OSVR: Difference between revisions
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|Type=[[Virtual Reality]] | |Type=[[Virtual Reality]] | ||
|Subtype=[[Head-mounted Display]] | |Subtype=[[Head-mounted Display]] | ||
|Creator=[[Razer]] | |Creator=[[Razer]], [[Sensics]] | ||
|Developer= | |Developer= | ||
|Manufacturer= | |Manufacturer= | ||
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==Devices== | ==Devices== | ||
===OSVR | ===OSVR HDK2=== | ||
OSVR is launched with [[Razer]]'s [[OSVR Hacker Dev Kit]]. It is a [[head-mounted display]] similar to the [[Oculus Rift]]. Unlike other VR HMDs, Hack Dev Kit is modifiable. It is built with modular circuit boards and open-source hardware, allowing for easy customization and replacement when new hardware is released. The schematics for the device is available for free. | |||
===OSVR HDK1=== | |||
OSVR is launched with [[Razer]]'s [[OSVR Hacker Dev Kit]] which was jointly designed by [[Razer]] and [[Sensics]]. It is a [[head-mounted display]] similar to the [[Oculus Rift]]. Unlike other VR HMDs, Hack Dev Kit is modifiable. It is built with modular circuit boards and open-source hardware, allowing for easy customization and replacement when new hardware is released. The schematics for the device is available for free. | |||
==History== | ==History== | ||
OSVR was announced in CES 2015 on January 6 - 9, 2015. | OSVR was announced in CES 2015 on January 6 - 9, 2015. | ||
'''March 25, 2015''' - OSVR announced that its [[OSVR Hacker Dev Kit|Hacker Dev Kit]] will have an optional faceplate with [[Leap Motion]] technology embedded. | |||
'''September 4, 2015''' - announced [[OSVR Render Manager]] and the support of [[NVIDIA]]'s [[Gameworks VR]]. | |||
'''June 6, 2016''' - [[Unreal Engine]] 4.12 was released with native support for OSVR. | |||
'''June 13, 2016'''- [[OSVR HDK2]] is announced. Razer announced a $5 million OSVR Development Fund to incentivize developers to create content for OSVR. | |||
[[Category:Platforms]] [[Category:Virtual Reality Platforms]] | [[Category:Platforms]] [[Category:Virtual Reality Platforms]] |