Pico Neo 2 Eye: Difference between revisions
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|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[ | |Subtype = Standalone VR | ||
|Release | |Platform = [[Android]] | ||
|Price = $ | |Creator = [[Pico Interactive]] | ||
|Display = | |Announced = CES 2020 | ||
|Resolution = | |Release = 2020 | ||
|Refresh | |Price = $900 | ||
| | |Website = https://www.pico-interactive.com | ||
| | |OS = Android | ||
| | |CPU = [[Qualcomm Snapdragon 845]] | ||
| | |GPU = Adreno 630 | ||
| | |Storage = 128 GB | ||
| | |RAM = 6 GB | ||
|Display = 5.5" TFT LCD | |||
|Resolution = 3840 x 2160 (1920 x 2160 per eye) | |||
|Refresh = 75 Hz | |||
|Brightness = | |||
|FOV = 101° | |||
|PPD = | |||
|Lenses = | |||
|IPD = | |||
|Eye Tracking = Yes (Tobii, 90 Hz) | |||
|Hand Tracking = | |||
|Tracking = 6DoF (inside-out + electromagnetic) | |||
|Spatial Mapping = | |||
|Speakers = Integrated | |||
|Microphone = | |||
|Audio Jack = 3.5mm | |||
|Connectivity = Wi-Fi, Bluetooth, USB-C | |||
|Ports = USB-C | |||
|Battery = | |||
|Weight = 340g (without headband) | |||
|Materials = | |||
|Colors = | |||
|Sensors = Dual front cameras | |||
|Input = 6DoF controllers (electromagnetic tracking) | |||
}} | }} | ||
'''Pico Neo 2 Eye''' is a [[virtual reality]] [[head-mounted display]] | The '''Pico Neo 2 Eye''' is a standalone [[virtual reality]] [[head-mounted display]] developed by [[Pico Interactive]] in partnership with [[Tobii]]. Released in 2020 at $900, the Neo 2 Eye is the world's first commercial standalone VR headset with native eye tracking. The device combines Tobii's eye tracking technology with the Qualcomm Snapdragon 845 processor and a unique electromagnetic controller tracking system, targeting enterprise applications such as training, research, and simulation.<ref name="tomshardware">{{cite web|url=https://www.tomshardware.com/news/pico-neo-2-eye-vr-headset-eye-tracking|title=Pico Neo 2 Eye Standalone VR Headset Makes Eye Tracking More Affordable|publisher=Tom's Hardware}}</ref> | ||
== History and Development == | |||
=== CES 2020 Announcement === | |||
Pico announced the Neo 2 Eye at CES 2020 alongside the standard Neo 2, introducing eye tracking as a key differentiator for enterprise applications. | |||
=== Tobii Partnership === | |||
The eye tracking hardware and software are provided by Tobii, the Swedish company known for integrating eye tracking into devices like the HTC Vive Pro Eye.<ref name="tobii">{{cite web|url=https://vr.tobii.com/integrations/pico-neo-2-eye/|title=All-in-one standalone VR Headset - Pico Neo 2 Eye|publisher=Tobii}}</ref> | |||
=== Enterprise Focus === | |||
The Neo 2 Eye targets enterprise customers seeking eye tracking for research, training analytics, and foveated rendering benefits.<ref name="uploadvr">{{cite web|url=https://www.uploadvr.com/ces-2020-pico-neo-2-specs/|title=CES 2020: Pico Neo 2 Pricing Revealed Alongside New Eye Tracking Model|publisher=UploadVR}}</ref> | |||
== Design and Hardware == | |||
=== Display System === | |||
The Neo 2 Eye features a 4K display panel: | |||
* '''Screen Size:''' 5.5 inches | |||
* '''Resolution:''' 3840 x 2160 (1920 x 2160 per eye) | |||
* '''Display Type:''' TFT panel | |||
* '''Refresh Rate:''' 75 Hz | |||
* '''Field of View:''' 101 degrees | |||
=== Processor === | |||
* '''SoC:''' Qualcomm Snapdragon 845 | |||
* '''RAM:''' 6 GB | |||
* '''Storage:''' 128 GB | |||
=== Physical Design === | |||
* '''Weight:''' 340g (without headband) | |||
== Eye Tracking == | |||
=== Tobii Technology === | |||
The Neo 2 Eye integrates Tobii eye tracking: | |||
* '''Tracking Rate:''' 90 Hz | |||
* '''Accuracy:''' 0.5 degrees | |||
* '''Data Output:''' Gaze direction per eye, eyelid state (open/closed) | |||
=== Foveated Rendering === | |||
Powered by Tobii Spotlight Technology: | |||
* '''Framerate Increase:''' Up to 66% | |||
* '''Shading Load Reduction:''' Up to 72% | |||
=== Developer Integration === | |||
* Compatible with Tobii XR Unity SDK | |||
* Quick integration of eye tracking into VR experiences | |||
== Tracking System == | |||
=== Head Tracking === | |||
6DoF inside-out tracking using dual front-facing cameras. | |||
=== Controller Tracking === | |||
Unique electromagnetic positioning system for 6DoF controller tracking, providing accurate tracking without line-of-sight requirements. | |||
=== Wireless SteamVR === | |||
Supports wireless streaming from SteamVR-compatible PCs. | |||
== Connectivity == | |||
* 3.5mm audio jack | |||
* Bluetooth | |||
* USB-C | |||
* Wi-Fi | |||
== Use Cases == | |||
=== Research === | |||
Eye tracking enables gaze analytics for user research and behavior studies. | |||
=== Training === | |||
Enterprise training applications with attention monitoring and engagement analytics. | |||
=== Simulation === | |||
Professional simulation with gaze-based interaction. | |||
== Specifications == | == Specifications == | ||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Display || 5.5" 4K TFT LCD | |||
|- | |||
| Resolution || 3840 x 2160 (1920 x 2160 per eye) | |||
|- | |||
| Refresh Rate || 75 Hz | |||
|- | |||
| Field of View || 101° | |||
|- | |||
| Processor || Qualcomm Snapdragon 845 | |||
|- | |||
| RAM || 6 GB | |||
|- | |||
| Storage || 128 GB | |||
|- | |||
| Eye Tracking || Tobii (90 Hz, 0.5° accuracy) | |||
|- | |||
| Head Tracking || 6DoF inside-out | |||
|- | |||
| Controller Tracking || 6DoF electromagnetic | |||
|- | |||
| Weight || 340g (without headband) | |||
|- | |||
| Price || $900 | |||
|} | |||
== See Also == | == See Also == | ||
* [[ | * [[Pico Interactive]] | ||
* [[ | * [[Pico Neo 2]] | ||
* [[VR | * [[Pico Neo 3 Pro Eye]] | ||
* [[Tobii]] | |||
* [[Eye tracking]] | |||
* [[Enterprise VR]] | |||
== References == | |||
{{Reflist}} | |||
[[Category:Devices]] | |||
[[Category:VR Headsets]] | [[Category:VR Headsets]] | ||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
[[Category:Standalone VR]] | |||
[[Category:Eye tracking]] | |||
[[Category:Enterprise VR]] | |||
[[Category:Pico Interactive]] | |||
[[Category:2020s VR]] | |||