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[[File:Virtuality logo.png|thumb|Virtuality logo]] | |||
'''Virtuality''' was a company that made VR systems for video arcades. | '''Virtuality''' was a company that made VR systems for video arcades. | ||
Virtuality Group was originally founded with the name "W Industries". The W comes from the founder's last name, who was | Virtuality Group was originally founded with the name "W Industries". The W comes from the founder's last name, who was [[Jonathan Waldern]]. W Industries was renamed to Virtuality.<ref>{{Cite web |date=1993-09-01 |title=W INDUSTRIES CHANGES ITS NAME TO VIRTUALITY, PLANS FLOAT BY CHRISTMAS - Tech Monitor |url=https://techmonitor.ai/technology/w_industries_changes_its_name_to_virtuality_plans_float_by_christmas |archive-url=https://web.archive.org/web/20240311144735/https://techmonitor.ai/technology/w_industries_changes_its_name_to_virtuality_plans_float_by_christmas |archive-date=2024-03-11 |access-date=2024-03-11 |language=en-US}}</ref><ref>{{cite news|last=Davies|first=Hunter|title=The Hunter Davies Interview: Dr Waldern's Dream Machines|url=https://www.independent.co.uk/life-style/the-hunter-davies-interview-dr-walderns-dream-machines-arcade-thrills-for-spotty-youths-today-but-revolutionary-tools-for-surgeons-and-architects-tomorrow-says-the-pioneer-of-virtual-reality-1506176.html|access-date=10 February 2016|work=The Independent|date=November 22, 1993}}</ref> | ||
W Industries required an attendant to be present for the Virtuality systems due to concerns about the physical and mental effects of VR use.<ref name="m925">{{cite web | last=Bowman | first=Tobias | title=Fate amenable to change: a technical and social history of Virtual Reality in the United States of America, from 1965 to 2005 | website=ORA | date=2018 | url=https://ora.ox.ac.uk/objects/uuid:621e4934-2a78-47f7-84f2-6541bc095bd3/files/m5c8a869648701a6b715d20f9f08c3e6e | access-date=2024-05-23|page=182|quote=The cost was reflective not only of the complexity of the machines to manufacture, but also their obligatory attendant, required by W Industries’ legal department, due to concerns about the un-studied physiological and psychological ramifications of VR use.}}</ref> | W Industries required an attendant to be present for the Virtuality systems due to concerns about the physical and mental effects of VR use.<ref name="m925">{{cite web | last=Bowman | first=Tobias | title=Fate amenable to change: a technical and social history of Virtual Reality in the United States of America, from 1965 to 2005 | website=ORA | date=2018 | url=https://ora.ox.ac.uk/objects/uuid:621e4934-2a78-47f7-84f2-6541bc095bd3/files/m5c8a869648701a6b715d20f9f08c3e6e | access-date=2024-05-23|page=182|quote=The cost was reflective not only of the complexity of the machines to manufacture, but also their obligatory attendant, required by W Industries’ legal department, due to concerns about the un-studied physiological and psychological ramifications of VR use.}}</ref> |
Latest revision as of 11:41, 14 April 2025


Virtuality was a company that made VR systems for video arcades.
Virtuality Group was originally founded with the name "W Industries". The W comes from the founder's last name, who was Jonathan Waldern. W Industries was renamed to Virtuality.[1][2]
W Industries required an attendant to be present for the Virtuality systems due to concerns about the physical and mental effects of VR use.[3]
Virtuality filed for bankruptcy and some assets were sold to Cybermind, including VR headset-related assets.[4][5]
Systems
Headsets
References
This page uses text from this XVRWiki article.
- ↑ "W INDUSTRIES CHANGES ITS NAME TO VIRTUALITY, PLANS FLOAT BY CHRISTMAS - Tech Monitor" (in en-US). 1993-09-01. https://techmonitor.ai/technology/w_industries_changes_its_name_to_virtuality_plans_float_by_christmas.
- ↑ Template:Cite news
- ↑ Bowman, Tobias (2018). "Fate amenable to change: a technical and social history of Virtual Reality in the United States of America, from 1965 to 2005". p. 182. https://ora.ox.ac.uk/objects/uuid:621e4934-2a78-47f7-84f2-6541bc095bd3/files/m5c8a869648701a6b715d20f9f08c3e6e. "The cost was reflective not only of the complexity of the machines to manufacture, but also their obligatory attendant, required by W Industries’ legal department, due to concerns about the un-studied physiological and psychological ramifications of VR use."
- ↑ "Virtuality (product)". 2008-02-13. https://en.wikipedia.org/wiki/Virtuality_(product).
- ↑ "Next Generation February 1998, page 35". http://retrocdn.net/images/f/fe/NextGeneration_US_38.pdf.
- ↑ https://retro-vr.co.uk/test/vr1000su.html
- ↑ "1000CS Virtuality System". https://bigbookofamigahardware.com/bboah/product.aspx?id=56.