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[[GameWorks VR]] is a suite of [[virtual reality]] technologies developed by [[Nvidia]] to tackle high-performance VR rendering. It contains a set of APIs, libraries and features that enable both engine and [[HMD]] developers to create the ideal [[VR]] experiences.
[[VRWorks]], formerly known as '''GameWorks VR''', is a suite of [[virtual reality]] technologies developed by [[Nvidia]] to tackle high-performance VR rendering. It contains a set of APIs, libraries and features that enable both engine and [[HMD]] developers to create the ideal [[VR]] experiences.


==Features==
==Features==
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===VR SLI===
===VR SLI===
[[VR SLI]] increases the performance of [[VR Apps]] by assigning 1 or more [[GPU]]s to each eye when [[stereo rendering]] (creating a different image for each eye). Because VR utilizes 2 independent views, developers can parallax the rendering across 2 different GPUs then combine the images into a single frame in the [[HMD]]. It allows the app to have higher [[fps]] or graphical settings. Additionally, VR SLI API allows developers to scale the entire system to more than 2 GPUs. Developers can split up the rendering anyway they want across any number of GPUs they desire.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>
[[VR SLI]] increases the performance of [[VR Apps]] by assigning 1 or more [[GPU]]s to each eye when [[stereo rendering]] (creating a different image for each eye). Because VR utilizes 2 independent views, developers can parallax the rendering across 2 different GPUs then combine the images into a single frame in the [[HMD]]. It allows the app to have higher [[fps]] or graphical settings. Additionally, VR SLI API allows developers to scale the entire system to more than 2 GPUs. Developers can split up the rendering anyway they want across any number of GPUs they desire.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>
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===Front Render Buffering===
===Front Render Buffering===
[[Front Render Buffering]] allows the GPU to render directly to the front buffer to reduce latency.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>
[[Front Render Buffering]] allows the GPU to render directly to the front buffer to reduce latency.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>
===VRWorks Audio===
see [https://developer.nvidia.com/vrworks] for more info.


==References==
==References==