Oculus Rift CV1
| Oculus Rift CV1 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR |
| Platform | PC, Oculus Platform |
| Creator | Oculus VR (Meta) |
| Price | $599 |
| Website | https://www.oculus.com |
| System | |
| CPU | Intel i5-4590+ (rec) |
| GPU | NVIDIA GTX 970 / AMD R9 290+ (rec) |
| Storage | |
| Display | |
| Display | 2 x Pentile OLED |
| Resolution | 2160 x 1200 (1080 x 1200 per eye) |
| Image | |
| Optics | |
| Tracking | |
| Tracking | 6DoF (Constellation sensors) |
| Audio | |
| Microphone | Yes |
| Connectivity | |
| Connectivity | HDMI 1.3, USB 3.0 |
| Ports | HDMI, USB 3.0, USB 2.0 |
| Device | |
| Weight | 470g |
| Sensors | IMU (accelerometer, gyroscope, magnetometer) |
| Input | Xbox controller (included), Oculus Touch (separate) |
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The Oculus Rift CV1 (Consumer Version 1) is the first consumer virtual reality head-mounted display developed by Oculus VR, a division of Meta Platforms. Announced in January 2016 with pre-orders starting January 6, 2016 at $599, and released on March 28, 2016, the Rift CV1 features dual Pentile OLED displays at 1080 x 1200 per eye, 90 Hz refresh rate, 110-degree field of view, and the Constellation external tracking system. The CV1 marked a major milestone in consumer VR, emerging from Oculus's successful Kickstarter campaign and development kits.[1]
History and Development
Kickstarter Origins
Oculus VR launched on Kickstarter in 2012, raising $2.4 million to develop VR headsets.
Development Kits
- DK1 (Development Kit 1): 2013
- DK2 (Development Kit 2): 2014
- Crescent Bay: 2014 prototype
Facebook Acquisition
Facebook acquired Oculus VR in March 2014 for $2 billion.
Consumer Launch
The CV1 was announced January 2016, with pre-orders opening January 6 at $599. It shipped March 28, 2016.
Discontinuation
Production concluded in March 2019, succeeded by the Oculus Rift S.
Design and Hardware
Display System
- Display Type: Pentile OLED
- Resolution: 1080 x 1200 per eye (2160 x 1200 total)
- Refresh Rate: 90 Hz
- Persistence: Low persistence for reduced motion blur
- Field of View: 110 degrees
Optics
- Hybrid Fresnel lenses
- Adjustable IPD via slider on bottom of device
- Wide range of interpupillary distance support
Audio
- Integrated on-ear headphones
- Removable design
- 3D spatial audio support
Constellation Tracking
External Sensor System
- Infrared LED tracking
- Constellation sensors (external cameras)
- Sub-millimeter accuracy
Tracking Features
- Full 6 degrees of freedom
- Rotational and positional tracking
- Precise, low-latency performance
Room-Scale Setup
- 2 sensors: Front-facing 180° tracking
- 3+ sensors: 360° room-scale tracking
Controllers
Xbox Wireless Controller
The CV1 initially shipped with an Xbox Wireless Controller for input.
Oculus Touch
Released December 6, 2016:
- Motion controllers with Constellation tracking
- Hand presence detection
- Trigger, grip, thumbstick, buttons
- Sold separately at launch
System Requirements
Recommended Specifications
| Component | Requirement |
|---|---|
| GPU | NVIDIA GTX 970 / AMD R9 290+ |
| CPU | Intel i5-4590+ |
| RAM | 8 GB+ |
| Video Output | HDMI 1.3 |
| USB | 3x USB 3.0 + 1x USB 2.0 |
| OS | Windows 7 SP1+ |
Package Contents
- Oculus Rift CV1 headset
- Constellation sensor
- Xbox Wireless Controller
- Oculus Remote
- Cables and documentation
Specifications
| Specification | Details |
|---|---|
| Display | 2 x Pentile OLED |
| Resolution | 1080 x 1200 per eye |
| Total Resolution | 2160 x 1200 |
| Refresh Rate | 90 Hz |
| Field of View | 110° |
| Tracking | Constellation (external) |
| Audio | Integrated on-ear |
| IPD | Adjustable slider |
| Weight | 470g |
| Launch Price | $599 |
| Production | 2016-2019 |
Legacy
Impact on VR Industry
The CV1 helped establish modern consumer VR alongside the HTC Vive, demonstrating viability of high-quality VR experiences.
Successor Devices
- Oculus Rift S (2019)
- Oculus Quest (2019)
- Meta Quest 2 (2020)