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25 April 2025
- 23:3923:39, 25 April 2025 diff hist +33,750 Microlens Arrays Undo revision 34524 by Xinreality (talk) Tag: Undo
- 23:3923:39, 25 April 2025 diff hist −33,750 Microlens Arrays No edit summary Tag: Reverted
- 23:3123:31, 25 April 2025 diff hist −3,535 Microlens Arrays No edit summary
- 23:2723:27, 25 April 2025 diff hist +36,172 Microlens Arrays No edit summary Tag: Manual revert
- 23:2423:24, 25 April 2025 diff hist −437 Microlens Arrays Undo revision 34520 by Xinreality (talk) Tags: Undo Reverted
- 23:2323:23, 25 April 2025 diff hist +437 Microlens Arrays No edit summary Tag: Reverted
- 23:2323:23, 25 April 2025 diff hist −25 Microlens Arrays No edit summary Tag: Reverted
- 23:2123:21, 25 April 2025 diff hist −36,147 Microlens Arrays No edit summary Tag: Reverted
- 23:1623:16, 25 April 2025 diff hist +9,109 Microlens Arrays No edit summary
- 23:0923:09, 25 April 2025 diff hist +33,120 N Microlens Arrays Created page with "'''Microlens arrays''' (MLAs), sometimes called '''micro-lens arrays''' or '''lenslet arrays''', are optical components consisting of multiple small lenses (often called '''lenslets''') arranged in a one-dimensional or two-dimensional pattern on a supporting substrate<ref name="RPPhotonics">[https://www.rp-photonics.com/microlens_arrays.html Microlens arrays – fabrication, parameters, applications] - RP Photonics</ref><ref name="ShanghaiOptics">[https://www.sha..."
- 13:2713:27, 25 April 2025 diff hist 0 Oculus Connect 1 No edit summary
- 13:2613:26, 25 April 2025 diff hist −66 Oculus Connect 1 No edit summary
- 13:2613:26, 25 April 2025 diff hist +27 N File:Oculus connect 1 logo1.jpg File uploaded with MsUpload current
- 13:2413:24, 25 April 2025 diff hist +30 N Oculus Connect 2014 Redirected page to Oculus Connect 1 current Tag: New redirect
- 13:2413:24, 25 April 2025 diff hist +40 Oculus Connect 1 No edit summary
- 13:2113:21, 25 April 2025 diff hist −1 Oculus Connect 1 No edit summary
- 13:2113:21, 25 April 2025 diff hist −50 Oculus Connect 1 No edit summary
- 13:0113:01, 25 April 2025 diff hist +13,269 N Oculus Connect 1 Created page with "{{Event Infobox |image= <!-- Optional: Add a relevant image file name if available on the wiki, e.g., Oculus_Connect_1_Logo.png --> |Type= Developer Conference |Format= In-person (Keynotes, Sessions, Demos) |Presenter= Oculus VR |Sponsor= Oculus VR |Speaker= Brendan Iribe, John Carmack, Michael Abrash, Palmer Luckey, Nate Mitchell, Atman Binstock, various Oculus engineers and guest developers. |Exhibitor= Oculus VR, Samsung, Unity Technologi..."
- 12:0212:02, 25 April 2025 diff hist +318 Fixed foveated rendering No edit summary
- 12:0112:01, 25 April 2025 diff hist +13,675 Fixed foveated rendering Undo revision 34505 by Xinreality (talk) Tag: Undo
- 12:0112:01, 25 April 2025 diff hist −13,675 Fixed foveated rendering No edit summary Tag: Reverted
- 12:0012:00, 25 April 2025 diff hist −1,460 Depth cue →References
- 11:5911:59, 25 April 2025 diff hist −1,103 Depth cue No edit summary
- 11:4111:41, 25 April 2025 diff hist −28 Fixed foveated rendering No edit summary
- 11:2911:29, 25 April 2025 diff hist +22,658 N Fixed foveated rendering Created page with "{{VRAR}} '''Fixed Foveated Rendering''' ('''FFR''') is a performance optimization technique used primarily in Virtual Reality (VR) and Augmented Reality (AR) applications. It leverages the characteristics of the human visual system – specifically the high acuity in the center of vision (fovea) and lower acuity in the peripheral vision – to reduce the rendering workload on the Graphics Processing Unit (GPU) without significantly impacting the p..."
- 10:5710:57, 25 April 2025 diff hist +38 N FFR Redirected page to Fixed foveated rendering current Tag: New redirect
- 10:5410:54, 25 April 2025 diff hist +38 N Fixed foveation Redirected page to Fixed foveated rendering current Tags: New redirect Visual edit: Switched
- 10:5010:50, 25 April 2025 diff hist −359 Inside-out tracking No edit summary
- 10:4610:46, 25 April 2025 diff hist +32 Depth cue No edit summary
- 10:4510:45, 25 April 2025 diff hist −201 Depth cue →References
- 10:4510:45, 25 April 2025 diff hist +849 Depth cue No edit summary
- 10:4210:42, 25 April 2025 diff hist −917 Depth cue No edit summary
- 10:4110:41, 25 April 2025 diff hist +38,919 Depth cue No edit summary
- 07:3707:37, 25 April 2025 diff hist −10 Passthrough →Comparison with Optical See-Through AR
- 07:3607:36, 25 April 2025 diff hist −59 Passthrough No edit summary
- 07:3507:35, 25 April 2025 diff hist −24 Passthrough →Comparison with Optical See-Through AR
- 07:3407:34, 25 April 2025 diff hist −16 Passthrough →Modern Solutions and Advancements
- 07:3407:34, 25 April 2025 diff hist −28 Passthrough →History and Evolution
- 07:2407:24, 25 April 2025 diff hist −55 Passthrough No edit summary
- 07:2407:24, 25 April 2025 diff hist +317 Passthrough No edit summary
- 07:1907:19, 25 April 2025 diff hist −5,591 Passthrough No edit summary
- 07:1707:17, 25 April 2025 diff hist +39,252 Passthrough No edit summary
- 05:0705:07, 25 April 2025 diff hist −401 Spatial computing →References
- 05:0605:06, 25 April 2025 diff hist −121 Spatial computing →References
- 05:0605:06, 25 April 2025 diff hist −2 Spatial computing Undo revision 34480 by Xinreality (talk) Tag: Undo
- 05:0505:05, 25 April 2025 diff hist +2 Spatial computing No edit summary Tag: Reverted
- 05:0405:04, 25 April 2025 diff hist +303 Spatial computing No edit summary
- 05:0205:02, 25 April 2025 diff hist −3,936 Spatial computing No edit summary
- 04:5104:51, 25 April 2025 diff hist −6 Spatial computing →Future Outlook and Perspectives
- 04:5104:51, 25 April 2025 diff hist +23 Spatial computing No edit summary