Oculus Touch
Oculus Touch | |
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Basic Info | |
Type | Input Device, Motion Tracker |
Subtype | Hands/Fingers Tracking, Haptics |
Platform | Oculus Rift |
Developer | Oculus VR |
Release Date | 2016 |
Website | https://www.oculus.com/en-us/rift/ |
System | |
Operating System | Windows, Mac, Linux |
Storage | |
Display | |
Image | |
Optics | |
Tracking | |
Audio | |
Connectivity | |
Device |
Oculus Touch is the first unique Input Device for the Oculus Rift. One Oculus Touch controller is held in each hand. These devices are wireless and motion tracked by the same positional tracking sensor that tracks the Rift HMD. In addition to traditional gamepad controls such as analog stick, buttons and triggers, Oculus Touch is able to detect hand gestures and provides haptic feeback.
Oculus Touch was revealed alongside Oculus Rift CV1, on June 11, 2015 during Oculus VR's Pre-E3 Special Live Event.
Features
- Hand presence
- Manipulation - precise manipulation of virtual objects
- Low mental load
- Communicative gestures - for social interactions.
- Transitional inputs -
- Lightweight -
Hardware
One Oculus Touch is held in each hand. Some of its features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers on its front and side.
Both devices are tracked by the same positional tracking sensor that tracks the HMD. They utilize the same IR LED tracking technology.
The device has an inward facing sensor matrix that can detect hand gestures.
Apps
Developer
History
Oculus Touch's codename while in development was Half Moon.