Oculus Rift CV1
| Oculus Rift CV1 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-Mounted Display |
| Subtype | PC VR |
| Platform | Oculus, SteamVR |
| Developer | Oculus VR (Meta Platforms) |
| Manufacturer | Oculus VR |
| Announcement Date | January 2016 |
| Release Date | March 28, 2016 |
| Price | $599 USD |
| Website | https://www.meta.com/ |
| Successor | Oculus Rift S |
| System | |
| Storage | |
| Display | |
| Display | OLED |
| Resolution | 1080x1200 per eye |
| Refresh Rate | 90 Hz |
| Image | |
| Field of View | 87° |
| Optics | |
| Ocularity | Binocular |
| Tracking | |
| Tracking | 6DoF (Constellation, outside-in) |
| Audio | |
| Audio | Integrated 3D headphones |
| Connectivity | |
| Connectivity | HDMI + USB 3.0 |
| Device | |
| Weight | 470g |
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The Oculus Rift CV1 (Consumer Version 1) is a PC virtual reality head-mounted display developed by Oculus VR (now Meta Platforms), announced in January 2016 and released on March 28, 2016 at $599. The first consumer VR headset from Oculus and one of the first modern consumer VR systems, the Rift CV1 featured dual OLED displays at 1080x1200 per eye with 90Hz refresh rate, the Constellation tracking system using infrared LEDs for sub-millimeter positional tracking, and integrated 3D audio headphones. The Oculus Touch motion controllers, launched in December 2016, transformed the Rift into a full room-scale VR system.
History and Development
Oculus VR, founded in 2012 and acquired by Facebook in 2014 for $2 billion, launched the Rift CV1 on March 28, 2016, marking a pivotal moment in consumer VR history. Pre-orders began January 6, 2016 at $599. The initial launch included an Xbox Wireless gamepad, with the revolutionary Oculus Touch controllers releasing on December 6, 2016. Production concluded in March 2019, succeeded by the Oculus Rift S with inside-out tracking. The CV1 remains a landmark device that made high-quality VR accessible to consumers.[1]
Design and Hardware
Display
Dual OLED panels:
- 1080x1200 per eye resolution
- 2160x1200 combined
- Dual OLED displays
- 90 Hz refresh rate
- 87° field of view
- 233 million pixels per second
- Vibrant OLED colors
- Minimal screen door effect
- Low persistence
Tracking
Constellation tracking system:
- 6DoF tracking
- Constellation sensors (outside-in)
- Infrared LED tracking
- Sub-millimeter accuracy
- Near-zero latency
- 360° positional tracking
- Specific LED blink patterns
- External sensor units
Room Scale
- Minimum: 2m x 1.5m
- Maximum sensor distance: 5m
- Multi-sensor setup
- Full room-scale with Touch
IPD
- Physical IPD adjustment
- Hardware slider
- Precise eye alignment
Audio
Integrated 3D audio:
- Built-in headphones
- 3D audio effects
- RealSpace 3D Audio technology (Visisonics)
- Positional audio
- User-replaceable
- Immersive soundscape
Build
- 470g weight (~1 pound)
- Fabric exterior
- Breathable design
- Adjustable straps
- Comfortable fit
- Premium materials
Connectivity
- HDMI video output
- USB 3.0 data + sensors
- USB 2.0 additional
- External Constellation sensors
- Multiple USB ports required
Oculus Touch
Motion controllers (December 2016):
- 6DoF hand tracking
- Constellation tracking
- Thumbstick per controller
- Buttons and triggers
- Hand presence sensors
- Ergonomic design
- Room-scale enabler
PC Requirements
Recommended
- GPU: NVIDIA GTX 960 / AMD equivalent
- CPU: Intel i3-6100 / AMD FX 4350
- RAM: 8 GB
- Video: HDMI 1.3
- USB: 2x USB 3.0 + 1x USB 2.0
- OS: Windows 8+
Technical Specifications
| Specification | Details |
|---|---|
| Display | 1080x1200 per eye OLED |
| Refresh Rate | 90 Hz |
| FOV | 87° |
| Tracking | Constellation (outside-in) |
| IPD | Physical adjustment |
| Audio | Integrated 3D headphones |
| Controllers | Touch (sold separately) |
| Connection | HDMI + USB 3.0 |
| Weight | 470g |
| Price | $599 |
Reception
Praise:
- First modern consumer VR
- OLED displays excellent
- 90Hz smooth experience
- Constellation tracking accurate
- Sub-millimeter precision
- Integrated 3D audio quality
- Touch controllers revolutionary
- Room-scale capable
- Made VR accessible
- Historical significance
Criticism:
- $599 launch price high
- External sensors required
- Multiple USB ports needed
- Touch sold separately initially
- Cable management complex
- Sensor setup required
- 87° FOV narrow
- 1080x1200 resolution limited
- Discontinued 2019
- Replaced by Rift S[2]