HTC Vive
| HTC Vive | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR |
| Platform | PC, SteamVR |
| Creator | HTC, Valve |
| Price | $799 |
| Website | https://www.vive.com |
| System | |
| CPU | Intel i5-4590 / AMD FX 8350+ (min) |
| GPU | NVIDIA GTX 970 / AMD R9 290+ (min) |
| Storage | |
| Display | |
| Display | 2 x OLED |
| Resolution | 2160 x 1200 (1080 x 1200 per eye) |
| Image | |
| Optics | |
| Tracking | |
| Tracking | 6DoF (SteamVR Lighthouse) |
| Audio | |
| Microphone | Yes |
| Connectivity | |
| Connectivity | HDMI, USB 3.0 |
| Ports | HDMI, USB, Power |
| Device | |
| Weight | 555g |
| Sensors | Gyroscope, accelerometer, proximity, front camera |
| Input | Vive Controllers (6DoF) |
The HTC Vive is a virtual reality head-mounted display developed by HTC in collaboration with Valve Corporation. Announced at Mobile World Congress in March 2015 and released on April 5, 2016 at $799, the Vive was the first consumer VR headset to implement room-scale virtual reality with motion controllers out of the box. The headset features dual OLED displays at 1080 x 1200 per eye, 90 Hz refresh rate, 110-degree field of view, and SteamVR Lighthouse tracking with sub-millimeter accuracy. The Vive defined the modern PC VR experience alongside the Oculus Rift.[1]
History and Development
Valve Partnership
HTC partnered with Valve Corporation to implement Valve's SteamVR platform and Lighthouse tracking technology.
March 2015 Announcement
The Vive was announced at Mobile World Congress 2015.
Pre-Orders
Pre-orders began February 29, 2016 at $799 (€899, £689).
April 2016 Launch
The consumer Vive shipped on April 5, 2016.
Room-Scale Pioneer
First VR headset to provide motion controls and full room-scale tracking out of the box.
Design and Hardware
Display System
- Display Type: Dual OLED panels
- Resolution: 1080 x 1200 per eye (2160 x 1200 total)
- Refresh Rate: 90 Hz
- Field of View: 110 degrees
- Persistence: Low persistence
Front Camera
- Integrated front-facing camera
- Passthrough view capability
- "Chaperone" boundary camera
Sensors
- Accelerometer
- Gyroscope
- Proximity sensor
Comfort
- Adjustable headstrap
- Replaceable face cushion
- IPD adjustment
SteamVR Lighthouse Tracking
Base Stations
- 2 base stations included
- Marker-based tracking
- Sub-millimeter accuracy
- External sensor system
Room-Scale Support
- Up to 15 x 15 feet play area
- 360-degree tracking
- Full body movement freedom
Chaperone System
- Virtual boundary walls
- Camera passthrough option
- Safety notifications
Controllers
Vive Controllers
- 6 degrees of freedom
- Dual-stage trigger
- Touchpad
- Grip buttons
- Menu buttons
- Included with headset
Connectivity
Link Box
- HDMI port
- USB 3.0 port
- Power connector
- Breakout for cable management
PC Connection
- HDMI 1.4 or DisplayPort 1.2
- USB 3.0
- Power outlet
System Requirements
| Component | Minimum |
|---|---|
| GPU | NVIDIA GTX 970 / AMD R9 290 |
| CPU | Intel i5-4590 / AMD FX 8350 |
| RAM | 4 GB |
| Video | HDMI 1.4 / DP 1.2 |
| USB | 1x USB 2.0+ |
| OS | Windows 7 SP1+ |
Vive Ecosystem
SteamVR Platform
- Steam store integration
- Thousands of VR titles
- Workshop content
Vive Wireless Adapter
Optional wireless kit for untethered VR (sold separately).
Specifications
| Specification | Details |
|---|---|
| Display | 2 x OLED |
| Resolution | 1080 x 1200 per eye |
| Total Resolution | 2160 x 1200 |
| Refresh Rate | 90 Hz |
| Field of View | 110° |
| Tracking | SteamVR Lighthouse |
| Controllers | Vive Controllers (included) |
| Room-Scale | Up to 15 x 15 ft |
| Weight | 555g |
| Price | $799 |
Legacy
Impact on VR
The Vive helped establish PC VR as a viable platform and demonstrated the importance of room-scale tracking.
Successors
See Also
References
- ↑ "HTC Vive". Wikipedia. https://en.wikipedia.org/wiki/HTC_Vive.