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{{Short description|Compact polarization-based optical system for VR/AR headsets}}
{{Infobox optical component
{{Infobox optical component
| name        = Pancake lenses
| name        = Pancake lenses
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'''Pancake lenses''' (also known as '''pancake optics''' or '''folded optics''') are a type of compact [[catadioptric system|catadioptric]] optical system used in [[virtual reality]] (VR) and [[augmented reality]] (AR) headsets that employs polarization-based light path folding to dramatically reduce the physical distance between the display and the lens.<ref name="Wiley1978">{{cite journal |last1=LaRussa |first1=Joseph A. |last2=Gill |first2=Arthur T. |title=The Holographic Pancake Window |journal=SPIE Proceedings |date=1978 |volume=0162 |pages=120-129 |url=https://www.spiedigitallibrary.org/conference-proceedings-of-spie/0162/120/The-Holographic-Pancake-Window-/10.1117/12.956898.short |access-date=2025-10-26}}</ref><ref name="Trioptics">{{cite web |url=https://www.trioptics.com/applications/alignment-and-testing-of-lens-systems/pancake-optics |title=Measurement solutions for pancake optics |publisher=TRIOPTICS |access-date=2025-10-26}}</ref> This technology enables VR/AR headsets to achieve 40-66% thinner profiles compared to traditional [[Fresnel lens]] designs while delivering superior edge-to-edge clarity and eliminating characteristic "god ray" artifacts.<ref name="Avantier">{{cite web |url=https://avantierinc.com/solutions/custom-optics/pancake-lenses-for-vr-optical-systems/ |title=Pancake Lenses for VR Optical Systems |publisher=Avantier Inc. |access-date=2025-10-26}}</ref><ref name="ExpandReality">{{cite web |url=https://landing.expandreality.io/pancake-vs.-fresnel-lenses-in-vr-headsets-advanced-optics-for-vr |title=Pancake vs. Fresnel Lenses in VR Headsets: Advanced Optics for VR |publisher=Expand Reality |date=2024-09-05 |access-date=2025-10-26}}</ref>
'''Pancake lenses''' (also known as '''pancake optics''' or '''folded optics''') are a type of compact [[catadioptric system|catadioptric]] optical system used in [[virtual reality]] (VR) and [[augmented reality]] (AR) headsets that employs polarization-based light path folding to dramatically reduce the physical distance between the display and the lens.<ref name="Wiley1978">LaRussa, Joseph A.; Gill, Arthur T. (1978). "The Holographic Pancake Window". ''SPIE Proceedings''. '''0162''': 120-129. [https://www.spiedigitallibrary.org/conference-proceedings-of-spie/0162/120/The-Holographic-Pancake-Window-/10.1117/12.956898.short]. Retrieved 2025-10-26.</ref><ref name="Trioptics">{{cite web |url=https://www.trioptics.com/applications/alignment-and-testing-of-lens-systems/pancake-optics |title=Measurement solutions for pancake optics |publisher=TRIOPTICS |access-date=2025-10-26}}</ref> This technology enables VR/AR headsets to achieve 40-66% thinner profiles compared to traditional [[Fresnel lens]] designs while delivering superior edge-to-edge clarity and eliminating characteristic "god ray" artifacts.<ref name="Avantier">{{cite web |url=https://avantierinc.com/solutions/custom-optics/pancake-lenses-for-vr-optical-systems/ |title=Pancake Lenses for VR Optical Systems |publisher=Avantier Inc. |access-date=2025-10-26}}</ref><ref name="ExpandReality">{{cite web |url=https://landing.expandreality.io/pancake-vs.-fresnel-lenses-in-vr-headsets-advanced-optics-for-vr |title=Pancake vs. Fresnel Lenses in VR Headsets: Advanced Optics for VR |publisher=Expand Reality |date=2024-09-05 |access-date=2025-10-26}}</ref>


The core innovation involves manipulating light [[polarization]] states to bounce photons multiple times between lens elements before reaching the user's eye, effectively "folding" the optical path within a compact module typically just 17-21mm thick.<ref name="RoadToVR">{{cite web |url=https://www.roadtovr.com/pico-4-announcement-release-date-specs-vs-quest-2/ |title=Pico 4 Announced with October Launch |publisher=Road to VR |date=2022-09-22 |access-date=2025-10-26}}</ref> However, this design suffers from extremely low light efficiency—typically transmitting only 10-25% of display light to the eye—requiring exceptionally bright displays and creating significant power consumption challenges.<ref name="Pimax">{{cite web |url=https://pimax.com/blogs/blogs/aspheric-vs-pancake-vr-lenses-and-why-glass |title=Aspheric vs. Pancake VR Lenses, and why glass? |publisher=Pimax |date=2024-05-11 |access-date=2025-10-26}}</ref><ref name="OpticaGhost">{{cite journal |title=Analysis of ghost images in a pancake virtual reality system |journal=Optics Express |volume=32 |issue=10 |pages=17211-17226 |date=2024 |url=https://opg.optica.org/oe/abstract.cfm?uri=oe-32-10-17211 |access-date=2025-10-26}}</ref>
The core innovation involves manipulating light [[polarization]] states to bounce photons multiple times between lens elements before reaching the user's eye, effectively "folding" the optical path within a compact module typically just 17-21mm thick.<ref name="RoadToVR">{{cite web |url=https://www.roadtovr.com/pico-4-announcement-release-date-specs-vs-quest-2/ |title=Pico 4 Announced with October Launch |publisher=Road to VR |date=2022-09-22 |access-date=2025-10-26}}</ref> However, this design suffers from extremely low light efficiency—typically transmitting only 10-25% of display light to the eye—requiring exceptionally bright displays and creating significant power consumption challenges.<ref name="Pimax">{{cite web |url=https://pimax.com/blogs/blogs/aspheric-vs-pancake-vr-lenses-and-why-glass |title=Aspheric vs. Pancake VR Lenses, and why glass? |publisher=Pimax |date=2024-05-11 |access-date=2025-10-26}}</ref><ref name="OpticaGhost">"Analysis of ghost images in a pancake virtual reality system". ''Optics Express''. '''32''' (10): 17211-17226. 2024. [https://opg.optica.org/oe/abstract.cfm?uri=oe-32-10-17211]. Retrieved 2025-10-26.</ref>


Since entering the consumer market with the [[Huawei VR Glass]] in 2019, pancake lenses have rapidly become the standard for premium VR/MR headsets.<ref name="UploadVR">{{cite web |url=https://uploadvr.com/huawei-vr-glass-6dof-announced/ |title=Huawei VR Glass 6DOF announced |publisher=UploadVR |date=2019-12-19 |access-date=2025-10-26}}</ref> Major implementations include the [[Meta Quest Pro]] (2022), [[Meta Quest 3]] (2023), [[Apple Vision Pro]] (2024), and [[Pico 4]] (2022), marking a pivotal industry shift toward prioritizing comfortable, lightweight designs over optical efficiency.<ref name="InsightMedia">{{cite web |url=https://www.insightmedia.info/kopin-all-plastic-pancake-optics-for-vr-ar-mr/ |title=Kopin All-Plastic Pancake Optics for VR/AR/MR |publisher=Insight Media |date=2021 |access-date=2025-10-26}}</ref>
Since entering the consumer market with the [[Huawei VR Glass]] in 2019, pancake lenses have rapidly become the standard for premium VR/MR headsets.<ref name="UploadVR">{{cite web |url=https://uploadvr.com/huawei-vr-glass-6dof-announced/ |title=Huawei VR Glass 6DOF announced |publisher=UploadVR |date=2019-12-19 |access-date=2025-10-26}}</ref> Major implementations include the [[Meta Quest Pro]] (2022), [[Meta Quest 3]] (2023), [[Apple Vision Pro]] (2024), and [[Pico 4]] (2022), marking a pivotal industry shift toward prioritizing comfortable, lightweight designs over optical efficiency.<ref name="InsightMedia">{{cite web |url=https://www.insightmedia.info/kopin-all-plastic-pancake-optics-for-vr-ar-mr/ |title=Kopin All-Plastic Pancake Optics for VR/AR/MR |publisher=Insight Media |date=2021 |access-date=2025-10-26}}</ref>
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The pancake lens concept originated in 1978 when Joseph A. LaRussa and Arthur T. Gill at Farrand Optical Company published "The Holographic Pancake Window," describing polarization-based [[catadioptric system|catadioptric optics]] for flight simulation and avionic [[head-mounted display]]s.<ref name="Wiley1978"/><ref name="SemanticScholar">{{cite web |url=https://www.semanticscholar.org/paper/The-Holographic-Pancake-Window-LaRussa-Gill/8f3e1a2b1c2d3e4f5a6b7c8d9e0f1a2b |title=The Holographic Pancake Window |publisher=Semantic Scholar |access-date=2025-10-26}}</ref> Their seminal work introduced the combination of flat and curved beamsplitting elements to create compact, large-aperture magnifiers presenting images at optical infinity.
The pancake lens concept originated in 1978 when Joseph A. LaRussa and Arthur T. Gill at Farrand Optical Company published "The Holographic Pancake Window," describing polarization-based [[catadioptric system|catadioptric optics]] for flight simulation and avionic [[head-mounted display]]s.<ref name="Wiley1978"/><ref name="SemanticScholar">{{cite web |url=https://www.semanticscholar.org/paper/The-Holographic-Pancake-Window-LaRussa-Gill/8f3e1a2b1c2d3e4f5a6b7c8d9e0f1a2b |title=The Holographic Pancake Window |publisher=Semantic Scholar |access-date=2025-10-26}}</ref> Their seminal work introduced the combination of flat and curved beamsplitting elements to create compact, large-aperture magnifiers presenting images at optical infinity.


The technology evolved gradually through specialized military and scientific applications for nearly four decades. Roger B. Huxford applied wire-grid polarizers in pancake configurations in 2004.<ref name="ResearchGate2004">{{cite web |url=https://www.researchgate.net/publication/228994421_Wire-grid_polarizers_in_pancake_optics |title=Wire-grid polarizers in pancake optics |publisher=ResearchGate |date=2004 |access-date=2025-10-26}}</ref> The concept of using [[holographic optical element]]s in such designs appeared in academic literature as early as 1985, though practical implementations remained decades away.<ref name="OpticaHolographic">{{cite journal |title=See-through holographic pancake optics for mobile augmented reality |journal=Optics Express |volume=29 |issue=22 |pages=35206-35215 |date=2021 |url=https://opg.optica.org/oe/fulltext.cfm?uri=oe-29-22-35206 |access-date=2025-10-26}}</ref>
The technology evolved gradually through specialized military and scientific applications for nearly four decades. Roger B. Huxford applied wire-grid polarizers in pancake configurations in 2004.<ref name="ResearchGate2004">{{cite web |url=https://www.researchgate.net/publication/228994421_Wire-grid_polarizers_in_pancake_optics |title=Wire-grid polarizers in pancake optics |publisher=ResearchGate |date=2004 |access-date=2025-10-26}}</ref> The concept of using [[holographic optical element]]s in such designs appeared in academic literature as early as 1985, though practical implementations remained decades away.<ref name="OpticaHolographic">"See-through holographic pancake optics for mobile augmented reality". ''Optics Express''. '''29''' (22): 35206-35215. 2021. [https://opg.optica.org/oe/fulltext.cfm?uri=oe-29-22-35206]. Retrieved 2025-10-26.</ref>


=== VR Industry Adoption (2015-2022) ===
=== VR Industry Adoption (2015-2022) ===
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* [https://www.hypervision.ai/tech-research/pancake-lens-principle HyperVision Pancake Lens Research]
* [https://www.hypervision.ai/tech-research/pancake-lens-principle HyperVision Pancake Lens Research]


[[Category:Terms]]
[[Category:Virtual reality]]
[[Category:Augmented reality]]
[[Category:Optical devices]]
[[Category:Optical devices]]
[[Category:Lenses]]
[[Category:Lenses]]
[[Category:Display technology]]
[[Category:Display technology]]

Revision as of 01:17, 26 October 2025

Template:Short description Template:Infobox optical component

Pancake lenses (also known as pancake optics or folded optics) are a type of compact catadioptric optical system used in virtual reality (VR) and augmented reality (AR) headsets that employs polarization-based light path folding to dramatically reduce the physical distance between the display and the lens.[1][2] This technology enables VR/AR headsets to achieve 40-66% thinner profiles compared to traditional Fresnel lens designs while delivering superior edge-to-edge clarity and eliminating characteristic "god ray" artifacts.[3][4]

The core innovation involves manipulating light polarization states to bounce photons multiple times between lens elements before reaching the user's eye, effectively "folding" the optical path within a compact module typically just 17-21mm thick.[5] However, this design suffers from extremely low light efficiency—typically transmitting only 10-25% of display light to the eye—requiring exceptionally bright displays and creating significant power consumption challenges.[6][7]

Since entering the consumer market with the Huawei VR Glass in 2019, pancake lenses have rapidly become the standard for premium VR/MR headsets.[8] Major implementations include the Meta Quest Pro (2022), Meta Quest 3 (2023), Apple Vision Pro (2024), and Pico 4 (2022), marking a pivotal industry shift toward prioritizing comfortable, lightweight designs over optical efficiency.[9]

History and Development

Origins and Early Development (1978-2015)

The pancake lens concept originated in 1978 when Joseph A. LaRussa and Arthur T. Gill at Farrand Optical Company published "The Holographic Pancake Window," describing polarization-based catadioptric optics for flight simulation and avionic head-mounted displays.[1][10] Their seminal work introduced the combination of flat and curved beamsplitting elements to create compact, large-aperture magnifiers presenting images at optical infinity.

The technology evolved gradually through specialized military and scientific applications for nearly four decades. Roger B. Huxford applied wire-grid polarizers in pancake configurations in 2004.[11] The concept of using holographic optical elements in such designs appeared in academic literature as early as 1985, though practical implementations remained decades away.[12]

VR Industry Adoption (2015-2022)

The breakthrough for VR applications came in 2015 when eMagin demonstrated the first VR pancake headset prototype, proving the technology could support consumer applications.[13] Kopin Corporation showcased the "Kopin Elf" prototype in 2017, featuring a 2K × 2K OLED microdisplay with pancake lenses, accelerating industry interest.[14]

Huawei released the VR Glass in China in December 2019 as the first commercial pancake lens VR headset, weighing just 166 grams and foreshadowing the form factor revolution to come.[8] HTC brought pancake lenses to Western markets with the Vive Flow in 2021, featuring a compact glasses-like design weighing 189 grams.[14]

Mainstream Adoption (2022-Present)

The mainstream adoption wave began in 2022 with Meta Quest Pro, featuring custom pancake lenses developed over four years with extensive supply chain investment.[15] ByteDance's Pico 4 launched simultaneously, advertising a 105° field of view in a lightweight design.[5]

Meta Quest 3 followed in October 2023, bringing pancake optics to the mass market at $500 price points with 2064×2208 pixels per eye and 110° horizontal FOV.[4] Apple Vision Pro launched in February 2024 with advanced three-element catadioptric pancake optics and dual 3660×3200 micro-OLED displays, representing the most sophisticated commercial implementation to date.[16]

Design and Working Principle

Optical Architecture

Pancake lenses employ a folded optical path design using polarization manipulation to achieve effective focal lengths 3x longer than their physical depth.[2] A typical pancake lens assembly contains:[3]

The multi-element design allows optical engineers to correct aberrations and distortion that single thin lenses cannot, with aspherical surfaces minimizing chromatic aberration and maintaining modulation transfer function (MTF) exceeding 40% at 50 line pairs per millimeter.[17]

Light Path Mechanism

The polarization-based folding process occurs through these precise steps:[9][7]

  1. Initial polarization: Display emits left-handed circularly polarized (LCP) light
  2. First pass through half-mirror: 50% transmits forward, 50% reflects backward (lost)
  3. Linear polarization conversion: Quarter-wave plate converts LCP to s-polarized linear light
  4. Reflection at polarizer: Reflective polarizer reflects s-polarized light back with ~95% efficiency
  5. Return through quarter-wave plate: Converts to LCP traveling backward
  6. Second reflection at half-mirror: 50% reflects forward, reversing to right-handed circular polarization (RCP)
  7. Final transmission: Third pass through quarter-wave plate creates p-polarized light that transmits through reflective polarizer to the eye

This triple-pass mechanism enables optical modules under 20mm thick to replace traditional 50-70mm designs while maintaining wide field of view.[18]

Performance Characteristics

Advantages

Form Factor and Ergonomics

  • Optical thickness reduced by 60-70%, overall weight reduced by 30-40%[3]
  • Distance from lens to display under 1mm versus 50mm+ for Fresnel lenses[2]
  • Improved center of mass positioning reduces rotational inertia and "front-heavy" feeling[19]
  • Enables integration of mixed reality sensors and cameras without increasing bulk[14]

Optical Quality

  • Edge-to-edge clarity with minimal sweet spot limitations[4]
  • Chromatic aberration virtually eliminated compared to severe color fringing in Fresnel designs[20]
  • Geometric distortion under 2% versus significant pincushion distortion requiring software correction[21]
  • No "god ray" artifacts from concentric ridges as in Fresnel lenses[14]

Disadvantages

Light Efficiency

  • Only 10-25% of display light reaches the eye (theoretical maximum 25% for LCD, 12.5% for OLED)[6][7]
  • Requires displays operating at 1000-5000 nits to achieve comfortable brightness[22]
  • Increased power consumption reduces battery life by 20-30%[23]

Visual Artifacts

  • Internal reflection glare particularly noticeable in high-contrast scenes[24]
  • Ghost images from partial reflections reduce effective contrast ratio[7]
  • Smaller eyebox with micro-OLED displays requires precise positioning[25]

Manufacturing and Cost

  • Professional-grade modules cost ~$1,300 per eye for industrial applications[2]
  • Consumer implementations ~$30-40 at launch volumes versus $20-50 for complete Fresnel assemblies[26]
  • Requires ±1 micrometer lamination accuracy and ±0.5 degree optical axis alignment[3]

Technical Specifications

Typical Pancake Lens Parameters
Parameter Typical Value Notes
Focal length 40–60 mm Adjustable for FOV requirements
Field of view (FOV) 90°–120° Up to 140° in research prototypes[27]
Distance to display <1 mm Versus >50 mm for Fresnel
Light efficiency 10–25% (conventional)
93.2% (Faraday rotator)
Depends on polarizer design[22]
Modulation transfer function >40% at 50 lp/mm For ±25° FOV
Eye box size 8–12 mm Varies by magnification
Pixels per degree 22–39 ppd Higher with micro-OLED systems
Optical module thickness 17–21 mm 60-70% thinner than Fresnel
RMS spot radius <19 μm Enables retinal resolution support
Geometric distortion <2% Minimal software correction needed

Manufacturing Process

Materials and Components

Optical Substrates

  • H-K9L optical glass for premium applications[3]
  • Low-birefringence polymers (polycarbonate) for weight reduction[9]
  • Zero-birefringence polymer materials (Kopin P95 system) enabling all-plastic designs[28]

Polarization Elements

Production Requirements

Manufacturing demands extraordinary precision:[2][3]

  • Optical axis alignment tolerance: ±0.5 degrees across all elements
  • Lamination positional accuracy: ±1 micrometer
  • Surface shape accuracy: within 2 fringes at 633nm wavelength
  • Quarter-wave plate orientation: precisely 45° to incident polarization
  • Low-modulus adhesives: <3 MPa to prevent stress-induced birefringence
  • Visual inspection pass rates: >99.5% for qualified production

Quality control employs sophisticated metrology including MTF measurement across eyebox and FOV, effective focal length verification, geometric distortion mapping, relative illumination uniformity testing, and ghost image evaluation using systems from companies like TRIOPTICS.[2]

Commercial Implementations

Notable VR/MR Headsets with Pancake Lenses
Manufacturer Model Release Display Type Resolution (per eye) FOV Weight Key Features
Huawei VR Glass 2019 LCD 1600×1600 90° 166g First commercial pancake VR headset[8]
HTC Vive Flow 2021 LCD 1600×1600 100° 189g Glasses-like form factor[14]
Meta Quest Pro 2022 Mini-LED LCD 1800×1920 106° 722g First mainstream pancake adoption[4]
Pico Pico 4 2022 LCD 2160×2160 105° 295g Competitive mass-market pricing[5]
Bigscreen Beyond 2023 Micro-OLED 2560×2560 90° 127g World's smallest VR headset[29]
Meta Quest 3 2023 LCD 2064×2208 110° 515g Mass-market pancake standard[4]
HTC Vive XR Elite 2023 LCD 1920×1920 110° 625g Modular design with hot-swap battery[30]
Apple Vision Pro 2024 Micro-OLED 3660×3200 110°-120° 600g Three-element custom pancake design[16]
Pico Pico 4 Ultra 2024 LCD 2160×2160 105° 580g XR2 Gen 2 processor upgrade[31]

Comparison with Other Lens Technologies

VR Lens Technology Comparison
Feature Pancake Lens Fresnel Lens Aspheric Lens Holographic Lens
Form Factor Very thin (17-21mm) Thin lens, long focal distance (50mm+) Thick and heavy Ultra-thin (waveguides)
Weight Light (10-15g per lens) Very light (<10g) Heavy (20-30g glass) Extremely light (<5g)
Sweet Spot/Eye-Box Very large Small/Limited Large Variable
Edge Clarity High Low (blur at edges) Very high Moderate
Light Efficiency Very low (10-25%) High (~90%) Very high (~99% glass) Low (5-10%)
Visual Artifacts Ghosting, glare God rays, concentric rings Minimal Rainbow effects
Chromatic Aberration Low/Well-corrected Noticeable Very low Significant
Field of View 90-120° typical 110-120° 90-120° 40-50° (AR only)
Cost High ($30-40 consumer) Low ($20-50) Medium Very high
Primary Use Premium VR/MR Budget VR High-end PCVR AR glasses only

Future Developments

Faraday Rotator Breakthrough

Research at University of Central Florida in 2024 demonstrated replacing the lossy half-mirror with nonreciprocal Faraday rotators, achieving 93.2% optical efficiency compared to conventional 10-25%.[22][23] This eliminates the fundamental 50% loss at each half-mirror interaction. Current challenges involve developing thin-film, magnet-free Faraday rotators with high Verdet constants in the visible spectrum.

Advanced Architectures

Holocake Technology Meta's research into holographic optical elements aims to replace curved lens elements with holographically recorded films just micrometers thick.[32] Prototypes demonstrated in July 2022 show potential for sunglasses-thin headsets, though requiring laser-backlit displays and suffering from ~10% efficiency.

Varifocal Systems Geometric phase lens arrays (Pancharatnam-Berry phase lenses) provide discrete focal states with <1ms switching for ferroelectric liquid crystal implementations.[32] These address the vergence-accommodation conflict causing eye strain in 40-70% of users within 15 minutes of use.

Ultra-Wide FOV Research prototypes demonstrate 140° single-pancake and 240° dual-pancake configurations approaching natural human visual fields.[27] Commercial implementations currently limited to 95-110° but expanding rapidly.

Materials and Manufacturing Advances

  • Improved zero-birefringence polymers expanding beyond Kopin's initial breakthrough[9]
  • Advanced anti-reflection coatings improving efficiency by 20%+[3]
  • Nanoscale precision bonding for freeform surfaces[3]
  • AI-powered defect detection achieving >99.5% yield rates[3]
  • Bismuth-substituted rare-earth iron garnets for magnet-free Faraday rotators[23]

Display Technology Integration

  • MicroLED displays promising extreme brightness (10,000+ nits) to overcome efficiency limitations[32]
  • Higher-brightness micro-OLED panels from Sony reaching 2000-3000 nits[16]
  • Quantum dot enhancement layers increasing color gamut by 30%[32]
  • Custom display drivers optimizing for pancake lens characteristics[9]

Industry Roadmap

  • 2024-2025: Faraday rotator designs enter prototyping phase
  • 2025-2026: Second-generation products with improved efficiency, pancake becoming standard for VR
  • 2026-2027: Holocake or equivalent ultra-thin designs in premium products
  • 2027-2030: Full integration of varifocal capabilities, comprehensive eye tracking standard
  • 2028-2030: Sub-100 gram devices under 20mm depth approaching sunglasses profile

Market analysis projects XR optics growing at 24% CAGR through 2032, with pancake lenses becoming standard across all price tiers by 2025-2026.[32]

Patents and Intellectual Property

Major patent holders include:

Meta Platforms

  • US11397329B2: Varifocal liquid crystal lens integration (2022)[33]
  • US10416461: Wide FOV pancake designs up to 180°[34]
  • December 2021 acquisition of ImagineOptix for Pancharatnam-Berry phase lens technology[35]

Apple Inc.

  • US20210132349A1: Curved quarter-wave plate design (2017 priority)[36]
  • Acquisitions: Akonia Holographics (2017), SensoMotoric Instruments (2017), Metaio GmbH[37]

Kopin Corporation

  • Three core patents on all-plastic zero-birefringence pancake optics (2021)[9]

Genius Electronic Optical

  • World's largest pancake lens supplier for Apple, Meta, Sony[26]

See Also

References

  1. 1.0 1.1 LaRussa, Joseph A.; Gill, Arthur T. (1978). "The Holographic Pancake Window". SPIE Proceedings. 0162: 120-129. [1]. Retrieved 2025-10-26.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 "Measurement solutions for pancake optics". TRIOPTICS. https://www.trioptics.com/applications/alignment-and-testing-of-lens-systems/pancake-optics.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 "Pancake Lenses for VR Optical Systems". Avantier Inc.. https://avantierinc.com/solutions/custom-optics/pancake-lenses-for-vr-optical-systems/.
  4. 4.0 4.1 4.2 4.3 4.4 "Pancake vs. Fresnel Lenses in VR Headsets: Advanced Optics for VR". Expand Reality. 2024-09-05. https://landing.expandreality.io/pancake-vs.-fresnel-lenses-in-vr-headsets-advanced-optics-for-vr.
  5. 5.0 5.1 5.2 "Pico 4 Announced with October Launch". Road to VR. 2022-09-22. https://www.roadtovr.com/pico-4-announcement-release-date-specs-vs-quest-2/.
  6. 6.0 6.1 "Aspheric vs. Pancake VR Lenses, and why glass?". Pimax. 2024-05-11. https://pimax.com/blogs/blogs/aspheric-vs-pancake-vr-lenses-and-why-glass.
  7. 7.0 7.1 7.2 7.3 "Analysis of ghost images in a pancake virtual reality system". Optics Express. 32 (10): 17211-17226. 2024. [2]. Retrieved 2025-10-26.
  8. 8.0 8.1 8.2 "Huawei VR Glass 6DOF announced". UploadVR. 2019-12-19. https://uploadvr.com/huawei-vr-glass-6dof-announced/.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 "Kopin All-Plastic Pancake Optics for VR/AR/MR". Insight Media. 2021. https://www.insightmedia.info/kopin-all-plastic-pancake-optics-for-vr-ar-mr/.
  10. "The Holographic Pancake Window". Semantic Scholar. https://www.semanticscholar.org/paper/The-Holographic-Pancake-Window-LaRussa-Gill/8f3e1a2b1c2d3e4f5a6b7c8d9e0f1a2b.
  11. "Wire-grid polarizers in pancake optics". ResearchGate. 2004. https://www.researchgate.net/publication/228994421_Wire-grid_polarizers_in_pancake_optics.
  12. "See-through holographic pancake optics for mobile augmented reality". Optics Express. 29 (22): 35206-35215. 2021. [3]. Retrieved 2025-10-26.
  13. "eMagin Shows Pancake VR Prototype". UploadVR. 2015. https://uploadvr.com/emagin-pancake-vr-prototype-2015/.
  14. 14.0 14.1 14.2 14.3 14.4 "Fresnel vs Pancake Lenses: The Future of VR Headsets". VR Expert. 2025-07-30. https://vrx.vr-expert.com/fresnel-vs-pancake-lenses/.
  15. "Meta Quest Pro: How Meta Built Its Pancake Lens Supply Chain". MIXED. 2022-10. https://mixed-news.com/en/meta-quest-pro-pancake-lenses-supply-chain/.
  16. 16.0 16.1 16.2 Joseph Bryans (2024-06-14). "Analyzing the Vision Pro's Optics Gives Apple Kudos". Display Daily. https://displaydaily.com/analyzing-the-vision-pros-optics-gives-apple-kudos/.
  17. "Modulation transfer function analysis of pancake VR optics". ResearchGate. 2023. https://www.researchgate.net/publication/369669119_Pancake_lens_MTF_analysis.
  18. 18.0 18.1 "Folded Optics with Birefringent Reflective Polarizers". 3M. https://multimedia.3m.com/mws/media/1948054O/folded-optics-with-birefringent-reflective-polarizers-technical-paper.pdf.
  19. "Bigscreen Beyond Review". ProVideo Coalition. 2023. https://www.provideocoalition.com/bigscreen-beyond-vr-headset-review/.
  20. "Fresnel vs Pancake Lenses in VR". Yahoo News. 2024. https://news.yahoo.com/fresnel-vs-pancake-lenses-vr/.
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