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|Type=[[Virtual Reality]]
|Type=[[Virtual Reality]]
|Subtype=[[Head-mounted Display]]
|Subtype=[[Head-mounted Display]]
|Creator=[[Razer]]
|Creator=[[Razer]], [[Sensics]]
|Developer=
|Developer=
|Manufacturer=
|Manufacturer=
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==Devices==
==Devices==
===OSVR Hacker Dev Kit===
===OSVR HDK2===
OSVR is launched with [[Razer]]'s [[OSVR Hacker Dev Kit]]. It is a [[head-mounted display]] similar to the [[Oculus Rift]]. Unlike other VR HMDs, Hack Dev Kit is modifiable. It is built with modular circuit boards and open-source hardware, allowing for easy customization and replacement when new hardware is released. The schematics for the device is available for free.
 
===OSVR HDK1===
OSVR is launched with [[Razer]]'s [[OSVR Hacker Dev Kit]] which was jointly designed by [[Razer]] and [[Sensics]]. It is a [[head-mounted display]] similar to the [[Oculus Rift]]. Unlike other VR HMDs, Hack Dev Kit is modifiable. It is built with modular circuit boards and open-source hardware, allowing for easy customization and replacement when new hardware is released. The schematics for the device is available for free.


==History==
==History==
OSVR was announced in CES 2015 on January 6 - 9, 2015.
OSVR was announced in CES 2015 on January 6 - 9, 2015.


On March 25, 2015, OSVR announced that its [[OSVR Hacker Dev Kit|Hacker Dev Kit]] will have an optional faceplate with [[Leap Motion]] technology embedded.
'''March 25, 2015''' - OSVR announced that its [[OSVR Hacker Dev Kit|Hacker Dev Kit]] will have an optional faceplate with [[Leap Motion]] technology embedded.
 
'''September 4, 2015''' - announced [[OSVR Render Manager]] and the support of [[NVIDIA]]'s [[Gameworks VR]].


'''June 6, 2016''' - [[Unreal Engine]] 4.12 was released with native support for OSVR.


'''June 13, 2016'''- [[OSVR HDK2]] is announced. Razer announced a $5 million OSVR Development Fund to incentivize developers to create content for OSVR.




[[Category:Platforms]] [[Category:Virtual Reality Platforms]]
[[Category:Platforms]] [[Category:Virtual Reality Platforms]]