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- ...veloper.nvidia.com/codeworks-android Nvidia AndroidWorks] provides all the SDKs needed to port a Unity or UE4 application to Android ...useful for debugging and many development tasks. It also fulfills required SDKs. ...7 KB (906 words) - 12:35, 7 June 2022
- ...m/ developer documentation] which includes information on Unity and Unreal SDKs. <ref name="dog"></ref> ...3 KB (510 words) - 15:46, 4 May 2025
- ...o check out the [https://developers.google.com/cardboard/android Cardboard SDKs for Android], which allows applications to display 3D scenes with binocular ...4 KB (531 words) - 16:09, 4 May 2025
- ...ed reality apps for Google Glass is made very accessible thanks to several SDKs that are currently available with [[Wikitude]] SDK being the most popular. ...4 KB (601 words) - 09:39, 22 October 2015
- http://www.osterhoutgroup.com/sdks There are extensive resources, SDKs, and examples that are available on the developers’ page on ODG’s website. ...4 KB (553 words) - 23:05, 8 May 2017
- ANTVR will distribute SDKs to software developers. It will allow them to use ANTVR KIT's special featu ...4 KB (560 words) - 16:09, 4 May 2025
- ...eamVR Compatible game. Should work with any game that utilizes the SteamVR SDKs. On the Rift, certain Rift games will use the Oculus SDK even when you use ...5 KB (738 words) - 09:49, 14 April 2025
- ...Reality]] ([[AR]]) applications. Updated for 2025, it covers the latest [[SDKs]], [[runtimes]], [[app stores]], development tools, and best practices for ...about resources for [[VR]] and [[AR]] development as of 2025, including [[SDKs]], [[game engines]], [[runtimes]], [[app stores]], and development tools fo ...71 KB (9,218 words) - 00:35, 28 October 2025
- On the technological side, in 2016, NVIDIA announced new SDKs and updates for NIVIDIA DesignWorks and NVIDIA VRWorks that improve the cap ...9 KB (1,459 words) - 14:15, 29 April 2025
- ...hardware targets (Crescent Bay hints, Gear VR specifics), software tools (SDKs, Platform), and best practices, fostering confidence and excitement. ...13 KB (1,692 words) - 06:11, 12 July 2025
- ...OS]], [[Windows Holographic]], [[Android]] variants) manage spatial tasks. SDKs (for example [[ARKit]], [[ARCore]], [[OpenXR]], MRTK) provide APIs for deve ...30 KB (3,842 words) - 14:28, 7 June 2025
- ...ides APIs through its XR Interaction Toolkit and potential vendor-specific SDKs (for example Tobii XR SDK). *'''Vendor SDKs''': Companies like [[Tobii]] provide dedicated Software Development Kits of ...27 KB (3,643 words) - 21:21, 7 May 2025
- ...a), [[Application programming interface|APIs]], [[Software development kit|SDKs]] (CloudXR, VRWorks, Omniverse), [[Cloud gaming]] (GeForce NOW), [[AI softw ...r real-world environment. Omniverse AR typically leverages device-specific SDKs like [[ARKit]] (iOS) or [[ARCore]] (Android) on the client side for trackin ...37 KB (5,009 words) - 19:27, 2 July 2025
- ...N</ref>. WebXR enables cross-platform deployment without platform-specific SDKs, though performance and feature sets remain limited compared to native VR a ...than just a game engine. The modern VR development stack includes official SDKs for platform-specific features, 3D modeling software for asset creation, le ...75 KB (10,080 words) - 00:37, 28 October 2025
- ...018). Daydream View Technical Documentation.</ref> Mobile AR platforms and SDKs such as [[ARCore]] (Google) and [[ARKit]] (Apple) incorporate optimization ...22 KB (3,021 words) - 07:55, 29 April 2025
- 22 KB (2,736 words) - 05:09, 12 July 2025
- 3. Drives actuators via device SDKs (for example OpenXR 1.1 haptics extension) ...28 KB (3,676 words) - 21:30, 7 May 2025
- [[Category:SDKs]] ...34 KB (4,187 words) - 03:34, 11 July 2025
- Platform-specific SDKs provide their own wrappers and APIs. The Meta XR SDK and the PICO Unity Int ...76 KB (9,869 words) - 00:35, 28 October 2025
- ...tual eyes." Most VR devices provide this value automatically through their SDKs. In Oculus/Meta SDK, the default IPD is 64 mm (0.064 Unity units), with cam ...60 KB (8,521 words) - 09:28, 14 November 2025