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Virtual Research VR4: Difference between revisions

Creating headset page via Wiki Content Manager
 
Improving page with detailed specifications, history, features, and references
 
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|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = [[Standalone VR]]
|Subtype = PC VR
|Release Date = 1994
|Platform = [[PC]]
|Price = Discontinued
|Creator = [[Virtual Research]]
|Display = 2 x LCD binocular
|Announced = 1994
|Resolution = 742x230 per-eye
|Release = 1994
|Refresh Rate =  
|Price = Professional pricing
|Field of View = 60° diagonal
|Website =
|Horizontal FoV =  
|OS = DOS, Windows
|Vertical FoV =  
|CPU = Host PC dependent
|Diagonal FoV = 60°
|GPU = Host PC dependent
|IPD Range = 52-74 mm hardware adjustable (manual)
|Storage =
|Ocularity = Binocular
|RAM =
|Display = 2 x 1.3" LCD
|Resolution = 742 x 230 per eye
|Refresh =
|Brightness =
|FOV = 60° diagonal (full overlap)
|PPD =
|Lenses =
|IPD =
|Eye Tracking =
|Hand Tracking =
|Tracking = 3DoF
|Spatial Mapping =
|Speakers =
|Microphone =
|Audio Jack =
|Connectivity =
|Ports =
|Battery =
|Weight =
|Materials =
|Colors =
|Sensors =
|Input =
}}
}}


'''Virtual Research VR4''' is a [[virtual reality]] [[head-mounted display]] released in 1994.
The '''Virtual Research VR4''' was a [[virtual reality]] [[head-mounted display]] released in 1994 by Virtual Research. Designed for high-performance immersive applications, the VR4 was part of the first wave of commercial VR headsets that emerged during the 1990s VR boom.<ref name="vrcompare">{{cite web|url=https://vr-compare.com/headset/virtualresearchvr4|title=Virtual Research VR4: Full Specification|publisher=VRcompare}}</ref>
 
== History and Development ==
 
=== 1990s VR Era ===
The Virtual Research VR4 was developed during the height of interest in virtual reality technology in the mid-1990s. The company positioned the VR4 for professional and high-performance applications rather than the consumer market.
 
=== Market Context ===
The VR4 competed in a market that included other pioneering headsets such as the [[Forte VFX1]] (announced at CES 1994) and [[VictorMaxx CyberMaxx]]. However, these early VR headsets faced significant technical limitations and market challenges, with critics like [[John Carmack]] describing the experience as "like looking through toilet paper tubes."<ref name="vrshop">{{cite web|url=https://www.virtual-reality-shop.co.uk/virtual-research-vr4/|title=Virtual Research VR4 - Info, Specs, Release Date, Price|publisher=Virtual Reality Shop}}</ref>
 
== Design and Hardware ==
 
=== Display System ===
The VR4 featured twin 1.3-inch LCD displays, providing a resolution of 742 x 230 pixels per eye. This resolution was higher than many competing consumer headsets of the era.
 
=== Field of View ===
The headset offered a 60-degree diagonal field of view at full overlap, providing a reasonably immersive viewing experience for its time.
 
=== Rugged Design ===
The VR4 incorporated design elements intended to increase durability for professional applications:
* Front visor for protection
* Reduced number of moving parts compared to consumer designs
* Industrial-grade construction
 
== Tracking ==
 
The VR4 utilized 3DoF (three degrees of freedom) head tracking, detecting rotational movement on three axes (yaw, pitch, and roll) but not positional movement through space.
 
== Target Applications ==
 
The Virtual Research VR4 was intended for:
* High-performance immersive applications
* Professional visualization
* Industrial training
* Research and development


== Specifications ==
== Specifications ==
* '''Display:''' 2 x LCD binocular
* '''Resolution:''' 742x230 per-eye


* '''Field of View:''' 60° diagonal
{| class="wikitable"
* '''IPD Range:''' 52-74 mm hardware adjustable (manual)
|-
* '''Price:''' Discontinued
! Specification !! Details
|-
| Display Type || 2 x 1.3" LCD
|-
| Resolution || 742 x 230 per eye
|-
| Field of View || 60° diagonal (full overlap)
|-
| Tracking || 3DoF
|-
| Target Market || Professional/Industrial
|}


== See Also ==
== See Also ==
* [[Virtual Reality]]
* [[Virtual Reality]]
* [[Head-mounted display]]
* [[Forte VFX1]]
* [[VR Headset]]
* [[VictorMaxx CyberMaxx]]
* [[1990s VR]]
 
== References ==
{{Reflist}}


[[Category:Devices]]
[[Category:VR Headsets]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:1990s VR]]
[[Category:Professional VR]]
[[Category:Historical VR devices]]