HTC Vive Focus Plus
| HTC Vive Focus Plus | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | Standalone VR |
| Platform | Viveport, VIVE Wave |
| Creator | HTC |
| Developer | HTC |
| Manufacturer | HTC |
| Announcement Date | February 21, 2019 (MWC Barcelona) |
| Release Date | April 15, 2019 |
| Price | $799 |
| Website | https://www.vive.com/ (legacy) |
| Versions | HTC Vive Focus Plus |
| Requires | VIVE Enterprise account |
| Predecessor | HTC Vive Focus |
| Successor | HTC Vive Focus 3 |
| System | |
| Operating System | VIVE Wave (Android-based) |
| Chipset | Qualcomm Snapdragon 835 |
| CPU | Octa-core Kryo 280 (4× 2.45 GHz + 4× 1.9 GHz) |
| GPU | Adreno 540 |
| Storage | |
| Storage | 32GB |
| Memory | 4GB LPDDR4X |
| SD Card Slot | Yes (microSD up to 2TB) |
| Display | |
| Display | Dual AMOLED |
| Subpixel Layout | PenTile Diamond |
| Peak Brightness | Not specified |
| Resolution | 1440 × 1600 per eye (2880 × 1600 combined) |
| Pixel Density | 615 PPI |
| Refresh Rate | 75Hz |
| Persistence | Low persistence |
| Image | |
| Field of View | 110° |
| Horizontal FoV | ~110° |
| Vertical FoV | ~110° |
| Average Pixel Density | ~13 PPD |
| Peak Pixel Density | ~13 PPD |
| Foveated Rendering | Fixed foveated rendering |
| Optics | |
| Optics | Fresnel lenses |
| Ocularity | Binocular |
| IPD Range | 57-72mm (continuous adjustment) |
| Adjustable Diopter | No (glasses compatible) |
| Passthrough | Yes (limited) |
| Tracking | |
| Tracking | 6DoF inside-out (2 cameras) |
| Tracking Frequency | N/A |
| Base Stations | None required |
| Eye Tracking | No |
| Face Tracking | No |
| Hand Tracking | No |
| Body Tracking | No |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | 75Hz |
| Tracking Volume | Room-scale |
| Play Space | Roomscale |
| Latency | <20ms motion-to-photon |
| Audio | |
| Audio | Dual stereo speakers |
| Microphone | Yes (dual) |
| 3.5mm Audio Jack | Yes |
| Camera | 2× inside-out tracking cameras |
| Connectivity | |
| Connectivity | Wi-Fi 5, Bluetooth 4.2 |
| Ports | USB-C, 3.5mm audio, microSD |
| Wired Video | Yes (USB-C to PC) |
| Wireless Video | No |
| WiFi | Wi-Fi 5 (802.11ac) |
| Bluetooth | Bluetooth 4.2 |
| Power | Internal battery |
| Battery Capacity | ~5300mAh |
| Battery Life | ~3 hours (active use) |
| Charge Time | ~2 hours (QC 3.0) |
| Device | |
| Dimensions | ~267mm × 130mm × 242mm |
| Weight | 695g |
| Material | Plastic |
| Headstrap | Adjustable head strap |
| Haptics | Controller haptics |
| Color | Blue |
| Sensors | 2× tracking cameras, accelerometer, gyroscope, proximity sensor |
| Input | 6DoF ultrasonic controllers (pair) |
| Compliance | FCC, CE |
Property "Operating System" (as page type) with input value "VIVE Wave]] (Android-based)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Latency" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
The HTC Vive Focus Plus is an enterprise-focused standalone virtual reality head-mounted display developed by HTC, announced at Mobile World Congress Barcelona on February 21, 2019, and released on April 15, 2019 at a price of $799. Building upon the original Vive Focus (which was primarily available in China), the Focus Plus introduced 6DoF tracked controllers using ultrasonic + IMU fusion tracking—a significant upgrade from the 3DoF controller of its predecessor. Featuring the Qualcomm Snapdragon 835 processor, dual AMOLED displays at 1440 × 1600 per eye, 110° field of view, and enterprise-focused features like Kiosk Mode and device management, the Focus Plus targeted professional VR applications in training, collaboration, and simulation. It represented HTC's commitment to enterprise standalone VR before the Focus 3 dramatically upgraded specifications.
History and Development
Original Vive Focus
Predecessor context:
- 2017/2018 release (China primarily)
- Standalone VR concept
- 3DoF controller only
- Limited global availability
Enterprise VR Demand
Market opportunity:
- Training applications growing
- Portable VR needed
- No PC requirement valuable
- Management tools required
MWC 2019 Announcement
Barcelona reveal:
- 6DoF controllers added
- Enhanced visuals
- Enterprise positioning
- Global availability
April 2019 Launch
Commercial release:
- $799 price point
- 25 markets worldwide
- 19 languages supported
- Enterprise license included
Design Philosophy
Enterprise-First
Professional targeting:
- Device management tools
- Kiosk Mode
- Deployment features
- Business support
6DoF Throughout
Full tracking:
- 6DoF headset tracking
- 6DoF controller tracking
- Room-scale capability
- Professional experiences
Portable VR
Mobility focus:
- No PC required
- Easy transport
- Quick deployment
- Multiple location use
Display Technology
Dual AMOLED Panels
Premium displays:
- Resolution: 1440 × 1600 per eye
- Total: 2880 × 1600
- Type: AMOLED
- Density: 615 PPI
AMOLED Benefits
Display quality:
- True black levels
- High contrast
- Vivid colors
- Good for VR
Refresh Rate
Standard timing:
- 75Hz fixed
- Low persistence
- Adequate for experiences
- Mobile optimization
Field of View
Wide viewing area:
- 110° field of view
- Good immersion
- Competitive specification
- Fresnel lens optics
Processing Power
Snapdragon 835
Mobile VR processor:
- CPU: Octa-core Kryo 280
- GPU: Adreno 540
- Process: 10nm
- 2017 flagship chip
Performance
Capable for enterprise:
- Good game performance
- Smooth video playback
- Training applications
- Adequate for target use
Memory
- RAM: 4GB LPDDR4X
- Storage: 32GB internal
- Expandable: microSD up to 2TB
Tracking System
Inside-Out Tracking
Two-camera system:
- 6DoF head tracking
- No external sensors
- Room-scale capable
- Self-contained
Controller Tracking
Ultrasonic + IMU fusion:
- Technology: Chirp 6DoF ultrasonic
- IMU sensor fusion
- Positional tracking
- Better than original Focus
Tracking Quality
Enterprise adequate:
- Reliable positioning
- Good for target applications
- Some limitations at extremes
- Improved over 3DoF
6DoF Controllers
Dual Controllers
Included pair:
- 6DoF tracking each
- Trackpad input
- Trigger and grip buttons
- Menu buttons
Controller Features
Input options:
- Trackpad (clickable)
- Pressure-sensitive trigger
- Grip button
- VIVE and menu buttons
Controller Battery
Power system:
- 2× AAA batteries per controller
- ~4 hours active use
- Easy replacement
- Standard batteries
Ultrasonic Tracking
Novel approach:
- Ultrasonic emitters in controllers
- Microphones in headset
- Position triangulation
- IMU fusion enhancement
Audio System
Dual Speakers
Built-in audio:
- Stereo speakers
- Positioned near ears
- Adequate quality
- Convenient
3.5mm Jack
Headphone option:
- Private listening
- Higher quality
- Professional use
Dual Microphones
Voice capture:
- Communication capable
- Voice commands
- Training applications
Battery
Internal Battery
All-day challenge:
- ~5300mAh capacity
- ~3 hours active use
- Quick Charge 3.0 support
- ~2 hours full charge
Physical Design
Form Factor
Standalone headset:
- 695g total
- Substantial but balanced
- Premium feel
- Blue color scheme
Head Strap
Comfort system:
- Adjustable straps
- Rear dial tightening
- Forehead padding
- Extended wear capable
IPD Adjustment
Mechanical adjustment:
- Range: 57-72mm
- Continuous dial
- Wide accommodation
- Physical lens movement
Enterprise Features
Kiosk Mode
Controlled deployment:
- Single-app mode
- User restrictions
- Content control
- Public deployment
Device Management
Enterprise administration:
- Remote configuration
- Fleet management
- Content deployment
- Usage monitoring
Enterprise License
Included support:
- No additional cost
- Enterprise features enabled
- Professional support
- Business deployment
MDM Support
Mobile Device Management:
- Policy control
- Security features
- Remote management
- Compliance
Software Platform
VIVE Wave
Operating system:
- Android-based
- VR optimized
- App support
- Regular updates
Viveport
Content platform:
- Enterprise applications
- Training content
- Viveport Infinity
- Content library
PC Connectivity
Tethered option:
- USB-C to PC
- SteamVR access
- PC VR content
- Hybrid use
Use Cases
Training
Primary application:
- Safety training
- Procedure learning
- Skill development
- Assessment
Collaboration
Remote work:
- Virtual meetings
- Design review
- Team collaboration
- Remote presence
Simulation
Professional simulation:
- Healthcare training
- Industrial processes
- Soft skills
- Scenario practice
Education
Learning environments:
- Virtual classrooms
- Lab simulations
- Distance learning
- Interactive education
Comparison with Quest
| Feature | Vive Focus Plus | Oculus Quest |
|---|---|---|
| Price | $799 | $399 |
| Target | Enterprise | Consumer |
| Release | April 2019 | May 2019 |
| Resolution/eye | 1440×1600 | 1440×1600 |
| Controllers | 6DoF ultrasonic | 6DoF optical |
| Storage | 32GB + microSD | 64GB/128GB |
| FOV | 110° | 93° |
| Weight | 695g | 571g |
Legacy
Enterprise VR Foundation
Platform building:
- Enterprise features established
- Deployment model refined
- Customer relationships built
- Focus 3 foundation
Focus 3 Successor
Evolutionary step:
- Snapdragon XR2 upgrade
- Better displays
- Improved tracking
- Continued enterprise focus
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | Dual AMOLED, 1440 × 1600 per eye |
| Total Resolution | 2880 × 1600 |
| Refresh Rate | 75Hz |
| FOV | 110° |
| Processor | Snapdragon 835 |
| Memory | 4GB RAM, 32GB storage |
| Expandable | microSD up to 2TB |
| Tracking | 6DoF inside-out (2 cameras) |
| Controllers | 6DoF ultrasonic (included) |
| Battery | ~3 hours |
| Weight | 695g |
| Price | $799 |