Viture Luma Ultra: Difference between revisions
Appearance
Xinreality (talk | contribs) No edit summary Tag: Reverted |
Xinreality (talk | contribs) No edit summary |
||
| (15 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Device Infobox | {{Device Infobox | ||
|image | |image = [[File:Viture Luma Ultra1.png|350px]] | ||
|VR/AR | |VR/AR = [[Augmented reality]] | ||
|Type | |Type = [[VR Glasses]] | ||
|Subtype | |Subtype = [[Phone-Powered AR]], [[PC-Powered AR]] | ||
|Platform | |Platform = [[Windows]], [[macOS]], [[Android]] | ||
|Creator | |Creator = [[VITURE Inc.]] | ||
|Developer | |Developer = [[VITURE Inc.]] | ||
|Manufacturer | |Manufacturer = [[VITURE Inc.]] | ||
|Announcement Date | |Announcement Date = 8 July 2025 | ||
|Release Date | |Release Date = Initial shipments announced for late August 2025; general preorder units listed as shipping in October 2025 | ||
|Price | |Price = US$599 (glasses only) | ||
|Website | |Website = https://www.viture.com/product/viture-luma-ultra-xr-glasses | ||
|Versions | |Versions = Luma Ultra (single size, Regular) | ||
|Requires | |Requires = A compatible host device over USB-C, [[VITURE Pro Neckband]] | ||
|Predecessor | |Predecessor = [[VITURE Pro]] | ||
|Successor | |Successor = ???? | ||
|Operating System | |Operating System = Runs content from host devices and SpaceWalker app; no standalone OS on glasses | ||
|Chipset | |Chipset = On-glasses proprietary 6DoF processor (for tracking calculations) | ||
|CPU | |CPU = | ||
|GPU | |GPU = | ||
|HPU | |HPU = | ||
|Storage | |Storage = | ||
|Memory | |Memory = | ||
|SD Card Slot | |SD Card Slot = | ||
|Display | |Display = Dual Micro-OLED (by Sony) | ||
|Subpixel Layout | |Subpixel Layout = | ||
|Peak Brightness | |Peak Brightness = 1250 nits (perceived peak) | ||
|Resolution | |Resolution = 1920×1200 per eye (3840×1200 total) | ||
|Refresh Rate | |Refresh Rate = Up to 120 Hz (virtual display spec) | ||
|Pixel Density | |Pixel Density = | ||
|Persistence | |Persistence = | ||
|Precision | |Precision = | ||
|Field of View | |Field of View = 52° diagonal | ||
|Horizontal FoV | |Horizontal FoV = | ||
|Vertical FoV | |Vertical FoV = | ||
|Visible FoV | |Visible FoV = | ||
|Rendered FoV | |Rendered FoV = | ||
|Binocular Overlap | |Binocular Overlap = | ||
|Average Pixel Density= | |Average Pixel Density = | ||
|Peak Pixel Density | |Peak Pixel Density = | ||
|Foveated Rendering | |Foveated Rendering = | ||
|Optics | |Optics = [[Birdbath optics]] | ||
|Ocularity | |Ocularity = [[Binocular]] | ||
|IPD Range | |IPD Range = 58–70 mm (Regular size) | ||
|Adjustable Diopter | |Adjustable Diopter = Myopia to −4.0D | ||
|Passthrough | |Passthrough = See-through optical AR (no video passthrough mode exposed beyond cameras for tracking) | ||
|Tracking | |Tracking = 6DoF head tracking (with dual grayscale depth cameras) via SpaceWalker/SDK; 3DoF on other Luma models via software | ||
|Tracking Frequency | |Tracking Frequency = | ||
|Base Stations | |Base Stations = None (inside-out via onboard cameras) | ||
|Eye Tracking | |Eye Tracking = | ||
|Face Tracking | |Face Tracking = | ||
|Hand Tracking | |Hand Tracking = Supported (best with Pro Neckband / Windows; via SpaceWalker) | ||
|Body Tracking | |Body Tracking = | ||
|Rotational Tracking | |Rotational Tracking = Yes | ||
|Positional Tracking | |Positional Tracking = Yes (Ultra model) | ||
|Update Rate | |Update Rate = | ||
|Tracking Volume | |Tracking Volume = | ||
|Play Space | |Play Space = | ||
|Latency | |Latency = | ||
|Audio | |Audio = Built-in spatial speakers tuned with HARMAN AudioEFX | ||
|Microphone | |Microphone = Integrated microphone | ||
|3.5mm Audio Jack | |3.5mm Audio Jack = | ||
|Camera | |Camera = 1× front RGB + 2× grayscale depth (temples) | ||
|Connectivity | |Connectivity = USB-C video/display alt-mode; works across supported hosts and Pro Neckband | ||
|Ports | |Ports = Magnetic pogo-pin glasses cable to USB-C | ||
|Wired Video | |Wired Video = USB-C DisplayPort Alt Mode | ||
|Wireless Video | |Wireless Video = Via Pro Neckband / host apps (content origin), not native on glasses | ||
|WiFi | |WiFi = via host or Pro Neckband | ||
|Bluetooth | |Bluetooth = via host or Pro Neckband | ||
|Power | |Power = Powered by host / Pro Neckband (no internal battery) | ||
|Battery Capacity | |Battery Capacity = | ||
|Battery Life | |Battery Life = | ||
|Charge Time | |Charge Time = | ||
|Dimensions | |Dimensions = Glasses (folded): 155.0 × 50.1 × 56.5 mm; Case: 191 × 85 × 85 mm | ||
|Weight | |Weight = 83g | ||
|Material | |Material = Translucent matte frame with electrochromic film lenses | ||
|Headstrap | |Headstrap = Glasses-style temples (nose pads 3 sizes) | ||
|Haptics | |Haptics = | ||
|Color | |Color = Black (translucent accents; dynamic lighting effects) | ||
|Sensors | |Sensors = IMU; front RGB camera; dual grayscale depth cameras; wear detection | ||
|Input | |Input = On-frame buttons for brightness/volume; hand gestures via SpaceWalker (with supported platforms) | ||
|Compliance | |Compliance = | ||
|Size | |Size = Regular | ||
|Cable Length | |Cable Length = 1.2 m (USB-C to magnetic connector) | ||
}} | }} | ||
The '''Viture Luma Ultra''' is a pair of [[AR glasses]] (also marketed as [[XR glasses]]) developed and manufactured by [[VITURE]], a [[San Francisco]]-based company founded by former [[Google]] and [[Apple]] employees. Announced as part of the Luma Series in July 2025, the Luma Ultra is VITURE's flagship [[augmented reality]] device designed for power users, enterprise applications, and business professionals.<ref name="viture_official">VITURE. "VITURE Luma Ultra XR/AR Glasses - Tech Specs, Price & Availability." https://www.viture.com/product/viture-luma-ultra-xr-glasses</ref> | |||
[[Viture Luma]] -> [[Viture Luma Pro]] -> [[Viture Luma Ultra]] | |||
==Overview== | ==Overview== | ||
The | The Viture Luma Ultra represents VITURE's most advanced consumer [[AR]] device to date, featuring a triple-camera system that enables [[six degrees of freedom]] (6DoF) tracking and [[hand gesture]] recognition. Unlike its siblings in the Luma Series (Luma, Luma Pro, and The Beast), the Luma Ultra is the only model equipped with full spatial computing capabilities through its combination of one [[RGB camera]] and dual [[grayscale]] depth cameras.<ref name="roadtovr">Road to VR (Ben Lang). "VITURE Launches 'Luma Ultra' AR Glasses with Sony Micro-OLED Panels." (September 17, 2025). https://www.roadtovr.com/viture-luma-ultra-ar-glasses-release-oled/</ref> | ||
The device is designed to function as an external display that connects to [[smartphones]], [[personal computers]], and [[gaming consoles]] via [[USB-C]], positioning it as a tethered AR solution rather than a [[standalone device]].<ref name="roadtovr"/> It is positioned as the company's flagship "true AR" model in the Luma series, with a US$599 price point for the glasses.<ref name="ac-lineup">Android Central (Jay Bonggolto). "VITURE's new smart glasses lineup is here, and it's not holding back." (Published July 9, 2025). https://www.androidcentral.com/gaming/virtual-reality/vitures-new-smart-glasses-lineup-is-here-and-its-not-holding-back</ref> | |||
==History | ==History== | ||
== | ===Company Background=== | ||
VITURE was founded in August 2021 by former employees of Google and Apple, with dual headquarters in San Francisco, California, and Beijing, China.<ref name="trendforce">TrendForce. "VITURE Unveiled New Micro OLED XR Smart Glasses." (July 16, 2025). https://www.trendforce.com/news/2025/07/16/news-viture-unveiled-new-micro-oled-xr-smart-glasses/</ref> The company completed a seed funding round and Series A round exceeding $10 million USD in 2022. By September 2025, VITURE secured an additional $100 million in Series B financing across two rounds, bringing total funding to approximately $125 million.<ref name="series_b">VITURE. "VITURE Secures $100M In Two New Series B Rounds To Lead The Future Of XR Innovation." https://www.viture.com/blog/viture-secures-100m-in-two-new-series-b-rounds-to-lead-the-future-of-xr-innovation</ref> | |||
By Q4 2024, the company captured 52% of the US XR smartglasses market, surpassing competitors like [[Xreal]].<ref name="forbes">Forbes (Charlie Fink). "VITURE Launches Luma Series, Sets Its Sights On Spatial Computing." (July 8, 2025). https://www.forbes.com/sites/charliefink/2025/07/08/viture-launches-luma-series-sets-its-sights-on-spatial-computing/</ref> | |||
The on-glasses | ===Product Announcement and Launch=== | ||
The Viture Luma Ultra was officially announced on July 8, 2025, alongside three other models in the Luma Series: Luma, Luma Pro, and The Beast.<ref name="techwelike">TechWeLike. "Viture Luma Pro XR Glasses Available Now With More Models Coming Soon." (July 2025). https://www.techwelike.com/2025/07/viture-luma-pro-xr-glasses/</ref> Media coverage noted that Luma Ultra was scheduled to roll out in August 2025 at US$599, while the broader lineup would "drop over the next weeks and months."<ref name="ac-lineup"/> | |||
Around the same time, VITURE stated publicly that Luma Ultra was "expected to start shipping in late August," with its product page later indicating preorder stock shipping in October 2025, and noting that August stock had sold out.<ref name="fb-shipping">VITURE (official). "Luma Ultra is expected to start shipping in late August." (Facebook post). https://www.facebook.com/getviture/posts/viture-luma-ultra-is-expected-to-start-shipping-in-late-august-and-we-cant-wait-/787117793838671/</ref><ref name="viture_official"/> The Luma Ultra began shipping to customers in August 2025, with preorders available through VITURE's official website and authorized retailers.<ref name="viture_official"/> | |||
The series includes the base Luma ($399), Luma Pro ($499), Luma Ultra ($599), and Luma Beast ($549, shipping November 2025), targeting enterprise applications such as AI training, virtual walkthroughs, and spatial collaboration.<ref name="roadtovr"/><ref name="androidauthority">Android Authority. "VITURE launches new series of XR glasses for gamers, enthusiasts, and professionals." https://www.androidauthority.com/viture-luma-xr-glasses-3575051/</ref> | |||
==Design and Hardware== | |||
Luma Ultra uses dual [[Micro-OLED]] displays supplied by [[Sony]] behind [[Birdbath optics]], providing a see-through AR image that can reach high brightness levels at the expense of bulk compared to [[waveguide]] optics.<ref name="viture_official"/><ref name="uploadvr">UploadVR (David Heaney). "Viture's 'The Beast' & Luma series - brightness, FOV, optics & tracking context." (July 21, 2025). https://www.uploadvr.com/viture-luma-viture-the-beast-display-glasses-announce-preorders/</ref> The frame is a matte translucent design with electrochromic lenses and dynamic lighting effects on the temples.<ref name="viture_official"/> | |||
The device is designed to resemble a standard pair of glasses, weighing 83 grams with a suggested wear time of 3-4 hours for comfort.<ref name="vitureacademy">VITURE Academy. "VITURE Luma Series | Introduction - enabling 6DoF mode (Luma Ultra only) and device controls." https://academy.viture.com/xr_glasses/luma_introduction</ref> The glasses have no internal battery and draw power from the host via [[USB-C]] (magnetic pogo-pin glasses connector to USB-C).<ref name="viture_official"/> | |||
===Cameras and Sensors=== | |||
The Luma Ultra features a comprehensive sensor suite: | |||
* 1× front-facing [[RGB]] camera (center) for color image capture and environment recognition | |||
* 2× grayscale depth cameras (temples) for inside-out depth sensing and accurate spatial mapping | |||
* [[IMU]] ([[Accelerometer]], [[Gyroscope]]) for motion tracking | |||
* Wear detection sensor for automatic power management | |||
These enable on-glasses 6DoF calculation (positional + rotational) and gesture input when used with SpaceWalker/SDK on supported platforms.<ref name="viture_official"/><ref name="ultimate-guide">VITURE Blog. "The Ultimate Guide To Choosing Your New VITURE Glasses: Luma Pro, Luma Ultra, Luma, And The Beast!" (Explains on-glasses 6DoF calculations, platform support, and hand gestures). https://www.viture.com/blog/the-ultimate-guide-to-choosing-your-new-viture-glasses-luma-pro-luma-ultra-luma-and-the-beast</ref> | |||
==Display== | ==Display== | ||
* '''Resolution''': 1920×1200 per eye (3840×1200 total) | The Luma Ultra utilizes Sony's latest [[micro-OLED]] display panels, which VITURE describes as "never-before-seen" technology offering 50% sharper image quality compared to the previous VITURE Pro model.<ref name="viture_official"/> The displays are described as delivering a "4K-like" 1200p experience with peak brightness reaching 1,250 nits, the highest in the Luma Series and 250 nits brighter than the Luma and Luma Pro models.<ref name="vitureacademy"/> | ||
* '''Field of view''': 52° (diagonal) | |||
* '''Refresh | The device employs a [[birdbath optics|birdbath optical system]], which uses curved, semi-transparent mirrors to project digital images into the user's eyes. While this optical design typically results in increased bulk and weight compared to [[waveguide]] optics used in some competing AR glasses, it enables higher brightness levels and a larger [[eyebox]] due to superior [[étendue]].<ref name="roadtovr"/> | ||
* ''' | |||
* '''Color''': | ===Display Specifications=== | ||
* '''Myopia adjustment''': up to −4.0D | * '''Resolution''': 1920×1200 per eye (3840×1200 total) | ||
* '''Field of view''': 52° (diagonal) | |||
* '''Refresh''': Up to 120 Hz virtual display (listed as "152″ 120 Hz 1200p at 3 m") | |||
* '''Peak (perceived) brightness''': up to 1250 nits | |||
* '''Color''': 108% [[sRGB]]; contrast ≥100,000:1 | |||
* '''Virtual Screen Size''': 152 inches (at 3 meters) | |||
* '''Myopia adjustment''': up to −4.0D | |||
* '''IPD''': 58–70 mm (Regular size) | * '''IPD''': 58–70 mm (Regular size) | ||
* '''Color Modes''': 5 modes for customized viewing | |||
All values above are published by VITURE on the Luma Ultra product page.<ref name="viture_official"/> | |||
==Tracking and Interaction== | |||
The Viture Luma Ultra is the first device in its class to feature a proprietary processing chip that handles all [[six degrees of freedom|6DoF]] calculations directly on the glasses themselves, eliminating the need for external computing units for tracking.<ref name="ultimate-guide"/> This onboard processing allows the Luma Ultra to support 6DoF tracking across different platforms including Windows, macOS, and the [[VITURE Pro Neckband]], though 6DoF functionality is not supported on the [[SpaceWalker]] app for iOS and Android.<ref name="vitureacademy"/> | |||
The Ultra model is designed for [[6DoF]] spatial computing, with depth sensing from the dual grayscale cameras and a front [[RGB]] camera. VITURE states Luma Ultra contains a proprietary chip that performs 6DoF calculations directly on the glasses, improving cross-platform support ([[Pro Neckband]], [[Windows]], [[macOS]]), while application-side software (for example [[SpaceWalker]] or apps built with the VITURE [[SDK]]) still integrates the tracking data with content.<ref name="ultimate-guide"/> SpaceWalker for Windows and macOS exposes 6DoF on Luma Ultra (and 3DoF functionality for other Luma models), along with multi-screen and screen-pinning features.<ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows - multiple virtual displays; 6DoF on Luma Ultra; 3DoF on other Luma models." https://academy.viture.com/xr_glasses/spacewalker_windows</ref><ref name="spacewalker-mac">VITURE Academy. "SpaceWalker for Mac - screen pinning and movement lock controls." https://academy.viture.com/xr_glasses/spacewalker_mac</ref> | |||
This camera array enables advanced features including: | |||
* [[Six degrees of freedom|6DoF]] positional and rotational tracking | |||
* [[Hand gesture]] recognition and control (26-joint skeletal model with gesture recognition) | |||
* Spatial computing capabilities within compatible applications<ref name="roadtovr"/> | |||
==Audio and Communication== | |||
The Luma Ultra features a [[HARMAN]]-designed spatial audio system integrated into the temples of the glasses, delivering what VITURE describes as "fuller, richer sound" compared to previous models.<ref name="viture_official"/> Luma Ultra integrates spatial speakers tuned with [[HARMAN]] AudioEFX, with 9-level volume control available from the on-frame buttons/OSD.<ref name="viture_official"/> The device also includes a built-in [[microphone]] for improved communications capabilities, making it suitable for video conferencing and collaboration applications in enterprise environments.<ref name="viture_official"/> | |||
==Adjustability and Comfort Features== | |||
The Luma Ultra includes several adjustability features designed for extended wear: | |||
= | * '''Myopia Adjustment''': Built-in [[diopter]] adjustment up to -4.0D for [[near-sightedness|nearsighted]] users, allowing use without [[corrective lenses|prescription inserts]]<ref name="viture_official"/> | ||
* '''[[Electrochromic]] Film Lenses''': One-tap activation to instantly darken lenses for enhanced immersion or privacy. The electrochromic film provides 0.5–40% transmittance with approximately 0.1 second switching time and less than 1% haze, blocking up to 99.5% of light for immersive experiences.<ref name="viture_official"/><ref name="vitureacademy"/> | |||
* '''Adjustable Components''': Magnetic nose pads (3 sizes included), flexible temple arms, and tilt-adjustable temples for personalized fit<ref name="geekingout">Geeking Out. "I Used VITURE's Luma Pro for a Month. Now I See Why They're Worth the Cash." https://www.geekingout.ca/i-used-vitures-luma-pro-month-now-i-see-why-theyre-worth-cash</ref> | |||
* '''Dynamic RGB Lighting''': First-of-its-kind customizable RGB lighting effects on the frame exterior<ref name="viture_official"/> | |||
* '''Suggested Wear Time''': 3–4 hours for optimal comfort<ref name="vitureacademy"/> | |||
== | ==Software and Compatibility== | ||
== | ===SpaceWalker Application=== | ||
The Viture Luma Ultra is compatible with [[SpaceWalker]], VITURE's proprietary companion application available on multiple platforms. The glasses work as a [[USB-C]] display with supported devices. VITURE's [[SpaceWalker]] software provides AR/XR features including multiple virtual screens, [[3DoF]]/[[6DoF]] screen pinning, ultrawide display modes, and "Immersive 3D" which can convert 2D media to stereoscopic 3D in real time on supported platforms ([[Windows]]/[[macOS]] more fully; [[iOS]]/[[Android]] via the app with some service limitations).<ref name="ac-immersive3d">Android Central (Nicholas Sutrich). "Viture's Immersive 3D video is the kind of voodoo magic I expect from XR glasses." (July 17, 2025). https://www.androidcentral.com/gaming/virtual-reality/viture-immersive-3d-video</ref><ref name="spacewalker-win"/><ref name="spacewalker-mac"/> | |||
== | SpaceWalker enables advanced features including:<ref name="spacewalker_ios">VITURE Academy. "SpaceWalker for iOS." https://academy.viture.com/xr_glasses/spacewalker_ios</ref><ref name="spacewalker-win"/> | ||
Luma Ultra connects over [[USB-C]] | |||
* Multi-screen virtual workspace with up to three concurrent displays | |||
* [[Three degrees of freedom|3DoF]] head tracking on non-Ultra models; full 6DoF on Luma Ultra | |||
* Real-time 2D-to-3D conversion (branded as "Immersive 3D") | |||
* [[Virtual reality|VR]] video playback supporting 360°, 180°, and [[stereoscopy|side-by-side 3D]] formats | |||
* Ambient Mode for maintaining content visibility while multitasking | |||
* Customizable screen layouts and positioning | |||
* Integration with streaming services and cloud gaming platforms | |||
The SpaceWalker app is available on: | |||
* [[iOS]] 17.0 or later (iPhone 15 and later) | |||
* [[Android (operating system)|Android]] | |||
* [[Microsoft Windows]] | |||
* [[macOS]]<ref name="spacewalker_app">Apple App Store. "SpaceWalker by VITURE - iOS app description." https://apps.apple.com/us/app/spacewalker-by-viture/id6450915765</ref> | |||
===Platform Support=== | |||
Luma Ultra connects over [[USB-C]] DisplayPort Alt Mode to compatible hosts (phones, tablets, PCs) and integrates most deeply with the VITURE [[Pro Neckband]] (an [[Android]]-based wearable compute unit) for hand gestures and mobile use.<ref name="pro-neckband">VITURE. "VITURE Pro Neckband - overview & features (hand gestures, 3DoF, multi-screen)." https://www.viture.com/product/viture-pro-neckband</ref><ref name="spacewalker-win"/><ref name="spacewalker_ios"/> | |||
The Luma Ultra functions as a USB-C display peripheral and is compatible with a wide range of devices including: | |||
* [[Personal computer]]s (Windows and Mac) | |||
* [[Smartphone]]s (iPhone 15 and later, Android devices with [[DisplayPort Alternate Mode|DP Alt Mode]]) | |||
* [[Handheld game console]]s ([[Steam Deck]], [[Asus ROG Ally]]) | |||
* [[Home video game console]]s (for example [[PlayStation 5]], [[Xbox Series X/S]], [[Nintendo Switch]] via adapters/VITURE Pro Mobile Dock accessory) | |||
* [[VITURE Pro Neckband]] (standalone [[Android]]-based accessory)<ref name="viture_official"/> | |||
Full 6DoF hand gesture functionality requires connection to the VITURE Pro Neckband or compatible Windows/Mac computers.<ref name="vitureacademy"/> | |||
==Development== | |||
VITURE provides developer tooling to access Luma Ultra's spatial features: | |||
* '''[[Unity]] SDK''' - The official VITURE Unity XR SDK exposes 6DoF head tracking and [[hand tracking]] (26-joint skeletal model with gesture recognition), integrated with Unity's XR framework (for example XR Interaction Toolkit and XR Hands).<ref name="unity-sdk">VITURE Developer Portal. "VITURE Unity XR SDK Documentation - 6DoF tracking, hand tracking (26-joint), Unity XR integration." https://developer.viture.com/unity/viture_unity_xr_sdk_doc</ref> | |||
* '''SpaceWalker updates''' - VITURE publishes versioned release notes indicating Luma Ultra 6DoF support on [[Windows]] and [[macOS]] within SpaceWalker.<ref name="spacewalker-release">VITURE. "SpaceWalker - Release Updates (Windows) - includes 'Supports 6DoF on VITURE Luma Ultra XR Glasses.'" https://www.viture.com/release-updates/spacewalker?language=en-US&platform=Windows</ref> | |||
* '''Getting started guides''' - VITURE Academy documentation for SpaceWalker on Windows/macOS includes steps to enable 6DoF (Ultra only) and general usage tips across the Luma series.<ref name="spacewalker-win"/><ref name="spacewalker-mac"/><ref name="vitureacademy"/> | |||
==Technical Specifications== | |||
{| class="wikitable" | {| class="wikitable" | ||
! Category !! Spec | ! Category !! Spec | ||
|- | |- | ||
| Display || Dual [[Micro-OLED]] (Sony); 1920×1200 per eye (3840×1200 total); up to 120 Hz; | | Display || Dual [[Micro-OLED]] (Sony); 1920×1200 per eye (3840×1200 total); up to 120 Hz; ≥100,000:1 contrast; 108% [[sRGB]]<ref name="viture_official"/> | ||
|- | |- | ||
| Optics || [[Birdbath optics]] ( | | Optics || [[Birdbath optics]] (see-through AR)<ref name="uploadvr"/> | ||
|- | |- | ||
| Field of | | Field of View || 52° diagonal<ref name="viture_official"/> | ||
|- | |- | ||
| | | Peak brightness || Up to 1250 nits (perceived peak)<ref name="viture_official"/> | ||
|- | |- | ||
| | | Virtual Screen Size || 152 inches at 3 meters<ref name="viture_official"/> | ||
|- | |- | ||
| | | Myopia adjustment || −4.0D<ref name="viture_official"/> | ||
|- | |- | ||
| | | IPD range || 58–70 mm (Regular size)<ref name="viture_official"/> | ||
|- | |- | ||
| | | Audio || Built-in spatial speakers; HARMAN AudioEFX; 9-level control<ref name="viture_official"/> | ||
|- | |- | ||
| | | Microphone || Built-in with noise cancellation | ||
|- | |- | ||
| | | Cameras & sensors || 1× RGB (front), 2× grayscale depth (temples); IMU; wear detection<ref name="viture_official"/> | ||
|- | |- | ||
| | | Tracking || On-glasses 6DoF calculation; software integration via SpaceWalker/SDK on supported platforms<ref name="ultimate-guide"/><ref name="spacewalker-win"/> | ||
|- | |- | ||
| MSRP || US$599<ref name=" | | Connectivity || Magnetic pogo-pin cable to [[USB-C]] (DisplayPort Alt Mode)<ref name="viture_official"/> | ||
|- | |||
| Power || No internal battery; powered by host or [[Pro Neckband]]<ref name="viture_official"/> | |||
|- | |||
| Weight || 83g<ref name="vitureacademy"/> | |||
|- | |||
| Dimensions (glasses) || Folded: 155.0 × 50.1 × 56.5 mm<ref name="viture_official"/> | |||
|- | |||
| Dimensions (case) || 191 × 85 × 85 mm<ref name="viture_official"/> | |||
|- | |||
| Cable Length || 1.2 m (USB-C to magnetic connector)<ref name="viture_official"/> | |||
|- | |||
| Suggested Wear Time || 3–4 hours<ref name="vitureacademy"/> | |||
|- | |||
| MSRP || US$599<ref name="viture_official"/> | |||
|} | |} | ||
==Model | ==Model Comparison== | ||
The table below summarizes key differences between Luma Pro and Luma Ultra as described by VITURE and independent coverage. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Feature !! Luma Pro !! Luma Ultra | ! Feature !! Luma !! Luma Pro !! Luma Ultra !! The Beast | ||
|- | |- | ||
| | | '''Price (USD)''' || $399 || $499 || $599 || $549 | ||
|- | |- | ||
| | | '''Virtual Display''' || 146" || 152" || 152" || 176" | ||
|- | |- | ||
| | | '''FOV''' || 50° || 52° || 52° || 58° | ||
|- | |- | ||
| | | '''Resolution / FOV''' || 1200p per eye; 50° FOV || 1200p per eye; 52° FOV<ref name="luma-pro-page">VITURE. "VITURE Luma Pro XR Glasses - specs & MSRP." https://www.viture.com/product/viture-luma-pro-xr-glasses</ref> || 1200p per eye; 52° FOV<ref name="viture_official"/> || 1200p per eye; 58° FOV | ||
|- | |- | ||
| | | '''Peak brightness''' || 1000 nits || 1000 nits<ref name="luma-pro-page"/> || 1250 nits<ref name="viture_official"/> || 1250 nits | ||
|- | |- | ||
| | | '''Cameras''' || None || Front RGB camera (for features like screen stabilization in SpaceWalker)<ref name="luma-pro-page"/> || Front RGB + dual grayscale depth for 6DoF + hand gestures<ref name="viture_official"/> || 1× RGB | ||
|- | |||
| '''Tracking (via SpaceWalker)''' || None || 3DoF (software)<ref name="ultimate-guide"/> || 6DoF (on-glasses calc) across Windows/macOS/Pro Neckband<ref name="ultimate-guide"/><ref name="spacewalker-win"/> || 3DoF (built-in) | |||
|- | |||
| '''Myopia adjustment''' || −6.0D || −4.0D<ref name="luma-pro-page"/> || −4.0D<ref name="viture_official"/> || None | |||
|- | |||
| '''Key Features''' || Entry model, direct USB-C || RGB lighting, two frame sizes || Full AR, hand gestures, enterprise-focused || Largest FOV, built-in tracking, premium metal finish | |||
|} | |} | ||
== | ==Market Position and Target Audience== | ||
VITURE positions the Luma Ultra as its flagship AR-capable device targeted at three primary market segments: | |||
# '''Power Users''': Individuals seeking advanced AR capabilities and the highest display quality for personal entertainment and productivity | |||
# '''Enterprise Professionals''': Business users requiring portable workspace solutions, virtual collaboration tools, and spatial computing applications | |||
# '''Prosumers''': Tech enthusiasts and early adopters interested in cutting-edge AR technology and development<ref name="roadtovr"/> | |||
At a retail price of $599 USD, the Luma Ultra sits at the premium end of VITURE's product lineup, positioned $100-200 above the base Luma model but below the complete Ultimate Collection bundle.<ref name="techwelike"/> | |||
== | ==Enterprise Applications== | ||
VITURE has partnered with several technology companies and academic institutions to develop enterprise use cases for the Luma Ultra, including: | |||
==See | * [[Nvidia|NVIDIA]] - Advanced spatial computing applications | ||
* [[Harvard University]] - Research and training applications | |||
* [[Stanford University]] - Academic and research collaborations<ref name="techwelike"/> | |||
Potential enterprise applications include: | |||
* Virtual walkthroughs for architecture and real estate | |||
* [[Artificial intelligence|AI]] training and visualization | |||
* Spatial collaboration for remote teams | |||
* Hands-free access to documentation and technical manuals | |||
* Virtual training simulations<ref name="techwelike"/><ref name="androidauthority"/> | |||
==Accessories== | |||
Several official accessories enhance the Luma Ultra experience: | |||
* '''[[VITURE Pro Neckband]]''': Required for full hand gesture functionality and standalone Android-based computing. Provides battery extension, dedicated processing for low-latency features, and full 6DoF support.<ref name="vitureacademy"/><ref name="pro-neckband"/> | |||
* '''[[VITURE Pro Mobile Dock]]''': Enables [[HDMI]] connectivity for consoles like Nintendo Switch and extends battery life for connected devices<ref name="pro-neckband"/> | |||
* '''USB-C XR Charging Adapter''': For compatible iPhone models | |||
* '''VITURE x 8BitDo Controller''': Co-developed gaming controller optimized for XR experiences | |||
* '''Magnetic Prescription Lens Frame''': For users requiring vision correction beyond -4.0D or with [[astigmatism]]<ref name="viture_official"/> | |||
* '''Bobber Attachment''': Optional for extra battery life | |||
==Images== | |||
[[File:Viture Luma Ultra1.jpg|300px]] [[File:Viture Luma Ultra3.jpg|300px]] | |||
==Retail Availability== | |||
The Viture Luma Ultra is available through multiple channels: | |||
'''Direct Sales''': | |||
* VITURE official website (viture.com) | |||
'''Retail Partners''': | |||
* [[Best Buy]] | |||
* [[AT&T]] | |||
* [[Micro Center]] | |||
* [[B&H Photo Video]]<ref name="series_b"/> | |||
The device is available in one size configuration (Regular: IPD 58-70mm) with international shipping available to select regions.<ref name="viture_official"/> | |||
==Reception and Context== | |||
Coverage highlighted that the Luma series uses [[Sony]]'s latest micro-OLED panels with a "4K-like" visual experience and that Luma Ultra targets [[spatial computing]] use cases with 6DoF, dual depth cameras, and hand gestures. Third-party reporting also situates VITURE's approach (birdbath optics with high brightness) relative to competing display glasses and AR designs.<ref name="ac-lineup"/><ref name="uploadvr"/><ref name="rtvr-launch">Road to VR (Ben Lang). "VITURE Launches 'Luma Ultra' AR Glasses with Sony Micro-OLED, 6DoF & Hand Tracking." (September 17, 2025). https://www.roadtovr.com/viture-luma-ultra-ar-glasses-release-oled/</ref> | |||
The Luma Ultra received attention within the [[extended reality]] industry for being among the first consumer AR glasses to integrate onboard 6DoF processing without requiring external computing units.<ref name="ultimate-guide"/> Industry analysts noted this as a significant advancement in making spatial computing more accessible and reducing latency issues common in AR glasses that rely on smartphone or PC processing for tracking calculations.<ref name="ultimate-guide"/> | |||
Technology media outlet AR Insider highlighted the Luma Pro (the closest comparison model) for its "plug & play ease" and cost-efficiency in delivering [[OLED]] display quality, noting it as a more affordable alternative to OLED televisions with comparable perceived screen sizes.<ref name="ar_insider">AR Insider. "The Art of Display Glasses: Hands-On with VITURE Luma Pro." (August 14, 2025). https://arinsider.co/2025/08/14/the-art-of-display-glasses-hands-on-with-viture-luma-pro/</ref> | |||
==See Also== | |||
* [[VITURE Luma Pro]] | * [[VITURE Luma Pro]] | ||
* [[VITURE The Beast]] | * [[VITURE The Beast]] | ||
* [[Xreal]] | * [[VITURE Pro]] | ||
* [[Rokid]] | * [[Xreal]] (competitor) | ||
* [[Rokid]] (competitor) | |||
* [[Virtual reality headset]] | |||
* [[Augmented reality]] | |||
* [[Smart glasses]] | |||
* [[Micro-OLED]] | |||
* [[Extended reality]] | |||
* [[Head-mounted display]] | |||
==References== | ==References== | ||
<references> | <references> | ||
<ref name=" | <ref name="viture_official">VITURE. "VITURE Luma Ultra XR/AR Glasses - Tech Specs, Price & Availability." https://www.viture.com/product/viture-luma-ultra-xr-glasses</ref> | ||
<ref name=" | <ref name="roadtovr">Road to VR (Ben Lang). "VITURE Launches 'Luma Ultra' AR Glasses with Sony Micro-OLED Panels." (September 17, 2025). https://www.roadtovr.com/viture-luma-ultra-ar-glasses-release-oled/</ref> | ||
<ref name=" | <ref name="ac-lineup">Android Central (Jay Bonggolto). "VITURE's new smart glasses lineup is here, and it's not holding back." (Published July 9, 2025). https://www.androidcentral.com/gaming/virtual-reality/vitures-new-smart-glasses-lineup-is-here-and-its-not-holding-back</ref> | ||
<ref name="uploadvr">UploadVR (David Heaney). | <ref name="fb-shipping">VITURE (official). "Luma Ultra is expected to start shipping in late August." (Facebook post). https://www.facebook.com/getviture/posts/viture-luma-ultra-is-expected-to-start-shipping-in-late-august-and-we-cant-wait-/787117793838671/</ref> | ||
<ref name=" | <ref name="ultimate-guide">VITURE Blog. "The Ultimate Guide To Choosing Your New VITURE Glasses: Luma Pro, Luma Ultra, Luma, And The Beast!" (Explains on-glasses 6DoF calculations, platform support, and hand gestures). https://www.viture.com/blog/the-ultimate-guide-to-choosing-your-new-viture-glasses-luma-pro-luma-ultra-luma-and-the-beast</ref> | ||
<ref name="spacewalker- | <ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows - multiple virtual displays; 6DoF on Luma Ultra; 3DoF on other Luma models." https://academy.viture.com/xr_glasses/spacewalker_windows</ref> | ||
<ref name=" | <ref name="spacewalker-mac">VITURE Academy. "SpaceWalker for Mac - screen pinning and movement lock controls." https://academy.viture.com/xr_glasses/spacewalker_mac</ref> | ||
<ref name=" | <ref name="spacewalker_ios">VITURE Academy. "SpaceWalker for iOS." https://academy.viture.com/xr_glasses/spacewalker_ios</ref> | ||
<ref name=" | <ref name="pro-neckband">VITURE. "VITURE Pro Neckband - overview & features (hand gestures, 3DoF, multi-screen)." https://www.viture.com/product/viture-pro-neckband</ref> | ||
<ref name="luma- | <ref name="luma-pro-page">VITURE. "VITURE Luma Pro XR Glasses - specs & MSRP." https://www.viture.com/product/viture-luma-pro-xr-glasses</ref> | ||
<ref name=" | <ref name="uploadvr">UploadVR (David Heaney). "Viture's 'The Beast' & Luma series - brightness, FOV, optics & tracking context." (July 21, 2025). https://www.uploadvr.com/viture-luma-viture-the-beast-display-glasses-announce-preorders/</ref> | ||
<ref name=" | <ref name="ac-immersive3d">Android Central (Nicholas Sutrich). "Viture's Immersive 3D video is the kind of voodoo magic I expect from XR glasses." (July 17, 2025). https://www.androidcentral.com/gaming/virtual-reality/viture-immersive-3d-video</ref> | ||
<ref name="unity-sdk">VITURE Developer Portal. "VITURE Unity XR SDK Documentation - 6DoF tracking, hand tracking (26-joint), Unity XR integration." https://developer.viture.com/unity/viture_unity_xr_sdk_doc</ref> | |||
<ref name="spacewalker-release">VITURE. "SpaceWalker - Release Updates (Windows) - includes 'Supports 6DoF on VITURE Luma Ultra XR Glasses.'" https://www.viture.com/release-updates/spacewalker?language=en-US&platform=Windows</ref> | |||
<ref name="vitureacademy">VITURE Academy. "VITURE Luma Series | Introduction - enabling 6DoF mode (Luma Ultra only) and device controls." https://academy.viture.com/xr_glasses/luma_introduction</ref> | |||
<ref name="rtvr-launch">Road to VR (Ben Lang). "VITURE Launches 'Luma Ultra' AR Glasses with Sony Micro-OLED, 6DoF & Hand Tracking." (September 17, 2025). https://www.roadtovr.com/viture-luma-ultra-ar-glasses-release-oled/</ref> | |||
<ref name="trendforce">TrendForce. "VITURE Unveiled New Micro OLED XR Smart Glasses." (July 16, 2025). https://www.trendforce.com/news/2025/07/16/news-viture-unveiled-new-micro-oled-xr-smart-glasses/</ref> | |||
<ref name="series_b">VITURE. "VITURE Secures $100M In Two New Series B Rounds To Lead The Future Of XR Innovation." https://www.viture.com/blog/viture-secures-100m-in-two-new-series-b-rounds-to-lead-the-future-of-xr-innovation</ref> | |||
<ref name="forbes">Forbes (Charlie Fink). "VITURE Launches Luma Series, Sets Its Sights On Spatial Computing." (July 8, 2025). https://www.forbes.com/sites/charliefink/2025/07/08/viture-launches-luma-series-sets-its-sights-on-spatial-computing/</ref> | |||
<ref name="techwelike">TechWeLike. "Viture Luma Pro XR Glasses Available Now With More Models Coming Soon." (July 2025). https://www.techwelike.com/2025/07/viture-luma-pro-xr-glasses/</ref> | |||
<ref name="androidauthority">Android Authority. "VITURE launches new series of XR glasses for gamers, enthusiasts, and professionals." https://www.androidauthority.com/viture-luma-xr-glasses-3575051/</ref> | |||
<ref name="geekingout">Geeking Out. "I Used VITURE's Luma Pro for a Month. Now I See Why They're Worth the Cash." https://www.geekingout.ca/i-used-vitures-luma-pro-month-now-i-see-why-theyre-worth-cash</ref> | |||
<ref name="spacewalker_app">Apple App Store. "SpaceWalker by VITURE - iOS app description." https://apps.apple.com/us/app/spacewalker-by-viture/id6450915765</ref> | |||
<ref name="ar_insider">AR Insider. "The Art of Display Glasses: Hands-On with VITURE Luma Pro." (August 14, 2025). https://arinsider.co/2025/08/14/the-art-of-display-glasses-hands-on-with-viture-luma-pro/</ref> | |||
</references> | </references> | ||
==External Links== | |||
* [https://www.viture.com Official VITURE Website] | |||
* [https://academy.viture.com VITURE Academy Documentation] | |||
* [https://www.viture.com/download SpaceWalker App Downloads] | |||
* [https://developer.viture.com VITURE Developer Portal] | |||
[[Category:Augmented reality]] | |||
[[Category:AR Glasses]] | |||
[[Category:Phone-Powered AR]] | |||
[[Category:PC-Powered AR]] | |||
[[Category:Display technology]] | |||
[[Category:Head-mounted displays]] | |||
[[Category:2025 introductions]] | |||
[[Category:Consumer electronics]] | |||