Jump to content

Search results

Results 1 – 21 of 21
Advanced search

Search in namespaces:

View (previous 20 | ) (20 | 50 | 100 | 250 | 500)
  • ...veloper.nvidia.com/codeworks-android Nvidia AndroidWorks] provides all the SDKs needed to port a Unity or UE4 application to Android ...useful for debugging and many development tasks. It also fulfills required SDKs. ...
    7 KB (906 words) - 12:35, 7 June 2022
  • ...m/ developer documentation] which includes information on Unity and Unreal SDKs. <ref name="dog"></ref> ...
    3 KB (510 words) - 15:46, 4 May 2025
  • ...o check out the [https://developers.google.com/cardboard/android Cardboard SDKs for Android], which allows applications to display 3D scenes with binocular ...
    4 KB (531 words) - 16:09, 4 May 2025
  • ...ed reality apps for Google Glass is made very accessible thanks to several SDKs that are currently available with [[Wikitude]] SDK being the most popular. ...
    4 KB (601 words) - 09:39, 22 October 2015
  • http://www.osterhoutgroup.com/sdks There are extensive resources, SDKs, and examples that are available on the developers’ page on ODG’s website. ...
    4 KB (553 words) - 23:05, 8 May 2017
  • ANTVR will distribute SDKs to software developers. It will allow them to use ANTVR KIT's special featu ...
    4 KB (560 words) - 16:09, 4 May 2025
  • ...eamVR Compatible game. Should work with any game that utilizes the SteamVR SDKs. On the Rift, certain Rift games will use the Oculus SDK even when you use ...
    5 KB (738 words) - 09:49, 14 April 2025
  • ...Reality]] ([[AR]]) applications. Updated for 2025, it covers the latest [[SDKs]], [[runtimes]], [[app stores]], development tools, and best practices for ...about resources for [[VR]] and [[AR]] development as of 2025, including [[SDKs]], [[game engines]], [[runtimes]], [[app stores]], and development tools fo ...
    71 KB (9,218 words) - 00:35, 28 October 2025
  • On the technological side, in 2016, NVIDIA announced new SDKs and updates for NIVIDIA DesignWorks and NVIDIA VRWorks that improve the cap ...
    9 KB (1,459 words) - 14:15, 29 April 2025
  • ...hardware targets (Crescent Bay hints, Gear VR specifics), software tools (SDKs, Platform), and best practices, fostering confidence and excitement. ...
    13 KB (1,692 words) - 06:11, 12 July 2025
  • ...OS]], [[Windows Holographic]], [[Android]] variants) manage spatial tasks. SDKs (for example [[ARKit]], [[ARCore]], [[OpenXR]], MRTK) provide APIs for deve ...
    30 KB (3,842 words) - 14:28, 7 June 2025
  • ...ides APIs through its XR Interaction Toolkit and potential vendor-specific SDKs (for example Tobii XR SDK). *'''Vendor SDKs''': Companies like [[Tobii]] provide dedicated Software Development Kits of ...
    27 KB (3,643 words) - 21:21, 7 May 2025
  • ...a), [[Application programming interface|APIs]], [[Software development kit|SDKs]] (CloudXR, VRWorks, Omniverse), [[Cloud gaming]] (GeForce NOW), [[AI softw ...r real-world environment. Omniverse AR typically leverages device-specific SDKs like [[ARKit]] (iOS) or [[ARCore]] (Android) on the client side for trackin ...
    37 KB (5,009 words) - 19:27, 2 July 2025
  • ...N</ref>. WebXR enables cross-platform deployment without platform-specific SDKs, though performance and feature sets remain limited compared to native VR a ...than just a game engine. The modern VR development stack includes official SDKs for platform-specific features, 3D modeling software for asset creation, le ...
    75 KB (10,080 words) - 00:37, 28 October 2025
  • ...018). Daydream View Technical Documentation.</ref> Mobile AR platforms and SDKs such as [[ARCore]] (Google) and [[ARKit]] (Apple) incorporate optimization ...
    22 KB (3,021 words) - 07:55, 29 April 2025
  • 22 KB (2,736 words) - 05:09, 12 July 2025
  • 3. Drives actuators via device SDKs (for example OpenXR 1.1 haptics extension) ...
    28 KB (3,676 words) - 21:30, 7 May 2025
  • [[Category:SDKs]] ...
    34 KB (4,187 words) - 03:34, 11 July 2025
  • Platform-specific SDKs provide their own wrappers and APIs. The Meta XR SDK and the PICO Unity Int ...
    76 KB (9,869 words) - 00:35, 28 October 2025
  • ...tual eyes." Most VR devices provide this value automatically through their SDKs. In Oculus/Meta SDK, the default IPD is 64 mm (0.064 Unity units), with cam ...
    60 KB (8,521 words) - 09:28, 14 November 2025
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)