Comparison of tracking systems: Difference between revisions
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| ? | | ? | ||
|- | |- | ||
| [[HTC Vive]] / [[SteamVR]] | | [[IndoTraq]] | ||
| [[HSVT]] | |||
| Yes | |||
| No | |||
| No | |||
| Infrared | |||
| Yes | |||
| 0.3 | |||
| 10 | |||
|- | |||
| [[HTC Vive]]/[[SteamVR]] | |||
| [[Lighthouse]] | | [[Lighthouse]] | ||
| Yes | | Yes | ||
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| [[Google]] | | [[Google]] | ||
| [[WorldSense]] | | [[WorldSense]] | ||
| Yes | |||
| No | |||
| No | |||
| ? | | ? | ||
| | | Yes | ||
| ? | | ? | ||
| ? | | ? | ||
|} | |} |
Latest revision as of 12:50, 14 August 2019
There are several consumer-level tracking systems currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for VR systems.
Brand & Model | Tracking system | Inside-out | Outside-in | Marker-based | Marker light frequency |
IMU | Spacial resolution (mm) |
Latency (ms) |
---|---|---|---|---|---|---|---|---|
Facebook/Oculus Rift | Constellation | No | Yes | Yes | Infrared | Yes | ? | ? |
IndoTraq | HSVT | Yes | No | No | Infrared | Yes | 0.3 | 10 |
HTC Vive/SteamVR | Lighthouse | Yes | No | Yes | Infrared | Yes | 0.3 | 15 |
Microsoft HoloLens | ?? | Yes | No | No | Infrared | Yes | ? | ? |
Nintendo Wii Remote | ?? | Yes | No | Yes | Infrared | Yes | ? | ? |
Sony PSVR | ?? | No | Yes | Yes | Red/Green/Blue | Yes | ? | 18 |
WorldSense | Yes | No | No | ? | Yes | ? | ? |