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Diver-X HalfDive

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Diver-X HalfDive
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR (Bed-Mounted Display)
Platform Windows, SteamVR
Creator Diver-X
Price $750-$4,000 (Kickstarter tiers, discontinued)
System
Storage
Display
Display 2 x LCD binocular
Resolution 1600 x 1440 per eye (3200 x 1440 combined)
Image
Optics
Tracking
Tracking 4.5DoF head tracking, 6DoF controllers
Audio
Connectivity
Ports DisplayPort 1.2, USB-A 3.0
Device
Input 6DoF controllers, foot-mounted controllers


The Diver-X HalfDive was a cancelled virtual reality head-mounted display developed by Diver-X, a Japanese technology company. Announced in 2021 and inspired by the anime series Sword Art Online, the HalfDive was notable for being the first VR device specifically optimized for use while lying in bed, marketed as a "Bed-Mounted Display" (BMD).[1]

History and Development

Concept and Inspiration

The Diver-X HalfDive was directly inspired by the "NerveGear" device depicted in the popular anime and light novel series Sword Art Online. The developers aimed to create an immersive VR experience that users could enjoy while lying down, representing a departure from traditional standing or seated VR experiences.[2]

Kickstarter Campaign

The HalfDive launched a Kickstarter crowdfunding campaign in late 2021. The campaign successfully reached its funding goal in January 2022. However, the development team subsequently made the decision to cancel the campaign and return all funds to backers.[3]

Cancellation

Despite the successful funding, Diver-X determined that the HalfDive was too niche a product to deliver at a small production scale. The company chose to cancel the project and refocus their efforts on other VR accessories, subsequently launching a Kickstarter campaign for VR haptic gloves called "ContactGlove."[4]

Design and Hardware

Bed-Mounted Form Factor

The HalfDive was designed to be mounted to a bed frame or similar structure, allowing users to lie down while using VR. This unique form factor eliminated concerns about cable management and headset weight that affect traditional VR usage.

Display System

The headset featured a dual LCD display configuration with a resolution of 1600 x 1440 pixels per eye (3200 x 1440 combined). The display operated at a 90 Hz refresh rate.

Optical System

The HalfDive utilized a complex 10-element aspherical lens stack to achieve its 134-degree diagonal field of view, significantly wider than most consumer VR headsets of its era.

IPD Adjustment

The headset offered hardware-adjustable interpupillary distance (IPD) ranging from 58mm to 82mm, accommodating a wider range of users than most VR headsets.

Tracking System

The HalfDive employed a unique 4.5DoF tracking system for head movement, detecting rotation and limited positional movement optimized for the lying-down use case. The included controllers featured full 6DoF tracking.

Haptic Feedback Systems

One of the most innovative aspects of the HalfDive was its comprehensive haptic feedback system:

Wire-Based Force Feedback

The device incorporated a wire-based force feedback system designed to provide users with a sense of touch and friction when interacting with virtual objects in games.

Wind Feedback

Two fans positioned on each side of the headset provided directional wind feedback, enhancing immersion in scenarios involving wind or movement.

Vibration Feedback

A vibration feedback system created realistic sensations from in-game events such as footsteps, gunshots, and environmental effects.

Audio System

The HalfDive featured a four-speaker surround sound configuration positioned around the user's head, providing spatial audio without the need for separate headphones. A 3.5mm audio jack was also available for users who preferred personal headphones.

Input Devices

Standard Controllers

The system included 6DoF motion controllers for hand-based input and interaction.

Foot Controllers

Uniquely, the HalfDive system included foot-mounted controllers that derived input from the degrees of tilt of the user's ankles, allowing for movement control while lying down.

Connectivity

The HalfDive connected to a PC via:

  • DisplayPort 1.2 for video
  • USB-A 3.0 for data and tracking

Software Compatibility

SteamVR

The headset was designed to be fully compatible with SteamVR through OpenVR integration, providing access to the extensive library of PC VR games and applications.

Pricing

The Kickstarter campaign offered several tiers:

  • HalfDive Minimum Model: $750
  • HalfDive Basic Model: $1,050
  • Variable-Function-Focus Model: $4,000

Specifications

Specification Details
Display Type 2 x LCD
Resolution 1600 x 1440 per eye
Refresh Rate 90 Hz
Field of View 134° diagonal
Lens Design 10 aspherical lens stack
IPD Range 58-82 mm
Head Tracking 4.5DoF
Controller Tracking 6DoF
Audio 4-speaker surround
Video Connection DisplayPort 1.2
Data Connection USB-A 3.0

See Also

References