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Oculus Go

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Revision as of 15:33, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)


The Oculus Go is a discontinued standalone virtual reality head-mounted display developed by Oculus VR in partnership with Qualcomm and Xiaomi, announced on October 11, 2017 at Oculus Connect 4 and released on May 1, 2018 at $199. It was Oculus's first standalone VR headset, requiring no PC or smartphone to operate. The Go featured a high-resolution 2560×1440 fast-switch LCD display that reduced screen door effect, 3DoF rotational tracking, and compatibility with Samsung Gear VR software. Starting at $199, it brought standalone VR to the masses before being succeeded by the 6DoF Oculus Quest in 2019.

Oculus Go
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Standalone VR
Platform Oculus Store
Developer Oculus VR, Xiaomi
Manufacturer Meta Platforms, Xiaomi
Announcement Date October 11, 2017 (OC4)
Release Date May 1, 2018
Price $199 USD (32 GB), $249 USD (64 GB)
Website https://www.meta.com/
Successor Oculus Quest
System
Chipset Qualcomm Snapdragon 821
Storage
Storage 32 GB, 64 GB
Memory 3 GB
Display
Display 5.5" LCD (single panel)
Resolution 1280×1440 per eye (2560×1440 combined)
Refresh Rate 60 Hz, 72 Hz
Image
Field of View ~110°
Optics
Optics Fresnel lenses
Ocularity Binocular
Tracking
Tracking 3DoF (orientation only)
Eye Tracking No
Hand Tracking No
Audio
Audio Built-in speakers, 3.5mm jack
Connectivity
Connectivity Wi-Fi, Bluetooth, USB
Device
Weight ~468g
Color White/Grey

History and Development

Facebook (now Meta) announced the Oculus Go at Oculus Connect 4 on October 11, 2017, positioning it as an accessible entry point to VR. The headset was developed in partnership with Qualcomm (Snapdragon 821 processor) and Xiaomi (manufacturing). The Go shipped globally on May 1, 2018 at $199—significantly lower than PC VR alternatives.[1]

The Go was compatible with Samsung Gear VR software, providing access to a substantial library at launch. It was discontinued after the Oculus Quest proved that 6DoF standalone VR was viable at consumer prices.[2]

Design and Hardware

Display

High-resolution fast-switch LCD:

  • Single 5.5-inch LCD panel
  • 2560×1440 combined resolution (1280×1440 per eye)
  • 538 PPI pixel density
  • Fast-switch LCD reduces blur
  • Dramatically reduced screen door effect vs Rift CV1
  • 60 Hz or 72 Hz refresh rate (application dependent)
  • ~110° field of view

Processing

Tracking

3 Degrees of Freedom (3DoF):

  • Rotational tracking only
  • Tracks head rotation (pitch, yaw, roll)
  • No positional tracking (no leaning/walking)
  • Same tracking as Samsung Gear VR
  • Less immersive than 6DoF alternatives

Controller

Bundled 3DoF controller:

  • Single trigger
  • Trackpad
  • Back button
  • Menu button
  • Same inputs as Gear VR controller
  • Sleek, intuitive design
  • Orientation tracked

Audio

  • Built-in integrated speakers
  • No headphones required
  • 3.5mm headphone jack
  • Spatial audio support

Battery

  • Built-in rechargeable battery
  • 2.5 hours continuous use
  • USB charging

Build

  • ~468g weight
  • All-in-one design
  • No external tethering
  • White/Grey color scheme
  • Fabric exterior

Standalone Design

Key advantages of all-in-one form factor:

  • No PC required
  • No smartphone required
  • No external sensors
  • Quick setup—power on and play
  • Fully portable
  • Self-contained processing

Software Compatibility

  • Oculus Store library
  • Gear VR app compatibility
  • Thousands of apps at launch
  • Social VR (Oculus Rooms, Venues)
  • Media consumption focus

Comparison with Gear VR

Feature Oculus Go Samsung Gear VR
Form Factor Standalone Phone-powered
Tracking 3DoF 3DoF
Display Built-in LCD Phone display
Price $199 $99 + phone
Setup Instant Insert phone
Software Same Oculus library Same Oculus library

Reception

Praise:

  • "Standalone VR For The Masses" - UploadVR
  • "Convenient VR For The Masses" - Tom's Hardware
  • $199 price point revolutionary
  • High-quality LCD reduces screen door effect
  • 538 PPI clarity
  • Built-in audio convenient
  • No phone or PC required
  • Gear VR app compatibility
  • Quick, simple setup
  • Excellent media consumption device

Criticism:

  • 3DoF only—no room-scale VR
  • Cannot track positional movement
  • Limited compared to Quest's 6DoF
  • Quickly superseded by Quest
  • No hand tracking
  • Fixed storage (no expansion)
  • 2.5 hour battery life limited
  • Discontinued product[3]

[4]

See Also

References