Windows Mixed Reality Motion Controllers: Difference between revisions
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|Camera= | |Camera= | ||
|Sensors= | |Sensors= | ||
|Input=trackpad, thumbstick, trigger, button | |Input=trackpad, thumbstick, trigger, grip button, buttons | ||
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[[File:Acer VR Headset and motion controllers.png|thumb|Figure 2. Acer's VR headset and motion controllers (Image: www.engadget.com)]] | [[File:Acer VR Headset and motion controllers.png|thumb|Figure 2. Acer's VR headset and motion controllers (Image: www.engadget.com)]] | ||
The Windows Mixed Reality | The [[Windows Mixed Reality Motion Controllers]] (Figure 1) are [[Input Devices]] for the [[Windows 10 VR Headsets]] also known as [[Windows Mixed Reality Headsets]]<ref name=”1”> Microsoft. Motion Controllers. Retrieved from https://developer.microsoft.com/en-us/windows/mixed-reality/motion_controllers</ref>. In order to increase the sense of [[immersion]] in the [[Virtual Reality|VR experience]], good controllers are essential. Both the [[Oculus Rift]] and the [[HTC Vive]] have a pair of motion controllers <ref name=”2”> Stein, S. (2017). [[Microsoft]] unveils its own motion controllers for [[Windows 10 VR]]. Retrieved from https://www.cnet.com/news/microsoft-making-its-own-motion-controllers-with-windows-10-vr-mixed-reality-acer</ref>. | ||
According to Microsoft, “Motion controllers are hardware accessories that allow users to take action in mixed reality. An advantage of motion controllers over gestures is that the controllers have a precise position in space, allowing for fine-grained interaction with digital objects. For Windows Mixed Reality immersive headsets, motion controllers are the primary way that users will take action in their world.” <ref name=”1”></ref> | According to Microsoft, “Motion controllers are hardware accessories that allow users to take action in mixed reality. An advantage of motion controllers over gestures is that the controllers have a precise position in space, allowing for fine-grained interaction with digital objects. For Windows Mixed Reality immersive headsets, motion controllers are the primary way that users will take action in their world.” <ref name=”1”></ref> | ||
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==Announcement== | ==Announcement== | ||
The announcement of the first Windows mixed reality controllers was made at Microsoft’s Build conference, in May 2017. The controllers are said to work without external tracking sensors, featuring responsive tracking and six degrees of freedom, and will be compatible with a line of dedicated VR headsets from Microsoft’s partners like Acer, Asus, Dell, HP, and Lenovo <ref name=”2”></ref> <ref name=”4”> Protalinski, E. (2017). Microsoft unveils Windows Mixed Reality motion controllers, Acer promises VR bundle for $399 ‘this holiday’. Retrieved from https://venturebeat.com/2017/05/11/microsoft-unveils-windows-mixed-reality-motion-controllers-acer-promises-vr-bundle-for-399-this-holiday/</ref> <ref name=”5”> Hardawar, D. (2017). Microsoft unveils Windows Mixed Reality Controllers. Retrieved from https://www.engadget.com/2017/05/11/microsoft-unveils-windows-mixed-reality-controllers/</ref>. | The announcement of the first Windows mixed reality controllers was made at Microsoft’s Build conference, in May 2017. The controllers are said to work without external tracking sensors, featuring responsive tracking and six degrees of freedom, and will be compatible with a line of dedicated VR headsets from Microsoft’s partners like Acer, Asus, Dell, HP, and Lenovo <ref name=”2”></ref> <ref name=”4”> Protalinski, E. (2017). Microsoft unveils Windows Mixed Reality motion controllers, Acer promises VR bundle for $399 ‘this holiday’. Retrieved from https://venturebeat.com/2017/05/11/microsoft-unveils-windows-mixed-reality-motion-controllers-acer-promises-vr-bundle-for-399-this-holiday/</ref> <ref name=”5”> Hardawar, D. (2017). Microsoft unveils Windows Mixed Reality Controllers. Retrieved from https://www.engadget.com/2017/05/11/microsoft-unveils-windows-mixed-reality-controllers/</ref>. | ||
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==Mixed reality controllers and VR headsets== | ==Mixed reality controllers and VR headsets== | ||
Microsoft said that the controllers will aim for easy-to-use setup, just like the [[VR headsets]]. They will be sold alongside several different Windows VR headsets. It has been confirmed that Acer’s VR headset and controllers will be available as a bundle (Figure 2), costing $399 <ref name=”2”></ref>. | |||
At first glance, the controllers have a similar look to the Oculus Touch and Vive controllers. They have a thumb stick like the Oculus Touch, a touchpad like the Vive, and a wand-like design with a tracking ring on the end <ref name=”2”></ref>. According to a CNET report, the controllers will not work with [[HoloLens]] <ref name=”6”> Nunez, M. (2017). Microsoft’s new mixed reality controllers look very familiar. Retrieved from http://gizmodo.com/microsofts-new-mixed-reality-controllers-look-very-fami-1795127966</ref>. | |||
At first glance, the controllers have a similar look to the Oculus Touch and Vive controllers. They have a thumb stick like the Oculus Touch, a touchpad like the Vive, and a wand-like design with a tracking ring on the end <ref name=”2”></ref>. According to a CNET report, the controllers will not work with HoloLens <ref name=”6”> Nunez, M. (2017). Microsoft’s new mixed reality controllers look very familiar. Retrieved from http://gizmodo.com/microsofts-new-mixed-reality-controllers-look-very-fami-1795127966</ref>. | |||
Following the same strategy as with the VR headsets, Microsoft sets the Windows mixed reality specifications so that apps and games work similarly with all the headsets and controllers and the company’s partners are responsible for manufacturing and differentiating their products <ref name=”3”></ref> <ref name=”4”></ref>. | Following the same strategy as with the VR headsets, Microsoft sets the Windows mixed reality specifications so that apps and games work similarly with all the headsets and controllers and the company’s partners are responsible for manufacturing and differentiating their products <ref name=”3”></ref> <ref name=”4”></ref>. | ||
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===Features=== | ===Features=== | ||
The Windows mixed reality controllers will offer precise and responsive six degrees of freedom tacking of movement in the field of view using the sensors in the headset. There will be no need for external sensors on the walls for the controllers to work <ref name=”1”></ref> <ref name=”3”></ref> <ref name=”6”></ref>. | The Windows mixed reality controllers will offer precise and responsive six degrees of freedom tacking of movement in the field of view using the sensors in the headset. There will be no need for external sensors on the walls for the controllers to work <ref name=”1”></ref> <ref name=”3”></ref> <ref name=”6”></ref>. | ||