eye (matching the HP Reverb G2), 114° field of view, 90Hz refresh rate, inside-out 6DoF tracking with four cameras providing 225° controller tracking volume, and integrated face tracking technology called "FaceFlow" using two infrared cameras to track 52 FACS-standard facial blendshapes. Additional planned accessories included the DecaMove hip tracker for body-facing locomotion and the DecaAir $49 wireless adapter. Valve confirmed the headset's legitimacy as a SteamVR-compatible device, but despite initial pre-orders and development progress, the project was never completed and no units shipped to consumers.
 
'''Note: The DecaGear project was cancelled and no units were ever commercially released. This article documents the announced specifications of the unreleased product.'''


== History and Development ==
== History and Development ==


Megadodo Simulation Games announced the DecaGear in September 2020 as an affordable alternative to high-end PC VR headsets. Targeting $449 (undercutting HP Reverb G2), the headset promised competitive specifications with innovative features like integrated face tracking. Valve confirmed the SteamVR partnership, lending credibility. Originally targeting May 2021 shipment, delays pushed to Q4 2021. The project was ultimately cancelled without shipping any units to customers.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/decagear-steamvr-headset/ |title=Valve Confirms DecaGear SteamVR Headset |publisher=UploadVR |access-date=2025-01-07}}</ref>
=== Deca/Megadodo Background ===
Company origins:
* Singapore-based company
* Megadodo Simulation Games parent
* VR hardware ambition
* Software development experience


== Announced Specifications ==
=== November 2020 Announcement ===
Initial reveal:
* Ambitious specifications
* $449 price point
* Community excitement
* Pre-orders opened


=== Display ===
=== Valve Confirmation ===
Legitimacy validation:
* Valve confirmed SteamVR compatibility
* Developer support
* Industry acknowledgment
* Increased credibility


* '''2160x2160 per eye''' resolution
=== Development Delays ===
* '''4.6MP per eye'''
Timeline issues:
* '''RGB LCD''' panels
* Original: Q2 2021 shipping
* '''1058 PPI'''
* Delayed to: Q4 2021
* '''90 Hz''' refresh rate
* Further postponements
* '''114° field of view'''
* Eventually cancelled


=== Tracking ===
=== Project Cancellation ===
End of DecaGear:
* Development halted
* No units shipped
* Company pivot
* Project abandoned


Inside-out system:
== Announced Design Philosophy ==


* '''4 cameras'''
=== Premium Specs, Competitive Price ===
* '''225° tracking volume'''
Value proposition:
* '''Sub-millimeter accuracy'''
* Reverb G2-class resolution
* '''6DoF''' headset and controllers
* Wide 114° FOV
* No external sensors
* Advanced face tracking
* $449 price point


=== IPD ===
=== Face Tracking Innovation ===
FaceFlow system:
* 52 facial blendshapes
* FACS-based tracking
* Social VR focus
* Expression capture


* '''Custom-designed adjustment'''
=== Ecosystem Approach ===
* Custom lenses
Modular accessories:
* Hardware mechanism
* DecaMove hip tracker
* DecaAir wireless addon
* Controller innovation
* Platform building


=== Face Tracking (FaceFlow) ===
=== Component Cost Control ===
Manufacturing approach:
* ~$200 component cost claimed
* Sustainable pricing
* Scale economics
* Profit margin claimed


Integrated system:
== Display Technology (Announced) ==


* '''Dual IR cameras'''
=== High-Resolution LCD ===
* Global-shutter sensors
Visual specifications:
* '''52 blendshapes'''
* '''Resolution''': 2160 × 2160 per eye
* FACS-based
* '''Per eye''': 4.6 megapixels
* Upper face camera
* '''PPI''': 1058 pixels per inch
* Class-leading clarity
 
=== Refresh Rate ===
Performance:
* '''Refresh''': 90Hz
* Low persistence
* Smooth motion
* Standard VR rate
 
=== Field of View ===
Wide immersion:
* '''FOV''': 114°
* Wider than Quest 2
* Enhanced peripheral
* Immersive experience
 
=== Visual Quality ===
Planned characteristics:
* High pixel density
* Minimal screen door
* Clear visuals
* Reverb G2 comparable
 
== Tracking System (Announced) ==
 
=== Inside-Out Tracking ===
Self-contained:
* '''Cameras''': 4 outward-facing
* '''Tracking''': 6DoF headset
* No base stations
* Sub-millimeter accuracy claimed
 
=== Controller Tracking ===
Wide coverage:
* '''Volume''': 225° tracking
* Full hand range
* Low occlusion
* Reliable detection
 
=== 6DoF Controllers ===
Input devices:
* Thumbstick
* Two action buttons
* Menu button
* Tracking ring
 
=== Finger Sensing ===
Valve Index-inspired:
* Grip detection sensors
* Adjustable straps
* Open-hand gestures
* Let-go capability
 
== Face Tracking (FaceFlow) ==
 
=== Infrared Camera System ===
Inside-out face tracking:
* '''Cameras''': 2 global-shutter IR cameras
* Inside visor position
* Upper face focused
* Expression detection
 
=== 52 Blendshapes ===
FACS-based tracking:
* Facial Action Coding System
* Industry standard
* Full expression range
* Social VR ready
 
=== Tracked Features ===
Upper face coverage:
* Pupil tracking
* Pupil tracking
* Eyelid tracking
* Eyelid movement
* Brow tracking
* Eyebrow motion
* Social VR focus
* Forehead expressions
* Upper nose
 
=== Social VR Application ===
Expression use cases:
* Avatar animation
* Social presence
* Communication enhancement
* VRChat compatibility
 
== DecaMove Hip Tracker ==
 
=== Body Orientation Tracking ===
Included accessory:
* Hip-mounted tracker
* Body facing detection
* Locomotion enhancement
* Separate product also
 
=== Locomotion Improvement ===
Movement enhancement:
* Move in body-facing direction
* Natural locomotion
* Decoupled head/body
* Immersion increase
 
=== Social VR Enhancement ===
Avatar improvement:
* Body orientation
* Natural posture
* Better presence
* Expression complement
 
== DecaAir Wireless Addon ==
 
=== Wireless Option ===
Planned accessory:
* '''Price''': $49 addon
* Wireless PC streaming
* Untethered VR
* Low latency goal
 
=== Wireless Capability ===
Freedom of movement:
* Cable-free operation
* Room-scale wireless
* Competitive pricing
* Optional upgrade
 
== Physical Design (Planned) ==
 
=== Construction ===
Build approach:
* Durable plastic
* Lightweight target
* Ergonomic design
* Comfort focused


=== Eye Tracking ===
=== Weight ===
Wearability:
* ~500g estimated
* Balanced design
* Extended sessions
* Competitive weight


* Integrated
=== Headstrap ===
* Pupil detection
Comfort system:
* Adjustable design
* Multiple contact points
* Weight distribution
* Secure fit


== DecaTouch Controllers ==
== Announced Pricing ==


Index-inspired:
=== Base Headset ===
Core package:
* '''Price''': $449
* Headset with controllers
* FaceFlow included
* DecaMove included


* Oculus Touch-like form
=== Accessories ===
* '''Adjustable straps'''
Optional addons:
* Hands-free release
* DecaAir: $49 (wireless)
* '''Grip sensors'''
* Additional controllers possible
* Finger sensing
* Accessory ecosystem
* 6DoF tracking
* Modular approach


== DecaMove ==
=== Value Comparison ===
Market positioning:
* Less than Quest 2 (at time)
* Significantly less than Index
* Reverb G2 comparable specs
* Aggressive pricing


Hip tracking module:
== Why It Failed ==


* Worn on hip
=== Development Challenges ===
* Orientation sensing
Technical issues:
* Locomotion direction
* Hardware complexity
* Natural movement
* Manufacturing scaling
* Separate accessory
* Supply chain difficulties
* Timeline slippage


== DecaAir ==
=== Market Competition ===
Competitive pressure:
* Quest 2 dominance
* Established players
* Consumer expectations
* Trust challenges


Wireless adapter:
=== Company Resources ===
Startup limitations:
* Limited funding
* Small team
* Hardware complexity
* Manufacturing challenges


* '''$50''' price point
=== Unfulfilled Promise ===
* '''7000 mAh''' battery
End result:
* '''6 hours''' wireless VR
* No units shipped
* PC streaming
* Pre-orders unfulfilled
* Optional accessory
* Project abandoned
* Community disappointment


== Pricing ==
== Comparison with Contemporary Headsets ==


{| class="wikitable"
{| class="wikitable"
|-
|-
! Product !! Announced Price
! Feature !! DecaGear (announced) !! Meta Quest 2 !! HP Reverb G2
|-
| Price || $449 || $299-399 || $599
|-
| Resolution || 2160×2160/eye || 1832×1920/eye || 2160×2160/eye
|-
| FOV || 114° || 89° || 114°
|-
| Face Tracking || Yes (52 blendshapes) || No || No
|-
|-
| DecaGear headset || $449
| Hip Tracker || Included || No || No
|-
|-
| DecaMove hip tracker || TBD
| Wireless || $49 addon || Native || No
|-
|-
| DecaAir wireless || $50
| Status || Cancelled || Released || Released
|}
|}


== Cancellation ==
== Strengths (Announced) and Limitations ==
 
=== Announced Strengths ===
* Reverb G2-class resolution (2160×2160)
* 114° wide FOV
* Face tracking with 52 blendshapes
* DecaMove hip tracker included
* $49 wireless addon option
* 225° controller tracking volume
* $449 competitive price


The DecaGear project was ultimately cancelled, with no units ever shipping to customers despite pre-orders being taken. The company faced production challenges and the project was abandoned.
=== Limitations/Reality ===
* Never released (cancelled project)
* No units ever shipped
* Pre-orders unfulfilled
* Company unable to deliver
* Ambitious specs never proven
* Startup hardware challenges
* Too good to be true pricing


== Technical Specifications ==
== Technical Specifications Summary (Announced) ==


{| class="wikitable"
{| class="wikitable"
|-
|-
! Specification !! Details
! Specification !! Details (Announced)
|-
|-
| Display || 2160x2160 RGB LCD x2
| Display || LCD, 2160 × 2160 per eye
|-
|-
| PPI || 1058
| PPI || 1058 pixels per inch
|-
|-
| Refresh Rate || 90 Hz
| Refresh Rate || 90Hz
|-
|-
| FOV || 114°
| FOV || 114°
|-
|-
| Tracking || Inside-out (4 cameras)
| Tracking || 6DoF inside-out (4 cameras)
|-
| Face Tracking || FaceFlow (52 blendshapes)
|-
|-
| Tracking Volume || 225°
| Controllers || 6DoF with finger sensing
|-
|-
| Face Tracking || FaceFlow (52 blendshapes)
| Hip Tracker || DecaMove included
|-
|-
| Controllers || DecaTouch
| Wireless || DecaAir addon ($49)
|-
|-
| Announced Price || $449
| Price || $449 (announced)
|-
|-
| Status || Cancelled
| Status || '''Cancelled (never released)'''
|}
|}


== See Also ==
== See Also ==
* [[PC VR]]
* [[SteamVR]]
* [[Face Tracking]]
* [[HP Reverb G2]]
* [[HP Reverb G2]]
* [[Valve Index]]
* [[Meta Quest 2]]
* [[Meta Quest 2]]
* [[Pimax Crystal]]
* [[Cancelled VR Projects]]


== References ==
== References ==
{{reflist}}
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:Head-Mounted Displays]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:PC VR]]
[[Category:Cancelled devices]]
[[Category:Cancelled VR Products]]
[[Category:Vaporware]]
[[Category:Face Tracking]]
[[Category:Unreleased Devices]]
[[Category:2020s VR]]

Latest revision as of 03:07, 8 January 2026

DecaGear
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform SteamVR
Creator Deca (Megadodo Simulation Games)
Developer Deca
Manufacturer Deca
Announcement Date November 2020
Release Date Cancelled (never released)
Price $449 (announced)
Website https://www.deca.net/ (project cancelled)
Versions DecaGear 1
Requires VR-ready PC (SteamVR compatible)
Predecessor None
Successor None (cancelled)
System
Operating System Windows (SteamVR)
Chipset Host PC dependent
CPU Host PC dependent
GPU Host PC dependent
Storage
Storage Host PC dependent
Memory Host PC dependent
SD Card Slot No
Display
Display Dual LCD
Subpixel Layout RGB stripe
Peak Brightness Not specified
Resolution 2160 × 2160 per eye (4.6MP)
Pixel Density 1058 PPI
Refresh Rate 90Hz
Persistence Low persistence
Image
Field of View 114°
Horizontal FoV ~114°
Vertical FoV ~114°
Average Pixel Density ~19 PPD
Peak Pixel Density ~19 PPD
Foveated Rendering No (planned eye tracking option)
Optics
Optics Fresnel lenses
Ocularity Binocular
IPD Range Adjustable
Adjustable Diopter No
Passthrough No
Tracking
Tracking 6DoF (inside-out, 4 cameras)
Tracking Frequency Not specified
Base Stations None required (inside-out)
Eye Tracking Partial (upper face only, FaceFlow)
Face Tracking Yes (FaceFlow, 52 blendshapes)
Hand Tracking No (controller-based)
Body Tracking Yes (DecaMove hip tracker addon)
Rotational Tracking Yes
Positional Tracking Yes
Update Rate 90Hz
Tracking Volume 225° controller tracking
Play Space Roomscale
Latency <20ms (announced)
Audio
Audio Integrated speakers
Microphone Yes
3.5mm Audio Jack Yes
Camera 4 outward-facing tracking cameras + 2 IR face tracking cameras
Connectivity
Connectivity USB-C (optional wireless DecaAir addon)
Ports USB-C
Wired Video Yes
Wireless Video Planned (DecaAir $49 addon)
WiFi Via DecaAir addon
Bluetooth Not specified
Power PC-powered (tethered)
Battery Capacity N/A (tethered)
Battery Life N/A (tethered)
Charge Time N/A
Device
Dimensions Not specified
Weight ~500g (estimated)
Material Plastic
Headstrap Included with adjustable straps
Haptics Controllers only
Color Black/White
Sensors IMU, 4 tracking cameras, 2 IR face cameras
Input 6DoF controllers with finger sensing, DecaMove hip tracker
Compliance Planned FCC, CE

Property "Creator" (as page type) with input value "Deca]] (Megadodo Simulation Games)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Operating System" (as page type) with input value "Windows]] (SteamVR)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Latency" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


The DecaGear (also known as DecaGear 1) was a cancelled PC VR head-mounted display announced by Singapore-based company Deca (part of Megadodo Simulation Games) in November 2020, with a planned price of $449 and an originally announced Q2 2021 release that was subsequently delayed to Q4 2021 before the project was ultimately cancelled. The DecaGear generated significant excitement in the VR community with its ambitious specifications at an aggressive price point: 2160 × 2160 resolution per eye (matching the HP Reverb G2), 114° field of view, 90Hz refresh rate, inside-out 6DoF tracking with four cameras providing 225° controller tracking volume, and integrated face tracking technology called "FaceFlow" using two infrared cameras to track 52 FACS-standard facial blendshapes. Additional planned accessories included the DecaMove hip tracker for body-facing locomotion and the DecaAir $49 wireless adapter. Valve confirmed the headset's legitimacy as a SteamVR-compatible device, but despite initial pre-orders and development progress, the project was never completed and no units shipped to consumers.

Note: The DecaGear project was cancelled and no units were ever commercially released. This article documents the announced specifications of the unreleased product.

History and Development

Deca/Megadodo Background

Company origins:

  • Singapore-based company
  • Megadodo Simulation Games parent
  • VR hardware ambition
  • Software development experience

November 2020 Announcement

Initial reveal:

  • Ambitious specifications
  • $449 price point
  • Community excitement
  • Pre-orders opened

Valve Confirmation

Legitimacy validation:

  • Valve confirmed SteamVR compatibility
  • Developer support
  • Industry acknowledgment
  • Increased credibility

Development Delays

Timeline issues:

  • Original: Q2 2021 shipping
  • Delayed to: Q4 2021
  • Further postponements
  • Eventually cancelled

Project Cancellation

End of DecaGear:

  • Development halted
  • No units shipped
  • Company pivot
  • Project abandoned

Announced Design Philosophy

Premium Specs, Competitive Price

Value proposition:

  • Reverb G2-class resolution
  • Wide 114° FOV
  • Advanced face tracking
  • $449 price point

Face Tracking Innovation

FaceFlow system:

  • 52 facial blendshapes
  • FACS-based tracking
  • Social VR focus
  • Expression capture

Ecosystem Approach

Modular accessories:

  • DecaMove hip tracker
  • DecaAir wireless addon
  • Controller innovation
  • Platform building

Component Cost Control

Manufacturing approach:

  • ~$200 component cost claimed
  • Sustainable pricing
  • Scale economics
  • Profit margin claimed

Display Technology (Announced)

High-Resolution LCD

Visual specifications:

  • Resolution: 2160 × 2160 per eye
  • Per eye: 4.6 megapixels
  • PPI: 1058 pixels per inch
  • Class-leading clarity

Refresh Rate

Performance:

  • Refresh: 90Hz
  • Low persistence
  • Smooth motion
  • Standard VR rate

Field of View

Wide immersion:

  • FOV: 114°
  • Wider than Quest 2
  • Enhanced peripheral
  • Immersive experience

Visual Quality

Planned characteristics:

  • High pixel density
  • Minimal screen door
  • Clear visuals
  • Reverb G2 comparable

Tracking System (Announced)

Inside-Out Tracking

Self-contained:

  • Cameras: 4 outward-facing
  • Tracking: 6DoF headset
  • No base stations
  • Sub-millimeter accuracy claimed

Controller Tracking

Wide coverage:

  • Volume: 225° tracking
  • Full hand range
  • Low occlusion
  • Reliable detection

6DoF Controllers

Input devices:

  • Thumbstick
  • Two action buttons
  • Menu button
  • Tracking ring

Finger Sensing

Valve Index-inspired:

  • Grip detection sensors
  • Adjustable straps
  • Open-hand gestures
  • Let-go capability

Face Tracking (FaceFlow)

Infrared Camera System

Inside-out face tracking:

  • Cameras: 2 global-shutter IR cameras
  • Inside visor position
  • Upper face focused
  • Expression detection

52 Blendshapes

FACS-based tracking:

  • Facial Action Coding System
  • Industry standard
  • Full expression range
  • Social VR ready

Tracked Features

Upper face coverage:

  • Pupil tracking
  • Eyelid movement
  • Eyebrow motion
  • Forehead expressions
  • Upper nose

Social VR Application

Expression use cases:

  • Avatar animation
  • Social presence
  • Communication enhancement
  • VRChat compatibility

DecaMove Hip Tracker

Body Orientation Tracking

Included accessory:

  • Hip-mounted tracker
  • Body facing detection
  • Locomotion enhancement
  • Separate product also

Locomotion Improvement

Movement enhancement:

  • Move in body-facing direction
  • Natural locomotion
  • Decoupled head/body
  • Immersion increase

Social VR Enhancement

Avatar improvement:

  • Body orientation
  • Natural posture
  • Better presence
  • Expression complement

DecaAir Wireless Addon

Wireless Option

Planned accessory:

  • Price: $49 addon
  • Wireless PC streaming
  • Untethered VR
  • Low latency goal

Wireless Capability

Freedom of movement:

  • Cable-free operation
  • Room-scale wireless
  • Competitive pricing
  • Optional upgrade

Physical Design (Planned)

Construction

Build approach:

  • Durable plastic
  • Lightweight target
  • Ergonomic design
  • Comfort focused

Weight

Wearability:

  • ~500g estimated
  • Balanced design
  • Extended sessions
  • Competitive weight

Headstrap

Comfort system:

  • Adjustable design
  • Multiple contact points
  • Weight distribution
  • Secure fit

Announced Pricing

Base Headset

Core package:

  • Price: $449
  • Headset with controllers
  • FaceFlow included
  • DecaMove included

Accessories

Optional addons:

  • DecaAir: $49 (wireless)
  • Additional controllers possible
  • Accessory ecosystem
  • Modular approach

Value Comparison

Market positioning:

  • Less than Quest 2 (at time)
  • Significantly less than Index
  • Reverb G2 comparable specs
  • Aggressive pricing

Why It Failed

Development Challenges

Technical issues:

  • Hardware complexity
  • Manufacturing scaling
  • Supply chain difficulties
  • Timeline slippage

Market Competition

Competitive pressure:

  • Quest 2 dominance
  • Established players
  • Consumer expectations
  • Trust challenges

Company Resources

Startup limitations:

  • Limited funding
  • Small team
  • Hardware complexity
  • Manufacturing challenges

Unfulfilled Promise

End result:

  • No units shipped
  • Pre-orders unfulfilled
  • Project abandoned
  • Community disappointment

Comparison with Contemporary Headsets

Feature DecaGear (announced) Meta Quest 2 HP Reverb G2
Price $449 $299-399 $599
Resolution 2160×2160/eye 1832×1920/eye 2160×2160/eye
FOV 114° 89° 114°
Face Tracking Yes (52 blendshapes) No No
Hip Tracker Included No No
Wireless $49 addon Native No
Status Cancelled Released Released

Strengths (Announced) and Limitations

Announced Strengths

  • Reverb G2-class resolution (2160×2160)
  • 114° wide FOV
  • Face tracking with 52 blendshapes
  • DecaMove hip tracker included
  • $49 wireless addon option
  • 225° controller tracking volume
  • $449 competitive price

Limitations/Reality

  • Never released (cancelled project)
  • No units ever shipped
  • Pre-orders unfulfilled
  • Company unable to deliver
  • Ambitious specs never proven
  • Startup hardware challenges
  • Too good to be true pricing

Technical Specifications Summary (Announced)

Specification Details (Announced)
Display LCD, 2160 × 2160 per eye
PPI 1058 pixels per inch
Refresh Rate 90Hz
FOV 114°
Tracking 6DoF inside-out (4 cameras)
Face Tracking FaceFlow (52 blendshapes)
Controllers 6DoF with finger sensing
Hip Tracker DecaMove included
Wireless DecaAir addon ($49)
Price $449 (announced)
Status Cancelled (never released)

See Also

References