Virtual Boy: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image = [[File: | |image = [[File:Virtual_Boy1.jpg|300px]] | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
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|CPU = NEC V810 (V810 uPD70732) 32-bit RISC processor @ 20 MHz | |CPU = NEC V810 (V810 uPD70732) 32-bit RISC processor @ 20 MHz | ||
|GPU = Video Image Processor (VIP) | |GPU = Video Image Processor (VIP) | ||
|HPU = | |HPU = | ||
|Storage = | |Storage = | ||
|Memory = 128 KB DRAM (framebuffer), 128 KB VRAM, 64 KB WRAM, 1 KB cache | |Memory = 128 KB DRAM (framebuffer), 128 KB VRAM, 64 KB WRAM, 1 KB cache | ||
|SD Card Slot = No | |SD Card Slot = No | ||
|Display = Dual 1×224 LED array with oscillating mirrors | |Display = Dual 1×224 LED array with oscillating mirrors | ||
|Subpixel Layout = Single column LED array | |Subpixel Layout = Single column LED array | ||
|Peak Brightness = | |Peak Brightness = | ||
|Resolution = 384×224 per eye | |Resolution = 384×224 per eye | ||
|Refresh Rate = 50.27 Hz | |Refresh Rate = 50.27 Hz | ||
|Pixel Density = | |Pixel Density = | ||
|Persistence = Low persistence LED | |Persistence = Low persistence LED | ||
|Precision = 32 levels of intensity (4 shades displayed simultaneously) | |Precision = 32 levels of intensity (4 shades displayed simultaneously) | ||
|Field of View = ~50° horizontal | |Field of View = ~50° horizontal | ||
|Horizontal FoV = ~50° | |Horizontal FoV = ~50° | ||
|Vertical FoV = | |Vertical FoV = | ||
|Visible FoV = | |Visible FoV = | ||
|Rendered FoV = | |Rendered FoV = | ||
|Binocular Overlap = Full overlap | |Binocular Overlap = Full overlap | ||
|Average Pixel Density = | |Average Pixel Density = | ||
|Peak Pixel Density = | |Peak Pixel Density = | ||
|Foveated Rendering = No | |Foveated Rendering = No | ||
|Optics = Fixed focus lens system | |Optics = Fixed focus lens system | ||
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|IPD Range = Adjustable via mechanical knob | |IPD Range = Adjustable via mechanical knob | ||
|Adjustable Diopter = Yes (focus slider) | |Adjustable Diopter = Yes (focus slider) | ||
|Passthrough = | |Passthrough = | ||
|Tracking = None | |Tracking = None | ||
|Tracking Frequency = | |Tracking Frequency = | ||
|Base Stations = | |Base Stations = | ||
|Eye Tracking = No | |Eye Tracking = No | ||
|Face Tracking = No | |Face Tracking = No | ||
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|Rotational Tracking = No | |Rotational Tracking = No | ||
|Positional Tracking = No | |Positional Tracking = No | ||
|Update Rate = | |Update Rate = | ||
|Tracking Volume = | |Tracking Volume = | ||
|Play Space = Tabletop only | |Play Space = Tabletop only | ||
|Latency = | |Latency = | ||
|Audio = 16-bit stereo | |Audio = 16-bit stereo | ||
|Microphone = No | |Microphone = No | ||
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|Connectivity = Controller port, cartridge slot, EXT port (unused) | |Connectivity = Controller port, cartridge slot, EXT port (unused) | ||
|Ports = Game Pak slot, Controller port, AC adapter port, EXT port | |Ports = Game Pak slot, Controller port, AC adapter port, EXT port | ||
|Wired Video = | |Wired Video = | ||
|Wireless Video = No | |Wireless Video = No | ||
|WiFi = No | |WiFi = No | ||
|Bluetooth = No | |Bluetooth = No | ||
|Power = 6 AA batteries or AC adapter | |Power = 6 AA batteries or AC adapter | ||
|Battery Capacity = | |Battery Capacity = | ||
|Battery Life = Approximately 4-6 hours | |Battery Life = Approximately 4-6 hours | ||
|Charge Time = | |Charge Time = | ||
|Dimensions = 8.5" W × 10" H × 4.3" D (25.4 cm × 20.3 cm × 10.1 cm) | |Dimensions = 8.5" W × 10" H × 4.3" D (25.4 cm × 20.3 cm × 10.1 cm) | ||
|Weight = 750g-760g (without batteries) | |Weight = 750g-760g (without batteries) | ||
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|Sensors = None | |Sensors = None | ||
|Input = Virtual Boy Controller | |Input = Virtual Boy Controller | ||
|Compliance = | |Compliance = | ||
|Size = Tabletop unit | |Size = Tabletop unit | ||
|Cable Length = Controller cable approximately 2m | |Cable Length = Controller cable approximately 2m | ||
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Despite heavy marketing, the Virtual Boy struggled commercially from the start. Nintendo had projected sales of three million consoles and 14 million games, but the Virtual Boy sold only 770,000 units during its lifetime.<ref name="wikipedia"/> Nintendo reduced the price to $159.95 in October 1995 and further dropped it to $99.95 in May 1996.<ref name="planetvb">Planet Virtual Boy. Virtual Boy (1995). Retrieved from https://www.virtual-boy.com/hardware/virtual-boy/</ref> By mid-1996, unsold units were discounted to $50 at retailers.<ref name="nintendo-fandom"/> | Despite heavy marketing, the Virtual Boy struggled commercially from the start. Nintendo had projected sales of three million consoles and 14 million games, but the Virtual Boy sold only 770,000 units during its lifetime.<ref name="wikipedia"/> Nintendo reduced the price to $159.95 in October 1995 and further dropped it to $99.95 in May 1996.<ref name="planetvb">Planet Virtual Boy. Virtual Boy (1995). Retrieved from https://www.virtual-boy.com/hardware/virtual-boy/</ref> By mid-1996, unsold units were discounted to $50 at retailers.<ref name="nintendo-fandom"/> | ||
The system was discontinued in Japan on December 22, 1995, and in North America in March 1996 (some sources cite August 1996). Total worldwide shipments reached 800,000 units, with approximately 770,000 | The system was discontinued in Japan on December 22, 1995, and in North America in March 1996 (some sources cite August 1996). Total worldwide shipments reached 800,000 units, with approximately 770,000 sold-140,000 in the United States and 630,000 in Japan.<ref name="nintendo-fandom"/> The Virtual Boy was never released in Europe, Australia, or PAL regions.<ref name="nintendo-fandom"/> | ||
==Hardware== | ==Hardware== | ||
===Technical Specifications=== | ===Technical Specifications=== | ||
The Virtual Boy utilized advanced hardware for its time, featuring a 32-bit architecture built around the [[NEC V810]] | The Virtual Boy utilized advanced hardware for its time, featuring a 32-bit architecture built around the [[NEC V810]] processor, Nintendo's first 32-bit system.<ref name="video-games-museum">The Video Games Museum. Technical specifications, specs Nintendo Virtual Boy. Retrieved from https://www.video-games-museum.com/en/sys/35-virtual-boy</ref> | ||
{| class="wikitable" | {| class="wikitable" | ||
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==Software Library== | ==Software Library== | ||
The Virtual Boy had an extremely limited software library, with only 22 games released | The Virtual Boy had an extremely limited software library, with only 22 games released worldwide, 14 in North America and 19 in Japan.<ref name="nintendowiki"/> The North American launch titles were ''[[Mario's Tennis]]'' (pack-in game), ''[[Red Alarm]]'', ''[[Teleroboxer]]'', and ''[[Galactic Pinball]]''.<ref name="wikipedia"/> | ||
{| class="wikitable" | {| class="wikitable" | ||
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[[Category:Vintage VR]] | [[Category:Vintage VR]] | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:Virtual Reality Devices]] | |||
[[Category:VR Headsets]] | [[Category:VR Headsets]] | ||
[[Category:Nintendo consoles]] | [[Category:Nintendo consoles]] |